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May 23 2021

Langbart added a comment to rP25470: Change the visuals of the counters in the top panel..
In rP25470#52062, @Angen wrote:

CounterPopulation.prototype.DefaultTotalGatherersColor

May 23 2021, 8:15 PM
Langbart added a comment to D3994: [Gameplay] Expand Experience trickle to stables and elephant stables.

My reasoning is that level 3 healers are quite strong and healers don't have anything to do until fighting starts [...]

May 23 2021, 5:37 PM
Langbart added a comment to rP25470: Change the visuals of the counters in the top panel..

Do you think I should color it in "gold" as well, or use the current style color ("200 200 200") and color it there instead of being defined in the styles.xml file?

May 23 2021, 4:48 PM
Langbart added a comment to D4006: Clip rendered text correctly.

Testing rP25532 + D4004 (diffID 17754) + D4006 (diffID 17745) seems to have solved all my previously found problems. I can't find any other problems. Good work.

May 23 2021, 4:32 PM
nani awarded D4009: [WIP] - Adding some buttons to the lobby page a Love token.
May 23 2021, 10:57 AM
Langbart updated the diff for D4009: [WIP] - Adding some buttons to the lobby page.

Temporary solution: stop Xmpp client when pressing Main Menu in the replay menu if still connected. The goal is not to leave the lobby to watch a replay.

May 23 2021, 5:22 AM
Langbart requested review of D4009: [WIP] - Adding some buttons to the lobby page.
May 23 2021, 4:42 AM

May 22 2021

Langbart updated the summary of D3994: [Gameplay] Expand Experience trickle to stables and elephant stables.
May 22 2021, 2:48 PM
Langbart resigned from rP25448: Implement a workaround for routers without NAT loopback..

see rP25515

May 22 2021, 2:35 PM

May 21 2021

Langbart raised a concern with rP25448: Implement a workaround for routers without NAT loopback..

As of this changeset, I am no longer able to have two instances on my computer and join an MP game in the lobby. I have tried with and without STUN and port forwarding, but always end up with a UDP error.

May 21 2021, 5:22 PM
Langbart retitled D3994: [Gameplay] Expand Experience trickle to stables and elephant stables from [Gameplay] Expand Experience trickle to stables and fortresses to [Gameplay] Expand Experience trickle to stables and elephant stables.
May 21 2021, 4:21 PM
Langbart updated the diff for D3994: [Gameplay] Expand Experience trickle to stables and elephant stables.

Removing the Experience trickle from the fortress and adding it to the elephant stable.

May 21 2021, 4:20 PM

May 20 2021

Langbart added a comment to D3972: Implements cascade shadows.

Is it comparable to performance without the patch?

May 20 2021, 7:36 PM
Langbart retitled D3994: [Gameplay] Expand Experience trickle to stables and elephant stables from Expand Experience trickle to stables and fortress to [Gameplay] Expand Experience trickle to stables and fortresses.
May 20 2021, 6:24 PM
Langbart requested review of D3994: [Gameplay] Expand Experience trickle to stables and elephant stables.
May 20 2021, 6:12 PM
Langbart added a comment to D3972: Implements cascade shadows.

When playing a map called Arctic Summer the performance and movement is great, but when changing the map to Ardennes Forest and leaving all other settings (Shadows Distance Cutoff is enabled) the same. The FPS counter is low, and I feel like I'm sitting in glue. Moving the camera around the map is very difficult, both maps were started with me as the player and 1 AI.
Start similar maps like Ardennes Forest with lots of trees, the result is similar. Movement on maps with very few trees is great, the more you add the harder it becomes to move across the map. The movement gets better as soon as I toggle the Shadow option off.

May 20 2021, 12:35 AM
Langbart added a comment to D3972: Implements cascade shadows.

After applying D3972 to my working copy rP25466, the problem with strange shadows that I posted earlier is no longer visible.

May 20 2021, 12:11 AM

May 19 2021

Langbart updated the diff for D3964: Add rated game to the objectives dialog.

Adding the description to the else if statement.

May 19 2021, 2:23 PM
Langbart added a comment to D3964: Add rated game to the objectives dialog.

Yes, but:

  • Lower case variable first letter.
  • const
May 19 2021, 2:14 PM
Langbart added a comment to D3964: Add rated game to the objectives dialog.

