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Jun 21 2022

Stan added inline comments to D4718: Allocator and generator for component data..
Jun 21 2022, 3:32 PM
Stan added a comment to D4718: Allocator and generator for component data..

I think you introduced a memory leak on Windows. This shows up in the test output failing them.

Jun 21 2022, 3:22 PM
marder added inline comments to D4715: [balance] Han civil technologies adjustments.
Jun 21 2022, 10:56 AM
Freagarach added inline comments to D4715: [balance] Han civil technologies adjustments.
Jun 21 2022, 8:19 AM
Freagarach added a comment to D4714: [balance] Adjustments to Han art of war technology.

If someone else approves as well, I'll go ahead and accept it.

That is not how it works. xD If you agree with the patch, you may just accept it. :)

Jun 21 2022, 8:17 AM
Stan committed rP26978: Add missing frequency for the idle variant..
Add missing frequency for the idle variant.
Jun 21 2022, 7:39 AM
real_tabasco_sauce updated real_tabasco_sauce.
Jun 21 2022, 7:25 AM
Stan added a comment to D4719: graph2.html and graph2.js.

Can you show some screenshots and fix the lint warnings? :)

Jun 21 2022, 7:22 AM
autobuild committed rP26977: [Windows] Automated build..
[Windows] Automated build.
Jun 21 2022, 6:21 AM
chrstgtr added a comment to D4712: [balance] Nerf celtic jav chariot.

I’ve explained more fully in forum, but chariots haven’t been problematic in a25 so I see no reason to nerf them. All theoretical arguments don’t make sense if our real world experience doesn’t reflect these theoretical predictions.

Jun 21 2022, 5:31 AM
Langbart added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

  • reduce the size of the dialog for the openURL(url) function, it was added with rP15062 and is with 600px unnecessarily long
    • The box showing the link is very useless and can be removed, it is broken anyway for very long links e.g. MultiplayerGame LobbyTerms of ServiceView online
      • The conformation box for opening URL's has already be removed for Mod selectionHelpModding Guide/ Visit mod.io
  • reduce the button size for the case there is only one button on the dialog box
    • make it adoptive to the text length a little bit, but the button should not stretch across the entire message box window
  • Pick a height for the red buttons, just enough to hold two lines of text and the proportions of the message box are aesthetically pleasing, 40px looks good. These confirmation options are not supposed to be very long. The string "Quit and View Summary" from rP25978 should have simply be "Summary".
    • Alternatively

my idea would be a two size solution. One for short words / one lines and one for two lines.

Jun 21 2022, 5:14 AM
real_tabasco_sauce added a comment to D4713: [balance] Han unit roster restructure.

In the spirit of keeping our civs unique and highlighting the interesting historic aspects of each civ (and after reading more in here: https://en.wikipedia.org/wiki/Military_of_the_Han_dynasty )

I would vote to not use archers for the Han, because it seem that while they were used, they just weren't nearly as popular as the crossbow.

And looking over to e.g. Gauls, we see that not every civ needs an archer.

(Damage value need still be adjusted, this is just about the rooster)

Jun 21 2022, 4:47 AM
real_tabasco_sauce added a comment to D4713: [balance] Han unit roster restructure.
In D4713#200338, @Stan wrote:

Might ask @AIEND specifically.

Jun 21 2022, 4:41 AM
Mercury requested review of D4718: Allocator and generator for component data..
Jun 21 2022, 4:11 AM
real_tabasco_sauce added a comment to D4714: [balance] Adjustments to Han art of war technology.

Great! Thanks @marder
If someone else approves as well, I'll go ahead and accept it.

Jun 21 2022, 3:54 AM
real_tabasco_sauce added a comment to D4720: [balancing] Han - adjust farming techs to the standard 20%.

I agree, anyone disagree?

Jun 21 2022, 3:37 AM
real_tabasco_sauce added inline comments to D4721: [balancing] Han - adjust crossbow stats & training tech.
Jun 21 2022, 3:37 AM
borg- added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

Why metal loot if dont cost metal?

Jun 21 2022, 3:20 AM
marder requested review of D4721: [balancing] Han - adjust crossbow stats & training tech.
Jun 21 2022, 2:46 AM
marder requested review of D4720: [balancing] Han - adjust farming techs to the standard 20%.
Jun 21 2022, 2:29 AM
Mercury requested review of D4719: graph2.html and graph2.js.
Jun 21 2022, 1:07 AM
Vulcan added a comment to D4715: [balance] Han civil technologies adjustments.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 12:29 AM
Vulcan added a comment to D4715: [balance] Han civil technologies adjustments.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 12:25 AM
Vulcan added a comment to D4714: [balance] Adjustments to Han art of war technology.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 12:23 AM
Vulcan added a comment to D4714: [balance] Adjustments to Han art of war technology.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 12:21 AM
marder updated the diff for D4715: [balance] Han civil technologies adjustments.

