Successful build - Chance fights ever on the side of the prudent.
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Dec 15 2019
Successful build - Chance fights ever on the side of the prudent.
Renames variables and removes name shadowing.
Dec 14 2019
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
This is fixing issue with cheering units.
Now they correctly continue on whatever order was given.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
With this diff, ship correctly reacts to unit requesting garrisoning and when every garrison request is cancelled, ship stops closing the distance.
Works with formations and individual units.
Feature itself and code is good and works correctly.
Mods can have researching buildings with some visual changes without need to modify the code.
In the future if it would be decided, art can be made and used it in vanilla, too.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
pl -> owner
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Fix typo, Still runs out of bounds or division by 0...
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
leftover
Remove binaries
Successful build - Chance fights ever on the side of the prudent.
Remove configurable variant
Patch is nice however it leads to weird artefacts in Atlas, maybe it could be a more gradual thing.
I tried the diff.
Shadows do not blink when moving camera.
Shadows with fixed distance 100 on low look amazing.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
user empty() and c_str()
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Update comment specifying the default value
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Update comment
make translatable attribute work
Successful build - Chance fights ever on the side of the prudent.
Remove bogus folders.
Make a function, add a default option so that variant name is configurable.
Shame on me.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
remove double promotion in variant done be previous diff version
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Dec 13 2019
let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual); if (cmpVisual) cmpVisual.SelectAnimation("researching", false, 1);
is called now at 4 places and differs only with name of animation.
You should make it a function :)
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Add interfaces for js components
@Stan The blacksmith in the blacksmith's shop should be set in the blacksmith's shop. He only needs the action output of forging weapons, for example.