Code is good, nice change.

May 19 2021, 1:52 PM
Langbart updated the diff for D3964: Add rated game to the objectives dialog.

To avoid displaying the rated option in the objectives dialog for LAN games, I changed "else if (g_IsNetworked)" to "else if (g_IsNetworked && Engine.HasXmppClient())".

May 19 2021, 1:02 PM
Langbart updated the summary of D3911: Improve the usefulness of the counters in the top panel.
May 19 2021, 12:53 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Removing "count" from the resource description tooltip.
Change "CounterPopulation.prototype.CurrentGatherersTooltip" to "this.CurrentGatherersTooltip" in CounterPopulation.js.

May 19 2021, 12:48 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.
May 19 2021, 2:22 AM

May 18 2021

Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Storing the translated and formatted current gatherer string in the prototype.
Gatherers: current might look more consistent than Current gatherers.

May 18 2021, 9:20 PM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

Currently the font size in the tooltip is larger than the actual number, I think we should just go with sans-bold-16.

May 18 2021, 1:47 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Remove the actual number of gatheres from the tooltip, as it is clearly visible in the top panel, and write only "Gatherers: current" in the tooltip.

May 18 2021, 1:41 PM

May 17 2021

Langbart added a comment to D3972: Implements cascade shadows.

Yes, that drop is expected with Fixed distance shadows off. What's the difference when it's on?

May 17 2021, 6:24 PM
Langbart added a comment to D3972: Implements cascade shadows.

If I set Default Settings+ Prefer GLSL (Fixed distance shadows off) and compare between rP25452 and rP25452+D3972, the performance is worse for the version with the patch applied (rP25452+D3972), judging by the FPS counter.

May 17 2021, 5:47 PM
Langbart added a comment to D3972: Implements cascade shadows.

When a user starts with the Default Settings the option for Fixed Distance Shadows is grayed out, it only works if you select Prefer GLSL. I believe you wrote via IRC that this becomes the default some time in the future, if not, perhaps the tooltip should have a hint when hovering over the grayed out option.

May 17 2021, 2:52 PM
Langbart updated the diff for D3964: Add rated game to the objectives dialog.

Removed tabs for the else if statement.

May 17 2021, 2:17 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

I would suggest that I create a forum post with multiple options, so more people can decide on how it should look

May 17 2021, 2:04 PM

May 16 2021

Langbart added a comment to D3969: Allow decaying only in enemy territory..

Build some outposts in my territory and on neutral ground. Build some near the enemy and wait for his territory to expand.
The patch seems to work as intended, the outpost only lost garrison points if it was in enemy territory or converted by the enemy.
But there was an irregularity, when I lost my barracks building to the enemy my outpost lost points. In the GIF below you can see my CC is garrisoned and has all garrison points, when the barracks building is converted my outpost suddenly loses garrison points pretty quickly.

May 16 2021, 5:53 PM
Langbart added a comment to D3962: Don't include ComponentManager.h in ScriptComponents.

TEST PLAN: Compile on all major platforms.

May 16 2021, 4:52 PM
Langbart updated the diff for D3965: Move rating to the player tab.

The rating option is hidden if no rating option is available and the number of players is not equal to 2.

May 16 2021, 4:43 PM
Langbart updated the diff for D3965: Move rating to the player tab.

I couldn't figure out how to implement wraitti's request (Can you also make it so that you can still toggle the other button?). So I did the next best thing and made the rating permanently visible and also show "No" when "Cheats" are enabled.

May 16 2021, 4:18 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Changing the note above the function "abbreviateLargeNumbers" from "Large numbers are shortened." to "@param {number} number - A number to shorten using SI prefix."

May 16 2021, 10:59 AM

May 15 2021

Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Also change the divisor to use the same format 1e3 and 1e6

May 15 2021, 11:06 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Changed the numbers 1000000, 100000 and 10000 to 1e6, 1e5 and 1e4 for the function "abbreviateLargeNumbers".

May 15 2021, 10:57 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

@Langbart regarding your suggestions:

  • I don't think the button should be called "Yes, Summary" as this looks clunky and out of place, just "Summary" should be enough.
  • The hotkey functionality should be a seperate patch in my opinion, this one just aims to fix trac:#4300

The error you reported should be fixed now and the strings should now also be translateable.

