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Dec 15 2019

Vulcan added a comment to D2465: Adds optional fixed shadows without swimming effect.

Successful build - Chance fights ever on the side of the prudent.

Dec 15 2019, 12:23 AM
Vulcan added a comment to D2465: Adds optional fixed shadows without swimming effect.

Successful build - Chance fights ever on the side of the prudent.

Dec 15 2019, 12:21 AM
vladislavbelov updated the diff for D2465: Adds optional fixed shadows without swimming effect.

Renames variables and removes name shadowing.

Dec 15 2019, 12:17 AM

Dec 14 2019

vladislavbelov committed rP23240: Allow calling timer_DisplayClientTotals multiple times..
Allow calling timer_DisplayClientTotals multiple times.
Dec 14 2019, 11:50 PM
vladislavbelov closed D812: Allow calling timer_DisplayClientTotals multiple times.
Dec 14 2019, 11:49 PM
Vulcan added a comment to D2471: Set last carried resource after promotion.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 11:20 PM
Vulcan added a comment to D2471: Set last carried resource after promotion.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 11:18 PM
Silier created D2471: Set last carried resource after promotion.
Dec 14 2019, 11:16 PM
Silier accepted D2358: Fix promoted entities not retaining order queue after rP22753..

This is fixing issue with cheering units.
Now they correctly continue on whatever order was given.

Dec 14 2019, 11:12 PM
Vulcan added a comment to D2470: Fix style, Cc and slightly refactor ProductionQueue.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 10:40 PM
Vulcan added a comment to D2470: Fix style, Cc and slightly refactor ProductionQueue.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 10:38 PM
Silier created D2470: Fix style, Cc and slightly refactor ProductionQueue.
Dec 14 2019, 10:36 PM
Silier accepted D2174: Split garrison abort bug noticed in D665..

With this diff, ship correctly reacts to unit requesting garrisoning and when every garrison request is cancelled, ship stops closing the distance.
Works with formations and individual units.

Dec 14 2019, 10:17 PM
Stan committed rP23239: Allow modders to play an animation when objects with production queues are….
Allow modders to play an animation when objects with production queues are…
Dec 14 2019, 9:49 PM
Stan closed D2459: Play an animation when buildings a researching techs..
Dec 14 2019, 9:49 PM
Silier accepted D2459: Play an animation when buildings a researching techs..

Feature itself and code is good and works correctly.
Mods can have researching buildings with some visual changes without need to modify the code.
In the future if it would be decided, art can be made and used it in vanilla, too.

Dec 14 2019, 9:40 PM
Silier committed rP23238: Move hardcoded gain per garrisoned trader on ship to template.
Move hardcoded gain per garrisoned trader on ship to template
Dec 14 2019, 9:31 PM
Silier closed D2106: Move hardcoded gain per garrisoned trader on ship to template.
Dec 14 2019, 9:31 PM
Silier committed rP23237: Apply modifications to template values based on entity owner instead watching….
Apply modifications to template values based on entity owner instead watching…
Dec 14 2019, 9:11 PM
Silier closed D2054: Apply modifications to template values based on entity owner instead watching player.
Dec 14 2019, 9:10 PM
Vulcan added a comment to D2054: Apply modifications to template values based on entity owner instead watching player.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 8:44 PM
Vulcan added a comment to D2054: Apply modifications to template values based on entity owner instead watching player.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 8:38 PM
Silier updated the diff for D2054: Apply modifications to template values based on entity owner instead watching player.

pl -> owner

Dec 14 2019, 8:36 PM
Vulcan added a comment to D2469: Fix formation members not getting rotation correctly when IDLE.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 5:47 PM
Harbormaster failed remote builds in B10313: Diff 10596 for D2469: Fix formation members not getting rotation correctly when IDLE!
Dec 14 2019, 5:44 PM
Vulcan added a comment to D2469: Fix formation members not getting rotation correctly when IDLE.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 14 2019, 5:44 PM
Silier created D2469: Fix formation members not getting rotation correctly when IDLE.
Dec 14 2019, 5:38 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 14 2019, 5:26 PM
Harbormaster failed remote builds in B10312: Diff 10595 for D2461: [WIP] Move Unitmotion flying to cpp!
Dec 14 2019, 5:21 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 14 2019, 5:21 PM
Stan updated the diff for D2461: [WIP] Move Unitmotion flying to cpp.

Fix typo, Still runs out of bounds or division by 0...

Dec 14 2019, 5:16 PM
Silier committed rP23236: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.
Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped
Dec 14 2019, 4:47 PM
Silier closed D2468: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.
Dec 14 2019, 4:47 PM
Silier committed rP23235: Do not allow minimum size drop to 0 because of population scale [Petra attack….
Do not allow minimum size drop to 0 because of population scale [Petra attack…
Dec 14 2019, 4:44 PM
Silier closed D2462: Do not allow minimum size drop to 0 because of population scale [Petra attack plan].
Dec 14 2019, 4:44 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 4:27 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 4:22 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 4:16 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 4:15 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 4:13 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

leftover

Dec 14 2019, 4:13 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Remove binaries

Dec 14 2019, 4:12 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 4:10 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Remove configurable variant

Dec 14 2019, 4:08 PM
Stan added a comment to D2465: Adds optional fixed shadows without swimming effect.

