Page MenuHomeWildfire Games
Feed All Stories

Jan 5 2022

vladislavbelov closed D4415: Performs texture uploads via DeviceCommandContext interface.
Jan 5 2022, 3:50 PM
Stan accepted D4415: Performs texture uploads via DeviceCommandContext interface.
Jan 5 2022, 3:30 PM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 1:54 PM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 1:35 PM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 1:34 PM
vladislavbelov updated the diff for D4415: Performs texture uploads via DeviceCommandContext interface.

Fixes GLES.

Jan 5 2022, 1:24 PM
Stan requested changes to D4415: Performs texture uploads via DeviceCommandContext interface.

Seems to be still to be broken for GLES
https://jenkins.wildfiregames.com/job/docker-differential-custom/22/

In file included from ../../../source/lib/precompiled.h:68,
                 from ../../../source/pch/graphics/precompiled.h:18,
                 from ../../../source/renderer/backend/gl/Texture.cpp:18:
../../../source/renderer/backend/gl/Texture.cpp: In static member function 'static std::unique_ptr<Renderer::Backend::GL::CTexture> Renderer::Backend::GL::CTexture::Create(Renderer::Backend::GL::CTexture::Type, Renderer::Backend::Format, uint32_t, uint32_t, const Renderer::Backend::Sampler::Desc&, uint32_t, uint32_t)':
../../../source/lib/code_annotation.h:406:23: error: expected identifier before '[' token
 # define FALLTHROUGH [[fallthrough]]
                       ^
../../../source/renderer/backend/gl/Texture.cpp:185:21: note: in expansion of macro 'FALLTHROUGH'
   case Format::D32: FALLTHROUGH
                     ^~~~~~~~~~~
../../../source/renderer/backend/gl/Texture.cpp: In lambda function:
../../../source/renderer/backend/gl/Texture.cpp:186:4: error: expected '{' before 'internalFormat'
    internalFormat = GL_DEPTH_COMPONENT;
    ^~~~~~~~~~~~~~
../../../source/renderer/backend/gl/Texture.cpp: In static member function 'static std::unique_ptr<Renderer::Backend::GL::CTexture> Renderer::Backend::GL::CTexture::Create(Renderer::Backend::GL::CTexture::Type, Renderer::Backend::Format, uint32_t, uint32_t, const Renderer::Backend::Sampler::Desc&, uint32_t, uint32_t)':
../../../source/renderer/backend/gl/Texture.cpp:186:4: error: expected ';' before 'internalFormat'
make[1]: *** [graphics.make:481: obj/graphics_Debug/Texture.o] Error 1
make: *** [Makefile:117: graphics] Error 2
make: *** Waiting for unfinished jobs....
../../../source/lib/res/h_mgr.cpp: In function 'void h_free_hd(HDATA*)':
../../../source/lib/res/h_mgr.cpp:560:27: warning: 'void* memset(void*, int, size_t)' clearing an object of type 'struct HDATA' with no trivial copy-assignment; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(hd, 0, sizeof(*hd));
                           ^
../../../source/lib/res/h_mgr.cpp:132:8: note: 'struct HDATA' declared here
 struct HDATA
        ^~~~~
Jan 5 2022, 1:13 PM
Langbart added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

With the latest diff 19367 of this patch, it no longer crashes when Atlas is started.

Jan 5 2022, 1:11 PM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 12:53 PM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 12:34 PM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 12:33 PM
vladislavbelov updated the diff for D4415: Performs texture uploads via DeviceCommandContext interface.

Fixes notes.

Jan 5 2022, 12:23 PM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 12:02 PM
Langbart resigned from rP25876: [PetraAI] - Manage bases in a separate BasesManager..

The problem was fixed with the changeet rP26132.

Jan 5 2022, 11:56 AM
Langbart added a comment to D4409: Fix modifications to unspecified techCostMultipliers..

The cheat code gift from the gods reduces the research time to zero when this patch is applied to my working copy. The problem described in the ticket has been solved.

Jan 5 2022, 11:48 AM
Langbart added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

rP26168 + D4415
I could compile the game, but as soon as I try to start the scenario editor it crashes.

Jan 5 2022, 11:36 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 11:34 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 11:11 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 11:07 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 11:04 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 10:58 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 10:57 AM
vladislavbelov retitled D4415: Performs texture uploads via DeviceCommandContext interface from Performs texture uploads via DeviceCommandTexture interface to Performs texture uploads via DeviceCommandContext interface.
Jan 5 2022, 10:53 AM
vladislavbelov updated the diff for D4415: Performs texture uploads via DeviceCommandContext interface.
Jan 5 2022, 10:50 AM
vladislavbelov updated the diff for D4415: Performs texture uploads via DeviceCommandContext interface.
Jan 5 2022, 10:47 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 10:40 AM
Vulcan added a comment to D4415: Performs texture uploads via DeviceCommandContext interface.

