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Jun 10 2021

Imarok abandoned D4151: Correction for tips committed with rP25767.

Better fix at D4152

Jun 10 2021, 8:42 PM
Langbart requested review of D4151: Correction for tips committed with rP25767.
Jun 10 2021, 8:14 PM
Langbart added a comment to rP25767: Brush up the loading tips.

Found a problem:
EMBASSIES AND MERCENARY CAMPS is too long, it gets cut down to EMBASSIES AND MERCENARY.
We either need to add a line break or shorten the title.

Jun 10 2021, 8:07 PM
marder added a comment to rP25767: Brush up the loading tips.

Found a problem:
EMBASSIES AND MERCENARY CAMPS is too long, it gets cut down to EMBASSIES AND MERCENARY.
We either need to add a line break or shorten the title.

Jun 10 2021, 8:03 PM
Langbart added a comment to D4135: Add a setting for the minimap flare lifetime..

120 seems excessive to me, but maybe some people want it that way.

Jun 10 2021, 8:03 PM
marder added a comment to D4099: Small tweak of map flare characteristics.

When the max is 120 sec as in D4135 implemented, I wouldn't lower the cooldown (or at least not so much). It can get quite crowded otherwise. Maybe 4?

Jun 10 2021, 7:44 PM
marder updated the summary of D4126: Update the rank icons.
Jun 10 2021, 7:42 PM
marder commandeered D4126: Update the rank icons.
Jun 10 2021, 7:41 PM
Freagarach added inline comments to D4146: Look for resources near the order when forced..
Jun 10 2021, 7:41 PM
marder added a comment to D4135: Add a setting for the minimap flare lifetime..

Works. I tried to trigger an error but was all good.


120 seems excessive to me, but maybe some people want it that way.

Jun 10 2021, 7:40 PM
Stan added inline comments to D4146: Look for resources near the order when forced..
Jun 10 2021, 7:38 PM
Imarok accepted D4146: Look for resources near the order when forced..

Looks fine.
The search radius seems to be a bit big for my test in general, but I guess that's not in the scope of this diff.

Jun 10 2021, 7:33 PM
Imarok committed rP25767: Brush up the loading tips.
Brush up the loading tips
Jun 10 2021, 7:25 PM
Imarok closed D4107: new loading tips.
Jun 10 2021, 7:25 PM
Vulcan added a comment to D4146: Look for resources near the order when forced..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 7:10 PM
Vulcan added a comment to D4146: Look for resources near the order when forced..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 7:09 PM
Freagarach updated the diff for D4146: Look for resources near the order when forced..

Don't look for resources near own position on forced orders.

Jun 10 2021, 7:05 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 6:05 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 6:04 PM
Imarok added a comment to D4146: Look for resources near the order when forced..

I got a group of 26 ladies and ordered them to chop those trees trees, two ladies would go the other way.


In A23b the 2 ladies would have gone with the other 24 ladies and then returned to the CC without wood, I guess this problem arose as a result of the solution to the problem I mentioned earlier?

I think that's heavily distance dependent. I don't think it's completely broken for the 2 women to go on the left tbh.

Jun 10 2021, 6:04 PM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).
Jun 10 2021, 5:58 PM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).

Relics and ruins don't show the button anymore

Jun 10 2021, 5:43 PM
Stan committed rP25766: Fix game not closing when compiled with --without-nvtt..
Fix game not closing when compiled with --without-nvtt.
Jun 10 2021, 5:43 PM
Stan closed D4138: Fix game hanging when NVTT is disabled.
Jun 10 2021, 5:43 PM
Langbart added a comment to D4149: Call to the Arms-Button (#1364).

Played a test game and it seems that everything works according to the test plan.
Maybe Relics should not have the symbol either? (the Scenario map Units Demo is great for testing such things)

Jun 10 2021, 5:18 PM
marder added a comment to D4146: Look for resources near the order when forced..

Agreed, better they go somewhere else and fulfill the task then become idle.

