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Apr 9 2021
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
We don't need to check for the existence of the timer also now :)
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Don't stop doing stuff if we weren't doing stuff.
Pros:
- XML syntax
- Game ignores them
- Less work maitaining them
- Trang doesn't work on macOS
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Stop profiling before deleting the entity.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Fix Checkrefs again.
Ditch now useless UnitAI variable.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Delete obselete comment.
Successful build - Chance fights ever on the side of the prudent.
The difference seems negligible. Also, this means an increase for entity promotion, since they don't have any of the components queried for.
Gonna scrap this one on the "did too much" pile, after the rewrite. I think the direction was fundamentally awkward and I've had a simpler idea that should be about as expressive -> D3823
Might want to profile this since you are using the message system now.
In rP25210#50532, @vladislavbelov wrote:actor.rnc shouldn’t be deleted.
actor.rnc shouldn’t be deleted.
It was actually broken a lot earlier, and apparently I already noticed and informed people: https://code.wildfiregames.com/rP23865#44801 and https://code.wildfiregames.com/D3686#160639.
Apr 8 2021
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Swapped arclint order to prefer local over global if eslint is currently installed both ways. (The local one is more likely to be the right version if the developer has both.)
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Actually use delay.
Thanks for making my life (D3113) and modder's harder :P
Yeah the shield apron / greaves seem like good candidates for this.
Looks alright, could add a temp variable to save the duplication?
In D3819#165635, @Stan wrote:Can't you already do this by using the feature you just committed and not including props? There is also the renderactors option which serves a similar albeit a bit different purpose
Can't you already do this by using the feature you just committed and not including props? There is also the renderactors option which serves a similar albeit a bit different purpose
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Reduce duplication in DelayedDamage.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Rebased, elaborated from D368.
This did either too little or too much.
Nice feature, thanks for the patch!
(I'll put your name in the correct place when committing.)
I think to implement this in the game you need to bug a developer as described:
The only thing that gets a patch committed is a team member that stops working on his own feature to review something. That often means repeated begging.
[...] you must nag someone with commit access
Otherwise it might be forgotten.