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Grapjas (Richie)
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User Since
Jan 3 2021, 5:23 PM (84 w, 4 d)

Recent Activity

Today

Grapjas added a comment to D4769: [WIP] unsync attacking / make attacking look more natural.

How often does GetTimers get called? On each attack?

Fri, Aug 19, 11:53 AM

Wed, Aug 10

Grapjas updated the diff for D4752: [WIP] - Rebuildable Structures.

Not too sure about the SetRebuildableFromEnt name but it's a WIP after all. Added get/set functions in Foundation.

Wed, Aug 10, 12:43 PM

Mon, Aug 8

Grapjas accepted rP27034: Revert r26956 / rP26956..

Units in formation respond fluently to new targets, as shown here.

Mon, Aug 8, 7:33 PM
Grapjas resigned from rP26956: Make formations respond as one to threats..
Mon, Aug 8, 7:28 PM
Grapjas added a comment to rP26956: Make formations respond as one to threats..

Yeah but isn't that on a different page? What do i need to do here?

Mon, Aug 8, 7:20 PM
Grapjas added a comment to rP26956: Make formations respond as one to threats..

What is expected from "This commit now requires verification by auditors."?

Mon, Aug 8, 4:20 PM
Grapjas added inline comments to D4187: Citizen soldiers attack gaia animals without provocation.
Mon, Aug 8, 4:11 PM

Sun, Aug 7

Grapjas updated the diff for D4752: [WIP] - Rebuildable Structures.

Patch based on comments. Hopefully fixed build issues too.

Sun, Aug 7, 3:15 PM
Grapjas raised a concern with rP26956: Make formations respond as one to threats..

This unfortunately breaks units responding properly to enemy units while in formation. Reported on the forum (read from that point and onwards).

Sun, Aug 7, 1:42 PM

Sat, Aug 6

Grapjas requested review of D4752: [WIP] - Rebuildable Structures.
Sat, Aug 6, 3:02 PM

Fri, Aug 5

Grapjas updated the diff for D4187: Citizen soldiers attack gaia animals without provocation.

Units respond to entities given their stance / occupation and go back to their orders after.

Fri, Aug 5, 2:05 PM

Tue, Aug 2

Grapjas abandoned D4186: Corrected hasDealtWithTech in TriggerHelper.
Tue, Aug 2, 5:06 PM
Grapjas added a comment to D4187: Citizen soldiers attack gaia animals without provocation.
In D4187#202143, @lyv wrote:
  • Is the gaia animal UnitAI supposed to handle the behavior of the player entities being attacked?

Doesn't have to be but it saves me from setting the cmpUnitAI twice in the current code.

  • Should cmpAttack actually care for this at all?

Haven't checked all functions in UnitAI, but the attack function there only reacts to manual input. But i agree that along with your 3rd point this is not required in that case.

  • Perhaps UnitAI should instead do this in INDIVIDUAL.ATTACKED state transition if the attacking entity is a dangerous animal and call nearby entities with the same owner.

sure but then it loses moddability / possibly other use cases.

Tue, Aug 2, 4:56 PM
Grapjas updated the diff for D4187: Citizen soldiers attack gaia animals without provocation.

Moved to UnitAI as advised, added radius param.

Tue, Aug 2, 4:13 PM
Grapjas added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

nice idea! sound good

Tue, Aug 2, 3:53 PM
Grapjas updated the diff for D4187: Citizen soldiers attack gaia animals without provocation.

Had forgot to remove some test code. Fixed.

Tue, Aug 2, 3:48 PM
Grapjas updated the diff for D4187: Citizen soldiers attack gaia animals without provocation.

When an aggressive animal attacks a unit, it will send a ping in a 60 (up for discussion obv) radius to owned idle units. They will come to aid. This should also fix the issue that Sillier brought up.

Tue, Aug 2, 3:42 PM

Sun, Jul 31

Grapjas updated the diff for D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Edited the espionage tech description to fit the new mechanic.

