User Details
- User Since
- Jan 18 2023, 10:22 PM (66 w, 1 d)
Dec 13 2023
Dec 12 2023
Done, @wowgetoffyourcellphone. Looks good to me.
I didn't receive notification of your ping by email but I happened to log in and read your comment.
Oct 30 2023
Thanks for your work. If you don't mind me criticizing a couple of things (hopefully constructive), I now see the chickens too big, I think a middle ground would be nice, and in the current state the chicken looks like it slips when walking, as now the "stride" of the animation doesn't match the movement.
Oct 23 2023
Oct 22 2023
Thanks for the work, @phosit. I've barely had time to test anything, but hopefully I'll make time for it in the next few weeks (only at a functional level, I won't yet be familiar enough with the code to review it properly).
Oct 18 2023
Okay, Follow then (for units) and no player restrictions. Would you make F focus structures as well?
On "Click"/"Left-click", the latter is more explicit but we don't use it anywhere else except in a few explanations in the tutorials, in the rest of the cases we have "Click". We can leave it as "Left-click" for now, but it's not clear to me which is better in this case.
Single or double click? I would say single click because it has no other action defined and would also make double click work.
Should we also Follow by double-clicking on a hero icon? I would be okay with that.
Oct 17 2023
Oct 15 2023
Oct 12 2023
Thanks for your comments! I think this will do the trick.
Oct 8 2023
I'm leaving aside "Cartography" for lack of references.
Oct 6 2023
Sep 30 2023
Thank you both! Now the comparison is specified with "false" and the format is documented.
Sep 27 2023
Sep 26 2023
Okay! Sounds good.
Great! Keeping alertRaiser, now a dictionary. In any case, feel free to let me know if at any point you see that I'm throwing too much on your plate.
Sep 24 2023
@Freagarach, what are your thoughts? I tend to assign you to review pretty much everything GUI-related by default, but feel free to tell me if you're too busy and think I should diversify a bit. :-)
Sep 13 2023
@sera: Yeah. :/ I hope the examples are enough. Thanks!
@Freagarach: Thanks too! I've changed the quotation marks, they look good in the game and I don't have to escape them. :D
Sep 12 2023
Sep 8 2023
Thanks as always, @Freagarach. In the end I've specified the classes of units affected, because otherwise the behavior is very confusing. Hopefully we're closer to the commit. :-)
Aug 27 2023
Aug 26 2023
Aug 25 2023
Thanks, @Freagarach!
Aug 20 2023
Fixed.
Aug 19 2023
Aug 15 2023
Aug 14 2023
Useful feedback as well. Thanks!
Sounds better. Thanks!
Thanks! Done.
Aug 9 2023
Aug 8 2023
@Freagarach: Thanks! Now this is ready for review.
Aug 7 2023
Aug 5 2023
@Freagarach: I looked for ways to contact you privately but didn't found any (which is reasonable in any case). Where's the best place within the forums to ask about small changes like this?
Jul 22 2023
Sure! Added my nickname in the credits.
Jul 10 2023
All suggestions applied. Thank you!
Jul 9 2023
Apr 15 2023
Apr 5 2023
New changes in line with your comments:
- <DisabledTooltip>Infantry Hoplites only, requires at least 10.</DisabledTooltip> โ <DisabledTooltip>Requires at least 10 Infantry Hoplites.</DisabledTooltip>, and similar cases in binaries/data/mods/public/simulation/templates/special/formations/*.xml.
- Insufficient resources โ Requires more resources, in binaries/data/mods/public/simulation/components/Player.js.
- Removed all requirementsTooltips from binaries/data/mods/public/simulation/data/technologies/*.json. They'll now be generated automatically.
Mar 11 2023
Please don't hate me for this, but I do find the "Trained by" useful. The "Builds" is also useful to check for example if a unit that you haven't trained yet will be able to build a certain structure. I certainly wouldn't be happy with the format, as that brick of plain text doesn't make it easy to find the information you may be looking for.
Mar 8 2023
Jan 20 2023
I've renamed it to 'objection', I think 'warning' might be too general (not everything that could be considered a warning should appear in red), but I came up with the name thanks to your suggestion. I hope I have now changed the coloredText(..., "red") where needed. Thanks!
Jan 19 2023
Use g_TooltipTextFormats.