Page MenuHomeWildfire Games

gameboy (tom)
User

Projects

User does not belong to any projects.

User Details

User Since
Apr 26 2017, 3:24 PM (166 w, 5 d)

Recent Activity

Wed, Jun 17

gameboy added a comment to D2216: Adds a LOS mask to Minimap.

@vladislavbelov Please.

Wed, Jun 17, 12:31 AM

Tue, Jun 16

gameboy added a comment to D2216: Adds a LOS mask to Minimap.

@ asterix My friend, have you solved this problem? Is this patch ready to launch?

Tue, Jun 16, 2:12 PM

Mon, Jun 15

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov My friend, have you finished fixing this patch?

Mon, Jun 15, 12:30 PM

Apr 29 2020

gameboy added a comment to D2712: Fixes FXAA for maps with default effects.

@Stan
I tested this patch and it solved the problem, great! This person's patch is ready for formal submission.

Apr 29 2020, 2:19 AM

Apr 28 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Have you fixed it, my friend?

Apr 28 2020, 12:56 AM
gameboy added a comment to D2712: Fixes FXAA for maps with default effects.

Have you fixed it, my friend?

Apr 28 2020, 12:56 AM

Apr 27 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

@OptimusShepard Please update it as soon as possible, I will help you test the latest CAS

Apr 27 2020, 12:16 PM

Apr 20 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

My friend, would you consider updating something?

Apr 20 2020, 3:19 AM

Apr 17 2020

gameboy added a comment to D14: [RC] Thread the pathfinder computations.

@wraitii Please help me!

Apr 17 2020, 5:46 AM

Apr 16 2020

gameboy added a comment to D2699: Fixes FXAA on some platforms.

@vladislavbelov I chose fxaa, the sawtooth is still serious, and I tested the latest svn23587

Apr 16 2020, 6:38 AM

Mar 31 2020

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Stan' My friend, have those ghost slots been fixed?

Mar 31 2020, 1:46 AM

Feb 24 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

I use Intel CPU, and the graphics card USES NVIDIA GTX850M. The operating system is Windows10 64bit. Do you support Intel CPU and NVIDIA series of graphics CARDS in this patch

Feb 24 2020, 1:43 AM

Feb 23 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

@OptimusShepard I tested your patch and when I select CAS in the options, the error appears:

Feb 23 2020, 9:49 AM

Jan 28 2020

gameboy added a comment to D2601: Do not create range query with no enemies.

@elexis Yes, it will appear. I have uploaded the file on the forum and you can see it.

Jan 28 2020, 1:48 PM
gameboy added a comment to D2601: Do not create range query with no enemies.

@Angen I tested your patch again, this error has been fixed, but a warning message appears

Jan 28 2020, 10:57 AM

Dec 13 2019

gameboy added a comment to D2459: Play an animation when buildings a researching techs..

@Stan The blacksmith in the blacksmith's shop should be set in the blacksmith's shop. He only needs the action output of forging weapons, for example.

Dec 13 2019, 6:18 AM

Oct 15 2019

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Stan This patch does not seem to be able to repair the damaged stone walls and arrow towers directly. I have tried several factions, Athens, Macedonia, Carthage, the Indian Peacock Dynasty.

Oct 15 2019, 6:07 AM

Jun 9 2019

gameboy added a comment to rP22345: Move "IsInRange" family of functions to the Obstruction Manager and make the….

@wraitii My friend, my army can't board the warships. Can you let them board the warships?

Jun 9 2019, 3:35 PM

Jun 8 2019

gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen If you can launch this patch that may degrade performance, let me test it. I want to test this patch to help you.

Jun 8 2019, 11:23 AM
gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen When will there be a solution to the water problem?

Jun 8 2019, 11:06 AM
gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen How is this going, my friend? Is there a good solution released? I can test it for you.

Jun 8 2019, 10:17 AM

May 3 2019

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Angen What other issues need to be addressed with respect to this patch?

May 3 2019, 3:29 PM

May 2 2019

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Angen I think this problem is very difficult for you. Has this patch been perfected?

May 2 2019, 3:17 PM
gameboy added a comment to D1190: Allow restoring lost wall turrets.
@Angen  You can ask him @wraitii  to solve the problem.
May 2 2019, 2:51 PM

May 1 2019

gameboy added a comment to D1856: Fix UnitMotion calculation of time left to avoid units going ever so slightly too fast..

Can this patch be officially released?