May 15 2021, 10:49 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

I originally wanted a larger font, which required a new style called "resourceTextTopPanel", but after changing the font back to "sans-bold-stroke-14", the newly created style is the same as "resourceText", so I just deleted "resourceTextTopPanel" because it's redundant.

May 15 2021, 9:28 PM
Langbart added a comment to D3967: Removes Intel Mesa workaround to save video memory.

I use a third party image hoster, the files are quite large and I did not want to compress the image. Shadows look the same. I tested both with the option "Very High" for shadows.
rP25444
https://pasteall.org/media/8/6/865b88ab944e2d67edd4f5cb616d0e02.png
rP25444+D3967
https://pasteall.org/media/4/e/4e29196d00a1d938ffc2efa301bfb0ff.png

May 15 2021, 9:03 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Removed unnecessary "curly braces" from the "abbreviateLargeNumbers" function and moved the necessary one to a new line.

May 15 2021, 1:38 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Changed the function "abbreviateLargeNumbers" from (number >= 1000) to (number >= 10000), now only numbers above 10.000 will be abbreviated

May 15 2021, 1:10 PM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.
In D3911#170894, @Angen wrote:

What if i want to know if i have 1780 or 1702 ?

May 15 2021, 1:00 PM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Changed "num" to "number" and added missing "translateWithContext" to the function "abbreviateLargeNumbers"

May 15 2021, 12:35 PM
Langbart requested review of D3965: Move rating to the player tab.
May 15 2021, 10:36 AM
Langbart updated the diff for D3964: Add rated game to the objectives dialog.

Replacing "else" with "else if (g_IsNetworked)", then the option will ony be displayed in MP games.

May 15 2021, 9:32 AM
Langbart updated the summary of D3964: Add rated game to the objectives dialog.
May 15 2021, 9:11 AM
Langbart requested review of D3964: Add rated game to the objectives dialog.
May 15 2021, 9:05 AM
Langbart added a comment to D3905: Fixes the original cause of the red water.

I used a replay with the skirmish map "Sporades Islands (2)" , 1x and follow player.


Procedure:

May 15 2021, 1:13 AM
Langbart added a comment to D3905: Fixes the original cause of the red water.

In my replay on the map Lower Nubia I could not see any red water, but when I play it on a skirmish map called Sporades Islands (2) I see a red line on the horizon. It is very subtle and one could assume that it is due to the sunlight, but it is not.

May 15 2021, 12:12 AM

May 14 2021

Langbart added a comment to D3905: Fixes the original cause of the red water.

I applied this patch (diffID 17551) to my working copy rP25437. I used the same replay (red_water.zip) as the last time I checked this patch.
I did not see any red water this time.

May 14 2021, 11:34 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

Okay, that would be nice to have.
The Summary choice may need some adjustment, maybe Yes, summary. Or you could take the options from D3768: No, Yes, skip summary and Yes.


I would like it even more, if the quitconfimation window could be accessed via a hotkey instead of menu clicks.

May 14 2021, 11:10 PM
ffffffff awarded D3911: Improve the usefulness of the counters in the top panel a Like token.
May 14 2021, 4:22 PM

May 13 2021

Langbart added a comment to D3957: Make fruit (berries) obstruction smaller.

TEST PLAN
Test it

May 13 2021, 5:56 PM
Langbart abandoned D3768: Quit confirmation dialog hotkey and button.

Another user will try to implement it, I will not work on this one anymore.
see D3958 - Add an extra button for seeing the summary page when quitting a session (13/May/21).

May 13 2021, 5:42 PM

May 12 2021

Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Removed the note "// Do not show zeroes." from CounterResource.js and CounterPopulation.js

May 12 2021, 8:13 AM

May 11 2021

Langbart added a comment to D3905: Fixes the original cause of the red water.

I applied this patch via Arcanist to my working copy rP25420 and I only received these messages:

May 11 2021, 7:50 AM

May 10 2021

Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

I feel like I'd prefer a light blue or something redder maybe?
I dunno, maybe it's just me.

May 10 2021, 10:40 AM
Langbart updated the summary of D3911: Improve the usefulness of the counters in the top panel.
May 10 2021, 8:39 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Changed the name of the function from "shortLargeNumbers" to "abbreviateLargeNumbers"; Font size has been changed to "sans-bold-stroke-14 and 13"; Zeros are always present and colored in "200 200 200"; I kept the "gold" color for gatherers because it is easier to distinguish the two numbers.

