This patch changes the following:
- Fishing boat construction time from 20 to 15 (merchant ships and biremes have 20, triremes 25, quinqueremes 30).
- Quinquereme population from 3 to 5 (biremes have 2, triremes 3).
- Warships get a 2:1 wood to metal cost:
- bireme from 125 wood + 50 metal to 120 wood + 60 metal;
- trireme from 150 wood + 150 metal to 200 wood + 100 metal (also for kush);
- quinquereme from 350 wood + 350 stone + 200 metal to 600 wood + 300 metal;
- juggernaut from 400 wood + 350 stone + 300 metal to 800 wood + 400 metal.
- Ship loot is standardized to 20% of costs, similar to siege engines and structures.
- Ship <xp> loot is standardized to 10% of their health, but removed from fishing boat and merchant ship, since they can't attack.
- The fishing boat and merchant ship no longer have lower resistance (2 hack, 5 pierce, 2 crush) than other ships (5 hack, 10 pierce, 5 crush). Because this makes them c. 70% harder to destroy with arrows, their health is reduced by 40% to compensate (0.6 / 0.9^5 = 1.0161). The advantage is that a ship with X health is as hard to destroy as any other ship with X health, making things easier to understand for players. It does make them more vulnerable to fireships, though, however, that shouldn't be too much of a problem, given their limited usage.