Successful build - Chance fights ever on the side of the prudent.

Jan 5 2022, 10:39 AM
vladislavbelov added inline comments to D4415: Performs texture uploads via DeviceCommandContext interface.
Jan 5 2022, 10:29 AM
vladislavbelov updated the diff for D4415: Performs texture uploads via DeviceCommandContext interface.

Fixes GLES.

Jan 5 2022, 10:29 AM
Stan requested changes to D4415: Performs texture uploads via DeviceCommandContext interface.

From docker-build-custom #20

../../../source/renderer/backend/gl/Texture.cpp: In static member function 'static std::unique_ptr<Renderer::Backend::GL::CTexture> Renderer::Backend::GL::CTexture::Create(Renderer::Backend::GL::CTexture::Type, Renderer::Backend::Format, uint32_t, uint32_t, const Renderer::Backend::Sampler::Desc&, uint32_t, uint32_t)':
../../../source/renderer/backend/gl/Texture.cpp:181:21: error: 'GL_DEPTH_COMPONENT24' was not declared in this scope
    internalFormat = GL_DEPTH_COMPONENT24;
                     ^~~~~~~~~~~~~~~~~~~~
../../../source/renderer/backend/gl/Texture.cpp:181:21: note: suggested alternative: 'GL_DEPTH_COMPONENT'
    internalFormat = GL_DEPTH_COMPONENT24;
                     ^~~~~~~~~~~~~~~~~~~~
                     GL_DEPTH_COMPONENT
../../../source/renderer/backend/gl/Texture.cpp:192:21: error: 'GL_DEPTH24_STENCIL8_EXT' was not declared in this scope
    internalFormat = GL_DEPTH24_STENCIL8_EXT;
                     ^~~~~~~~~~~~~~~~~~~~~~~
../../../source/renderer/backend/gl/Texture.cpp:192:21: note: suggested alternative: 'GL_DEPTH_ATTACHMENT'
    internalFormat = GL_DEPTH24_STENCIL8_EXT;
                     ^~~~~~~~~~~~~~~~~~~~~~~
                     GL_DEPTH_ATTACHMENT
../../../source/renderer/backend/gl/Texture.cpp:193:18: error: 'GL_DEPTH_STENCIL_EXT' was not declared in this scope
    pixelFormat = GL_DEPTH_STENCIL_EXT;
                  ^~~~~~~~~~~~~~~~~~~~
../../../source/renderer/backend/gl/Texture.cpp:193:18: note: suggested alternative: 'GL_DEPTH_ATTACHMENT'
    pixelFormat = GL_DEPTH_STENCIL_EXT;
                  ^~~~~~~~~~~~~~~~~~~~
                  GL_DEPTH_ATTACHMENT
../../../source/renderer/backend/gl/Texture.cpp:194:16: error: 'GL_UNSIGNED_INT_24_8_EXT' was not declared in this scope
    pixelType = GL_UNSIGNED_INT_24_8_EXT;
                ^~~~~~~~~~~~~~~~~~~~~~~~
../../../source/renderer/backend/gl/Texture.cpp:194:16: note: suggested alternative: 'GL_UNSIGNED_INT'
    pixelType = GL_UNSIGNED_INT_24_8_EXT;
                ^~~~~~~~~~~~~~~~~~~~~~~~
                GL_UNSIGNED_INT
Jan 5 2022, 9:19 AM
autobuild committed rP26169: [Windows] Automated build..
[Windows] Automated build.
Jan 5 2022, 5:52 AM
vladislavbelov requested review of D4415: Performs texture uploads via DeviceCommandContext interface.
Jan 5 2022, 3:43 AM

Jan 4 2022

Stan committed rP26168: Write a GLSL equivalent for overlay_solid..
Write a GLSL equivalent for overlay_solid.
Jan 4 2022, 10:14 PM
Stan closed D4406: Write a GLSL equivalent for overlay_solid.
Jan 4 2022, 10:14 PM
Stan committed rP26167: Fix OpenGL ES 2.0 Warnings..
Fix OpenGL ES 2.0 Warnings.
Jan 4 2022, 9:54 PM
vladislavbelov committed rP26166: Moves frame rendering function to CRenderer and combines with making….
Moves frame rendering function to CRenderer and combines with making…
Jan 4 2022, 7:14 PM
vladislavbelov closed D4414: Moves frame rendering function to CRenderer.
Jan 4 2022, 7:14 PM
vladislavbelov requested review of D4414: Moves frame rendering function to CRenderer.
Jan 4 2022, 6:02 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 4:20 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 4:00 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 4 2022, 3:59 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 4 2022, 3:59 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 3:56 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Jan 4 2022, 3:52 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • (hopefully) better function names
  • cleaned up unnecessary code
  • added purple color if the player role is moderator
Jan 4 2022, 3:49 PM
nwtour added a comment to D4413: Fix crash on big mods in x32 systems.

