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Aug 15 2024

wowgetoffyourcellphone added a comment to D5315: [Maps] Add new random map "Mountains".

Should be renamed "Hill Country" or something like that.

Aug 15 2024, 8:10 PM

Aug 14 2024

wowgetoffyourcellphone committed rP28199: [Maps] Revert #28193 's accidental deletion and rebalance deer. .
[Maps] Revert #28193 's accidental deletion and rebalance deer.
Aug 14 2024, 2:05 AM

Aug 12 2024

wowgetoffyourcellphone committed rP28194: [Art] Tweaking this murder of crows actor. .
[Art] Tweaking this murder of crows actor.
Aug 12 2024, 2:39 AM
wowgetoffyourcellphone committed rP28193: [Maps] Fix an imbalance of Deer on this skirmish map.
[Maps] Fix an imbalance of Deer on this skirmish map
Aug 12 2024, 12:40 AM
wowgetoffyourcellphone committed rP28192: [Art] Make the minor pyramid a little nicer.
[Art] Make the minor pyramid a little nicer
Aug 12 2024, 12:40 AM

Aug 11 2024

wowgetoffyourcellphone awarded D5319: implement a basic encyclopedia GUI page a Dat Boi token.
Aug 11 2024, 12:12 AM

Aug 8 2024

wowgetoffyourcellphone added a comment to D1730: Adding a Tips and Tricks page containing the loading screen tips.

Is this rebased for A27?

Aug 8 2024, 2:17 AM
wowgetoffyourcellphone added inline comments to D1730: Adding a Tips and Tricks page containing the loading screen tips.
Aug 8 2024, 2:17 AM
wowgetoffyourcellphone added a comment to D5317: [POC] Allow limiting the max number of units able to attack an entity.

Right, it's just an alternate approach.

Aug 8 2024, 1:18 AM

Aug 7 2024

wowgetoffyourcellphone added a comment to D5317: [POC] Allow limiting the max number of units able to attack an entity.

There might be cases in the future where this plays pretty nicely. A potential application is to limit the attackers of a hero to some number so that hero baiting and hero sniping are both mitigated partially. Then, hero hp could come down a little which would in turn help with some of the rather cheesy hero raids.

Aug 7 2024, 11:03 PM
wowgetoffyourcellphone added a comment to D5317: [POC] Allow limiting the max number of units able to attack an entity.

This works as expected and I think it's an improvement to behavior.

Aug 7 2024, 6:00 PM
wowgetoffyourcellphone awarded D5317: [POC] Allow limiting the max number of units able to attack an entity a Dat Boi token.
Aug 7 2024, 5:21 PM

Aug 5 2024

wowgetoffyourcellphone updated the diff for D5313: [Fix] Code inconsistency in Attack.js for range accuracy.

Also fixes unit_dancing_test_triggers.js

Aug 5 2024, 3:29 PM
wowgetoffyourcellphone added a comment to D5313: [Fix] Code inconsistency in Attack.js for range accuracy.
In D5313#227078, @sera wrote:

You missed at least maps/scenarios/unit_dancing_test_triggers.js

Aug 5 2024, 3:26 PM

Aug 4 2024

wowgetoffyourcellphone updated the diff for D5313: [Fix] Code inconsistency in Attack.js for range accuracy.

let -> const in Attack component. Nothing else changed from previous patch. Everything works now.

Aug 4 2024, 1:31 AM

Aug 2 2024

wowgetoffyourcellphone committed rP28171: [Art] Make metal mine sparkles even more sparkly..
[Art] Make metal mine sparkles even more sparkly.
Aug 2 2024, 1:26 AM
wowgetoffyourcellphone committed rP28170: [Audio] Add new "lion" attack sound to the proper fauna templates..
[Audio] Add new "lion" attack sound to the proper fauna templates.
Aug 2 2024, 1:22 AM
wowgetoffyourcellphone committed rP28169: [Audio] Separate the "lion" attack sound effect into shorter soundbites..
[Audio] Separate the "lion" attack sound effect into shorter soundbites.
Aug 2 2024, 1:12 AM

Aug 1 2024

wowgetoffyourcellphone added a comment to D5313: [Fix] Code inconsistency in Attack.js for range accuracy.

Is Lint's comment preferring const important at all?

