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Nov 2 2022
Nov 1 2022
provide folder for custom files that mod needs to read from / write to
Oct 30 2022
fix context
config/matchsettings.mp.json
Oct 29 2022
Oct 13 2022
Oct 12 2022
Oct 11 2022
Ai has some computations around capturin as well, are those affected?
Sep 7 2022
Sep 3 2022
Aug 21 2022
I have strong feeling the logic is a bit broken here
Just add chop attack and then you can actually boost it with better axe technology
And also make trees ignore any other attack
Aug 19 2022
This will totally break simulation
Aug 14 2022
I suggest to add some information explaining user what's wrong, they won't understand what it means
May 11 2022
May 1 2022
misspelled @vladislavbelov
Formation on creation requires TImer component to exist.
Engine.LoadComponentScript("interfaces/Timer.js"); function setEntityUp() { AddMock(SYSTEM_ENTITY, IID_Timer, { "SetInterval": function() { }, "SetTimeout": function() { }, });
Apr 30 2022
Apr 29 2022
Apr 28 2022
Pressing the Enter key should close the chat if nothing is typed.
works
Apr 26 2022
You don't know what they do:
They might just declare a constant
They might be a "function"
They might modify local variables, without me passing them as argument.
Apr 25 2022
Agree siege shouldn't probably be affected especially rams, but non soldiers shouldn't be excluded.
In D4617#196373, @phosit wrote:As always macros should be avoided but we can do that in another diff.
Remap hotkey.
That are the numbers of control groups anyway not of hotkey assigned.
Also you don't start counting objects by 0 1 2 you go 1 2 3.
Plus 1-0 keyboards are more common case.
Apr 24 2022
update
Apr 23 2022
Apr 19 2022
Apr 17 2022
Question.
What happens if there is computed path and passability gets larger
Apr 15 2022
Apr 12 2022
Maybe make the button and preview be square (to fit the visual properly)?
Technically you can trigger it from anywhere just need to provide callback function.
But yes, for now only the options
Apr 11 2022
Apr 10 2022
One small thing.
If you hover over ai player in details in lobby, it says Status: bot. That should probably not be as status.
Apr 6 2022
Apr 5 2022
The starting position of the first unit was increased, the previous values were too low, some objects appeared only partly. See image below.
Apr 4 2022
Apr 3 2022
Mar 30 2022
Mar 27 2022
If I push front into queue, only first one (in production) is maked as paused, that means if I keep pushing, all orders that started production already are marked as paused.
If production was not started, they are not marked.
Autoqueue ghost items were not marked as paused.
Mar 14 2022
Mar 13 2022
@s0600204 do you think you could fix this in structure tree?