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Kate (Yekaterina)
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User Since
May 12 2021, 11:44 AM (155 w, 3 d)

Recent Activity

Feb 21 2022

Kate requested review of D4499: Add feldmap (balanced Mainland) to 0AD.
Feb 21 2022, 11:08 PM

Sep 23 2021

Kate requested review of D4281: Stardardising medium warships (triremes).
Sep 23 2021, 10:42 PM

Aug 11 2021

Kate added a comment to D4210: Equal probability of obtaining each civ in random civ generation.

@Freagarach @Stan tell me the right way to do it?

Aug 11 2021, 3:06 PM

Aug 10 2021

Kate requested review of D4210: Equal probability of obtaining each civ in random civ generation.
Aug 10 2021, 7:40 PM

Jun 16 2021

Kate requested review of D4174: Siege workshop tooltip correction.
Jun 16 2021, 1:07 PM

Jun 9 2021

Kate updated the diff for D4137: [Gameplay] - Elephant attack changes.

50 hack
30 crush

Jun 9 2021, 1:32 PM
Kate added a comment to rP25756: Small tweak to the Roman Army Camp balance.

What about other siege weapons? E.g. onager, lithobolos, oxybeles

Jun 9 2021, 8:55 AM

Jun 8 2021

Kate requested review of D4137: [Gameplay] - Elephant attack changes.
Jun 8 2021, 9:08 PM
Kate added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Spear cavalry counters other cavalry, so if we have a cavalry battle between the Seleucids and Persians now, the Persians will kill all of the Seleucid horses quite easily with a few Cappadocian Cavalry Spearmen. The Seleucids cannot do the same to Persians without spending huge amounts of metal on champions or mercenaries. Therefore as a Seleucid Player you have a weakness against the Persians and you will refrain from using cavalry if you see the Persian Opponent making a lot of them.
Cavalry is generally underused in A24, and if the Seleucids are now almost as good as the Persians in cavalry, then we can perhaps change that dynamic, also more people will play the Seleucid civ, which is actually capable of many surprising strategies, especially if spear cavalry is added.
You can't spam military colony like stables so you will always produce less mercenary spear cavalry per minute no matter how rich you are.

Jun 8 2021, 9:08 PM
Kate added a comment to D4134: Javelineers x1.5 attack bonus against elephants.

Also we want to reflect the effectiveness of javelins against elephants: Scipio Africanus used skirmishers to destroy Hannibal Barca's elephant charge at the Battle of Zama.
Arrows from archers can't hurt an elephant too much because of thick skin. However, javelins can kill them pretty swiftly because they are long enough to penetrate to the vital organs of the elephant. So in real life an elephant would be dead after getting hit by a few javelins.
Furthermore the civs who don't have elephants have loads of skirmishers, so this would reduce their disadvantage.

Jun 8 2021, 8:50 PM
Kate added a comment to D4134: Javelineers x1.5 attack bonus against elephants.

Not really overkill because elephants still do huge amounts of damage to buildings. A Seleucid elephant took down an entire Athenian long wall even when 5 skirmishers were firing at it constantly, with the attack bonus.

Jun 8 2021, 8:33 PM
Kate requested review of D4134: Javelineers x1.5 attack bonus against elephants.
Jun 8 2021, 8:10 PM
Kate requested review of D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.
Jun 8 2021, 3:57 PM

Jun 7 2021

Kate added a comment to D3599: [gameplay] tweak elephant archer again.

I agree with these changes, but why has it failed to build?

Jun 7 2021, 1:05 PM

Jun 6 2021

Kate updated the diff for D4075: More articulate tooltips.

3 town phase buildings to go P3

Jun 6 2021, 11:15 AM

Jun 5 2021

Kate updated the diff for D4075: More articulate tooltips.

Better wording thanks to maroder

Jun 5 2021, 12:13 PM
Kate added a comment to D4075: More articulate tooltips.

marder I am taking about fully-constructed buildings, not just a foundation

Jun 5 2021, 12:07 PM

Jun 4 2021

Kate added a comment to D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.