Aug 1 2024, 11:19 PM
wowgetoffyourcellphone updated the diff for D5313: [Fix] Code inconsistency in Attack.js for range accuracy.

Was missing a forward slash in Attack.js

Aug 1 2024, 10:49 PM

Jul 29 2024

wowgetoffyourcellphone awarded D111: Murder Holes should apply to all defensive buildings a Dat Boi token.
Jul 29 2024, 12:47 AM

Jul 28 2024

wowgetoffyourcellphone committed rP28165: Add an 80 meter revealer..
Add an 80 meter revealer.
Jul 28 2024, 12:56 AM

Jul 27 2024

wowgetoffyourcellphone committed rP28164: [Art] Make metal mine sparkles more noticeable. .
[Art] Make metal mine sparkles more noticeable.
Jul 27 2024, 1:42 AM

Jul 26 2024

wowgetoffyourcellphone retitled D5313: [Fix] Code inconsistency in Attack.js for range accuracy from [Fix] Technologies: Advanced and Elite promotion techs did not properly improved ranged accuracy to [Fix] Code inconsistency in Attack.js for range accuracy.
Jul 26 2024, 5:27 PM
wowgetoffyourcellphone updated the diff for D5313: [Fix] Code inconsistency in Attack.js for range accuracy.

Finds remaining instances of this in the techs

Jul 26 2024, 4:45 PM
wowgetoffyourcellphone added a comment to D5313: [Fix] Code inconsistency in Attack.js for range accuracy.
In D5313#226790, @Stan wrote:
Jul 26 2024, 3:26 PM
wowgetoffyourcellphone updated the diff for D5313: [Fix] Code inconsistency in Attack.js for range accuracy.

Adds component change

Jul 26 2024, 3:25 PM
wowgetoffyourcellphone planned changes to D5313: [Fix] Code inconsistency in Attack.js for range accuracy.
Jul 26 2024, 3:01 PM

Jul 25 2024

wowgetoffyourcellphone added a comment to D5313: [Fix] Code inconsistency in Attack.js for range accuracy.
In D5313#226790, @Stan wrote:
Jul 25 2024, 4:24 AM

Jul 24 2024

wowgetoffyourcellphone added a comment to D5313: [Fix] Code inconsistency in Attack.js for range accuracy.
In D5313#226778, @Stan wrote:

According to this though the previous code was valid https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/simulation/components#L677 (Because the code isn't)

Where did you see the spread was wrong?

Jul 24 2024, 3:04 AM

Jul 23 2024

wowgetoffyourcellphone requested review of D5313: [Fix] Code inconsistency in Attack.js for range accuracy.
Jul 23 2024, 10:29 PM

Jun 21 2024

wowgetoffyourcellphone added a comment to D5284: [WIP] [Gameplay] [AI] Increase priority for building Ships and Docks for PetraBot.

Only difference I see so far is the number of fishing boats has increased, which is good.

Jun 21 2024, 6:36 PM

Jun 18 2024

wowgetoffyourcellphone requested review of D5289: [UI] [Maps] Update the "New Maps" campaign with the A27 new maps.
Jun 18 2024, 12:49 PM
wowgetoffyourcellphone requested review of D5284: [WIP] [Gameplay] [AI] Increase priority for building Ships and Docks for PetraBot.
Jun 18 2024, 11:48 AM

Jun 15 2024

wowgetoffyourcellphone committed rP28113: [A27] [Skirmish Maps] Some minor improvements to some maps and "new" keyword….
[A27] [Skirmish Maps] Some minor improvements to some maps and "new" keyword…
Jun 15 2024, 12:20 AM
wowgetoffyourcellphone committed rP28112: Templates | Skirmish Maps | Add a "Scout Ship" default template for skirmish….
Templates | Skirmish Maps | Add a "Scout Ship" default template for skirmish…
Jun 15 2024, 12:17 AM
wowgetoffyourcellphone committed rP28111: [Fix] Replace the "Immortals" tech at the Tachara, as it had accidentally been….
[Fix] Replace the "Immortals" tech at the Tachara, as it had accidentally been…
Jun 15 2024, 12:17 AM

Jun 14 2024

wowgetoffyourcellphone added a comment to D5286: Refactor main menu structure.

