User Details
- User Since
- Apr 26 2017, 3:24 PM (345 w, 5 d)
Aug 1 2023
When will this patch be available?
Feb 10 2023
It should be ready for official release. Thank you.
Feb 2 2023
Jan 12 2023
I think you can officially release this patch.
Jan 1 2023
Please make it official!
Dec 2 2022
I think everyone has been waiting for this patch to be released.
Nov 28 2022
I think you're ready for official release.
Nov 21 2022
Is this patch ready for release?
Nov 18 2022
Is it ready for official release?
Nov 10 2022
Is this patch ready for release?
Nov 9 2022
FIXED?
Nov 4 2022
The crash issue has been fixed, the patch is fine, thanks.
May 18 2022
@vladislavbelov I wonder what this patch has changed? Please!
Jun 11 2021
May 24 2021
May 23 2021
@ vladislavbelov There is a glint problem at the water boundary.
May 11 2021
I think the patch is ready to roll out and use. It's already good.
Apr 7 2021
@DanW58 I hope you'll be back again, and I hope the 0AD team values your contribution to 0AD. They need you and you may need to be able to communicate with them better. Welcome back.
Apr 3 2021
What do you plan to do next, and what will you surprise us with?
Mar 1 2021
Come on, my friend, solve your problems, I believe you can do better.
Feb 26 2021
@DanW58 I believe these problems can be solved, and I support you.
Feb 3 2021
@Freagarach My friend, regarding this issue, do you have time to deal with this matter?
Dec 30 2020
Dec 28 2020
Dec 16 2020
@Freagarach Please let me know when you will be able to update it, thank you!
What's going on, guys? What's new with this patch?
Dec 13 2020
Nov 11 2020
MSAA x8 times the speed of the anti-aliasing will achieve what effect, game graphics quality will be the best?
Nov 5 2020
@vladislavbelov Have you solved the problem I raised?
Oct 24 2020
Oct 23 2020
Oct 15 2020
Including the portraits on the walls.
I tested the patch and found a bug. When I rotate the camera angle: to the left, the picture on the building wall disappears. When I change the rotation angle: turn right, it will come back.
Oct 13 2020
@vladislavbelov Can the MSAA patch be officially released
Oct 10 2020
Sep 22 2020
Sep 20 2020
@Freagarach Is this patch ready to be released?
Sep 15 2020
@Stan @vladislavbelov I'm very happy that MSAA can be implemented, which has further improved the image quality of the game. As for this patch, when will it be officially released?
@Stan New progress has been made on this issue. What is your next step in developing this feature?
Sep 9 2020
Has the ghost been cleared?
Aug 23 2020
@vladislavbelov MSAA is a mainstream anti-aliasing tool that should get better play. Many graphics CARDS support it now. I recommend implementing it in its entirety, which will improve the overall picture quality of the game as well as the performance.
Aug 22 2020
@Stan My friend Stan, what do you think of his (Freagarach) question?
@Freagarach The Vla seems to have noticed this, right?
@Stan Has the problem of water disappearing been solved?
Just now, I tested this patch and it doesn't seem to fix the problem. Why aren't trees getting anti-aliasing optimisation? What exactly does it change? Please tell me, thank you!
@Stan Then why did he ignore the trees? It's strange? Is this a flight from something?
Jun 17 2020
@vladislavbelov Please.
Jun 16 2020
@asterix My friend, have you solved this problem? Is this patch ready to launch?
Jun 15 2020
@vladislavbelov My friend, have you finished fixing this patch?
Apr 29 2020
@Stan
I tested this patch and it solved the problem, great! This person's patch is ready for formal submission.
Apr 28 2020
Have you fixed it, my friend?
Have you fixed it, my friend?
Apr 27 2020
@OptimusShepard Please update it as soon as possible, I will help you test the latest CAS
Apr 20 2020
My friend, would you consider updating something?
Apr 17 2020
@wraitii Please help me!
Apr 16 2020
@vladislavbelov I chose fxaa, the sawtooth is still serious, and I tested the latest svn23587
Mar 31 2020
@Stan' My friend, have those ghost slots been fixed?