Jun 10 2021, 5:12 PM
Freagarach added a comment to D4146: Look for resources near the order when forced..

On the contrary, I'd say this in intended behaviour.

Jun 10 2021, 4:39 PM
wraitii added a comment to D4146: Look for resources near the order when forced..

I got a group of 26 ladies and ordered them to chop those trees trees, two ladies would go the other way.


In A23b the 2 ladies would have gone with the other 24 ladies and then returned to the CC without wood, I guess this problem arose as a result of the solution to the problem I mentioned earlier?

I think that's heavily distance dependent. I don't think it's completely broken for the 2 women to go on the left tbh.

Jun 10 2021, 4:33 PM
Freagarach added a comment to D4146: Look for resources near the order when forced..

I think this is introduced in A24?

Jun 10 2021, 4:26 PM
wraitii requested review of D4150: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Jun 10 2021, 4:17 PM
Langbart added a comment to D4146: Look for resources near the order when forced..

This is definitely better than the current situation, a small problem I noticed that makes it hard to keep your wood gatherers organised:
I got a group of 26 ladies and ordered them to chop those trees trees, two ladies would go the other way.

Jun 10 2021, 4:14 PM
wraitii added inline comments to D4148: RM generation -> better metal mines layout & more metal..
Jun 10 2021, 3:45 PM
wraitii added inline comments to D4148: RM generation -> better metal mines layout & more metal..
Jun 10 2021, 3:26 PM
lyv added inline comments to D4148: RM generation -> better metal mines layout & more metal..
Jun 10 2021, 3:21 PM
wraitii committed rP25765: Fixes for some random maps..
Fixes for some random maps.
Jun 10 2021, 3:17 PM
wraitii closed D4147: RM fixes.
Jun 10 2021, 3:16 PM
wraitii added a comment to D4144: Current autoqueue UI improvement & behaviour change.

So if the autoqueue is on even normal production is delayed?

Yes, but 'normal production' is not a thing when the autoqueue is on. You're just changing the autoqueue.

Jun 10 2021, 3:14 PM
Vulcan added a comment to D4148: RM generation -> better metal mines layout & more metal..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 3:12 PM
Vulcan added a comment to D4148: RM generation -> better metal mines layout & more metal..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 3:10 PM
wraitii updated the summary of D4148: RM generation -> better metal mines layout & more metal..
Jun 10 2021, 3:10 PM
wraitii updated the diff for D4148: RM generation -> better metal mines layout & more metal..

Also do Stone, but have less stone. Update description.

Jun 10 2021, 3:06 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 2:57 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 2:55 PM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).
Jun 10 2021, 2:51 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 2:34 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 2:33 PM
Vulcan added a comment to D4146: Look for resources near the order when forced..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 2:29 PM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).

Button is not shown anymore, if the unit wouldn't be moved anyway

Jun 10 2021, 2:28 PM
Vulcan added a comment to D4146: Look for resources near the order when forced..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 2:27 PM
Freagarach updated the diff for D4146: Look for resources near the order when forced..

Fix case noticed by @Langbart.

Jun 10 2021, 2:23 PM
Freagarach added a comment to D4149: Call to the Arms-Button (#1364).

IRC today.

[14:18:37] <Freagarach> JCWasmx86: Nope, you don't disagree. ;)
[14:18:53] <Freagarach> Let me explain.
[14:19:23] <Freagarach> I meant that in the simulation we only need a function to drop of to the nearest dropsite and one to attack walk. Which can be used separately.
[14:20:05] <Freagarach> Then in the GUI one has one button, that performs both of these tasks. It first orders the entities to drop off to the closest dropsite, and queues an attack-walk.
[14:20:16] <Freagarach> So it is still one button.
Jun 10 2021, 2:22 PM
Freagarach retitled D4149: Call to the Arms-Button (#1364) from Call to the Arms-Button (#1364) to Call to the Arms-Button (#1364).
Jun 10 2021, 2:21 PM
JCWasmx86 added a comment to D4149: Call to the Arms-Button (#1364).