Perhaps "Scenario Editor" -> "Atlas Scenario Editor"?

Jun 14 2024, 2:35 PM

Jun 5 2024

wowgetoffyourcellphone awarded D5263: [maps] rmgen-common placement options: enable options for many random maps. (2/2) a Dat Boi token.
Jun 5 2024, 3:07 PM
wowgetoffyourcellphone awarded D5262: [maps] rmgen-common placement options: renaming and streamlining (1/2) a Dat Boi token.
Jun 5 2024, 3:07 PM

May 31 2024

wowgetoffyourcellphone awarded D5265: [gameplay] let Iberians train spearmen in p1 from the barracks a Dat Boi token.
May 31 2024, 1:56 AM

May 23 2024

wowgetoffyourcellphone committed rP28094: [Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for….
[Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for…
May 23 2024, 8:00 PM
wowgetoffyourcellphone closed D5229: [Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for 1v1 play.
May 23 2024, 8:00 PM

May 22 2024

wowgetoffyourcellphone committed rP28092: [Fix] Cleanup onager template after removing soldier construction.
[Fix] Cleanup onager template after removing soldier construction
May 22 2024, 5:35 PM
wowgetoffyourcellphone closed D5245: Cleanup onager after removing soldier construction.
May 22 2024, 5:35 PM

May 9 2024

wowgetoffyourcellphone committed rP28082: [GUI] Remove Roman numerals from bot names.
[GUI] Remove Roman numerals from bot names
May 9 2024, 8:31 PM
wowgetoffyourcellphone closed D5256: Remove Roman numerals from bot names.
May 9 2024, 8:31 PM
wowgetoffyourcellphone accepted D5256: Remove Roman numerals from bot names.
May 9 2024, 8:31 PM
wowgetoffyourcellphone committed rP28081: [Gameplay] Increase capture points for Temple of Amun.
[Gameplay] Increase capture points for Temple of Amun
May 9 2024, 8:13 PM
wowgetoffyourcellphone closed D5264: [Gameplay] Double temple of Amun capture points.
May 9 2024, 8:12 PM
wowgetoffyourcellphone committed rP28080: [Art] Fix the shields on the Roman Siege Ship.
[Art] Fix the shields on the Roman Siege Ship
May 9 2024, 7:57 PM
wowgetoffyourcellphone committed rP28079: [Art] Add a special rubble actor for the Rice Paddy.
[Art] Add a special rubble actor for the Rice Paddy
May 9 2024, 6:38 PM

May 7 2024

wowgetoffyourcellphone accepted D5264: [Gameplay] Double temple of Amun capture points.
May 7 2024, 2:50 AM

May 1 2024

wowgetoffyourcellphone committed rP28072: [Gameplay Ships] Update tooltip for fire ship, reduce ignition time.
[Gameplay Ships] Update tooltip for fire ship, reduce ignition time
May 1 2024, 1:40 AM
wowgetoffyourcellphone closed D5251: [Gameplay Ships] Update tooltip for fire ship, reduce burn time.
May 1 2024, 1:40 AM

Apr 21 2024

wowgetoffyourcellphone awarded D2936: Allow limiting the max number of corpses simultaneously visible in the game a Dat Boi token.
Apr 21 2024, 7:18 PM

Mar 25 2024

wowgetoffyourcellphone added a comment to rP25192: Allow to specify subunits on creation..

Do we have an example template?

Mar 25 2024, 12:10 AM

Mar 22 2024

wowgetoffyourcellphone accepted D5245: Cleanup onager after removing soldier construction.
Mar 22 2024, 6:19 AM

Mar 3 2024

wowgetoffyourcellphone accepted D5041: Increase maximum number of units that can be selected at once.
Mar 3 2024, 6:20 PM
wowgetoffyourcellphone added a comment to D5041: Increase maximum number of units that can be selected at once.

Right, the selection pop matching up with the default max pop has a kind of logic to it.

Mar 3 2024, 6:19 PM

Feb 26 2024

wowgetoffyourcellphone added a comment to D5229: [Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for 1v1 play.

if you want me to test this you need to send me the pmp file.

