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Dec 6 2019

Vulcan added a comment to D2285: Inform player that second market is too close to setup trade route and use disabled action.

Successful build - Chance fights ever on the side of the prudent.

Dec 6 2019, 9:55 AM
Silier updated the diff for D2285: Inform player that second market is too close to setup trade route and use disabled action.

fix spaces around { and }

Dec 6 2019, 9:53 AM
Silier added a reviewer for D2449: ComputeMotionParameters correctly when formation member is added or removed: Restricted Owners Package.
Dec 6 2019, 9:45 AM
autobuild committed rP23207: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Dec 6 2019, 9:32 AM
Vulcan added a comment to D2005: Standardize "Territory Influence" in tooltips.

Successful build - Chance fights ever on the side of the prudent.

Dec 6 2019, 12:10 AM
Vulcan added a comment to D2279: Fix most ESLint warnings in /simulation/components/.

Successful build - Chance fights ever on the side of the prudent.

Dec 6 2019, 12:03 AM

Dec 5 2019

Vulcan added a comment to D2452: Linting: Remove "no-lone-blocks" rule for ESLint.

Successful build - Chance fights ever on the side of the prudent.

Dec 5 2019, 11:57 PM
Vulcan added a comment to D2005: Standardize "Territory Influence" in tooltips.

Successful build - Chance fights ever on the side of the prudent.

Dec 5 2019, 11:54 PM
Vulcan added a comment to D2279: Fix most ESLint warnings in /simulation/components/.

Successful build - Chance fights ever on the side of the prudent.

Dec 5 2019, 11:53 PM
Krinkle updated the diff for D2005: Standardize "Territory Influence" in tooltips.

(Rebased.)

Dec 5 2019, 11:53 PM
Krinkle updated the diff for D2279: Fix most ESLint warnings in /simulation/components/.

Rebased to account for other changes in the repos since mid-September.

Dec 5 2019, 11:51 PM
Vulcan added a comment to D2452: Linting: Remove "no-lone-blocks" rule for ESLint.

Successful build - Chance fights ever on the side of the prudent.

Dec 5 2019, 11:51 PM
Krinkle added inline comments to rP23172: Rewrite lobby page to use class semantics, add more gamedetails labels, improve….
Dec 5 2019, 11:50 PM
Krinkle created D2452: Linting: Remove "no-lone-blocks" rule for ESLint.
Dec 5 2019, 11:49 PM
Krinkle awarded rP23172: Rewrite lobby page to use class semantics, add more gamedetails labels, improve… a Orange Medal token.
Dec 5 2019, 11:37 PM
Krinkle abandoned D2261: lobby,gamesetup: Fix remaining ESLint warnings.

Superseded by rP23172. Looks like three other issues were introduced there but I will fix those separately so as to not confuse the references to this patch number.

Dec 5 2019, 11:34 PM
Krinkle added inline comments to rP23172: Rewrite lobby page to use class semantics, add more gamedetails labels, improve….
Dec 5 2019, 11:33 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Successful build - Chance fights ever on the side of the prudent.

Dec 5 2019, 11:06 PM
Harbormaster failed remote builds in B10190: Diff 10478 for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer!
Dec 5 2019, 10:58 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 5 2019, 10:58 PM
Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

First attempt at using arc

Dec 5 2019, 10:57 PM
irishninja updated the diff for D2199: Add RL interface for Reinforcement Learning.

Updated python dependencies and fixed bug when built w/o the RL interface.

Dec 5 2019, 10:45 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 5 2019, 8:56 PM
Harbormaster failed remote builds in B10188: Diff 10476 for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer!
Dec 5 2019, 8:55 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 5 2019, 8:55 PM
Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Try with ps/trunk/ prefix

Dec 5 2019, 8:55 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 5 2019, 8:30 PM
Harbormaster failed remote builds in B10187: Diff 10474 for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer!
Dec 5 2019, 8:30 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 5 2019, 8:30 PM
Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Add missing file.

Dec 5 2019, 8:29 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 5 2019, 7:56 PM
Vulcan added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Build failure - The Moirai have given mortals hearts that can endure.

Dec 5 2019, 7:56 PM
Harbormaster failed remote builds in B10186: Diff 10473 for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer!
Dec 5 2019, 7:56 PM
Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Switch includes, fix premake.

Dec 5 2019, 7:55 PM
Silier added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Reason of this diff is to move Preprocessor file to third party files, what is completed and moving a file does not break its functionality.

This patch does step 1 "moving" and the next one will do the "update part"

Dec 5 2019, 7:20 PM
Stan added a comment to rP23206: Fix boar running animation broken in rP22064.

thread

Dec 5 2019, 1:12 PM
Stan committed rP23206: Fix boar running animation broken in rP22064.
Fix boar running animation broken in rP22064
Dec 5 2019, 1:11 PM
Stan added a comment to rP23204: Fix boar walking animation broken in rP22064.

thread

Dec 5 2019, 1:11 PM
elexis added a comment to D2451: Little cleanup/fix in ChatMessageFormatPlayer.js.