Sun, Jul 31, 2:23 PM

Sat, Jul 30

Grapjas updated the summary of D4745: Espionage rework - Hide diplomacy and stats of enemy units.
Sat, Jul 30, 5:46 PM
Grapjas updated the diff for D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Should fix most lint issues.

Sat, Jul 30, 5:42 PM

Fri, Jul 29

asterix awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Fri, Jul 29, 8:44 PM
marder awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Like token.
Fri, Jul 29, 7:24 PM
Freagarach awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Fri, Jul 29, 6:50 PM
Grapjas added inline comments to D4745: Espionage rework - Hide diplomacy and stats of enemy units.
Fri, Jul 29, 2:24 PM
Grapjas requested review of D4745: Espionage rework - Hide diplomacy and stats of enemy units.
Fri, Jul 29, 2:12 PM

Sun, Jul 24

Grapjas updated subscribers of D4740: [WIP] - Allow to limit the structures a builder can construct..

As for your test plan (assuming you have SVN installed), you could do something like this ingame: Go to singleplayer -> matches. Make player 1 and player 2 allies, give player 1 The Athenians civ and player 2 the Carthaginians Civ. ingame in chat enter gift from the gods cheat. With ALT+D you can open dev console, you'll see a change perspective option, click it and next to the menu button on top right side you can change to player 2. Make a foundation for an Embassy building (but don't build it). Now change perspective back to player 1 and see what your check does.

Sun, Jul 24, 1:57 PM

Jul 15 2022

Grapjas updated the diff for D4734: Change feedback button color when enabled/disabled.

Changed colors to: green to enable feedback, red to disable it.

Jul 15 2022, 2:16 PM · Contributors
Grapjas added a comment to D4734: Change feedback button color when enabled/disabled.

In retrospect, red makes it look like you can't interact with it, maybe green would be better. I'm not sure.

Jul 15 2022, 12:35 PM · Contributors
Grapjas requested review of D4734: Change feedback button color when enabled/disabled.
Jul 15 2022, 12:28 PM · Contributors

Apr 6 2022

Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

I agree with everything else, will fix it sometime. Thanks for reviewing.

Apr 6 2022, 6:36 PM

Jan 23 2022

Grapjas added a comment to D4450: texture update for polar sea.

Looks way better, i vote commit.

Jan 23 2022, 10:29 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Also D4009 would be pretty great to have along this patch if @Langbart finds time/motivation for it. Because then users can change lobby colors / settings from within the lobby, too. And #6418 is kind of an issue too, with or without this patch (idk c++ so i can't)

Jan 23 2022, 10:17 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Jan 23 2022, 1:48 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

@Silier I don't have a strong opinion about it. It can now be explained in the new lobby colors menu, if it stays. Though it seems like my current explanation for it is wrong (options.json L639), and that still requires some steps before the user sees that. What do you prefer yourself?

Jan 23 2022, 12:22 PM

Jan 22 2022

Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

you can also ask users/players on forums for more feedback and testing

Jan 22 2022, 4:47 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • Reduced max characters for a game name to 100 from 256.
  • Unrated players are not 1200 rating by default anymore but 0, and they are not included into calculating the avg. rating of the game (g_DefaultLobbyRating doesn't affect the actual rating afaik?).
  • Mods like "custom rating" caused wrong avg gamerating calculation. Fixed while keeping mods like that compatible.
  • Games in gamelist that only have unrated players will not show the avg rating.
  • Fix for playername tooltip in gamedetails in case of unknown civ.
  • Appended buddysymbol to playernames in chat if buddy.
  • Made chat messages text lightgray.
  • Users can disable/enable abbreviated mapsize names in the main menu -> lobby / networking options (visible in summary screenshot). Default mapsize values show no mapsize.
  • Users can customize the symbol of status and buddies to a letter/number/symbol of their choosing in the main menu -> networking / lobby.
  • Users can customize the colors of the following elements in the main menu -> lobby colors:

Jan 22 2022, 3:00 PM

Jan 17 2022

Grapjas added a comment to D4009: [WIP] - Adding some buttons to the lobby page.

