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Mar 4 2023

chrstgtr added a comment to D4962: Converge catapult/ heavy warship stats and get their range closer to A23 values .

I like this. Cata are really strong right now and need a nerf, in my opinion. This is a good step

Mar 4 2023, 8:10 PM · Balancing
marder added a comment to D4961: Adjust batch modifier from upgraded Han CC.

sure might also be enough. I basically want to hear more input on this and just picked the removal as a discussion starter.

Mar 4 2023, 7:12 PM · Balancing
marder requested review of D4962: Converge catapult/ heavy warship stats and get their range closer to A23 values .
Mar 4 2023, 7:03 PM · Balancing
Silier added a comment to D4961: Adjust batch modifier from upgraded Han CC.

What if it would be halfed instead of removed?

Mar 4 2023, 7:02 PM · Balancing
marder requested review of D4961: Adjust batch modifier from upgraded Han CC.
Mar 4 2023, 6:24 PM · Balancing

Mar 3 2023

Langbart added a comment to D4960: Another change to the autocontinue logic..
Mar 3 2023, 6:59 PM
Langbart added a comment to D4960: Another change to the autocontinue logic..

The order to build a field has always led them to start farming the field, and now they are looking for other construction orders that have nothing to do with fields. I don't want them to finish any construction that is in their immediate vicinity that is not a field.

Mar 3 2023, 6:10 PM
autobuild committed rP27566: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 3 2023, 9:21 AM
Freagarach requested review of D4960: Another change to the autocontinue logic..
Mar 3 2023, 9:12 AM
Freagarach added a reverting change for D4945: Autocontinue constructing farms when the first is full.: D4960: Another change to the autocontinue logic..
Mar 3 2023, 8:54 AM
Freagarach added a reverting change for rP27559: Autocontinue constructing farms when the first queued for construction is full.: D4960: Another change to the autocontinue logic..
Mar 3 2023, 8:54 AM

Mar 1 2023

real_tabasco_sauce added a comment to D4952: Give Chandragupta Maurya Hero two auras.
Mar 1 2023, 11:20 PM
Stan raised a concern with rP24668: Format hotkey tooltip when an alternate key-name is used.

See https://trac.wildfiregames.com/ticket/6748

Mar 1 2023, 8:48 AM
autobuild committed rP27565: [Windows] Automated build..
[Windows] Automated build.
Mar 1 2023, 7:58 AM
Vulcan added a comment to D4947: Switches VMA to Vulkan 1.1.

Successful build - Chance fights ever on the side of the prudent.

Mar 1 2023, 12:14 AM

Feb 28 2023

Vulcan added a comment to D4947: Switches VMA to Vulkan 1.1.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:44 PM
Vulcan added a comment to D4947: Switches VMA to Vulkan 1.1.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:41 PM
Vulcan added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:36 PM
Vulcan added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:34 PM
Vulcan added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:32 PM
Vulcan added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:30 PM
vladislavbelov updated the diff for D4947: Switches VMA to Vulkan 1.1.
Feb 28 2023, 11:28 PM
real_tabasco_sauce updated the diff for D4952: Give Chandragupta Maurya Hero two auras.
Feb 28 2023, 11:27 PM
real_tabasco_sauce updated the diff for D4952: Give Chandragupta Maurya Hero two auras.
  1. Changed the name to Empire Maker as builder is too literal
  2. Changed "armor" to "resistance" in tooltips
  3. Removed "Non-elephant" as per @Langbart's suggestion
Feb 28 2023, 11:21 PM
phosit requested changes to D4949: Adds more libraries to feedback reports.
Feb 28 2023, 10:23 PM
phosit added a comment to D4870: Extends network profiler to show sampled values as statistics.

Normaly the variance is indicated with +/- instead of ±.

Feb 28 2023, 9:05 PM
phosit added a comment to D4949: Adds more libraries to feedback reports.

It already is accessable.

Nope, it's implementation defined. You just recieve const JS::RootedValue& librarySettings. It might be silently built or copied inside.

There is only the one implementation.

Feb 28 2023, 8:58 PM
vladislavbelov added a comment to D4949: Adds more libraries to feedback reports.

It already is accessable.

Nope, it's implementation defined. You just recieve const JS::RootedValue& librarySettings. It might be silently built or copied inside.