May 1 2019, 2:53 PM

Apr 23 2019

gameboy added a comment to D318: Allow a template-defined clearance around buildings (static obstructions).

@wraitii https://wildfiregames.com/forum/index.php?/topic/25747-this-patch-has-expired%EF%BC%81%EF%BC%81%EF%BC%81/&tab=comments#comment-373505

Apr 23 2019, 4:04 PM

May 4 2018

gameboy added a comment to D1402: Fix and clean up water vertex shader.

My friends, can this patch be officially released?

May 4 2018, 11:28 AM

Apr 29 2018

gameboy added a comment to D1475: Add mod/engine version check workaround for persist-match-settings.

@elexis Can this patch be officially launched?

Apr 29 2018, 2:06 PM

Apr 16 2018

gameboy added a comment to D1402: Fix and clean up water vertex shader.

@aeonios My friend, will you continue to make other modifications? Or directly launch the patch, what is your choice? Well, you choose, my friend.

Apr 16 2018, 4:19 PM

Apr 11 2018

gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis I know how to compile it, but I need to apply your patch to help you test it. I have a problem, I don't know if you have fixed it through this patch: the problem is that the army in the wall can attack the enemy outside the wall from the wall, and they should go out of town to attack the enemy outside the wall. The enemy outside the city wall can attack the army and unit within the walls of the city. The enemy outside the wall should destroy the wall to attack the army and the units in the wall.

Apr 11 2018, 3:16 PM
gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis How can I download this patch? I want to make full use of your patch, maybe there will be no such mistake. Thank you, please tell me.

Apr 11 2018, 2:54 PM
gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis I didn't use any patches. I used SVN.

Apr 11 2018, 2:23 PM
gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis Today, I tested it. When I compiled it with VS2013, there was a mistake:

Apr 11 2018, 11:23 AM

Jan 25 2018

gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

@elexis My friend, have you decided to formally launch this patch? Or do you have a better solution?

Jan 25 2018, 5:33 AM

Jan 21 2018

gameboy added a comment to D318: Allow a template-defined clearance around buildings (static obstructions).

@wraitii My friend, only you can help us to solve this problem, please take a moment to look at this question, thank you again, my old friend.

Jan 21 2018, 11:05 AM
gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

My friend MIMO, do you have a better solution to solve this problem?
@mimo

Jan 21 2018, 10:05 AM

Jan 7 2018

gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

This patch has fixed this mistake. Thank you very much, my friend, elexis.

Jan 7 2018, 9:58 AM

Jan 6 2018

gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

Can you provide a complete patch repair ticket #4924 and [[ https://trac.wildfiregames.com/ticket/4926 | #4926 ]]mentioned in the question, can you upload the patch to SVN?

OK,this pitch, Can this patch and this patch be used at the same time? Perhaps only this patch is used: Superhackylolnopeuneval.patch???

Jan 6 2018, 3:47 AM

Jan 5 2018

gameboy added a comment to rP20737: Replace DataTemplateManager simulation component with a globalscript, refs….

I got a similar mistake:

Jan 5 2018, 10:58 AM
gameboy added a comment to rP20737: Replace DataTemplateManager simulation component with a globalscript, refs….

There is a patch here, and this patch may help us to solve this problem.

Jan 5 2018, 3:40 AM

Jan 4 2018

gameboy added a comment to rP20737: Replace DataTemplateManager simulation component with a globalscript, refs….

As reported by mimo in ​Phab:rP20737, the commit introduced this error when deserializing and resigning a game while some auras were applied:
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: JavaScript error: simulation/components/AuraManager.js line 184
TypeError: this.templateModificationsCache.get(...).get(...).get(...) is undefined

AuraManager.prototype.RemoveTemplateBonus@simulation/components/AuraManager.js:184:2
Auras.prototype.RemoveTemplateBonus@simulation/components/Auras.js:393:1
Auras.prototype.Clean@simulation/components/Auras.js:222:4
Auras.prototype.OnOwnershipChanged@simulation/components/Auras.js:455:2
Player.prototype.SetState@simulation/components/Player.js:445:1
g_Commands.resign@simulation/helpers/Commands.js:449:3
ProcessCommand@simulation/helpers/Commands.js:47:3
Jan 4 2018, 9:42 AM

Apr 26 2017

gameboy added a comment to D359: Water shader improvements: fix some of the redness, fix edge-of-map showing up, improve entity-under-water, slight improvement to reflection edges..

If you can make a patch file, I will help you test, thank you!

Apr 26 2017, 3:40 PM