A frequent complaint is that 0 A.D. is quite ‘spammy’, another that champions are too costly. This patch attempts to lessen that by making training time differences less pronounced, and slightly slowing down the game start a bit:
healer : 8 → 15 slave : 20 → 15 trader : 15 worker elephant : 20 → 15 female : 8 → 9 (30 at house) basic infantry : 10 → 12 basic cavalry : 15 → 16 champion infantry : 20 champion cavalry : 30 → 27 champion elephant : 30 → 36
Probably more interesting than the absolute training times are the relative training times:
infantry 33% more than female citizens (instead of 25%) cavalry 33% more than infantry (instead of 50%) champions 67% more than basic citizens (instead of 100%)
The idea emerged from D2816.
While at it, it also removes unnecessary population lines.