Feb 28 2023, 8:09 PM
phosit added a comment to D4949: Adds more libraries to feedback reports.

That isn't that hard: make m_LibrarySettings public and use reporter.m_LibrarySettings.

It's not good to allow access for everyone.

It already is accessable.
If you not want to change access specifiers it will have to look like this:

auto appendLibrary = [&rq, &librariesSettings, &libraryCount](LibraryReporter& reporter)
{
	const JS::RootedValue* librarySettings{nullptr};
	reporter.Report([&](const JS::RootedValue& settings)
	{
		librarySettings = &settings;
	});
	Script::SetPropertyInt(rq, librariesSettings, libraryCount++, *librarySettings);
};

Yes this does hide data-flow but that's only inside appendLibrary.

Feb 28 2023, 6:59 PM
vladislavbelov added a comment to D4949: Adds more libraries to feedback reports.

That isn't that hard: make m_LibrarySettings public and use reporter.m_LibrarySettings.

It's not good to allow access for everyone.

Feb 28 2023, 6:31 PM
phosit added a comment to D4949: Adds more libraries to feedback reports.

In appendLibrary you still need to extract JS::RootedValue (JS::RootedValue isn't movable nor copyable IIRC) that means you still hides the data-flow.

That isn't that hard: make m_LibrarySettings public and use reporter.m_LibrarySettings.

Feb 28 2023, 6:06 PM
vladislavbelov committed rP27564: Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable….
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable…
Feb 28 2023, 5:58 PM
Stan added a comment to D4949: Adds more libraries to feedback reports.

(And we need runtime because some distros link with versions that are different than the runtime ones)

Feb 28 2023, 5:48 PM
vladislavbelov added a comment to D4949: Adds more libraries to feedback reports.

Whow that changed much... Im not sure if it's for the better. I dont like the callback (it hides the data-flow)

appendLibrary(LibraryReporter{rq, "boost"}.Add("version", BOOST_VERSION));

In appendLibrary you still need to extract JS::RootedValue (JS::RootedValue isn't movable nor copyable IIRC) that means you still hides the data-flow.

Feb 28 2023, 5:42 PM
phosit added a comment to D4949: Adds more libraries to feedback reports.

Whow that changed much... Im not sure if it's for the better. I dont like the callback (it hides the data-flow)

LibraryReporter{rq, "boost"}.Add("version", BOOST_VERSION).Report(appendLibrary);
/// IMO bether would be:
appendLibrary(LibraryReporter{rq, "boost"}.Add("version", BOOST_VERSION));
Feb 28 2023, 5:26 PM
Langbart added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Sounds good, I'll try to commit today. :)

Feb 28 2023, 12:08 PM
Vulcan added a comment to D4949: Adds more libraries to feedback reports.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:29 AM
Vulcan added a comment to D4949: Adds more libraries to feedback reports.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:19 AM
Vulcan added a comment to D4949: Adds more libraries to feedback reports.

Successful build - Chance fights ever on the side of the prudent.

Feb 28 2023, 11:15 AM
vladislavbelov updated the diff for D4949: Adds more libraries to feedback reports.
Feb 28 2023, 11:02 AM

Feb 27 2023

phosit added a comment to D4870: Extends network profiler to show sampled values as statistics.

The string "{} ± {} ms" is used a lot it should be in a variable.

Feb 27 2023, 6:45 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 27 2023, 1:03 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 27 2023, 1:02 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Successful build - Chance fights ever on the side of the prudent.

Feb 27 2023, 1:01 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Successful build - Chance fights ever on the side of the prudent.

Feb 27 2023, 12:55 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Successful build - Chance fights ever on the side of the prudent.

Feb 27 2023, 12:47 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 27 2023, 12:43 PM
Freagarach abandoned D4887: Allow to search for templates with specific root..

D4958

Feb 27 2023, 12:41 PM
Freagarach abandoned D4929: Allow setting tags to templates..

D4958

Feb 27 2023, 12:41 PM
Freagarach updated the diff for D4958: Let handlers check templates when requesting all..

Change hard-coded paths.

Feb 27 2023, 12:40 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 27 2023, 12:39 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Successful build - Chance fights ever on the side of the prudent.

Feb 27 2023, 12:38 PM
Vulcan added a comment to D4958: Let handlers check templates when requesting all..

