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Dec 31 2021

nwtour awarded D4405: Speedup Atlas terrain painting tab loading a Like token.
Dec 31 2021, 6:11 AM
autobuild committed rP26145: [Windows] Automated build..
[Windows] Automated build.
Dec 31 2021, 5:52 AM
Stan accepted D4411: Removes cinema path recording from atlas.

Works and LGTM.

Dec 31 2021, 1:30 AM
vladislavbelov requested review of D4411: Removes cinema path recording from atlas.
Dec 31 2021, 12:04 AM

Dec 30 2021

vladislavbelov committed rP26144: Ignores sampler settings for multisample GL textures..
Ignores sampler settings for multisample GL textures.
Dec 30 2021, 6:31 PM
borg- abandoned D3665: [gameplay] Decrease metal cost for mercenaries.
Dec 30 2021, 5:41 PM
Stan added a comment to D4407: Removes GLuint textures from public ShaderProgram.

Seemed to work for me. I had an unrelated crash, probably ran out of memory (no logs) but couldn't reproduce after that.

Dec 30 2021, 5:38 PM
vladislavbelov committed rP26143: Removes binding native GLuint textures from public ShaderProgram API..
Removes binding native GLuint textures from public ShaderProgram API.
Dec 30 2021, 5:38 PM
vladislavbelov closed D4407: Removes GLuint textures from public ShaderProgram.
Dec 30 2021, 5:38 PM
vladislavbelov committed rP26142: Speedups terrain painting tab in Atlas by asynchronous texture loading..
Speedups terrain painting tab in Atlas by asynchronous texture loading.
Dec 30 2021, 5:24 PM
vladislavbelov closed D4405: Speedup Atlas terrain painting tab loading.
Dec 30 2021, 5:24 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 4:20 PM
Stan committed rP26141: Add support for GL_KHR_debug in Debug Mode..
Add support for GL_KHR_debug in Debug Mode.
Dec 30 2021, 4:07 PM
Stan closed D2488: Use GL_KHR_debug.
Dec 30 2021, 4:07 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 3:54 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 3:54 PM
vladislavbelov accepted D2488: Use GL_KHR_debug.
Dec 30 2021, 3:45 PM
Stan updated the diff for D2488: Use GL_KHR_debug.

Fix note. Don't create structs for nothing.

Dec 30 2021, 3:41 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 3:23 PM
vladislavbelov added a comment to D4406: Write a GLSL equivalent for overlay_solid.

The patch looks good to me.

Dec 30 2021, 3:03 PM
nwtour added a comment to D3475: General improvements to 0ad.desktop.
In D3475#188182, @Stan wrote:

My main concern was the GPU thing, but

Dec 30 2021, 3:02 PM
Stan committed rP26140: Use the high performance GPU on Windows by default..
Use the high performance GPU on Windows by default.
Dec 30 2021, 2:58 PM
Stan closed D4401: Use the performance GPU on Windows by default.
Dec 30 2021, 2:58 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 2:58 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 2:57 PM
vladislavbelov added inline comments to D2488: Use GL_KHR_debug.
Dec 30 2021, 2:50 PM
Stan updated the diff for D2488: Use GL_KHR_debug.

Fix notes.

Dec 30 2021, 2:45 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 2:44 PM
nwtour updated the diff for D3475: General improvements to 0ad.desktop.

Keep keywords except: Realtime -> Real-Time, Mauryans -> Mauryas

Dec 30 2021, 2:38 PM
nwtour commandeered D3475: General improvements to 0ad.desktop.
Dec 30 2021, 2:32 PM
vladislavbelov added inline comments to D2488: Use GL_KHR_debug.
Dec 30 2021, 2:24 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 2:19 PM
Vulcan added a comment to D2488: Use GL_KHR_debug.

Successful build - Chance fights ever on the side of the prudent.

Dec 30 2021, 2:18 PM
vladislavbelov accepted D4401: Use the performance GPU on Windows by default.
Dec 30 2021, 2:08 PM
Stan added a comment to D3475: General improvements to 0ad.desktop.

My main concern was the GPU thing, but it's harmless enough and STK does it;

Dec 30 2021, 2:07 PM
Stan updated the diff for D2488: Use GL_KHR_debug.
Dec 30 2021, 2:05 PM
nwtour added a comment to D3475: General improvements to 0ad.desktop.
In D3475#188175, @Stan wrote:

@nwtour: feel like commandeering this?

Dec 30 2021, 1:16 PM
nwtour added a comment to D3475: General improvements to 0ad.desktop.

How it works
For this to work in the gnome3 (KDE did not study) - you must install a separate package https://packages.ubuntu.com/bionic/gnome/switcheroo-control

Dec 30 2021, 1:14 PM
nwtour added inline comments to D3475: General improvements to 0ad.desktop.
Dec 30 2021, 11:55 AM
Silier added inline comments to D4385: Multiplayer lobby ui enchancements .
Dec 30 2021, 11:03 AM
Stan updated subscribers of D3475: General improvements to 0ad.desktop.

