Successful build - Chance fights ever on the side of the prudent.
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Oct 18 2019
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
More movement.
Animation errors fixed by rP23078
Animation errors fixed by rP23078, thanks
Oct 17 2019
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
A change in Transform.js is not needed because GarrisonHolder will eject the old entity and garrison the new one.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Tooltip yet again.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- Some function calls to member calls in UnitAI.
- Transform.js updated.
To be clear, if you want to (1) fast forward, (2) change the perspective, (3) started the game as a player in singleplayermode,
then
(A) open the developer overlay with alt+D
(B) enable the change perspective developer feature (to use the dropdown to reassign the player)
(C) select observer item
(D) disable the change perspective developer feature (to remain assigned as an observer and use the dropdown like observers/replay viewers do)
Transform.js has a cmpNewUnitAI.SetGarrisoned();, I suppose that should set it to false, not undefined.
See PM discussion yesterday, this will only catch the case where the directory doesnt end with a slash, but in case someone has a typo in the foldername, it will not report that and continue like nothing happened, just with follow up errors.
Segfault in tests for the record
In D1511#99249, @Vulcan wrote:Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/978/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
In rP22802#37059, @wowgetoffyourcellphone wrote:This commit was to implement a design decision made long ago to make the Uffington White Horse the Briton wonder.
Oct 16 2019
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Minor second update to get parameter references to match CCs
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Updated patch according to Stans requests
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- Early return in UnitAI's GetGarrisonHolder().
- Also update the actual getting code in session.js.
which is 4124 * 500.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
14:50 < Freagarach> Find idle units no longer requires entities to keep the garrisoned order and stay in the garrisoned state. Any objections to remove? ;)
This is not related to this patch, for the record.
[EDIT}: In rP9498 the isGarrisoned-flag was introduced and that actually also introduced that units stay in the garrisoned state with a garrison order. Which was two solutions (proposed by @historic_bruno) where one was needed?
Oct 15 2019
I guess unit carrying resources or on a resource should obey orders and leave the wall or maybe a flag in the garrison holder that says unit are able to 'dismount' and should ignore orders
In D2377#99209, @smiley wrote:Since apparently I had commented on this before, I have a feeling this would not quite work the way it should in certain cases.
Then again, its just a feeling. Consider that before wasting hours on potentially nothing.
Since apparently I had commented on this before, I have a feeling this would not quite work the way it should in certain cases.
I'll search.
Original patch was made by Amplikon, but has been mostly rewritten.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.