@wowgetoffyourcellphone 's suggestion, but as paired techs

Jun 21 2022, 12:18 AM
marder updated the diff for D4714: [balance] Adjustments to Han art of war technology.

uploaded the wrong diff. this is the correct one

Jun 21 2022, 12:16 AM
Vulcan added a comment to D4714: [balance] Adjustments to Han art of war technology.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 12:01 AM

Jun 20 2022

Vulcan added a comment to D4714: [balance] Adjustments to Han art of war technology.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 11:55 PM
marder updated the diff for D4714: [balance] Adjustments to Han art of war technology.

@wowgetoffyourcellphone 's suggestion but as paired techs

Jun 20 2022, 11:37 PM
Vulcan added a comment to D4713: [balance] Han unit roster restructure.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 11:12 PM
Stan added a comment to D4713: [balance] Han unit roster restructure.

Might ask @AIEND specifically.

Jun 20 2022, 11:09 PM
Vulcan added a comment to D4713: [balance] Han unit roster restructure.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 11:08 PM
Stan retitled D4713: [balance] Han unit roster restructure from [balance] Han unit rooster restructure to [balance] Han unit roster restructure.
Jun 20 2022, 11:07 PM
borg- added a comment to D4713: [balance] Han unit roster restructure.

I full agree @marder

Jun 20 2022, 10:55 PM
marder updated the diff for D4713: [balance] Han unit roster restructure.

In the spirit of keeping our civs unique and highlighting the interesting historic aspects of each civ (and after reading more in here: https://en.wikipedia.org/wiki/Military_of_the_Han_dynasty )

Jun 20 2022, 10:37 PM
real_tabasco_sauce added a comment to D4709: [balancing] Han - Hero adjustments .

Ok! thanks for the changes. It gets my approval, but I will wait to see what others have to say.

Jun 20 2022, 9:55 PM
marder committed rP26976: [graphics] Adjust default config to give a better first impression.
[graphics] Adjust default config to give a better first impression
Jun 20 2022, 9:52 PM
marder closed D4706: [graphics] Adjust default config to give a better first impression.
Jun 20 2022, 9:51 PM
Vulcan added a comment to D4709: [balancing] Han - Hero adjustments .

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 9:42 PM
Vulcan added a comment to D4709: [balancing] Han - Hero adjustments .

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 9:41 PM
marder updated the diff for D4709: [balancing] Han - Hero adjustments .

crossbow hero: 55 range, 60 damage

Jun 20 2022, 9:32 PM
Stan accepted D4706: [graphics] Adjust default config to give a better first impression.

Fine by me.

Jun 20 2022, 9:22 PM
marder committed rP26975: [Gameplay] Han - remove Laozi gate.
[Gameplay] Han - remove Laozi gate
Jun 20 2022, 9:19 PM
marder added a comment to D4706: [graphics] Adjust default config to give a better first impression.

any objections to the remaining changes?

Jun 20 2022, 9:19 PM
borg- added a comment to D4712: [balance] Nerf celtic jav chariot.

I have other opnion. Very strong but high price.

Jun 20 2022, 9:18 PM
marder closed D4708: [balancing] Han - remove Laozi Gate.
Jun 20 2022, 9:17 PM
marder committed rP26974: [Gameplay] Adjust cost of mer cav (again).
[Gameplay] Adjust cost of mer cav (again)
Jun 20 2022, 9:08 PM
marder closed D4710: [balance] Adjust cost of mer cav (again).
Jun 20 2022, 9:07 PM
marder committed rP26973: [Gameplay] Move ptol heroes to the fortress.
[Gameplay] Move ptol heroes to the fortress
Jun 20 2022, 9:05 PM
marder closed D4711: [balance] Move ptol heroes to the fortress.
Jun 20 2022, 9:05 PM
marder committed rP26972: [maps] Lighting adjustments to gulf_of_bothnia.js spring biome.
[maps] Lighting adjustments to gulf_of_bothnia.js spring biome
Jun 20 2022, 8:51 PM
real_tabasco_sauce updated subscribers of D4712: [balance] Nerf celtic jav chariot.

I would approve, but I think @chrstgtr has an objection

Jun 20 2022, 8:45 PM
real_tabasco_sauce added a comment to D4710: [balance] Adjust cost of mer cav (again).
In D4710#200177, @borg- wrote:

Not better just add limit of trained mercs?

Jun 20 2022, 8:43 PM
real_tabasco_sauce updated subscribers of D4709: [balancing] Han - Hero adjustments .

55 damage is fine by me. I overshoot with the 28/ forgot about the lower repeat time.