Even though i really like the functionality (wanted to make an option button for D4385 but found this patch), i agree that there are too many buttons. Maybe just a single "Lobby Menu" button could do the trick, displaying a popup window where you can find the rest of the buttons.

Jan 17 2022, 3:49 PM
Grapjas requested review of D4383: Macedonian catafalque fixes.

It's actually working, was just looking with the wrong build. (sorry for spam)

Jan 17 2022, 1:22 PM
Grapjas planned changes to D4383: Macedonian catafalque fixes.

Second aura isn't showing up in the catafalque overview in the main menu.

Jan 17 2022, 12:43 PM
Grapjas requested review of D4383: Macedonian catafalque fixes.
Jan 17 2022, 12:38 PM

Jan 16 2022

Grapjas planned changes to D4383: Macedonian catafalque fixes.

I think changing the ResourceTrickle to a global aura is a step in the wrong direction, to be honest.

Jan 16 2022, 11:28 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Jan 16 2022, 11:08 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • Added player tooltips when hovering over playernames in gamedetails. (and found a new bug: #6418)
Jan 16 2022, 5:39 PM

Jan 15 2022

Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • All columns start with ascending order when clicked instead of descending order. Only playerrating column starts with descending order
Jan 15 2022, 8:10 PM

Jan 13 2022

Grapjas commandeered D3286: Allow removing player entities when starting a match.
Jan 13 2022, 5:30 PM

Jan 12 2022

Grapjas added a comment to D4383: Macedonian catafalque fixes.

@Freagarach If that's the case then all other catafalque's would need modification too. Would need some confirmation which way to go though.

Jan 12 2022, 6:39 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Jan 12 2022, 6:06 PM

Jan 11 2022

Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

ZZZ forgot to revert system files.

Jan 11 2022, 4:09 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • Replaced civ, status, state text information in gamedescription into icons:

Jan 11 2022, 4:03 PM

Jan 9 2022

Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Jan 9 2022, 8:53 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
Improved PlayerColor function info and made lots of changes to summary.
Jan 9 2022, 8:47 PM

Jan 8 2022

Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
Jan 8 2022, 8:13 PM

Jan 6 2022

Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 6 2022, 1:02 PM

Jan 4 2022

Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 4:20 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 4:00 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 3:56 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 3:52 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • (hopefully) better function names
  • cleaned up unnecessary code
  • added purple color if the player role is moderator
Jan 4 2022, 3:49 PM

Jan 2 2022

Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 2 2022, 4:25 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Added missing translation.
Fixed gamedetails / profile box colors and errors.

Jan 2 2022, 4:20 PM

Jan 1 2022

Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 1 2022, 6:05 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Thanks for the help.

Jan 1 2022, 4:26 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Changed playerlist colors. Names are white, only rating changes color based on rating.

Jan 1 2022, 4:23 PM

Dec 29 2021

Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Dec 29 2021, 8:03 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Updated summary screenshots with all the current changes.

Dec 29 2021, 7:57 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

@Freagarach i need more specific help with that. Can't rhyme or reason with it.

Dec 29 2021, 7:18 PM

Dec 27 2021

Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

@Silier i'm the dumbest noob ever, i just figured out why your buddy sort isn't working; i forgot to add a file to the patch. I'll fix tomorrow.

Dec 27 2021, 11:55 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

I honestly think in general that the lobby has too many font colors going on. I'd prefer 1 or 2 standard font colors and then use the colored icons as in some of the screenshots to communicate information.

Dec 27 2021, 11:48 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Thanks for testing and reporting.

Dec 27 2021, 9:23 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Hi @Silier, i can't seem to be able to reproduce your issues in regards to the buddy only filter.

