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Jul 21 2022

Langbart added a comment to D4735: Move all buildings to the builder mixin.

delete the sele & mace library templates

You need to find out how to delete these files correctly when you create a patch. Every time I try to apply one of your patches with deleted files, the files are always empty and not deleted, I have to do it manually. This is also the reason why the ci in D4713 failed.

Jul 21 2022, 11:45 PM
Langbart raised a concern with rP26015: Some fixes after the ProductionQueue split..

#6587
s0600204 wrote:

The issue with the Structure Tree is that r26015 removed default Researcher/TechCostMultiplier values; and whilst r26192 fixed that for the simulation, a fix was not applied to globalscripts which expects there to be values for each possible resource specified within templates.
This is causing other technology costs to be displayed incorrectly within the Structure Tree, such as those of the Mauryan temple and the Gallic forge

Jul 21 2022, 1:13 PM
Langbart resigned from rP26632: [Han Chinese - Alpha 26] Champions trainable in captured Barracks and Stables….

rP27009

Jul 21 2022, 1:09 PM

Jul 19 2022

Langbart updated subscribers of D4735: Move all buildings to the builder mixin.

General

  • The fortress should come after the defense_tower

Civ list

athen

  • @wraitii has already began something differnt here, see rP25239
  • that is why the gymnasium and prytaneion is listed before the wonder


brit

cart

  • super_dock should sit next to the wonder (only accessible in phase 3)


gaul

han

iber

kush

mace

  • they have one extra building now


maur

pers

ptol

rome

sele

  • they have one extra building now


spart

Jul 19 2022, 6:32 PM

Jul 18 2022

Langbart raised a concern with rP26859: Fixes dynamic GL buffer orphaning forgotten in rP26406. Fixes #6533.

#6593

Jul 18 2022, 11:26 PM

Jul 14 2022

Langbart raised a concern with rP26991: Add techs and auras to the list of possibly missing files..

With rP26996 there are two new techs phase_city_pers.json and phase_town_pers.json, both are (wrongly) listed by the checkrefs.py script, see log output below for more clarity.

Jul 14 2022, 7:29 PM
Langbart updated the Trac tickets for D3544: Regroup members at most once when formation and its members get idle.
Jul 14 2022, 7:17 PM

Jun 28 2022

Langbart resigned from rP26980: [Gameplay] Han - Hero adjustments.
Jun 28 2022, 4:19 PM
Langbart raised a concern with rP26980: [Gameplay] Han - Hero adjustments.

unused aura.
#6544

Jun 28 2022, 7:29 AM
Langbart accepted D4727: Fix formation merging issue..

I am happy with it, it fixes all the errors from the ticket.

Jun 28 2022, 7:20 AM

Jun 27 2022

Langbart accepted D4725: Add techs and auras to the list of possibly missing files .

It found all unused files from the current change set and 26899. I also tested if the name of an aura/tech was the same but in a different folder, it found those correctly too. It even found techs where the autoResearch was set to false. 👌

Jun 27 2022, 4:26 PM
Langbart added a comment to D4725: Add techs and auras to the list of possibly missing files .

After applying the patch the python script successfully found the unused han_hero_wei_qing_3.json file.

Jun 27 2022, 8:49 AM

Jun 25 2022

Langbart added a comment to rP26987: revert last commit / rP26986.

Sorry for not being clearer!

Jun 25 2022, 9:11 AM
Langbart added a comment to D4727: Fix formation merging issue..

It fixes the first issue in the referenced ticket, the second issue, the selection of units, can still be reproduced after applying the patch.
Will attach a replay with latest GIT version + D4727.


The issue occurs ~1min:40secs
(PS: it needs to be viewed via replay-visual, otherwise it will not trigger any errors.)

Jun 25 2022, 8:20 AM

Jun 24 2022

Langbart added a comment to rP26986: [GUI] increase msgbox button size to fix text overlap.

I have to say that I am very disappointed with the decision to proceed with this patch. Detailed comments were simply ignored I will definitely not continue to work on this project if this carries on.