May 10 2021, 7:57 AM

May 9 2021

Langbart added a comment to D3945: Fix warnings and missing break from rP25410.

When I apply this patch to my working copy rP25411, I can load a mod that contains 0ad>=0.0.24 in its mod.json file.
PS: Have also tested the feature when a mod from A24b is still active but not compatible with the latest version. The feature works correctly. This is a great addition.

May 9 2021, 6:41 PM
Langbart added a comment to D3905: Fixes the original cause of the red water.

I applied this patch to my working copy rP25335 because applying this patch to the latest SVN version rP25410 did not work for me with Arcanist, so I went back.
I think this fixes the problem I described in ticket #6176. I tested it both with and without this patch, only with this patch applied I did not see any red water.

May 9 2021, 6:17 PM
Langbart resigned from rP24999: Autocontinue after gathering a treasure..

see D3942

May 9 2021, 8:48 AM
Langbart added a comment to D3942: Fix collecting treasures near position..

Using the rally point of a structure when the entity (does not) exist.

May 9 2021, 8:14 AM
Langbart raised a concern with rP24999: Autocontinue after gathering a treasure..

I noticed a problem => #6175: Rally point - pick up treasures bug (9/May/21).

May 9 2021, 6:21 AM

May 8 2021

Langbart added a comment to D3940: Population summary and graphs.

Thank you for taking up my suggestion from ticket #5940 so quickly.
I received some errors when trying to access the Population--> Total chart for a replay I did in multiplayer. I attach the file: 6_may_21.zip

May 8 2021, 2:59 PM
Langbart added a comment to D3939: Hide icon for matches without password.

Tested with rP25402 and D3939, the lock is present for password protected games and no icon is displayed for non password protected games as intended. No negative side effects were noted.

May 8 2021, 2:49 PM

May 7 2021

Langbart resigned from rP25392: Change GUI settings to explicitly be member variables..

see D3937 - Fix rP25392 - CGUIColor setting

May 7 2021, 12:28 PM
Langbart added a comment to D3937: Fix rP25392 - CGUIColor setting.

When I test D3937 with my working copy rP25400, I no longer get error messages as described in ticket #6173.

May 7 2021, 12:26 PM
Langbart raised a concern with rP25392: Change GUI settings to explicitly be member variables..

I noticed some errors when popLimit is reached. #6173

May 7 2021, 7:00 AM

May 6 2021

Langbart added a comment to D3932: Small fixes for AutoQueue..

Use a hotkey to toggle the feature.
Look at e.g. the storehouse.
Both with and without this patch.

May 6 2021, 10:56 AM
Langbart added a comment to D3932: Small fixes for AutoQueue..

After applying patch D3932 to my working copy rP25391, I no longer get errors as described in ticket #6172.

May 6 2021, 10:46 AM
Langbart resigned from rP25387: Fix bounding boxes after rP25306.

I have tested rP25391 and it solves the problem.

May 6 2021, 10:13 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

split the color prototype for total and resource gatherers

May 6 2021, 7:51 AM
Langbart raised a concern with rP25387: Fix bounding boxes after rP25306.

@wraitii I tested D3927 with diff id 17396, when testing the latest SVN version the problem is back, it seems a later iteration of the patch brought back the problem.


I think it was diff ID 17400.

May 6 2021, 6:16 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Changed the word "Colors" to "Color" in CounterPopulation.js

May 6 2021, 5:13 AM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

Current situation looks like this
{F1999172, width=600}

May 6 2021, 5:11 AM
Langbart updated the summary of D3911: Improve the usefulness of the counters in the top panel.
May 6 2021, 5:05 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Change the color from "yellow" to "gold"; switch position between gatherers and resource number; changed the the layout of the CounterCaption string to count/limit (max); decreased the font size a bit and moved everything a bit to the left so there is enough space for the pop info in mimimal resolution (1024x768)

May 6 2021, 5:03 AM
Langbart added a comment to D3929: [Gameplay] - Disable TreasureCollecter component in siege engines..

try collecting treasure with a ram and other units.