@nwtour: feel like commandeering this?

Dec 30 2021, 11:01 AM
Silier requested changes to D4385: Multiplayer lobby ui enchancements .

For translations see:
https://trac.wildfiregames.com/wiki/Implementation_of_Internationalization_and_Localization#JavaScript-SideImplementation

Dec 30 2021, 10:51 AM
Freagarach accepted D4410: Modify 0ad.desktop to accept a file as an argument.

Nice addition!

Dec 30 2021, 9:15 AM
nwtour updated the diff for D4410: Modify 0ad.desktop to accept a file as an argument.

list of files

Dec 30 2021, 9:13 AM
Freagarach added a comment to D4410: Modify 0ad.desktop to accept a file as an argument.

Select a bunch of mods and install them in one go? (E.g. after system reinstallation.)

Dec 30 2021, 8:59 AM
nwtour added a comment to D4410: Modify 0ad.desktop to accept a file as an argument.

Can pyrogenesis cope with a list of files?

Dec 30 2021, 8:57 AM
Freagarach added a comment to D4410: Modify 0ad.desktop to accept a file as an argument.

Can pyrogenesis cope with a list of files?

Dec 30 2021, 8:44 AM
nwtour requested review of D4410: Modify 0ad.desktop to accept a file as an argument.
Dec 30 2021, 8:30 AM
Freagarach requested review of D4409: Fix modifications to unspecified techCostMultipliers..
Dec 30 2021, 7:39 AM
Freagarach added a comment to D4404: Warn when finding an entity with Reasearcher/Trainer but without PQ..
In D4404#188100, @smiley wrote:

The commit introduced a hard dependency between these sets of components. Without the PQ, the ECS no longer makes sense either when the dependent components are included. Shouldn't such malformed entities trigger AddEntity errors and be not created in the first place. Isn't that the current handling of malformed templates? , tldr; has formal component dependency handling been considered? (if so, dependency injection into the constructor doesn't look too bad at first glance).

Yes, a formal dependency has been considered. However, for e.g. atlas/trigger units there doesn't need to be a PQ. That is mostly the interface, just like a lot of components need UnitAI for them to be able to be used. (I would even advocate having a single "entry point" for user orders to units. An EntityAI that handles _every_ order.)

Dec 30 2021, 6:31 AM
autobuild committed rP26139: [Windows] Automated build..
[Windows] Automated build.
Dec 30 2021, 5:49 AM

Dec 29 2021

xone47 abandoned D4408: update-workspaces.sh fails to detect wx-config on arch-based distros.

Upon further reading, there is lots of discussion about arch not handling wx-config quite right. This approach seems incorrect.

Dec 29 2021, 10:25 PM
nwtour added inline comments to D4408: update-workspaces.sh fails to detect wx-config on arch-based distros.
Dec 29 2021, 9:43 PM
xone47 requested review of D4408: update-workspaces.sh fails to detect wx-config on arch-based distros.
Dec 29 2021, 9:38 PM
Vulcan added a comment to D4405: Speedup Atlas terrain painting tab loading.

Successful build - Chance fights ever on the side of the prudent.

Dec 29 2021, 9:26 PM
vladislavbelov requested review of D4407: Removes GLuint textures from public ShaderProgram.
Dec 29 2021, 8:56 PM
asterix accepted D4401: Use the performance GPU on Windows by default.
Dec 29 2021, 8:50 PM
Vulcan added a comment to D4405: Speedup Atlas terrain painting tab loading.

Successful build - Chance fights ever on the side of the prudent.

Dec 29 2021, 8:38 PM
Vulcan added a comment to D4405: Speedup Atlas terrain painting tab loading.

Successful build - Chance fights ever on the side of the prudent.

Dec 29 2021, 8:35 PM
vladislavbelov updated the diff for D4405: Speedup Atlas terrain painting tab loading.

Possible warning fix.

Dec 29 2021, 8:15 PM
lyv added a comment to D4404: Warn when finding an entity with Reasearcher/Trainer but without PQ..

The commit introduced a hard dependency between these sets of components. Without the PQ, the ECS no longer makes sense either when the dependent components are included. Shouldn't such malformed entities trigger AddEntity errors and be not created in the first place. Isn't that the current handling of malformed templates? , tldr; has formal component dependency handling been considered? (if so, dependency injection into the constructor doesn't look too bad at first glance).

Dec 29 2021, 8:12 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Dec 29 2021, 8:08 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Dec 29 2021, 8:07 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Dec 29 2021, 8:03 PM
Vulcan added a comment to D4401: Use the performance GPU on Windows by default.

Successful build - Chance fights ever on the side of the prudent.

Dec 29 2021, 8:01 PM
Vulcan added a comment to D4401: Use the performance GPU on Windows by default.

Successful build - Chance fights ever on the side of the prudent.

Dec 29 2021, 8:00 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Updated summary screenshots with all the current changes.