Successful build - Chance fights ever on the side of the prudent.

Feb 27 2023, 12:36 PM
Freagarach updated the diff for D4958: Let handlers check templates when requesting all..

Move players.

Feb 27 2023, 12:29 PM
Freagarach updated the summary of D4958: Let handlers check templates when requesting all..
Feb 27 2023, 12:22 PM
Freagarach updated the diff for D4958: Let handlers check templates when requesting all..

Fix compilation.

Feb 27 2023, 12:22 PM
Freagarach closed D4951: Don't subtract lifestock from used/gathered resources..
Feb 27 2023, 10:26 AM
Freagarach added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Sounds good, I'll try to commit today. :)

Feb 27 2023, 10:18 AM
Freagarach added inline comments to D4921: Pull Diplomacy out of cmpPlayer..
Feb 27 2023, 9:30 AM
autobuild committed rP27563: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Feb 27 2023, 9:12 AM
andy5995 added a comment to D4948: move placement options from rmgen2 to rmgen1.

If you want to include it into the mod / appimage I don't mind (IIRC many of the maps in the mod already have that option, so ux wise it wouldn't be much of a change?). Since it's something that specifically the mp community seems to request, one could even include this in the community mod if there is one for a27. Although not sure how much sense it makes to pre-release features in that way.

Feb 27 2023, 3:56 AM

Feb 26 2023

Stan updated subscribers of D4623: Fix quicksave not appearing in the menu.

cc @Itms does it count as a bugfix?

Feb 26 2023, 4:58 PM
Vulcan added a comment to D4623: Fix quicksave not appearing in the menu.

Successful build - Chance fights ever on the side of the prudent.

Feb 26 2023, 4:25 PM
Vulcan added a comment to D4623: Fix quicksave not appearing in the menu.

Successful build - Chance fights ever on the side of the prudent.

Feb 26 2023, 4:11 PM
sotirangelo updated the diff for D4623: Fix quicksave not appearing in the menu.

Hello, it's been a while. Noticed the issue got pushed back again. Regardless, changed the year to 2023 after @asterix 's suggestion :)

Feb 26 2023, 3:57 PM

Feb 25 2023

Vulcan added a comment to D4902: Add a test for FSM.

Successful build - Chance fights ever on the side of the prudent.

Feb 25 2023, 4:32 PM
Vulcan added a comment to D4902: Add a test for FSM.

Successful build - Chance fights ever on the side of the prudent.

Feb 25 2023, 4:30 PM
phosit updated the diff for D4902: Add a test for FSM.

fix typo

Feb 25 2023, 4:23 PM
phosit added a comment to D4959: Remove condition from FSM.
In D4959#211302, @Stan wrote:

Do you know why they were added in the first place?

No i don't know that.

Feb 25 2023, 2:10 PM
Stan added a comment to D4959: Remove condition from FSM.

This looks alright. Do you know why they were added in the first place?

Feb 25 2023, 1:14 PM
phosit requested review of D4959: Remove condition from FSM.
Feb 25 2023, 12:35 PM
Stan added a comment to D4938: [WIP] Winter skin support.

Well I suppose variants inside variants are defined in other groups :)

Feb 25 2023, 11:55 AM
Silier abandoned D4819: Do not log mod.io entries.
Feb 25 2023, 11:51 AM
Silier added a comment to D4938: [WIP] Winter skin support.

So are now buildings stuck with variants depending on the season? Or can there be variants inside those variants?

Feb 25 2023, 11:38 AM
marder added a comment to D4948: move placement options from rmgen2 to rmgen1.

In fact I was actually thinking about integrating some of these changes into the cm2 mod (since this patch won't be included until a28). If I could get the guts of this into cm2, that may mean more people would be able to test it. What do you think?

A more efficient use of my time might be to apply this patch directly to the AppImage builds. In effect, two releases, one regular (currently an svn snapshot), and a 2nd svn snapshot with this patch applied...

Feb 25 2023, 8:25 AM
Stan added a comment to D4938: [WIP] Winter skin support.

Thanks for posting their thoughts. Paraphrasing myself from an IRC PM.

Feb 25 2023, 2:52 AM

Feb 24 2023

andy5995 added a comment to D4948: move placement options from rmgen2 to rmgen1.