Tested with Macedonian civ for the following units: "Siege Tower", "Battering Ram", "Bolt Shooter" and "Siege Catapult". Works as intended.
The "Crossbowman" can still pick up treasures, which is good.
Map: skirmish map "Median Oasis (2)"

May 6 2021, 2:41 AM

May 4 2021

Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

I think I'm not a fan of the # of gatherers above the resource count. I think I preferred it where it is in SVN. Barring that, I would prefer it under the resource count, not above. I'm also not a fan of the yellow color, would probably prefer something else, but that's less important.

They can sure be switched and colored in white, as shown in this image below from the popular AOE2 channel T90Official - Age Of Empires 2

I would also prefer if the pop reads current/cap (max) instead of current/cap/max which reads like a weird date to me.

May 4 2021, 10:31 AM
Langbart added a comment to D3923: Fix error when hosting lobby game..

Errors no longer occur when you host a MP game.

May 4 2021, 10:16 AM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

I was wondering, @Langbart, is there any kind of reasoning behind changing the positions of the numbers?

May 4 2021, 9:12 AM

May 3 2021

Langbart added inline comments to D3911: Improve the usefulness of the counters in the top panel.
May 3 2021, 11:43 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Adding prototype for color and correct remark for translation message

May 3 2021, 11:21 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Adding translation remark for "k"; a short message for translators regarding the spces for CouterPopulation.js; adjusting color function

May 3 2021, 10:15 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Implementing "seeh's" idea

May 3 2021, 8:24 AM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

adjusting the .po files

This change will roll back after the robot commits "Update PO and POT files"

The correct way is to register on transifex (in group en_GB) and change in the web-interface
https://www.transifex.com/wildfire-games/0ad/viewstrings/#en_GB/public-gui-ingame/93621272?q=text%3ApopCount

May 3 2021, 5:35 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

adjusting the .po files

May 3 2021, 4:31 AM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

The problem with the spaces around the slash symbol seems to persist.

It`s translation issue

$ grep ' %(popLimit' binaries/data/mods/public/l10n/*po
binaries/data/mods/public/l10n/en_GB.public-gui-ingame.po:msgstr "%(popCount)s / %(popLimit)s"
binaries/data/mods/public/l10n/en_GB.public-gui-ingame.po:msgstr "%(popCount)s / %(popLimit)s / %(popMax)s"
binaries/data/mods/public/l10n/eu.public-gui-ingame.po:msgstr "%(popCount)s/ %(popLimit)s"
binaries/data/mods/public/l10n/eu.public-gui-ingame.po:msgstr "%(popCount)s/ %(popLimit)s/ %(popMax)s"
May 3 2021, 3:40 AM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

The problem with the spaces around the slash symbol seems to persist. How do you ensure that there are no spaces between the population numbers?
A user nicknamed seeh has reported back that this worked for him:

CounterPopulation.prototype.CounterCaption = markForTranslation("%(popCount)s\/%(popLimit)s\/%(popMax)s") + ' ';
May 3 2021, 2:18 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

Moving the function "shortLargeNumbers" into common/tooltips.js

May 3 2021, 1:58 AM

May 1 2021

Langbart updated the summary of D3911: Improve the usefulness of the counters in the top panel.
May 1 2021, 9:37 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

I got the message "Lint Errors", lets try again.

May 1 2021, 9:32 AM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

Where shall I place the function? "shortLargeNumbers"

May 1 2021, 9:30 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

change the name of the function to "shortLargeNumbers", adding Math.floor; adding translate "M";

May 1 2021, 9:27 AM
Langbart added a comment to D3911: Improve the usefulness of the counters in the top panel.

I don't see the need for this, but if people like it more, I am okay with it.

Yes, I just want to avoid a line break. In this video from mysticjim you can see the issue @21:55min: 0AD My First Alpha 24 Game (28/Feb/21)
I don't have this problem with spaces on my PC, but I have seen it in some youtube videos. It seems that some operating systems make spaces around the slash symbol.
JavaScript/Guide/Regular_Expressions#escaping

May 1 2021, 7:57 AM
Langbart updated the diff for D3911: Improve the usefulness of the counters in the top panel.

because the resource style in the top panel is "resourceText", it is also used for barter and trade in the HUD and in the "Bart&Trade" menu, to get around this I just added a new style in styles.xml

May 1 2021, 6:28 AM