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Apr 19 2021

Freagarach closed D3870: Fix typo in PetraAI's extended entity..
Apr 19 2021, 8:43 AM
Silier added inline comments to D3872: Allow triggers to spawn turreted entities..
Apr 19 2021, 8:43 AM
Freagarach added a comment to D3872: Allow triggers to spawn turreted entities..

Maps were checked and good.

Apr 19 2021, 8:41 AM
Silier added a comment to D3872: Allow triggers to spawn turreted entities..

Also you should check map scripts if some does want to garrison turretholders by old function

Apr 19 2021, 8:35 AM
Silier requested changes to D3872: Allow triggers to spawn turreted entities..
Apr 19 2021, 8:30 AM
Silier published D3872: Allow triggers to spawn turreted entities. for review.
Apr 19 2021, 8:30 AM
chrstgtr added a comment to D3867: [gameplay] remove worker elephant from civic centre.

As stated in the forum, the complaints about the worker ele feel off-base because it isn't actually OP. Very few players actually ever train a single worker ele, and this change will make even few players train this unique unit. I see no need to restrict player strategy where there is no actual problem.

Apr 19 2021, 7:26 AM
autobuild committed rP25290: [Windows] Automated build..
[Windows] Automated build.
Apr 19 2021, 7:24 AM
vladislavbelov requested review of D3871: Reduces allocations during error message formatting.
Apr 19 2021, 12:16 AM

Apr 18 2021

vladislavbelov committed rP25289: Moves cinematic overlay to GUI..
Moves cinematic overlay to GUI.
Apr 18 2021, 6:24 PM
vladislavbelov closed D3869: Moves cinematics overlays to GUI.
Apr 18 2021, 6:23 PM
wraitii added inline comments to D3866: De-singletonify CConfigDB, make hooks RAII.
Apr 18 2021, 6:12 PM
vladislavbelov added inline comments to D3866: De-singletonify CConfigDB, make hooks RAII.
Apr 18 2021, 5:35 PM
wraitii added a comment to D3848: Implement a threadpool.

Thanks for giving this a look :)

Apr 18 2021, 4:59 PM
wraitii added inline comments to D3866: De-singletonify CConfigDB, make hooks RAII.
Apr 18 2021, 4:53 PM
vladislavbelov added inline comments to D3866: De-singletonify CConfigDB, make hooks RAII.
Apr 18 2021, 4:46 PM
vladislavbelov added a comment to D3848: Implement a threadpool.

I think the implementation is more complicated than I'd like to have. My points:

Apr 18 2021, 4:40 PM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 4:34 PM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 4:33 PM
wraitii updated the diff for D3848: Implement a threadpool.

RC 2, fix header.

Apr 18 2021, 4:27 PM
Vulcan added a comment to D3848: Implement a threadpool.

Build failure - The Moirai have given mortals hearts that can endure.

Apr 18 2021, 4:02 PM
Vulcan added a comment to D3848: Implement a threadpool.

Build failure - The Moirai have given mortals hearts that can endure.

Apr 18 2021, 4:01 PM
Vulcan added a comment to D3848: Implement a threadpool.

Build failure - The Moirai have given mortals hearts that can endure.

Apr 18 2021, 4:01 PM
wraitii updated the diff for D3848: Implement a threadpool.

'Release Candidate' update.

Apr 18 2021, 4:00 PM
wraitii awarded D3869: Moves cinematics overlays to GUI a Like token.
Apr 18 2021, 3:40 PM
wraitii added inline comments to D3866: De-singletonify CConfigDB, make hooks RAII.
Apr 18 2021, 3:37 PM
vladislavbelov added inline comments to D3866: De-singletonify CConfigDB, make hooks RAII.
Apr 18 2021, 3:25 PM
Vulcan added a comment to D2129: Let entity react on target death directly..

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 1:02 PM
Vulcan added a comment to D2129: Let entity react on target death directly..

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 12:58 PM
Vulcan added a comment to D2129: Let entity react on target death directly..

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 12:56 PM
Vulcan added a comment to D2129: Let entity react on target death directly..

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 12:54 PM
Freagarach updated the diff for D2129: Let entity react on target death directly..

Remove UnitAI comment.

Apr 18 2021, 12:52 PM
Freagarach updated the diff for D2129: Let entity react on target death directly..

Add missing semicolon.

Apr 18 2021, 12:50 PM
Vulcan added a comment to D3870: Fix typo in PetraAI's extended entity..

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 11:36 AM
Vulcan added a comment to D3870: Fix typo in PetraAI's extended entity..

Successful build - Chance fights ever on the side of the prudent.

Apr 18 2021, 11:33 AM
Silier accepted D3870: Fix typo in PetraAI's extended entity..
Apr 18 2021, 11:29 AM
Silier published D3870: Fix typo in PetraAI's extended entity. for review.
Apr 18 2021, 11:28 AM
Langbart added a comment to rP25287: Play a sound when there are no idle entities..