In fact I was actually thinking about integrating some of these changes into the cm2 mod (since this patch won't be included until a28). If I could get the guts of this into cm2, that may mean more people would be able to test it. What do you think?

Feb 24 2023, 10:56 PM
andy5995 updated subscribers of D4948: move placement options from rmgen2 to rmgen1.
Feb 24 2023, 10:39 PM
andy5995 added a comment to D4948: move placement options from rmgen2 to rmgen1.

In fact I was actually thinking about integrating some of these changes into the cm2 mod (since this patch won't be included until a28). If I could get the guts of this into cm2, that may mean more people would be able to test it. What do you think?

Feb 24 2023, 10:38 PM
andy5995 added inline comments to D4948: move placement options from rmgen2 to rmgen1.
Feb 24 2023, 10:33 PM
real_tabasco_sauce added a comment to D4952: Give Chandragupta Maurya Hero two auras.

@Freagarach what do you think of "Empire Builder"?

Feb 24 2023, 8:44 PM
marder added a comment to D4938: [WIP] Winter skin support.

Paraphrased comments from elexis:
There are two problem with the design of this patch:

  1. biome is a setting / component of random maps - this this patch intermingles the rm component with actor changes that are also present on other maps, which is not great.
  2. The patch uses the filenames of biomes to decide when to switch the actors/ textures - this is very bad from a mod perspective. E.g. if you want to make your own random map that uses a custom "winter" -like biome you can't easily use this feature. You would have to copy and change all the actors as well, which is major work.

Conclusion: Better to make this a clearly separated component/ mapsetting e.g. mapActorVariant that just matches a generic string instead of a filename. e.g. winter or winterVariant. Then a modder can just use that string in the map setting to get the benefits and doesn't have to copy + change all actors.


Other thought from me:
Are there any other potential variants besides winter?

Feb 24 2023, 8:23 PM
Vulcan added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2023, 8:11 PM
Vulcan added a comment to D4952: Give Chandragupta Maurya Hero two auras.

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2023, 8:08 PM
real_tabasco_sauce updated the diff for D4952: Give Chandragupta Maurya Hero two auras.

From @wowgetoffyourcellphone 's suggestion via PM, I changed it to "Empire Builder."

Feb 24 2023, 8:00 PM
Stan added inline comments to D4921: Pull Diplomacy out of cmpPlayer..
Feb 24 2023, 4:18 PM
Freagarach requested review of D4958: Let handlers check templates when requesting all..
Feb 24 2023, 4:14 PM
Freagarach added inline comments to D4921: Pull Diplomacy out of cmpPlayer..
Feb 24 2023, 4:01 PM
Stan added inline comments to D4921: Pull Diplomacy out of cmpPlayer..
Feb 24 2023, 3:57 PM
Stan added inline comments to D4957: Reset speed when stopping..
Feb 24 2023, 3:45 PM
Vulcan added a comment to D4921: Pull Diplomacy out of cmpPlayer..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2023, 1:43 PM
Vulcan added a comment to D4921: Pull Diplomacy out of cmpPlayer..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2023, 1:41 PM
Freagarach updated the diff for D4921: Pull Diplomacy out of cmpPlayer..

Sound back to cmpPlayer.

Feb 24 2023, 1:37 PM
Freagarach added inline comments to D4921: Pull Diplomacy out of cmpPlayer..
Feb 24 2023, 12:53 PM
Vulcan added a comment to D4921: Pull Diplomacy out of cmpPlayer..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2023, 12:52 PM
Vulcan added a comment to D4921: Pull Diplomacy out of cmpPlayer..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2023, 12:49 PM
Freagarach updated the diff for D4921: Pull Diplomacy out of cmpPlayer..

GUI fixes.

Feb 24 2023, 12:45 PM
Freagarach added inline comments to D4957: Reset speed when stopping..
Feb 24 2023, 12:17 PM
Stan added a comment to D4957: Reset speed when stopping..

There are 30 occurences of UnitAI.StopMoving() All of those call IID_UnitMotion so nothing new here.
However It's one new call to reset running each time, probably does not matter that much although it's JS => C++.
Tracking current speed seems to prevent uneccessary updates sound like UnitMotion's responsibility though so we should not store a local value for it.

Feb 24 2023, 12:14 PM
Freagarach requested review of D4957: Reset speed when stopping..
Feb 24 2023, 11:36 AM