We might as well decrease the pierce armour so that you can shoot it down with archers and towers.

Jun 4 2021, 8:23 PM
Kate added a comment to D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.

Reza's complaint was the camps not costing metal so people spam them, which is annoying for non-Romans. But then nani had the idea of making them more fragile but capable of siege. I like the idea of unlocking siege with a tech as that nerfs the camp as a siege workshop but also gives you an opportunity for sneak ram attacks.

Jun 4 2021, 8:23 PM
Kate added a comment to D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.

@ValihrAnt the defensive capabilities will be restored to the normal value in A24 once you research the tech

Jun 4 2021, 4:25 PM
Kate added a comment to D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.


This is the file

Jun 4 2021, 4:24 PM
Kate added a comment to D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.

@wraitii here: https://wildfiregames.com/forum/topic/40035-why-romes-camp-doesnt-cosist-of-metal-bad-problem/?tab=comments#comment-428349
This is interesting as Stan said the changes would make Romans OP

Jun 4 2021, 3:29 PM
Kate requested review of D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.
Jun 4 2021, 1:22 PM
Kate requested review of D4075: More articulate tooltips.
Jun 4 2021, 4:26 AM

Jun 3 2021

Kate added a comment to D3686: [gameplay] exclude towers from phase requirements.

Seleucid and Ptolemies get cheaper colonies to maintain their prevalence in expansions.

Jun 3 2021, 3:51 PM
Kate added a comment to D3686: [gameplay] exclude towers from phase requirements.

An idea following up is to give every civ a military colony, but adjust the cost slightly.
I feel like it should cost stone and wood instead of metal, because you never build stuff with iron. Also stone and wood encourages expansion as well sinceetal is heavily used in techs

Jun 3 2021, 3:50 PM
Kate added a comment to D3686: [gameplay] exclude towers from phase requirements.

However, players would be encouraged to expand if we make CCs and colonies a town phase structure. This increases the chance of confrontations and hence reduces the turtling issue.

Jun 3 2021, 3:47 PM
Kate added a comment to D4069: [gameplay] Champion Crossbow no prepare time.

@wraitii 200ms sounds good as well as that is close to the human reaction time (assuming you didn't drink coffee and not on drugs) ;)

Jun 3 2021, 1:20 PM
Kate requested review of D4069: [gameplay] Champion Crossbow no prepare time.
Jun 3 2021, 1:19 PM

Jun 2 2021

Kate requested review of D4056: [gameplay] Mercenary camp tooltip correction .
Jun 2 2021, 10:52 AM

Jun 1 2021

Kate requested review of D4051: [gameplay] Give ranged units hard counter against elephants.
Jun 1 2021, 3:29 PM
Kate added a comment to D4048: [gameplay] Give spearmen/pikemen a 3x damage bonus against Elephants.

Jun 1 2021, 2:51 PM

May 21 2021

Kate added a comment to D3997: [PetraAI] - Make very easy AI weaker.

I would recommend decreasing the aggressiveness of the very easy AI, because that is what deters new players. When the very easy AI rushes, permit them to use either only ranged or only melee, because the combination of ranged+melee is too strong. Even as a 1400+ player I lose a lot of units to AI rushes.

May 21 2021, 2:56 PM

May 20 2021

Kate requested review of D3989: [Gameplay] - Fortress no longer territory root..
May 20 2021, 6:48 PM · Balancing
Kate requested changes to D2926: [gui] make random maps the default.

Please change line 172 to "Name": "random"

May 20 2021, 4:00 PM

May 12 2021

Kate added a comment to D3688: [gameplay] hoplite_tradition tech.

How do you edit the xml files? I can see the content but I cannot edit anything.

May 12 2021, 12:00 PM
Kate added a comment to D3688: [gameplay] hoplite_tradition tech.

Perhaps we should give them an attack or defence bonus as well? I feel like spearmen are a bit weak right now. They should be able to kill archers in 2 stabs.

May 12 2021, 11:58 AM