- User Since
- Jan 23 2017, 5:13 PM (224 w, 2 d)
Sat, May 8
Thu, Apr 22
Yeah... the JS environment has no way to tell if a file has been modified since it was last requested from the VFS. And considering that the VFS has its own caches - and hot-loading of simulation data files is not implemented - even when bypassing the JS-side cache the old file would still be loaded from the C++-side cache.
Sat, Apr 17
Wed, Apr 14
Mar 26 2021
Satisfy linter (hopefully)
Mar 25 2021
Rewrite the template base/variant detection code, and how its used.
Mar 23 2021
@Angen, I think I've come up with an approach to this I prefer: may I commandeer this?
Mar 7 2021
Mar 3 2021
Feb 28 2021
It really helps if I add the argument to the correct line, doesn't it...
Try a different argument to libpng-config
Feb 27 2021
Requires an update and rebase.
Feb 23 2021
Works for me (ArchLinux with rust 1.50)
Feb 4 2021
Jan 25 2021
It's a bit late now (seeing we're in String Freeze), but at some point the aura "Inspired Defense" (simulation/data/auras/units/heroes/hero_garrison.json) will need updating to reflect this change.
Jan 20 2021
Jan 17 2021
Page is now opened from the Main Menu instead of the civinfo page
Jan 14 2021
Fair enough. (Didn't want to commit it and then find out you wanted to adjust it to compensate 😉.)
Now that civ-specific structures have been restored to the page - and thus there's more text in the civStructures subsection - do you remain happy with the subsection sizes you've chosen?
Jan 13 2021
check i did not break something else
Jan 12 2021
@Angen, would I be right in thinking that you've set the language of 0 A.D. to "English (United States)"? (It also looks like Catalan, Bavarian, Scottish Gaelic, or Swedish would also have the same problem.)
Jan 11 2021
Closing in favour of D3332 (rather than re-purposing this revision)
I would have liked to have retained the Wonder class in the civinfo page, but I won't change that when committing. We'll see what the community says (if they even notice) once A24 is out.
Jan 8 2021
I think CivSpecificStructure is the best we've come up with thus far, despite its length, so unless anyone has any objections (and can suggest a better class name) lets go with that.
Well whatever you decide to use @Nescio, could I ask for the revision to be updated?
Jan 5 2021
The Special Buildings not actually showing up is an oversight on my part - somehow I had missed that you (and bb) removed the SpecialBuilding class back in July. I shall try to work with you to get D2733 done and committed, which should remedy that.
I'm not a fan of CivStructure for the following two reasons:
Jan 1 2021
Rebase post-committing of D759
Dec 29 2020
I'd actually like to go the other way, and add icons to the auto-researched civ-bonus technologies that lack them (the unit promotion techs can probably lose theirs). This is because I would someday like the civinfo page to be redesigned to, amongst other things, display the icons of the items it lists (e.g. Heroes, Structures) and thus would need civ-bonuses to have icons to display.
Dec 20 2020
Dec 14 2020
Thanks, although I'm not sure what the difference is between your premake5.exe and the one provided by the premake project...
Dec 13 2020
Rebase taking account recent changes to use a more up-to-date spidermonkey.
Dec 7 2020
Add civ codes to teambonus aura files.
Clear up the scroll_bottom and scroll_top attributes
Adding the Identity class to the special/filter/construction template has also pulled in the identity classes, leading to the side effect of meaning that construction|... entities now count toward entity limits.
Nov 29 2020
Rebase on top of recent changes.
Nov 28 2020
It also appears that the tooltips that show an ally's resource and population counts are broken.
Nov 27 2020
Third time's the charm?
Try this again, this time with a more up-to-date base.