In line with other configuration options, the "Cutoff distance" slider on the "Graphics (advanced)" tab of the game settings screen should be disabled when the "Cover whole map" configuration option is on.
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Build failure - The Moirai have given mortals hearts that can endure.
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Successful build - Chance fights ever on the side of the prudent.
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Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7340/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8429/display/redirect
binaries/data/mods/public/gui/options/options.json | ||
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329 | I think you can just write: "dependencies": ["shadows", {"config": "shadowscovermap", "value": false}], |
It makes sense that dependencies on disabled should be a thing, just wonder what the spec should be. I mean we might also need something like var>=5 or var!=testing_mode and many others further down the road. So it might make sense to think a bit more about the spec. !var could also be var=false for instance.
Anyway whatever the spec, it should be document in the doxy comment for enableButtons().
Thank you both! Now the comparison is specified with "false" and the format is documented.
Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7346/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8435/display/redirect