Freagarach, I disagree with you.

Jun 10 2021, 2:17 PM
Freagarach added a comment to D4149: Call to the Arms-Button (#1364).

I kinda wrote this implementation, but we need to think whether this is the correct route. I think we don't need another UnitAI function. What we want is:

  • Drop off at the nearest dropsite.
  • Then attack walk.

The former is not possible from the UI, but it sounds useful to be able to do that.
The latter _is_ possible from the current UI.
Maybe we can implement this function UI only? (Since we can already queue orders.)

Jun 10 2021, 2:00 PM
Langbart added a comment to D4149: Call to the Arms-Button (#1364).

It's good that the soldier drops resources first, otherwise that would be extra loot for my opponent.

Jun 10 2021, 1:52 PM
Stan added a comment to D3933: Make CMatrix3D::operator*= behave as expected..

I'm confused with that thread. Should I just link it when committing or does it advocate for dropping the patch ?

Jun 10 2021, 1:39 PM
Langbart added a comment to D4146: Look for resources near the order when forced..

I applied this patch to my working copy rP25764.
At first glance it works better than the current SVN version, but I noticed a problem with ladies not chopping wood. They were produced in the CC and moved specifically to one tree. Another group of ladies were also ordered to chop wood at this tree, although they arrived later at this destination, then the first group of 6 ladies produced from the CC, they chopped wood.

Jun 10 2021, 1:34 PM
vladislavbelov added a comment to D3933: Make CMatrix3D::operator*= behave as expected..

Related thing: https://wildfiregames.com/forum/topic/13163-cmatrix3d-multiplication

Jun 10 2021, 1:21 PM
Stan abandoned D1868: Add call-to-arms button..

new one at D4149

Jun 10 2021, 1:10 PM
JCWasmx86 requested review of D4149: Call to the Arms-Button (#1364).
Jun 10 2021, 1:06 PM
marder added inline comments to D4107: new loading tips.
Jun 10 2021, 12:20 PM
Vulcan added a comment to D4146: Look for resources near the order when forced..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 11:46 AM
Vulcan added a comment to D4146: Look for resources near the order when forced..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 11:46 AM
wraitii requested changes to D4146: Look for resources near the order when forced..
Jun 10 2021, 11:45 AM
Freagarach updated the diff for D4146: Look for resources near the order when forced..

Less code, fixes the queued case.

Jun 10 2021, 11:41 AM
Vulcan added a comment to D4148: RM generation -> better metal mines layout & more metal..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 11:36 AM
Vulcan added a comment to D4148: RM generation -> better metal mines layout & more metal..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 11:35 AM
wraitii published D4148: RM generation -> better metal mines layout & more metal. for review.
Jun 10 2021, 11:34 AM
marder added a comment to D4126: Update the rank icons.

I think that would be mitigated by adding mipmaps. Add this file in the ranks folder:

(though this will only work well for icons that are used in the 3D scene, not for GUI icons).

Jun 10 2021, 11:24 AM
Freagarach added a comment to D4144: Current autoqueue UI improvement & behaviour change.

So if the autoqueue is on even normal production is delayed?

Jun 10 2021, 10:55 AM
wraitii accepted D4146: Look for resources near the order when forced..

Freagarach reminded my that units lose the 'force' of their order after the first target is found. So this is actually behaving quite a bit like 'gather-near-position'. I think in general it should alleviate the worst case of the current behaviour, which I think langbart describes well here https://trac.wildfiregames.com/ticket/6085#comment:4

Jun 10 2021, 10:54 AM
wraitii added a comment to D4146: Look for resources near the order when forced..

It was buggy because it led us very far from the dropsites when gathering on its own.

Jun 10 2021, 10:43 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 10:43 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 10:43 AM
wowgetoffyourcellphone added a comment to D4144: Current autoqueue UI improvement & behaviour change.

I like the blue overlay of the autoqueued items. Nicely done.