Jun 24 2022, 5:07 PM

Jun 22 2022

Langbart resigned from rP26418: Add Han Chinese Actors.

rP26961

Jun 22 2022, 4:45 AM

Jun 21 2022

Langbart added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

  • reduce the size of the dialog for the openURL(url) function, it was added with rP15062 and is with 600px unnecessarily long
    • The box showing the link is very useless and can be removed, it is broken anyway for very long links e.g. MultiplayerGame LobbyTerms of ServiceView online
      • The conformation box for opening URL's has already be removed for Mod selectionHelpModding Guide/ Visit mod.io
  • reduce the button size for the case there is only one button on the dialog box
    • make it adoptive to the text length a little bit, but the button should not stretch across the entire message box window
  • Pick a height for the red buttons, just enough to hold two lines of text and the proportions of the message box are aesthetically pleasing, 40px looks good. These confirmation options are not supposed to be very long. The string "Quit and View Summary" from rP25978 should have simply be "Summary".
    • Alternatively

my idea would be a two size solution. One for short words / one lines and one for two lines.

Jun 21 2022, 5:14 AM

Jun 20 2022

Langbart added a comment to rP26954: Choose civ randomly in gamesetup.

If you have too much time, wrap the function in a loop and see if the probability of each civ is now roughly equal when you draw 1000000 times.

Jun 20 2022, 3:52 PM
Langbart awarded rP26954: Choose civ randomly in gamesetup a Like token.
Jun 20 2022, 3:51 PM
Langbart added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.
Setup:
python3 generateDebugTranslation.py --long --languages "ast" "ca" "cs" "de" "el" "en_GB" "es" "eu" "fi" "fr" "gd" "hu" "id" "it" "nl" "pl" "pt_BR" "ru" "sk" "sv" "tr" "uk"
  • start
binaries/system/pyrogenesis -conf=locale:long
Impact
Jun 20 2022, 3:32 PM
Langbart resigned from rP26949: Groups close minimap icons by path and color to decrease their visible count..

rP26969

Jun 20 2022, 9:44 AM
Langbart raised a concern with rP26949: Groups close minimap icons by path and color to decrease their visible count..

#6578

Jun 20 2022, 7:16 AM
Langbart requested review of D4717: Correction of the deco size at the bottom right of the ModernDialog sprite.
Jun 20 2022, 1:39 AM

Jun 19 2022

Langbart resigned from rP26922: Fixes LOS flickering because of float precision. Fixes #6546.

rP26950

Jun 19 2022, 6:26 AM

Jun 16 2022

Langbart added a comment to D4702: Groups close minimap icons to decrease their visible count.

Apply the patch and compile the game

ok

Check big maps like African Planes or Egypt 3v3

tested Egypt 3v3

Compare performance via F11 (especially gui rendering)


Jun 16 2022, 12:49 AM

Jun 14 2022

Langbart added a comment to D4698: Fix entvalidate.py.

Run entvalidate.py

Jun 14 2022, 6:01 AM
Langbart added a comment to D4700: Fixes same frames for LOS smooth textures.

Apply the patch and compile the game

ok

Follow the steps from #6569

Tested with delenda and with replays from the actual game for openGL & ARB. The problem from the ticket could not be reproduced. The line of sight updates accordingly when moving your units, constructing structures or doing tech vision upgrades. Checking the minimap, testing different shadow options, switching between civilisations and different game speeds could not reveal any problems.

Jun 14 2022, 5:13 AM

Jun 13 2022

Langbart accepted D4694: Fix phasing by cheat with Athens..

Ternary it shall be.

Jun 13 2022, 11:19 PM
Langbart raised a concern with rP26418: Add Han Chinese Actors.

#6566

Jun 13 2022, 11:11 PM

Jun 12 2022

Langbart resigned from rP26931: Count rice as veggie..
Jun 12 2022, 7:17 AM
Langbart raised a concern with rP26931: Count rice as veggie..
[23:49:31] elexis (revert rP26931 following rP26937)
Jun 12 2022, 3:13 AM

Jun 11 2022

Langbart raised a concern with rP26922: Fixes LOS flickering because of float precision. Fixes #6546.

#6569

Jun 11 2022, 9:06 PM
Langbart raised a concern with rP26632: [Han Chinese - Alpha 26] Champions trainable in captured Barracks and Stables….