It seems dangerous since we use types like size_t.

Jan 4 2022, 2:45 PM
vladislavbelov committed rP26165: Splits CRenderer part about scene to CSceneRenderer..
Splits CRenderer part about scene to CSceneRenderer.
Jan 4 2022, 2:29 PM
vladislavbelov closed D4412: Splits CRenderer to CSceneRenderer.
Jan 4 2022, 2:29 PM
vladislavbelov added a comment to D4413: Fix crash on big mods in x32 systems.

It seems dangerous since we use types like size_t. Also it might affect performance and that should be tested.

Jan 4 2022, 2:08 PM
nwtour requested review of D4413: Fix crash on big mods in x32 systems.
Jan 4 2022, 1:39 PM
autobuild committed rP26164: [Windows] Automated build..
[Windows] Automated build.
Jan 4 2022, 5:48 AM
Stan added a comment to D4412: Splits CRenderer to CSceneRenderer.

Works for me on Windows (Nvidia) and Linux (Intel). Screenshots work.

Jan 4 2022, 1:27 AM
Stan committed rP26163: Fix OpenGL ES build after Phab:rP26141..
Fix OpenGL ES build after Phab:rP26141.
Jan 4 2022, 1:21 AM

Jan 3 2022

Vulcan added a comment to D4412: Splits CRenderer to CSceneRenderer.

Successful build - Chance fights ever on the side of the prudent.

Jan 3 2022, 11:44 PM
Vulcan added a comment to D4412: Splits CRenderer to CSceneRenderer.

Successful build - Chance fights ever on the side of the prudent.

Jan 3 2022, 11:44 PM
vladislavbelov updated the diff for D4412: Splits CRenderer to CSceneRenderer.
Jan 3 2022, 11:34 PM
vladislavbelov requested review of D4412: Splits CRenderer to CSceneRenderer.
Jan 3 2022, 10:30 PM
Vulcan added a comment to D2212: Show system_info.txt path in terminal when it's written.

Successful build - Chance fights ever on the side of the prudent.

Jan 3 2022, 6:35 PM
Vulcan added a comment to D2212: Show system_info.txt path in terminal when it's written.

Successful build - Chance fights ever on the side of the prudent.

Jan 3 2022, 6:34 PM
Stan edited reviewers for D2212: Show system_info.txt path in terminal when it's written, added: Restricted Owners Package; removed: elexis.
Jan 3 2022, 6:22 PM
Stan updated the diff for D2212: Show system_info.txt path in terminal when it's written.

Unify logs a bit. Still WIP
We currently have three ways to write files (and that's not good)
IVFS::CreateFile()
std::ofstream
sys_OpenFile

Jan 3 2022, 6:22 PM
Stan commandeered D2212: Show system_info.txt path in terminal when it's written.
Jan 3 2022, 6:11 PM
nwtour abandoned D3710: Fix compilation in Clang/Linux (undefined reference to atomic).

After upgrading the system to
clang11.0 + boost-lockfree-devel-1.76 + libatomic1-10.3.1
error is not reproducible
workround is not required (for me)

Jan 3 2022, 3:41 PM
vladislavbelov committed rP26162: Removes SkipSubmit and unused friends from Renderer..
Removes SkipSubmit and unused friends from Renderer.
Jan 3 2022, 1:16 PM
vladislavbelov committed rP26161: Removes unused Renderer friends of removed classes, refs rP9186, rP11423..
Removes unused Renderer friends of removed classes, refs rP9186, rP11423.
Jan 3 2022, 1:00 PM
vladislavbelov committed rP26160: Moves Renderer internals class out of the global namespace..
Moves Renderer internals class out of the global namespace.
Jan 3 2022, 12:12 PM
vladislavbelov committed rP26159: Removes unused includes from Renderer..
Removes unused includes from Renderer.
Jan 3 2022, 12:00 PM
vladislavbelov committed rP26158: Unifies providing SkyManager and WaterManager like other managers, refs rP3332..
Unifies providing SkyManager and WaterManager like other managers, refs rP3332.
Jan 3 2022, 11:49 AM
Stan committed rP26157: Remove topology.cpp. The data isn't useful to us, and it prevents some players….
Remove topology.cpp. The data isn't useful to us, and it prevents some players…
Jan 3 2022, 11:29 AM
Stan closed D4402: Remove Topology.cpp.
Jan 3 2022, 11:29 AM
vladislavbelov committed rP26156: Removes unused Atlas functionality to set clear color added in rP4392 and….
Removes unused Atlas functionality to set clear color added in rP4392 and…
Jan 3 2022, 10:40 AM
autobuild committed rP26155: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jan 3 2022, 9:15 AM
autobuild committed rP26154: [Windows] Automated build..
[Windows] Automated build.
Jan 3 2022, 6:12 AM