Feb 26 2024, 7:44 PM

Feb 23 2024

wowgetoffyourcellphone awarded D5245: Cleanup onager after removing soldier construction a Dat Boi token.
Feb 23 2024, 5:30 PM

Feb 14 2024

wowgetoffyourcellphone awarded D5240: Atlas Actor Viewer Toggle 3d a Dat Boi token.
Feb 14 2024, 7:06 AM

Feb 12 2024

wowgetoffyourcellphone committed rP28029: [Art] [Fix] Add 'garrisoned' prop points to the 3 Carthaginian ethnic Embassy….
[Art] [Fix] Add 'garrisoned' prop points to the 3 Carthaginian ethnic Embassy…
Feb 12 2024, 8:16 AM
wowgetoffyourcellphone committed rP28030: [Art] Materials | Adjust normal affect on a couple terrain materials. The….
[Art] Materials | Adjust normal affect on a couple terrain materials. The…
Feb 12 2024, 8:16 AM

Feb 5 2024

wowgetoffyourcellphone committed rP28026: [Fix] Add "pair" property forgotten in some techs..
[Fix] Add "pair" property forgotten in some techs.
Feb 5 2024, 7:20 AM
wowgetoffyourcellphone closed D5238: Add "pair" property forgotten is some techs.
Feb 5 2024, 7:20 AM
wowgetoffyourcellphone accepted D5238: Add "pair" property forgotten is some techs.
Feb 5 2024, 7:09 AM
wowgetoffyourcellphone awarded D5238: Add "pair" property forgotten is some techs a Dat Boi token.
Feb 5 2024, 5:32 AM
wowgetoffyourcellphone added a comment to D5238: Add "pair" property forgotten is some techs.

Great catch!

Feb 5 2024, 5:32 AM

Feb 2 2024

wowgetoffyourcellphone committed rP28023: [Art] Improve the look of the new Roman Antesignanus unit, based on….
[Art] Improve the look of the new Roman Antesignanus unit, based on…
Feb 2 2024, 6:32 AM
wowgetoffyourcellphone committed rP28022: [Art] A bunch of minor actor and texture improvements that would too….
[Art] A bunch of minor actor and texture improvements that would too…
Feb 2 2024, 4:44 AM
wowgetoffyourcellphone committed rP28021: [Gameplay][fix] Use a promotion approach for Roman reforms special tech .
[Gameplay][fix] Use a promotion approach for Roman reforms special tech
Feb 2 2024, 3:54 AM
wowgetoffyourcellphone closed D5206: [Gameplay][fix] Use a promotion approach for marian reforms.
Feb 2 2024, 3:54 AM

Feb 1 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Commit will include specific name and template name changes, as well as removing the Onager building ability. Onager building will be added back in with another patch when the preview code is fixed.

Feb 1 2024, 7:49 AM
wowgetoffyourcellphone accepted D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Also, based on this discussion, we should rename the Lanciarius to Antesignanus. It doesn't roll off the tongue as well, but is better attested in this period, while the Lanciarius is better for later times.

Feb 1 2024, 7:44 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Hmm, how are we to deal with the Extraordinarius? Promote to Centurion?

Also, suggestion: The Onager could train from the Army Camp instead of the Battering Ram.

The extraordinarius promotes to legionary, I guess that's a downgrade, but it would happen fairly infrequently. I suppose they could convert to centurions, but that would be historically awkward, and then there is also the limit of 8 centurions, so one would have to handle that case somehow.

Yeah, locally I tried having them upgrade to Centurions and the 8 unit limit made it an awkward exploit. Albeit, a rarely used exploit, but an exploit nevertheless.

I think it is fine for them to become legionaries. It isn't too big a loss, and it is a loss the player will have decided to take. One could even consider it a historical nuance, since at some point the allied and roman forces united. Presumably those units might have just been absorbed into the legions.

Feb 1 2024, 7:40 AM

Jan 31 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Hmm, how are we to deal with the Extraordinarius? Promote to Centurion?

Also, suggestion: The Onager could train from the Army Camp instead of the Battering Ram.

The extraordinarius promotes to legionary, I guess that's a downgrade, but it would happen fairly infrequently. I suppose they could convert to centurions, but that would be historically awkward, and then there is also the limit of 8 centurions, so one would have to handle that case somehow.