#6560

Jun 11 2022, 4:05 PM
Langbart resigned from rP25077: Separate Game Settings from the GUI Gamesetup.

rP26933

Jun 11 2022, 4:04 PM
Langbart resigned from rP25099: MP: don't enforce game init attributes synchronization in PREGAME..

rP26933

Jun 11 2022, 4:03 PM

Jun 10 2022

Langbart added a comment to D4598: [GUI] fancy endgame message.

discuss the strings that should be displayed

better VICTORIOUS and DEFEATED
see summary tooltip


or use the string from the victory track:

Music.prototype.DEFAULT_VICTORY_TRACKS = [
	"You_are_Victorious!.ogg"
];

and for defeated YOU HAVE BEEN DEFEATED!

Jun 10 2022, 3:25 AM
Langbart awarded D4598: [GUI] fancy endgame message a Like token.
Jun 10 2022, 2:31 AM
Langbart added a comment to D4689: Cleanup CShaderParams::SItems comparisons.

For me it compiles and runs. IDK were the code is used.

Yes, for me too. macOS10.15

Jun 10 2022, 12:37 AM
Langbart added a comment to D4690: [GUI] rename minimap idle worker -> idle citizens.
/**
 * Unit classes to be checked for the idle-**worker**-hotkey.
 */
var g_WorkerTypes = ["FemaleCitizen", "Trader", "FishingBoat", "Citizen"];
Jun 10 2022, 12:20 AM

Jun 9 2022

Langbart added a comment to D4681: Fix shadow artifacts without shadow filtering in some A25 biomes/maps.


PS: Will not test this patch again, seems to be a rabbit hole. Minor problem may not be noticed by users and can be easily patched by the user themselves through activating Filtering in the options..

Jun 9 2022, 11:29 PM

Jun 6 2022

Langbart resigned from rP26906: Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS….
Jun 6 2022, 11:04 PM
Langbart added a comment to D4681: Fix shadow artifacts without shadow filtering in some A25 biomes/maps.

This problem can still be seen on the Mainland map with the generic/sahara biome for the Han civic centre.

Jun 6 2022, 9:31 PM
Langbart added a comment to D4684: Fixes LOS flickering because of float precision.

With the latest update of this patch, I can no longer reproduce the problem described in the ticket.

Jun 6 2022, 6:55 PM

Jun 3 2022

Langbart added a comment to D4684: Fixes LOS flickering because of float precision.

Check LOS changing by moving unit with enabled/disabled frame limitation with GL and GL ARB

Just some videos, they both look fine.

Jun 3 2022, 10:06 PM
Langbart added a comment to D4684: Fixes LOS flickering because of float precision.

Apply the patch and compile the game

ok

Check LOS changing by moving unit with enabled/disabled frame limitation with GL and GL ARB

Jun 3 2022, 9:54 PM
Langbart resigned from rP25562: Use new biomes for random maps,.

See patch D4681.
This commit makes the problem more visible, but is not the actual cause of the bug.

Jun 3 2022, 7:43 PM
Langbart added a comment to D4677: span and string_view for CmdLineArgs.
In D4677#199006, @Stan wrote:

@Langbart can you try to build this on your mac? It seems the tests fail to build.

Jun 3 2022, 7:11 PM
Langbart added a comment to D4681: Fix shadow artifacts without shadow filtering in some A25 biomes/maps.

The stone mine on the Anatolian Plateau looks better with this patch.

Jun 3 2022, 6:55 PM

Jun 2 2022

Langbart added a comment to D4678: Fix gamesetup breakage when matchsettings.json contains incorrect victory conditions..

It fixes the problem described in the ticket.

Jun 2 2022, 9:22 PM
Langbart raised a concern with rP25562: Use new biomes for random maps,.

#6552

Jun 2 2022, 6:54 PM
Langbart raised a concern with rP25099: MP: don't enforce game init attributes synchronization in PREGAME..

#6553

Jun 2 2022, 4:25 PM
Langbart raised a concern with rP25077: Separate Game Settings from the GUI Gamesetup.

#6553

Jun 2 2022, 4:25 PM

May 28 2022

Langbart raised a concern with rP26906: Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS….

#6546

May 28 2022, 7:23 PM

May 27 2022

Langbart awarded D4654: Fixes A8 framebuffer format a Like token.
May 27 2022, 5:53 AM
Langbart added a comment to rP26906: Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS….

With the default settings, it now looks more elegant and beautiful.