Patch is nice however it leads to weird artefacts in Atlas, maybe it could be a more gradual thing.

Dec 14 2019, 3:53 PM
Silier added a comment to D2465: Adds optional fixed shadows without swimming effect.

I tried the diff.
Shadows do not blink when moving camera.
Shadows with fixed distance 100 on low look amazing.

Dec 14 2019, 3:49 PM
linkmauve added inline comments to D2448: Make GLES mode work on Mesa.
Dec 14 2019, 3:39 PM
Vulcan added a comment to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:38 PM
linkmauve added inline comments to D2448: Make GLES mode work on Mesa.
Dec 14 2019, 3:34 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:32 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:26 PM
Vulcan added a comment to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:23 PM
Silier updated the diff for D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

user empty() and c_str()

Dec 14 2019, 3:20 PM
Vulcan added a comment to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:19 PM
vladislavbelov added inline comments to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.
Dec 14 2019, 3:16 PM
vladislavbelov added inline comments to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.
Dec 14 2019, 3:13 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:12 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:11 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Update comment specifying the default value

Dec 14 2019, 3:09 PM
vladislavbelov added inline comments to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.
Dec 14 2019, 3:08 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:06 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:05 PM
Vulcan added a comment to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:04 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 3:01 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Update comment

Dec 14 2019, 3:00 PM
Silier updated the diff for D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

make translatable attribute work

Dec 14 2019, 2:59 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 2:59 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Remove bogus folders.

Dec 14 2019, 2:59 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Make a function, add a default option so that variant name is configurable.

Dec 14 2019, 2:56 PM
vladislavbelov committed rP23234: Replaces direct Camera member usage by appropriate method call (`m_Orientation`….
Replaces direct Camera member usage by appropriate method call (`m_Orientation`…
Dec 14 2019, 1:57 PM
Silier requested changes to D1727: Update auras when a formation member renames..

Shame on me.

Dec 14 2019, 1:09 PM
Vulcan added a comment to D2468: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 1:07 PM
Vulcan added a comment to D2468: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 1:02 PM
Vulcan added a comment to D2468: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 12:59 PM
Silier updated the diff for D2468: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.

remove double promotion in variant done be previous diff version

Dec 14 2019, 12:58 PM
Vulcan added a comment to D2468: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 12:57 PM
Silier created D2468: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped.
Dec 14 2019, 12:55 PM
Vulcan added a comment to D2467: Merges two camera JS interface functions into single function.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 12:45 PM
Vulcan added a comment to D2467: Merges two camera JS interface functions into single function.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 12:39 PM
vladislavbelov created D2467: Merges two camera JS interface functions into single function.
Dec 14 2019, 12:37 PM
Silier abandoned D2466: Set correct animation variant for formation member when starts to move.
Dec 14 2019, 11:19 AM
Silier committed rP23233: Set correct animation variant for formation member when starts to move.
Set correct animation variant for formation member when starts to move
Dec 14 2019, 11:11 AM
Vulcan added a comment to D2466: Set correct animation variant for formation member when starts to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 10:56 AM
Vulcan added a comment to D2466: Set correct animation variant for formation member when starts to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 14 2019, 10:53 AM
Silier created D2466: Set correct animation variant for formation member when starts to move.
Dec 14 2019, 10:46 AM

Dec 13 2019

Silier requested changes to D2459: Play an animation when buildings a researching techs..
let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
	if (cmpVisual)
		cmpVisual.SelectAnimation("researching", false, 1);

is called now at 4 places and differs only with name of animation.
You should make it a function :)

Dec 13 2019, 9:27 PM
lyv added inline comments to D1630: Add perlin noise generator..
Dec 13 2019, 9:02 PM
nani added inline comments to D1630: Add perlin noise generator..
Dec 13 2019, 7:47 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 13 2019, 6:52 PM
Harbormaster failed remote builds in B10291: Diff 10576 for D2461: [WIP] Move Unitmotion flying to cpp!
Dec 13 2019, 6:48 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 13 2019, 6:48 PM
Stan updated the diff for D2461: [WIP] Move Unitmotion flying to cpp.

Add interfaces for js components

Dec 13 2019, 6:43 PM
vladislavbelov added inline comments to D2465: Adds optional fixed shadows without swimming effect.
Dec 13 2019, 5:48 PM
Alexandermb committed rP23232: Fix healer "healing_m.dae" animation being unsync first and last frame. .
Fix healer "healing_m.dae" animation being unsync first and last frame.
Dec 13 2019, 3:36 PM
vladislavbelov added inline comments to D2465: Adds optional fixed shadows without swimming effect.
Dec 13 2019, 3:22 PM
Stan added inline comments to D2465: Adds optional fixed shadows without swimming effect.
Dec 13 2019, 3:01 PM
elexis added inline comments to rP12756: Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802.
Dec 13 2019, 2:36 PM
autobuild committed rP23231: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Dec 13 2019, 9:42 AM
Silier awarded D2465: Adds optional fixed shadows without swimming effect a Manufacturing Defect? token.
Dec 13 2019, 7:45 AM
gameboy added a comment to D2459: Play an animation when buildings a researching techs..

@Stan The blacksmith in the blacksmith's shop should be set in the blacksmith's shop. He only needs the action output of forging weapons, for example.

Dec 13 2019, 6:18 AM