Jan 31 2024, 9:32 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

elexis found the problem (I'll try to make a patch): this.phenotype = pickRandom(this.GetPossiblePhenotypes()); in Identity. So the current patch is needed only if it's useful for the gameplay.

Jan 31 2024, 9:31 AM

Jan 29 2024

wowgetoffyourcellphone requested changes to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Hmm, how are we to deal with the Extraordinarius? Promote to Centurion?

Jan 29 2024, 10:16 AM
wowgetoffyourcellphone accepted D5206: [Gameplay][fix] Use a promotion approach for marian reforms.
Jan 29 2024, 7:53 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

I'm down for moving the Onager back to the Arsenal for this diff and commit. But I think we're all in agreement that eventually we'd like to fix it so that it can be built by infantry without OOS. Hopefully for this Alpha, but if not, then for the next one.

Jan 29 2024, 7:52 AM

Jan 28 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Since the Lanciarius and Legionary have their own template naming, I was thinking of making the template names of the Auxiliary Cavalry more explicit as well:

Jan 28 2024, 6:40 AM

Jan 27 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

After talking about it a little, I honestly think a fix for the OOS needs to be whipped up before we commit this. I think building the Onager with soldiers is a worthy feature and worth having it work right. Anyone have any thoughts on that?

to be honest, I would be fine with scrapping it, but if the fix isn't too hard/hacky then I would prefer the fix.

+1

Nice to have but I'd rather get the alpha out sooner than to materially delay it for this.

Jan 27 2024, 8:42 AM

Jan 26 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

After talking about it a little, I honestly think a fix for the OOS needs to be whipped up before we commit this. I think building the Onager with soldiers is a worthy feature and worth having it work right. Anyone have any thoughts on that?

Jan 26 2024, 8:05 AM

Jan 25 2024

wowgetoffyourcellphone updated subscribers of D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

yeah I bet there will be a need for balancing, with the main concern being how great a power spike it is. I think it could be addressed by switching the units to veteran, but I would rather try it like this first.
@wowgetoffyourcellphone could you reproduce any of the errors in the ticket with the patch applied?

Jan 25 2024, 8:48 AM

Jan 24 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

I've tested this and didn't run into any problems. Anyone else?

Jan 24 2024, 6:34 PM

Jan 22 2024

wowgetoffyourcellphone committed rP28016: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
[GUI] Improve and Combine in-game HUD panel textures into a texture sheet
Jan 22 2024, 6:59 AM
wowgetoffyourcellphone closed D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
Jan 22 2024, 6:59 AM

Jan 20 2024

wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

Can haz accepted? :)

Jan 20 2024, 10:58 PM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

How they now look locally:

Jan 20 2024, 9:08 AM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

@vladislavbelov does it address your concerns now?

Jan 20 2024, 12:57 AM

Jan 18 2024

wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
In D5231#222686, @Stan wrote:

Do you need it to be rectangular ?

Jan 18 2024, 8:59 PM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

Commit? :)

Jan 18 2024, 2:33 PM

Jan 17 2024

wowgetoffyourcellphone added a comment to D5232: [Gameplay] Even ram armor a little.

50 and 40 pierce are essentially the same, I think.

Jan 17 2024, 12:23 AM

Jan 14 2024

wowgetoffyourcellphone added a comment to D5055: Melee/Ranged rebalance.

How is this coming in the community mod. You guys like it?

Jan 14 2024, 3:58 AM · Balancing
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

screenshot0171.png (363×1 px, 594 KB)
hud_panels.png (256×512 px, 160 KB)

Jan 14 2024, 2:59 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Question, what ethnicity did you want the Auxilia Cavalry to be? Also, should it just be 1 rank like the others? Could just make the cavalry promote to cavalry_auxiliary.xml and make the unit Advanced rank.

Would it be a lot of effort to make 3 variants for a new unit? I think it could be really cool to take a skirm cavalry unit like the gallic or numidian cavalry and give it roman equipment. Would that work?

Jan 14 2024, 2:38 AM

Jan 13 2024

wowgetoffyourcellphone updated the diff for D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

An alternate approach that is not as pretty, but is more efficient.

Jan 13 2024, 11:55 PM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
In D5231#222566, @Stan wrote:

Also this should go in breaking changes, whenever Trac is back up.

Jan 13 2024, 9:14 PM