May 27 2022, 5:51 AM

May 26 2022

Langbart added a comment to D4654: Fixes A8 framebuffer format.

Apply the patch and compile the game

ok

Check that minimap looks like before with GL and GL ARB backends

ok

Check that map revealing looks like before
Check that LOS behaves like before

Yes, but it should be noted as soon as I added smoothlos = "true" to my user.cfg without the patch being applied I would crash for any rendererbackend. After applying the patch I could set smoothlos to "true" and would not crash for both rendererbackends.

May 26 2022, 5:19 AM

May 23 2022

Langbart added a comment to D4650: Adds instancing support to backend and enables it for minimap.

Patch applied

Units demo

openGL: https://ttm.sh/bad.43.png
openGL ARB: https://ttm.sh/ba2.01.png

May 23 2022, 8:51 PM
Langbart added a comment to D4661: Don't reset wonder victory timer on ally defeat..
# notes
[17:01:08] elexis we had some iconics back in the day
[17:02:06] elexis fpre had destroyed about 20 CCs in 6 minutes with mauryan warrior champions
[17:03:23] elexis if you can keep a wonder for wonder duration time, you get the victory, how can they violate that rule?
[17:04:40] elexis and I dont see any descriptions being changed, if they want to change the rules they should update the rules
[17:05:13] elexis then they can reconsider if complex conditions that dont fit into one short sentence makes sense

May 23 2022, 5:46 PM

May 22 2022

Langbart added a comment to D4249: [Gameplay] Let the mauryan working elephant build again.

elephant_worker.json could be removed.

May 22 2022, 9:27 AM

May 20 2022

Langbart added a comment to D4650: Adds instancing support to backend and enables it for minimap.

Apply the patch and compile the game

Ok

Check that GL minimap looks similar/same to GL ARB

Minimap looks good, but look at the textures on the scenarios/arcadia map. They appear more squared on openGL than on openGL ARB.

May 20 2022, 6:49 AM

May 19 2022

Langbart updated the language for P273 eslint0ad from autodetect to bash.
May 19 2022, 7:42 PM
Langbart updated subscribers of D4659: rename Han Chinese -> Han.

So I think changing everything to that might be the best and if its just for consistency reasons.

May 19 2022, 11:09 AM
Langbart resigned from rP26208: Fix compilation on Apple Silicon.

D4607

May 19 2022, 11:02 AM
Langbart created P273 eslint0ad.
May 19 2022, 5:43 AM

May 18 2022

Langbart added a comment to D4659: rename Han Chinese -> Han.

:) no matches found for Han Chinese, only the single word Chinese still shows up in some files e.g. Chinese Fire Ship Alight , should it be called Chinese ... or Han ... / Han Dynasty ... ?

May 18 2022, 8:19 PM
Langbart added a comment to D4659: rename Han Chinese -> Han.

I agree, did you try to use grep?

May 18 2022, 7:50 PM

May 13 2022

Langbart abandoned D4622: Change the sound for completed LaoziGate.
May 13 2022, 8:31 PM
Langbart retitled D4608: Han Chinese stone thrower from [Gameplay] Han Chinese stone thrower to Han Chinese stone thrower.
May 13 2022, 8:31 PM
Langbart abandoned D4609: Bring the old cursor back.
May 13 2022, 8:30 PM
Langbart abandoned D4620: Position of the ministry in the construction panel.
May 13 2022, 8:29 PM
Langbart updated the Trac tickets for D4607: Fix build on MacOS Darwin arm64 / aarch64 (M1 / Apple Silicon).
May 13 2022, 8:25 PM
Langbart abandoned D4572: [macOS] Spidermonkey fix .
May 13 2022, 8:24 PM

May 10 2022

Langbart resigned from rP26269: Remove leftover terrain-based movement cost code..

see D4627
"Needs another fix to be tested so trust me bro ™"
ok

May 10 2022, 4:27 PM
Langbart added a comment to D4640: Avoids drawing text in GUI if it will be clipped.

Apply the patch and compile the game

ok

Check that text input and multiline text are correctly clipped

I did not encounter any problems.

May 10 2022, 11:54 AM
Langbart added a comment to D4641: Fixes shader program and technique reloading.

