Successful build - Chance fights ever on the side of the prudent.
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May 16 2022
Successful build - Chance fights ever on the side of the prudent.
May 15 2022
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
This one should work
Still learning lua
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Fix cross-compilation, run with ARCH/HOSTTYPE=x86_64
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Proper fix this time
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
In rP26881#57875, @Stan wrote:Question how do I build a X86 build on my M1 now ? I can pass arch to the libs, but not to updateworkspaces.sh, nor premake for the game
Question how do I build a X86 build on my M1 now ? I can pass arch to the libs, but not to updateworkspaces.sh, nor premake for the game
CFont now only has const public member functions.
CFont can only be created using CFont::Create.
Will be invalidated by D4646, which seems easier given the rest of code changes, and since this is old/stale I'll abandon directly.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
For Demo purposes, add a RunThreaded function to run some threaded javascript. This highlights that a web-worker like API is doable, but doing it efficiently would take a little more thought.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Rework, upgrade & make actually functional.
May 14 2022
Thinking some more about this, maybe we'll want the Engine to pass a writable Engine.entryPoint attribute that we set the init() functions to, as a way of expliciting the hardcoding?
I have non-exhaustively tested this and LGTM.
Assuming that we are sticking to the levels, I can see how this has some consistent logic. So that you need a damage receiver to receive damage in the same way as if you have no health component you also can't get your health reduced or as already mentioned, that you only can gather resources from something that actually has a resource supply component.
But I don't have a strong opinion tbh.
In D4575#197726, @wraitii wrote:
- If used in the GUI, we'll need to do some work to expose the init function, unless we have a non-module file to describe page entry points. Something like import { init } from './HotkeysPage.mjs'; globalThis.init = init; works, but it's kind of ugly.
Successful build - Chance fights ever on the side of the prudent.
Tested this quickly today:
- The '.mjs' syntax might be useful to differentiate in the engine. So maybe let's keep that.
- If used in the GUI, we'll need to do some work to expose the init function, unless we have a non-module file to describe page entry points. Something like import { init } from './HotkeysPage.mjs'; globalThis.init = init; works, but it's kind of ugly.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Not useful for PetraAI.
Fix last comments.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Change #elifdef to #elif defined()