Should be configurable maybe in lobby as stated here or in options.
can be combined with hiding the profile panel when not needed D893.
Option for configuring auto away minutes.
Differential D790
Lobby auto away after inactive time or window is in background bb on Aug 14 2017, 8:04 PM. Authored by
Details Should be configurable maybe in lobby as stated here or in options. can be combined with hiding the profile panel when not needed D893. Option for configuring auto away minutes. Recompile as it inserts some cpp code for focus loosing window event. Test the settings for different times and background event when window looses event. Just focus another window why keeping an eye on the away state in playerlist. Consider the gamestup_mp presence changers and see that they still work as expected.
Diff Detail
Event TimelineThere are a very large number of changes, so older changes are hidden. Show Older Changes Comment Actions Can you color the options (green, red and orange)? Comment Actions Ah this auto away time goes configurable in options. Needs patch there. It can be changed in user config at the moment manually of course. For background setting you need to recompile (goes fast as it compiles only changed files) as it inserts some cpp code. Color is sadly at the moment not possible with dropdown. This would be really neat indeed. :) Comment Actions Works as advertised. Comment Actions Yea. It's a good idea. Will save in some patch D210 also sorting order and column, for next relog into lobby, besides being able to sort by multiple columns ;). We should restore previous lobby presence option that's true, with setted auto away option this is good.
Comment Actions bb
Comment Actions Comments from last time I looked (probably some are fixed)
Comment Actions Busy presence rid off from dropdown (cause no gamelist updates in that presence sadful, but im not sure this still needs to be connected with the presence. Maybe one could change the no gamelist updates to an not in lobby variable that one set in engine instead. So we can be busy presence in lobby while we receive gamelist updates while we are in lobby. Maybe @elexis can help here? ) Comment Actions Patch looks almost done, will get in shortly after the release I guess (string freeze and stuff blocks me from committing)
Comment Actions Rewrite of the patch in OOP. Full option toggleable. No more dropdown as that costs gui space and we already have chat commands. Comment Actions Successful build - Chance fights ever on the side of the prudent. Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8276/display/redirect Comment Actions Build failure - The Moirai have given mortals hearts that can endure. Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7187/display/redirect Comment Actions Successful build - Chance fights ever on the side of the prudent. builderr-release-gcc7.txt In member function 'void CInput::UpdateText(int, int, int)': cc1plus: warning: 'void* __builtin_memset(void*, int, long unsigned int)': specified size 18446744073709551612 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] Link to build: https://jenkins.wildfiregames.com/job/docker-differential/8858/display/redirect |