Apply the patch and compile the game
Run the game

ok

Change something in shaders

Changing binaries/data/mods/public/shaders/glsl/common/debug_fragment.h while the game is running

  • from return vec3(alpha);
  • to return vec3(1.0, 0.8, 0.0) * (1.0 - alpha);

It would crash without the patch being applied.
With the patch, a crash could no longer be observed and the colour change takes place correctly within the game window.

May 10 2022, 11:23 AM

May 9 2022

Langbart resigned from rP26485: Moves GL depth comparison function to SamplerDesc..

see D4639

May 9 2022, 2:41 AM
Langbart added a comment to D4639: Fixes depth texture sampling in ARB shaders after rP26485.

Arcanist wouldn't let me apply the patch, but doing it manually did the trick.
Patch fixes the problem described in the ticket.

May 9 2022, 2:39 AM
Langbart raised a concern with rP26485: Moves GL depth comparison function to SamplerDesc..

a problem with openGL ARB was tracked down to this changeset.
see #6537

May 9 2022, 12:09 AM

May 8 2022

Langbart added a comment to D4638: Fixes dynamic GL buffer orphaning forgotten in rP26406.

Apply the patch and compile the game

Ok

Compare performance for Combat Demo Huge

Before: ~170
After:~85
https://ttm.sh/bkP.jpg

May 8 2022, 10:11 PM

May 6 2022

Langbart resigned from rP26284: Moves color mask, depth mask and function management from CShaderPass to….

see rP26852

May 6 2022, 7:17 AM

May 5 2022

Langbart added a comment to D4636: Adds dummy renderer backend.

Apply the patch and compile the game

  1. Applied the patch with pull0ad.
  2. When compiling, I get a myriad of new warnings. It did compile though.
May 5 2022, 8:36 PM
Langbart accepted D4637: Fixes decals writing depth.

Ok, tested on random/unknown, skirmishes/corinthian_isthmus_2p and skirmishes/forest_battle_4p maps. The issue from the ticket could not be reproduced.

May 5 2022, 6:54 PM
Langbart raised a concern with rP22366: UnitMotion - Change "Possibly At Destination" logic..

An issues was found tracked down to this changeset. See #6531

May 5 2022, 5:07 PM

May 3 2022

Langbart resigned from rP26815: Moves vertex attribute binding to CDeviceCommandContext..

see rP26849

May 3 2022, 9:24 AM

May 2 2022

Langbart added a comment to D4631: Moves uniform and texture binding to CDeviceCommandContext.

Check that game looks like before (with different settings): water, shadows, particles, skies, trees, terrain, ao

(not yet, will upload some images later)

May 2 2022, 3:44 PM
Langbart raised a concern with rP26815: Moves vertex attribute binding to CDeviceCommandContext..

The mentioned performance difference between OpenGL and OpenGL ARB in D4631 is caused by this changeset. See ticket #6525 for more details.

May 2 2022, 2:47 PM
Langbart raised a concern with rP26170: Performs texture uploads via DeviceCommandContext interface..
May 2 2022, 1:22 PM
Langbart added a comment to rP26170: Performs texture uploads via DeviceCommandContext interface..

bisecting leads me to this changeset for ticket #6524

May 2 2022, 1:22 PM
Langbart added a comment to D4631: Moves uniform and texture binding to CDeviceCommandContext.

Apply the patch and compile the game

It worked for the most part with arc patch D4631, but I had to create source/ps/containers/Span.h manually.
It did compile.

Check that game looks like before (with different settings): water, shadows, particles, skies, trees, terrain, ao

(not yet, will upload some images later)

Compare performance

  • system_info.txt is here #5969
  • I created a map with 5 players (me+4AI's) on a normal sized Ratumacos map. Entered the cheat code gift from the gods and have 91 horses run around the edge of the map..


Procedure (Visual Replay):
  1. add profiler2.autoenable = true to user.cfg file
  2. run the following command 0ad/binaries/system/pyrogenesis -mod=public -replay-visual=PATH
  3. open profiler2.html in browser (but only when the loading screen disappears and the actual replay starts)
  4. replay begins, choose paria and click Follow Player
  5. replay ends, click Save Live Report to file
  6. save profiler2.jsonp from the log folder and rename it accordingly
  7. perform this for default settings with OpenGL and OpenGL ARB with/without applying the patch.


openGLARB felt very choppy with and without the patch being applied on this particular map.