I would be ok with having the hero on foot.
I am with @borg- the 50% is too much (for all soilders). 20% seems fair to me (15% seem too little) and I think will still make a considerable impact.

maybe we should just remodel the art of war tech.

Jun 20 2022, 8:39 PM
chrstgtr accepted D4711: [balance] Move ptol heroes to the fortress.

Makes sense

Jun 20 2022, 7:54 PM
marder added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

The right solution chooses a consistent height for all red buttons and makes the size of dialogues with one button shorter.

Jun 20 2022, 7:53 PM
marder added a comment to D4713: [balance] Han unit roster restructure.

@marder
I think the cavalry_crossbowman_b should be removed. If this is done, the archer cavalry should be returned.

Jun 20 2022, 7:46 PM
marder added a comment to D4709: [balancing] Han - Hero adjustments .

55 damage is fine by me. I overshoot with the 28/ forgot about the lower repeat time.

Jun 20 2022, 7:39 PM
real_tabasco_sauce added a comment to D4713: [balance] Han unit roster restructure.
In D4713#200267, @borg- wrote:

Yes, start with crossbow is unique and fun.

Jun 20 2022, 6:52 PM
borg- added a comment to D4713: [balance] Han unit roster restructure.

Yes, start with crossbow is unique and fun.

Jun 20 2022, 6:50 PM
real_tabasco_sauce added a comment to D4709: [balancing] Han - Hero adjustments .
In D4709#200262, @borg- wrote:

For sure 50% is an extremely unbalanced value. 20% is a fair value, but next to technology it can be op, so I would keep 15% for technology and 15% for aura.

Jun 20 2022, 6:41 PM
real_tabasco_sauce added a comment to D4713: [balance] Han unit roster restructure.

@marder
I think the cavalry_crossbowman_b should be removed. If this is done, the archer cavalry should be returned.

Jun 20 2022, 6:36 PM
borg- added a comment to D4709: [balancing] Han - Hero adjustments .

For sure 50% is an extremely unbalanced value. 20% is a fair value, but next to technology it can be op, so I would keep 15% for technology and 15% for aura.

Jun 20 2022, 6:24 PM
borg- accepted D4711: [balance] Move ptol heroes to the fortress.
Jun 20 2022, 6:17 PM
real_tabasco_sauce added a comment to D4714: [balance] Adjustments to Han art of war technology.
In D4714#200253, @borg- wrote:

I don't think it's interesting to switch from technology to aura. This is a unique technology and we need more of that kind of technology in the game. I think 20% is a fair value.

Jun 20 2022, 6:17 PM
borg- accepted D4704: [balancing] allow kushite axe champions in p2.
Jun 20 2022, 6:17 PM · Balancing
Stan added a comment to D4704: [balancing] allow kushite axe champions in p2.

@borg- feel free to accept if you like it. The sooner the balancing patches get merged the sooner RC2 comes and maybe becomes A26.

Jun 20 2022, 6:10 PM · Balancing
borg- added a comment to D4704: [balancing] allow kushite axe champions in p2.

Looks like fun. Overall, the unit scares me less than fanatics. I think some sneak attacks on buildings should be interesting, but I still think ax is a unit that needs to be reworked.

Jun 20 2022, 6:08 PM · Balancing
borg- added a comment to D4714: [balance] Adjustments to Han art of war technology.

I don't think it's interesting to switch from technology to aura. This is a unique technology and we need more of that kind of technology in the game. I think 15% is a fair value.

Jun 20 2022, 5:59 PM
real_tabasco_sauce updated subscribers of D4704: [balancing] allow kushite axe champions in p2.

@borg- thoughts on this? They will now join fanatics and athenian champions as p2 champions.
One issue could be combining these units with noba clubmen for a crazy siege attack, although I doubt the resources for that could be acquired in time.

Jun 20 2022, 5:59 PM · Balancing
Stan added a comment to D4711: [balance] Move ptol heroes to the fortress.

@real_tabasco_sauce No, it's not wrong to accept, in fact, we are more inclined to committing patches that have been formally accepted, since it's hard to get a consensus, it can give us a sense of majority.

Jun 20 2022, 5:58 PM
real_tabasco_sauce updated subscribers of D4714: [balance] Adjustments to Han art of war technology.

I would say it is better to replace it entirely because between the hero's aura and the global upgrade, I think the hero is far more interesting. In my opinion, it should be replaced with with @wowgetoffyourcellphone 's suggestion, and maybe the price should be adjusted accordingly.

Jun 20 2022, 5:54 PM
borg- added a comment to D4711: [balance] Move ptol heroes to the fortress.

I think it's fair.

Jun 20 2022, 5:54 PM
Stan added inline comments to D4709: [balancing] Han - Hero adjustments .
Jun 20 2022, 5:50 PM
real_tabasco_sauce accepted D4711: [balance] Move ptol heroes to the fortress.