Dec 27 2021, 7:09 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • Added buddy game filter.
  • Players sorted on status gives priority to buddies.
Dec 27 2021, 4:01 PM

Dec 26 2021

Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • Merged buddy and status columns in the playerlist.
  • Merged buddy column into player column in the gamelist.
  • Registered a new bug in summary.
Dec 26 2021, 5:57 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
Dec 26 2021, 3:49 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Combined the player and rating columns to save space. Caption text of the column changes depending on whether the game rating column setting was on:

Dec 26 2021, 3:39 PM

Dec 23 2021

Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Dec 23 2021, 10:36 AM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
Dec 23 2021, 10:33 AM

Dec 22 2021

Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Dec 22 2021, 2:39 PM

Dec 21 2021

Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Added some variables, just because i can

Dec 21 2021, 9:51 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Dec 21 2021, 5:08 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • Added tooltip to playerlist that follows the mouse.
  • Fixed an existing typo.
  • removed duplicate text.
Dec 21 2021, 2:29 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Dec 21 2021, 1:31 PM

Dec 20 2021

Grapjas updated subscribers of D4385: Multiplayer lobby ui enchancements .
Dec 20 2021, 8:47 PM
Grapjas requested review of D4385: Multiplayer lobby ui enchancements .
Dec 20 2021, 7:03 PM

Dec 19 2021

Grapjas added a comment to D4383: Macedonian catafalque fixes.

@marder seems like the test failed inbetween you writing the comment and posting it lol. Not sure why though.

Dec 19 2021, 6:00 PM
Grapjas updated the diff for D4383: Macedonian catafalque fixes.

Added the file that needs to be deleted into the patch.

Dec 19 2021, 5:45 PM
Grapjas added a comment to D4383: Macedonian catafalque fixes.

@nwtour thanks for the explanation, i figured out a way though, i mean, i think i did.
@marder if you use TortoiseSVN like me you can use the right-click menu on the file you wanted to delete -> head over to tortoiseSVN -> click delete. It will then be taken into account when making a patch. Simply deleting it via the os actually won't get registered

Dec 19 2021, 5:44 PM
Grapjas requested review of D4383: Macedonian catafalque fixes.
Dec 19 2021, 4:23 PM

Dec 15 2021

Grapjas added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

@Grapjas Please add yourself to the credits. :) Or tell us how to credit you. ^^
(This would be the programming credits.)

Dec 15 2021, 2:34 PM

Aug 14 2021

Grapjas reclaimed D4189: Additional loading screen tips.

I still won't have time for it any time soon though.

Aug 14 2021, 10:45 PM
Grapjas abandoned D4189: Additional loading screen tips.

Abandoning this due to lack of feedback / time. PSD file containing the new tips.

.

Aug 14 2021, 1:53 PM

Jul 7 2021

Grapjas added a comment to D4189: Additional loading screen tips.

@marder thanks for the feedback about the images. I'd like a few more opinions before making changes though and then go for the middle ground.

Jul 7 2021, 12:20 PM

Jul 3 2021

Grapjas updated the summary of D4189: Additional loading screen tips.
Jul 3 2021, 4:03 PM
Grapjas updated the diff for D4189: Additional loading screen tips.

Added new tips, adjusted some based on @Freagarach comments. More to come.

Jul 3 2021, 4:03 PM
Grapjas added inline comments to D4189: Additional loading screen tips.
Jul 3 2021, 12:54 PM
Grapjas added a comment to D4189: Additional loading screen tips.

@Freagarach fair points. I'll work on it.

Jul 3 2021, 12:53 PM

Jul 2 2021

Grapjas requested review of D4189: Additional loading screen tips.
Jul 2 2021, 2:54 PM
Grapjas added a comment to D4186: Corrected hasDealtWithTech in TriggerHelper.
In D4186#178011, @Angen wrote:

I dont see where name of the function suggest that technology is researched.
I queued this technology so I dealt with it and now I dont need to care about it.

Jul 2 2021, 11:32 AM

Jul 1 2021

Grapjas updated the diff for D4187: Citizen soldiers attack gaia animals without provocation.

Added context.

Jul 1 2021, 1:22 PM
Grapjas updated the diff for D4186: Corrected hasDealtWithTech in TriggerHelper.

Added context.

Jul 1 2021, 1:19 PM

Jun 30 2021

Grapjas added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

Yes but it's also very annoying that your soldiers walk off, more so on tight maps. Maybe the aggression range of these animals should be reduced, with the exception of lions and maybe other animals with courage.

Jun 30 2021, 6:41 PM