Feb 24 2020
I use Intel CPU, and the graphics card USES NVIDIA GTX850M. The operating system is Windows10 64bit. Do you support Intel CPU and NVIDIA series of graphics CARDS in this patch
Feb 23 2020
@OptimusShepard I tested your patch and when I select CAS in the options, the error appears:
Jan 28 2020
@elexis Yes, it will appear. I have uploaded the file on the forum and you can see it.
@Angen I tested your patch again, this error has been fixed, but a warning message appears
Dec 13 2019
@Stan The blacksmith in the blacksmith's shop should be set in the blacksmith's shop. He only needs the action output of forging weapons, for example.
Oct 15 2019
@Stan This patch does not seem to be able to repair the damaged stone walls and arrow towers directly. I have tried several factions, Athens, Macedonia, Carthage, the Indian Peacock Dynasty.
Jun 9 2019
@wraitii My friend, my army can't board the warships. Can you let them board the warships?
Jun 8 2019
@Angen If you can launch this patch that may degrade performance, let me test it. I want to test this patch to help you.
@Angen When will there be a solution to the water problem?
@Angen How is this going, my friend? Is there a good solution released? I can test it for you.
May 3 2019
@Angen What other issues need to be addressed with respect to this patch?
May 2 2019
@Angen I think this problem is very difficult for you. Has this patch been perfected?
@Angen You can ask him @wraitii to solve the problem.
May 1 2019
Can this patch be officially released?
Apr 23 2019
May 4 2018
My friends, can this patch be officially released?
Apr 29 2018
@elexis Can this patch be officially launched?
Apr 16 2018
@aeonios My friend, will you continue to make other modifications? Or directly launch the patch, what is your choice? Well, you choose, my friend.
Apr 11 2018
@elexis I know how to compile it, but I need to apply your patch to help you test it. I have a problem, I don't know if you have fixed it through this patch: the problem is that the army in the wall can attack the enemy outside the wall from the wall, and they should go out of town to attack the enemy outside the wall. The enemy outside the city wall can attack the army and unit within the walls of the city. The enemy outside the wall should destroy the wall to attack the army and the units in the wall.
@elexis How can I download this patch? I want to make full use of your patch, maybe there will be no such mistake. Thank you, please tell me.
@elexis I didn't use any patches. I used SVN.
@elexis Today, I tested it. When I compiled it with VS2013, there was a mistake:
Jan 25 2018
@elexis My friend, have you decided to formally launch this patch? Or do you have a better solution?
Jan 21 2018
@wraitii My friend, only you can help us to solve this problem, please take a moment to look at this question, thank you again, my old friend.
My friend MIMO, do you have a better solution to solve this problem?
@mimo
Jan 7 2018
This patch has fixed this mistake. Thank you very much, my friend, elexis.
Jan 6 2018
Can you provide a complete patch repair ticket #4924 and [[ https://trac.wildfiregames.com/ticket/4926 | #4926 ]]mentioned in the question, can you upload the patch to SVN?
OK,this pitch, Can this patch and this patch be used at the same time? Perhaps only this patch is used: Superhackylolnopeuneval.patch???
Jan 5 2018
I got a similar mistake:
There is a patch here, and this patch may help us to solve this problem.
Jan 4 2018
As reported by mimo in Phab:rP20737, the commit introduced this error when deserializing and resigning a game while some auras were applied:
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: JavaScript error: simulation/components/AuraManager.js line 184
TypeError: this.templateModificationsCache.get(...).get(...).get(...) is undefined
AuraManager.prototype.RemoveTemplateBonus@simulation/components/AuraManager.js:184:2 Auras.prototype.RemoveTemplateBonus@simulation/components/Auras.js:393:1 Auras.prototype.Clean@simulation/components/Auras.js:222:4 Auras.prototype.OnOwnershipChanged@simulation/components/Auras.js:455:2 Player.prototype.SetState@simulation/components/Player.js:445:1 g_Commands.resign@simulation/helpers/Commands.js:449:3 ProcessCommand@simulation/helpers/Commands.js:47:3
Apr 26 2017
If you can make a patch file, I will help you test, thank you!