Remove an useless reassign of isMe with the same value.

From D2409

the same value than above

Incorrect.

Dec 5 2019, 12:13 PM
elexis added inline comments to rP23062: Rewrite session chat to use hierarchical object oriented design using class….
Dec 5 2019, 12:02 PM
elexis added inline comments to D2409: GuiInterface TimeNotifications fixes and cleanup.
Dec 5 2019, 12:01 PM
elexis added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

(I didn't check the semantics)

Dec 5 2019, 3:10 AM
elexis added a comment to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
In D2338#102497, @Angen wrote:

Tests are passing.
Shader errors are reported.
From what I have seen shaders do work as without patch.

I can't tell from that if you have read the patch too or only blackbox tested it.

Dec 5 2019, 2:29 AM

Dec 4 2019

Silier added inline comments to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
Dec 4 2019, 9:47 PM
Silier accepted D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Tests are passing.
Shader errors are reported.
From what I have seen shaders do work as without patch.
If it is third party file it should be in that folder.

Dec 4 2019, 9:45 PM
echotangoecho added a comment to D2353: L3 Ryzen 3000 Bugfix.

I don't think the OOM can be related to this, as this code (or the result of using it) is never used again after initialization, as far as I know.

Dec 4 2019, 9:41 PM
OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

I tested the game with, and without the patch for several times. With the patch the game crashes with an OOM after 30-45min. The OOM report isn't every time the same. Without the patch the game crashes only at the start. I have tested it with following settings. Mapsize big, very huge start ressources, 4 ai vs 4 ai, anatolien plateau, speed 20x.
In my opinion someone should take the current documentation of AMD and make a clean implementation.

Dec 4 2019, 9:25 PM
Silier committed rP23205: Remove forgot return from refactoring in rP20631.
Remove forgot return from refactoring in rP20631
Dec 4 2019, 7:42 PM
Stan added a reviewer for D2451: Little cleanup/fix in ChatMessageFormatPlayer.js: Gallaecio.

Sounds like something @Gallaecio could review.

Dec 4 2019, 1:34 PM
Vulcan added a comment to D2451: Little cleanup/fix in ChatMessageFormatPlayer.js.

Successful build - Chance fights ever on the side of the prudent.

Dec 4 2019, 1:14 PM
Vulcan added a comment to D2451: Little cleanup/fix in ChatMessageFormatPlayer.js.

Successful build - Chance fights ever on the side of the prudent.

Dec 4 2019, 1:11 PM
Polakrity updated the diff for D2451: Little cleanup/fix in ChatMessageFormatPlayer.js.

fix linter warning

Dec 4 2019, 1:09 PM
Stan committed rP23204: Fix boar walking animation broken in rP22064.
Fix boar walking animation broken in rP22064
Dec 4 2019, 12:28 PM
Stan requested review of D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
Dec 4 2019, 10:06 AM
Silier added inline comments to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
Dec 4 2019, 10:03 AM
Silier requested changes to D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
Dec 4 2019, 10:02 AM
Woodhousezb added a comment to D2353: L3 Ryzen 3000 Bugfix.
In D2353#99092, @Imarok wrote:

Great Work!

I conform that the modification on line 92 dows the trick for my ryzen 3600. Now working. The packager for Archlinux has already included this patch in the a23.1-6 version of 0ad

Please report back if you have any bugs with the patch.
(@OptimusShepard got an OOM after about 30 minutes when playing on a big map with 8 AIs that might be related to this issue.)

Dec 4 2019, 7:38 AM
causative added inline comments to D1520: Automatically cancel unpacking when units are ordered to move.
Dec 4 2019, 1:48 AM

Dec 3 2019

Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 10:49 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 10:45 PM
causative updated the diff for D1520: Automatically cancel unpacking when units are ordered to move.

style changes

Dec 3 2019, 10:44 PM
Silier added a comment to D1727: Update auras when a formation member renames..

This might work now, but it will not with D1462 or if we disband formation with less than 2 members as that is done anyway after lonely units in formation gets order. In that cases formation cannot be disbanded because member was renamed.

Dec 3 2019, 9:09 PM
Freagarach added a comment to D1727: Update auras when a formation member renames..

Actually there is no error (shown), probably because the formation-entity is disbanded the following turn. So at first the entity is added, but then the formation is disbanded and the lonely entity is also not in formation anymore.
Nevertheless, it should probably be made such that previous behaviour is restored.

Dec 3 2019, 9:03 PM
echotangoecho added a comment to D2353: L3 Ryzen 3000 Bugfix.

This code has long been planned to be removed (precisely because I expected things like this to happen), if things are difficult to fix a good alternative is just to stop calling this code, but it's all a bit messy to figure out where this code is called from. See also #4451.