With the "default settings" I could hardly hear the sound, after lowering the "music volume" and increasing the "action volume" to max the sound is better noticeable.
After increasing the sound with ffmpeg (ffmpeg.org/ffmpeg-filters.html#volume) by a factor of 8, it is now better noticeable with the "default settings".

Apr 18 2021, 11:14 AM
Freagarach added inline comments to D3865: Auto-Queue feature.
Apr 18 2021, 10:59 AM · Contributors
Freagarach added a comment to D2658: Allow entities to autoproduce..

Here is the schema capability I would suggest to add to the templates for generality's sake.

Kinda late, but that schema looks good. Not sure about the time parameter, though.

Apr 18 2021, 10:54 AM
Freagarach committed rP25288: Move custom JS data structures to globalscripts..
Move custom JS data structures to globalscripts.
Apr 18 2021, 10:32 AM
Freagarach closed D3863: Move custom JS classes to globalscripts..
Apr 18 2021, 10:31 AM
Freagarach committed rP25287: Play a sound when there are no idle entities..
Play a sound when there are no idle entities.
Apr 18 2021, 10:10 AM
Freagarach closed D1692: Play sound when there are no idle units..
Apr 18 2021, 10:10 AM
autobuild committed rP25286: [Windows] Automated build..
[Windows] Automated build.
Apr 18 2021, 7:25 AM
Freagarach set the repository for D3865: Auto-Queue feature to rP 0 A.D. Public Repository.
Apr 18 2021, 7:25 AM · Contributors
Freagarach added a comment to D1997: Properly mirage animals in FoW.

(Also mirage the resource-rich corpses then, I suppose.)

Apr 18 2021, 7:22 AM
Freagarach updated the Trac tickets for D1997: Properly mirage animals in FoW.
Apr 18 2021, 7:19 AM
Freagarach added a comment to D3868: [gameplay] fish and fruit regeneration.

Very nice!

Apr 18 2021, 7:16 AM
azayrahmad added a comment to D3865: Auto-Queue feature.

Things I noticed:

  • When one entry could not be completed due to a resource shortage, autoqueue is stopped. Is that intended? It feels strange to me ^^ Especially since the GUI still says it is on ^^
Apr 18 2021, 5:40 AM · Contributors
azayrahmad updated the diff for D3865: Auto-Queue feature.

Updates addressing @Freagarach 's reviews.

Apr 18 2021, 5:28 AM · Contributors
azayrahmad updated the summary of D3865: Auto-Queue feature.
Apr 18 2021, 4:45 AM · Contributors
vladislavbelov committed rP25285: Removes old ARB state.matrix usages..
Removes old ARB state.matrix usages.
Apr 18 2021, 1:09 AM
vladislavbelov committed rP25284: Removes unused debug render from ShadowMap..
Removes unused debug render from ShadowMap.
Apr 18 2021, 12:16 AM
vladislavbelov committed rP25283: Removes fixed shader technique from effects..
Removes fixed shader technique from effects.
Apr 18 2021, 12:08 AM

Apr 17 2021

vladislavbelov requested review of D3869: Moves cinematics overlays to GUI.
Apr 17 2021, 11:26 PM
Nescio requested review of D3868: [gameplay] fish and fruit regeneration.
Apr 17 2021, 7:34 PM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 17 2021, 2:52 PM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 17 2021, 2:52 PM
wraitii added inline comments to D3848: Implement a threadpool.
Apr 17 2021, 2:49 PM
wraitii updated the diff for D3848: Implement a threadpool.

Don't autocancel on destruction.

Apr 17 2021, 2:44 PM
s0600204 published D3864: Fetch teambonus auras from player_{civ}.xml files for review.
Apr 17 2021, 12:59 PM
Nescio added inline comments to D3792: Store foundation build time multiplier in template..
Apr 17 2021, 12:37 PM
Nescio requested review of D3867: [gameplay] remove worker elephant from civic centre.
Apr 17 2021, 12:23 PM
Freagarach added inline comments to D3792: Store foundation build time multiplier in template..
Apr 17 2021, 12:19 PM
Nescio added inline comments to D3792: Store foundation build time multiplier in template..
Apr 17 2021, 12:18 PM
Freagarach added inline comments to D3792: Store foundation build time multiplier in template..
Apr 17 2021, 12:07 PM
Nescio requested changes to D3811: [Gameplay] - Use subunits for the Ptol supersized ship..

While the template_unit_ship_quinquereme.xml has five children, there are only three quinquereme actors. It's not that much more work to add dedicated artillery to all of them.
I quite like the idea. If I understand correctly, those subunits can fire independently, which means the ship itself could have an arrow attack instead (like the trireme) and get additional arrows from soldiers on board.

Apr 17 2021, 12:05 PM
Nescio added inline comments to D3792: Store foundation build time multiplier in template..
Apr 17 2021, 11:56 AM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 17 2021, 11:45 AM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 17 2021, 11:45 AM
wraitii updated the diff for D3848: Implement a threadpool.

Some comment clarification.
Make Status an enum class, forgot enums could be implicitly converted to int and that's terrible.
Make Future never-blocking, keep packaged_task blocking. I think that's easier on client code, and seems to be the direction of concurrency TS going forward (we'll see).