Jan 2 2022

vladislavbelov committed rP26153: Removes rand function usage from Atlas and unused rand include from particles..
Removes rand function usage from Atlas and unused rand include from particles.
Jan 2 2022, 11:35 PM
vladislavbelov committed rP26152: Removes rand function usage from test_cache_adt..
Removes rand function usage from test_cache_adt.
Jan 2 2022, 11:34 PM
Silier added a comment to D4385: Multiplayer lobby ui enchancements .

I am still getting this one:

ERROR: Errors executing script event "SelectionChange"
Jan 2 2022, 7:31 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 2 2022, 4:29 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 2 2022, 4:27 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 2 2022, 4:25 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Added missing translation.
Fixed gamedetails / profile box colors and errors.

Jan 2 2022, 4:20 PM
Silier added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 2 2022, 12:58 PM
Silier requested changes to D4385: Multiplayer lobby ui enchancements .

I am getting errors all over the place.

WARNING: Unable to parse CColor parameters. Your input: '[object Object]'
ERROR: Error parsing the value of a [color]-tag in GUI text when reading object "sgPlayersAndMods".
WARNING: Unable to parse CColor parameters. Your input: '[object Object]'
ERROR: Error parsing the value of a [color]-tag in GUI text when reading object "sgPlayersAndMods".
ERROR: Errors executing script event "SelectionChange"
ERROR: JavaScript error: gui/lobby/LobbyPage/ProfilePanel.js line 75 PlayerColor.ColorPlayerName is not a function requestProfile@gui/lobby/LobbyPage/ProfilePanel.js:75:45 onPlayerListSelection@gui/lobby/LobbyPage/ProfilePanel.js:39:8 onPlayerListSelection@gui/lobby/LobbyPage/PlayerList.js:98:11
Jan 2 2022, 12:45 PM

Jan 1 2022

Silier removed 1 auditor(s) for rP26000: Split tasks from ProductionQueue.: ValihrAnt.

fixed

Jan 1 2022, 8:33 PM
Silier committed rP26151: Fix bug where scenario map was not loading as revealed when set to revealed..
Fix bug where scenario map was not loading as revealed when set to revealed.
Jan 1 2022, 7:16 PM
Silier closed D4305: Fix bug where scenario map was not loading as revealed when set to revealed..
Jan 1 2022, 7:16 PM
Grapjas added inline comments to D4385: Multiplayer lobby ui enchancements .
Jan 1 2022, 6:05 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 1 2022, 4:43 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 1 2022, 4:37 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Thanks for the help.

Jan 1 2022, 4:26 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .

Changed playerlist colors. Names are white, only rating changes color based on rating.

Jan 1 2022, 4:23 PM
vladislavbelov committed rP26150: Moves game load progress update function from GameSetup to CGUIManager..
Moves game load progress update function from GameSetup to CGUIManager.
Jan 1 2022, 1:23 PM
autobuild committed rP26149: [Windows] Automated build..
[Windows] Automated build.
Jan 1 2022, 5:49 AM

Dec 31 2021

asterix added a comment to D1437: Disable shadows if we can't create a shadow map.

@Silier two comments above from @Stan

Dec 31 2021, 10:52 PM
asterix awarded rP26148: Adds config settings for borderless fullscreen and window modes. a Love token.
Dec 31 2021, 10:46 PM
Silier awarded rP26148: Adds config settings for borderless fullscreen and window modes. a Orange Medal token.
Dec 31 2021, 10:04 PM
vladislavbelov committed rP26148: Adds config settings for borderless fullscreen and window modes..
Adds config settings for borderless fullscreen and window modes.
Dec 31 2021, 1:06 PM
vladislavbelov closed D4106: Adds config settings for borderless fullscreen and window.
Dec 31 2021, 1:06 PM
vladislavbelov committed rP26147: Removes cinema path recording from atlas added in rP4676 and not removed with….
Removes cinema path recording from atlas added in rP4676 and not removed with…
Dec 31 2021, 11:36 AM
vladislavbelov closed D4411: Removes cinema path recording from atlas.
Dec 31 2021, 11:36 AM
autobuild committed rP26146: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Dec 31 2021, 9:14 AM