Dec 3 2019, 8:17 PM
OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

Can you test if the OOM is reproductible though?

Dec 3 2019, 8:12 PM
Vulcan added a comment to D2451: Little cleanup/fix in ChatMessageFormatPlayer.js.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 8:05 PM
Vulcan added a comment to D2451: Little cleanup/fix in ChatMessageFormatPlayer.js.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 8:02 PM
Polakrity created D2451: Little cleanup/fix in ChatMessageFormatPlayer.js.
Dec 3 2019, 8:01 PM
Stan added inline comments to D1520: Automatically cancel unpacking when units are ordered to move.
Dec 3 2019, 7:50 PM
Freagarach added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Some minor stuff, thanks for picking this up again :)

Dec 3 2019, 7:42 PM
Silier accepted D1520: Automatically cancel unpacking when units are ordered to move.
Dec 3 2019, 7:20 PM
Silier added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Unit packs and unpacks as expected. Unit correctly cancels unpacking or continue packing when is ordered to move somewhere.
Issue when player cannot move unpacked siege unit because enemy is in range and unit keeps unpacking have been solved in this diff in the way, player does not have to click to cancel unpacking manually but just gives order to move.
LeaveFoundation works as expected for packable units and stays the same for other.

Dec 3 2019, 7:20 PM
echotangoecho updated echotangoecho.
Dec 3 2019, 3:54 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 2:36 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 2:32 PM
causative updated the diff for D1520: Automatically cancel unpacking when units are ordered to move.

style change

Dec 3 2019, 2:31 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 2:26 PM
causative updated the test plan for D1520: Automatically cancel unpacking when units are ordered to move.
Dec 3 2019, 2:24 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 2:22 PM
causative updated the diff for D1520: Automatically cancel unpacking when units are ordered to move.

Fix LeaveFoundation unpacking behavior. This required some refactoring to avoid code duplication. As a result, all of LeaveFoundation behavior (siege unpacking, ordinary units, units in formation, animals) needs testing now.

Dec 3 2019, 2:21 PM
Vulcan added a comment to D2450: Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 2:06 PM
Silier added a reviewer for D2450: Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal: Restricted Owners Package.
Dec 3 2019, 2:02 PM
Vulcan added a comment to D2450: Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 2:01 PM
Silier created D2450: Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal.
Dec 3 2019, 2:00 PM
Silier requested changes to D1520: Automatically cancel unpacking when units are ordered to move.
Dec 3 2019, 12:25 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 12:14 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 12:10 PM
causative updated the test plan for D1520: Automatically cancel unpacking when units are ordered to move.
Dec 3 2019, 12:09 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 12:05 PM
causative updated the diff for D1520: Automatically cancel unpacking when units are ordered to move.

split precondition test

Dec 3 2019, 12:04 PM
Vulcan added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Successful build - Chance fights ever on the side of the prudent.

Dec 3 2019, 12:03 PM
causative updated the diff for D1520: Automatically cancel unpacking when units are ordered to move.

LeaveFoundation

Dec 3 2019, 12:00 PM
Silier added a comment to D1520: Automatically cancel unpacking when units are ordered to move.

Unit packs and unpacks as expected. Unit correctly cancels unpacking or continue packing when is ordered to move somewhere.
Issue when player cannot move unpacked siege unit because enemy is in range and unit keeps unpacking have been solved in this diff in the way, player does not have to click to cancel unpacking manually but just gives order to move.

Dec 3 2019, 11:21 AM

Dec 2 2019

Polakrity added inline comments to rP23062: Rewrite session chat to use hierarchical object oriented design using class….
Dec 2 2019, 10:38 PM
Stan added a comment to D2353: L3 Ryzen 3000 Bugfix.

Yeah which is why it should be committed if that's the right fix ;)

Dec 2 2019, 9:25 PM
Imarok added a comment to D2353: L3 Ryzen 3000 Bugfix.
In D2353#102347, @Stan wrote:

This person also runs out of memory #5645 without the fix, maybe it's the same reason.

Dec 2 2019, 9:16 PM
Stan updated subscribers of D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

@Angen thoughts on this patch? All it does is move code to third party.
@linkmauve in case you want to look at the GLSL preprocessor code
For the record I chatted on the Ogre Gitter, and they are still making some fixes to it + the ones we currently have because we are a lot versions behind...

@StanleySweet then you might be interested in this: https://github.com/OGRECave/ogre/issues/614
Dec 2 2019, 4:42 PM
Stan added inline comments to D2413: Remove duplication of code from WaterManager.
Dec 2 2019, 2:23 PM
Silier added inline comments to D2413: Remove duplication of code from WaterManager.
Dec 2 2019, 2:06 PM
Silier requested changes to D1727: Update auras when a formation member renames..

code that takes care about renamed entities is shorter, cleaner and mostly correct.

Dec 2 2019, 1:27 PM