Dec 29 2021, 7:57 PM
Stan updated the diff for D4401: Use the performance GPU on Windows by default.

newline, add more descriptive comment

Dec 29 2021, 7:55 PM
Stan added a comment to D4405: Speedup Atlas terrain painting tab loading.

Works fine on Windows :) @Angen you need to rebuild AtlasUI.

Dec 29 2021, 7:46 PM
Stan added a comment to D4405: Speedup Atlas terrain painting tab loading.

Works fine on GLES. Also fixed previews which is nice.

Dec 29 2021, 7:24 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

@Freagarach i need more specific help with that. Can't rhyme or reason with it.

Dec 29 2021, 7:18 PM
z0rg requested review of D4406: Write a GLSL equivalent for overlay_solid.
Dec 29 2021, 5:14 PM
Stan added a member for Contributors: z0rg.
Dec 29 2021, 4:57 PM
Silier added a comment to D4404: Warn when finding an entity with Reasearcher/Trainer but without PQ..

trainer message is displayed once but research message is spammed the whole time, can it be unified?

Dec 29 2021, 4:30 PM
asterix awarded D4405: Speedup Atlas terrain painting tab loading a Like token.
Dec 29 2021, 3:34 PM
asterix accepted D4401: Use the performance GPU on Windows by default.

I confirm that it works on my notebook HP Pavilion with Nvidea Geforce 960m and intel integrated graphics Intel® HD Graphics 530
processor Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.59 GHz RAM 8GB

Dec 29 2021, 3:32 PM
asterix awarded D4402: Remove Topology.cpp a Love token.
Dec 29 2021, 2:57 PM
Silier added a comment to D4401: Use the performance GPU on Windows by default.

I can just confirm it is not breaking anything for having only nvidia gpu.

Dec 29 2021, 1:27 PM
Silier added a comment to D4405: Speedup Atlas terrain painting tab loading.

I did not notice difference.

Dec 29 2021, 1:18 PM
vladislavbelov requested review of D4405: Speedup Atlas terrain painting tab loading.
Dec 29 2021, 11:38 AM
Stan added inline comments to D4401: Use the performance GPU on Windows by default.
Dec 29 2021, 11:35 AM
Stan added inline comments to D4402: Remove Topology.cpp.
Dec 29 2021, 11:28 AM
vladislavbelov added inline comments to D4401: Use the performance GPU on Windows by default.
Dec 29 2021, 11:06 AM
vladislavbelov added inline comments to D4402: Remove Topology.cpp.
Dec 29 2021, 11:06 AM
Freagarach requested review of D4404: Warn when finding an entity with Reasearcher/Trainer but without PQ..
Dec 29 2021, 9:25 AM
vladislavbelov committed rP26138: Removes Handle from ShaderProgram to use more high-level objects..
Removes Handle from ShaderProgram to use more high-level objects.
Dec 29 2021, 8:07 AM
vladislavbelov closed D4403: Removes Handle from ShaderProgram to use more high-level objects.
Dec 29 2021, 8:07 AM
vladislavbelov added inline comments to D4403: Removes Handle from ShaderProgram to use more high-level objects.
Dec 29 2021, 7:33 AM
autobuild committed rP26137: [Windows] Automated build..
[Windows] Automated build.
Dec 29 2021, 5:48 AM
Stan added a comment to D4403: Removes Handle from ShaderProgram to use more high-level objects.

Seems to work for me with no visible impact.

Dec 29 2021, 1:12 AM

Dec 28 2021

Stan added a comment to D3249: Move parabolic range computation to rangemanager.

You can add this to test_RangeManager.h (Feel free to add more test cases) The fact it returns range if the offset is zero seems odd.

Dec 28 2021, 11:43 PM
vladislavbelov requested review of D4403: Removes Handle from ShaderProgram to use more high-level objects.
Dec 28 2021, 11:33 PM
nwtour awarded D4402: Remove Topology.cpp a Like token.
Dec 28 2021, 11:27 PM
Stan requested review of D4402: Remove Topology.cpp.
Dec 28 2021, 11:07 PM
Vulcan added a comment to D3249: Move parabolic range computation to rangemanager.

Successful build - Chance fights ever on the side of the prudent.

Dec 28 2021, 10:52 PM
Vulcan added a comment to D3249: Move parabolic range computation to rangemanager.

Successful build - Chance fights ever on the side of the prudent.

Dec 28 2021, 10:30 PM
Vulcan added a comment to D3249: Move parabolic range computation to rangemanager.

Successful build - Chance fights ever on the side of the prudent.

Dec 28 2021, 10:29 PM
bb added inline comments to D3249: Move parabolic range computation to rangemanager.
Dec 28 2021, 10:18 PM
bb updated the diff for D3249: Move parabolic range computation to rangemanager.

rename elevationBonus => yOrigin
Add constants for NEVER_IN_RANGE and ALWAYS_IN_RANGE ranges

Dec 28 2021, 10:18 PM
Stan requested review of D4401: Use the performance GPU on Windows by default.
Dec 28 2021, 10:03 PM