May 2 2022, 12:05 PM
Langbart added a comment to D4623: Fix quicksave not appearing in the menu.

The time elapsed should display properly now.

Yes, it is fixed. I did not find any other issues when testing the patch. Seems to work as planned. Good job.

May 2 2022, 9:46 AM

May 1 2022

Langbart added a comment to rP26584: Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the….
[03:31:30] elexis correction, where bb removed the (only) call to the function but not the function, so that is another miss of his commit
May 1 2022, 10:28 AM

Apr 29 2022

Langbart added a comment to rP26269: Remove leftover terrain-based movement cost code..
Apr 29 2022, 4:16 PM
Langbart added a comment to D4623: Fix quicksave not appearing in the menu.

Hello, thank you for taking the time to create a patch.
I noticed the following:

  • Start a normal game e.g. Random/Guadalquivir River and press Shift+F5
  • end the game, return to the Main menu and open Load game.
  • The Played time is always 00:00

Apr 29 2022, 4:09 PM
Langbart added a comment to rP26269: Remove leftover terrain-based movement cost code..
In rP26269#57636, @Stan wrote:

Does it work if you replace the ENSURE by an if ?

Apr 29 2022, 7:58 AM
Langbart added a comment to rP26269: Remove leftover terrain-based movement cost code..
In rP26269#57626, @Stan wrote:

Can you be more specific about that issue ? Are we running into that Ensure ? And if so why ?

Apr 29 2022, 7:53 AM
Langbart raised a concern with rP26269: Remove leftover terrain-based movement cost code..

While working on #6513, we stumbled over this issue.

[01:42:34] Langbart could we do it like  wraitii  and make an if statement ?
[01:42:36] Langbart https://code.wildfiregames.com/D4459#change-tcKZz2mtyCmK
[01:44:26] elexis ehm
[01:45:21] elexis that was before bbs commit
[01:45:53] elexis if that texture manager commit is not reverted, then you possibly might not only may but have to add that if statement
...
[01:58:54] Langbart I am at rP26583 and the -autostart-nonvisual is running correctly.
[02:01:04] elexis did you test with a random map or skirmish/sceario?
[02:01:28] Langbart binaries/system/pyrogenesis -conf=mod.enabledmods:"public" -autostart="scenarios/arcadia" -autostart-nonvisual
[02:02:30] elexis this line
[02:02:30] elexis     ENSURE(CTerrainTextureManager::IsInitialised()); // we need this for the terrain properties (even when graphics are disabled)
[02:02:30] elexis totally looks like 26269 should have changed that
[02:03:59] elexis oh
[02:04:06] elexis try a random map
[02:04:13] elexis I tried the units demo map in that replay
[02:04:36] elexis that wasnt a random map actually, hm
[02:04:46] elexis a skirmish map that places the entities from a JS simulation script
[02:05:21] elexis so the question now is why does our code run CXMLReader::ReadTerrain but at rP26583 it doesnt
[02:08:53] elexis grep -R 'Terrain' -l | grep xml | sort
[02:09:00] elexis shows that only few maps have this element
[02:09:10] elexis units_demo.xml one of them
[02:09:22] elexis arcadia not
[02:09:41] elexis so try units_demo if you can
...
[02:11:55] Langbart arcadia works
[02:11:58] Langbart units dem does not
[02:12:05] Langbart i am at rP26583
[02:12:15] elexis so you can raise a concern there on that particular line
[02:12:23] Langbart do u want the lldb ?
[02:12:34] elexis it will be the same
[02:12:39] elexis the error is clear now
[02:12:48] elexis wraitii removed some lines but not all

Line 561 in MapReader.cpp

Apr 29 2022, 2:18 AM

Apr 28 2022

Stan awarded D4621: Fix chat window a 100 token.
Apr 28 2022, 6:48 PM

Apr 27 2022

Langbart updated the diff for D4621: Fix chat window.

update adding if (text)

Apr 27 2022, 11:28 PM
Langbart accepted rP26815: Moves vertex attribute binding to CDeviceCommandContext..

Fixed in rP26833.

Apr 27 2022, 10:08 PM
Langbart raised a concern with rP26815: Moves vertex attribute binding to CDeviceCommandContext..
Apr 27 2022, 1:29 PM