Apr 17 2021, 11:37 AM
Freagarach added a comment to D3811: [Gameplay] - Use subunits for the Ptol supersized ship..

The Ptolemaic ship is not that supersized: it uses the Roman quinquereme actor. Perhaps all quinqueremes ought to have one or two pieces of artillery?

Mostly a prove of concept here ;) May very well be elaborated if it works good enough.

Apr 17 2021, 11:20 AM
Freagarach added inline comments to D3792: Store foundation build time multiplier in template..
Apr 17 2021, 11:12 AM
Nescio added a comment to D3546: list unlock_champion_chariots requirements differently.

Should the unlock_champion_cavalry.json and unlock_champion_infantry.json be changed from "notciv" to "civ" then?

Apr 17 2021, 11:11 AM
Nescio added a comment to D3598: correct Arthashshastra quotes.

Thanks! That's one untrue thing less in game.

Apr 17 2021, 11:07 AM
Nescio added inline comments to D3792: Store foundation build time multiplier in template..
Apr 17 2021, 11:05 AM
Nescio added a comment to D3811: [Gameplay] - Use subunits for the Ptol supersized ship..

The Ptolemaic ship is not that supersized: it uses the Roman quinquereme actor. Perhaps all quinqueremes ought to have one or two pieces of artillery?
Are they included by default? Can they be destroyed separately? How does it affect the ship costs?

Apr 17 2021, 11:04 AM
Stan added inline comments to D3848: Implement a threadpool.
Apr 17 2021, 10:46 AM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 17 2021, 9:56 AM
Vulcan added a comment to D3848: Implement a threadpool.

Successful build - Chance fights ever on the side of the prudent.

Apr 17 2021, 9:56 AM
Freagarach committed rP25282: Fix some translations..
Fix some translations.
Apr 17 2021, 9:48 AM
Freagarach closed D3862: Fix several lost translations .
Apr 17 2021, 9:48 AM
wraitii updated the diff for D3848: Implement a threadpool.

I'm moving the dev overlay checkbox to a later diff.
Improve the handling of configdb.

Apr 17 2021, 9:43 AM
wraitii requested review of D3866: De-singletonify CConfigDB, make hooks RAII.
Apr 17 2021, 9:39 AM
Freagarach added a comment to D3863: Move custom JS classes to globalscripts..

Do you mean vars? That is function-scoped so should just be within the defined functions, right?

Apr 17 2021, 8:54 AM
wraitii added a comment to D3863: Move custom JS classes to globalscripts..

One thing to check -> global scripts are run directly in the 'global namespace', not in a closure, so this might introduce some pollution/noise in the global namespace if local variables were defined by these scripts.

Apr 17 2021, 8:29 AM
wraitii added a comment to D3865: Auto-Queue feature.

(Can we get a screenshot of the GUI setup? I'd possibly like to make the icon optional (as in hidden behind an option) / make it relatively non-intrusive)

Apr 17 2021, 8:24 AM · Contributors
wraitii added a comment to D3865: Auto-Queue feature.

Make sure to triple check serialisation, as this introduces GUI - simulation interaction (though at a glance things look setup correctly)

Apr 17 2021, 8:13 AM · Contributors
Freagarach added inline comments to D3865: Auto-Queue feature.
Apr 17 2021, 8:11 AM · Contributors
Freagarach added a comment to D3865: Auto-Queue feature.

First of all, thanks for the patch! I really like this feature (as a casual player ^^ ).

Apr 17 2021, 8:08 AM · Contributors
Freagarach published D3863: Move custom JS classes to globalscripts. for review.
Apr 17 2021, 7:56 AM
autobuild committed rP25281: [Windows] Automated build..
[Windows] Automated build.
Apr 17 2021, 7:30 AM
Langbart added a comment to D3865: Auto-Queue feature.

I was able to apply your already uploaded patch, but I had problems with the .png files, they were not downloaded correctly. If I use the provided .png files from your GitHub repo, then the patch works for me.

Apr 17 2021, 7:29 AM · Contributors
Langbart added a comment to D3865: Auto-Queue feature.

Hey, thanks for taking the time to create this patch.
You would need to add context to your patch, try this:

Apr 17 2021, 6:55 AM · Contributors
azayrahmad requested review of D3865: Auto-Queue feature.
Apr 17 2021, 6:00 AM · Contributors

Apr 16 2021

Stan added a comment to D1692: Play sound when there are no idle units..

Apr 16 2021, 8:57 PM
Stan added a comment to D1692: Play sound when there are no idle units..

You can download and commit it

Apr 16 2021, 8:48 PM
nwtour added a comment to D3862: Fix several lost translations .

If you upload you patches using the webinterface, could you please set the repository next time? That way our linters will run and check your code :)

Apr 16 2021, 8:46 PM
Freagarach added a comment to D1692: Play sound when there are no idle units..

Is that sound committed? Or can I just download it and add along with the patch?

Apr 16 2021, 8:45 PM