Jun 10 2021, 10:42 AM
wowgetoffyourcellphone added a comment to D4126: Update the rank icons.

I honestly think the old ones look better. :)

Jun 10 2021, 10:40 AM
wraitii updated the diff for D4144: Current autoqueue UI improvement & behaviour change.

Fix tests.

Jun 10 2021, 10:38 AM
Freagarach added a comment to D4146: Look for resources near the order when forced..

Mh, yes, the 'near the latest resource' was actually the 'buggy' behaviour in A24 which we changed to 'look near myself, hoping we are near a dropsite'.

It was buggy because it led us very far from the dropsites when gathering on its own.

Jun 10 2021, 10:38 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 10 2021, 10:36 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 10 2021, 10:36 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 10 2021, 10:35 AM
wraitii added a comment to D4146: Look for resources near the order when forced..

Mh, yes, the 'near the latest resource' was actually the 'buggy' behaviour in A24 which we changed to 'look near myself, hoping we are near a dropsite'.

Jun 10 2021, 10:34 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 10 2021, 10:32 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 10 2021, 10:32 AM
wraitii updated the diff for D4144: Current autoqueue UI improvement & behaviour change.

Don't show 'ghosts' for techs.

Jun 10 2021, 10:32 AM
Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 10 2021, 10:30 AM
wraitii updated the test plan for D4144: Current autoqueue UI improvement & behaviour change.
Jun 10 2021, 10:28 AM
wraitii updated the summary of D4144: Current autoqueue UI improvement & behaviour change.
Jun 10 2021, 10:27 AM
wraitii updated the diff for D4144: Current autoqueue UI improvement & behaviour change.

Tweaks:

  • Works for multiple buildings.
  • Change tooltip to be clearer.
  • Add a trick to still waste some time, by not considering the autoqueue item directly. This can be tested in particular with "gift from the gods" cheat.
Jun 10 2021, 10:26 AM
wraitii requested review of D4147: RM fixes.
Jun 10 2021, 9:56 AM
wraitii added a comment to D4126: Update the rank icons.

I think that would be mitigated by adding mipmaps. Add this file in the ranks folder:

Jun 10 2021, 9:45 AM
marder added a comment to D4126: Update the rank icons.

actually not sure if it is better after all.
Closeup definite yes


Far away not good:

Jun 10 2021, 9:27 AM
wraitii requested changes to D4083: Fix invalid translation in options.json.

I think this needs a tweak to messages.json, but the feature may or may not be supported right now.
It's also a rather ugly hack IMO, and I think I'd rather ship bad translations.

Jun 10 2021, 9:04 AM
wraitii added a comment to D4083: Fix invalid translation in options.json.
In D4083#176088, @Stan wrote:

I don't have that control, cause the code is generic, plus it's unlikely but you could have two options named Quality which need a context.

Jun 10 2021, 8:53 AM
wraitii committed rP25764: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Fix arctic biome with postrocessing and tweak for nubia and steppe
Jun 10 2021, 8:48 AM
wraitii closed D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Jun 10 2021, 8:48 AM
wraitii added a comment to D761: Attempt to cleanup the scrollbar code..

I'd rather you waited for A26 to merge this, but I think overall this remains a good cleanup, and with the IGUiObject interface not being changed so much it's nice.

Jun 10 2021, 8:42 AM
wraitii accepted D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Jun 10 2021, 8:39 AM
wraitii added a comment to D4146: Look for resources near the order when forced..

Didn't entity look for resources close to the last resource location instead?

Jun 10 2021, 8:38 AM
marder added a comment to D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .

Can you check for Nubia if it changes with the camera rotation? Though I guess most people don't really rotate from the default angle too much.

Yes it changes drastically. That's why I think the starting angle should be the one which makes it look best because people don't really change it or return to it after a change.
Other option would be to desaturate the grass texture, but I don't think thats necessary when we can just change the angle.

Jun 10 2021, 8:32 AM