This seems like a no-brainer to me. Is it wrong for me to accept? I think almost all balancers will agree on this.

Jun 20 2022, 5:45 PM
real_tabasco_sauce added inline comments to D4709: [balancing] Han - Hero adjustments .
Jun 20 2022, 5:42 PM
real_tabasco_sauce added a comment to D4709: [balancing] Han - Hero adjustments .

Hi @marder
I have 2 suggestions:
The promotion experience hero can remain -50%, but I think he should be on foot. The mobility of the hero is very significant, because this means cavalry units will have a hard time benefitting from the hero if they are much faster. I have also noticied it is a little unfair how some civs have all cavalry heroes (rome) while for some civs, they are all on foot (sparta).
One of the heroes should be on foot, and I would say the promotion experience one is the most appropriate.
The other suggestion is to bring back the damage of the crossbow hero to 60 as a middle ground (28 over 3 seconds is 9.3 dps which is really weak for a hero). Instead it's range should be brought back down to 55, like the crossbow cavalry champions.

Jun 20 2022, 5:38 PM
real_tabasco_sauce added a comment to D4704: [balancing] allow kushite axe champions in p2.

I think this is fine since they train from temples.

Jun 20 2022, 5:32 PM · Balancing
Langbart added a comment to rP26954: Choose civ randomly in gamesetup.

If you have too much time, wrap the function in a loop and see if the probability of each civ is now roughly equal when you draw 1000000 times.

Jun 20 2022, 3:52 PM
Langbart awarded rP26954: Choose civ randomly in gamesetup a Like token.
Jun 20 2022, 3:51 PM
Stan committed rP26971: Fix some capes not having approaching animations..
Fix some capes not having approaching animations.
Jun 20 2022, 3:48 PM
Langbart added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.
Setup:
python3 generateDebugTranslation.py --long --languages "ast" "ca" "cs" "de" "el" "en_GB" "es" "eu" "fi" "fr" "gd" "hu" "id" "it" "nl" "pl" "pt_BR" "ru" "sk" "sv" "tr" "uk"
  • start
binaries/system/pyrogenesis -conf=locale:long
Impact
Jun 20 2022, 3:32 PM
Stan added a comment to D4623: Fix quicksave not appearing in the menu.

Thanks for the update. No need to add the po files an automatic script takes cares of them :)

Jun 20 2022, 2:58 PM
Vulcan added a comment to D4623: Fix quicksave not appearing in the menu.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 2:49 PM
Vulcan added a comment to D4623: Fix quicksave not appearing in the menu.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 2:48 PM
sotirangelo updated the diff for D4623: Fix quicksave not appearing in the menu.

Performed refactoring in accordance to basic design principles and added translation to user-facing messages.

Jun 20 2022, 2:38 PM
Langbart resigned from rP26949: Groups close minimap icons by path and color to decrease their visible count..

rP26969

Jun 20 2022, 9:44 AM
autobuild committed rP26970: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 20 2022, 9:24 AM
Stan committed rP26969: Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as….
Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as…
Jun 20 2022, 9:14 AM
marder added a comment to D4706: [graphics] Adjust default config to give a better first impression.

sounds good

Jun 20 2022, 8:50 AM
Stan added a comment to D4706: [graphics] Adjust default config to give a better first impression.

Well we agree. We were talking about it with Vladislav. The issue is that as of right now we don't have a way to restrict options per platform (e.g. the option menu doesn't know about the hardware and there is currently no coded way to make it aware of it) this is something we hope to have for A27

Jun 20 2022, 8:39 AM
marder committed rP26968: [GUI] Correction of the deco size at the bottom right of the ModernDialog sprite.
[GUI] Correction of the deco size at the bottom right of the ModernDialog sprite
Jun 20 2022, 8:35 AM
marder closed D4717: Correction of the deco size at the bottom right of the ModernDialog sprite.
Jun 20 2022, 8:34 AM
marder accepted D4717: Correction of the deco size at the bottom right of the ModernDialog sprite.
Jun 20 2022, 8:33 AM
Vulcan added a comment to D4715: [balance] Han civil technologies adjustments.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 8:10 AM
marder updated the diff for D4715: [balance] Han civil technologies adjustments.

fix tooltips

Jun 20 2022, 8:02 AM
Vulcan added a comment to D4706: [graphics] Adjust default config to give a better first impression.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 7:58 AM
Vulcan added a comment to D4706: [graphics] Adjust default config to give a better first impression.

Successful build - Chance fights ever on the side of the prudent.

Jun 20 2022, 7:57 AM
marder added a comment to D4715: [balance] Han civil technologies adjustments.

ah yes, my bad.

Jun 20 2022, 7:50 AM