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Jun 8 2019

Freagarach added a comment to D1955: Support "phenotype"-tag in VisualActor..

I would suggest "phenotype", which has fewer connotations and is more generic.

That is a good name!
Should we try to allow more than one? So that one can have an "elvish" "child" or will that be too much?

Jun 8 2019, 1:44 PM
Vulcan added a comment to D1959: Show helmets when doing citizen duty.

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2019, 1:43 PM
Silier updated the diff for D1959: Show helmets when doing citizen duty.

missed one

Jun 8 2019, 1:41 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Gender is used in every template... That should be renamed in another patch

Jun 8 2019, 1:41 PM
Vulcan added a comment to D1959: Show helmets when doing citizen duty.

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2019, 1:41 PM
Silier created D1959: Show helmets when doing citizen duty.
Jun 8 2019, 1:39 PM
wraitii requested changes to D1955: Support "phenotype"-tag in VisualActor..

I like the feature, haven't really looked at the implementation (except for inline comment), but this needs to be renamed. Beyond the fact that "gender" is more likely to lead to flame-wars, this should be usable for more things than genders, such as a unit that could be elvish or dwarfish in appearance for example, or variants of robot, or "child" vs "adult" for example.

Jun 8 2019, 1:11 PM
wraitii added inline comments to D1928: Refactors Developer Overlay.
Jun 8 2019, 12:43 PM
wraitii added a comment to D1781: Fix lobby chat performance issue..

wraitiis version does that too, but splits it at the costs of removing the split of the JSInterface from the GUIObject.

Jun 8 2019, 12:40 PM
wraitii added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

I don't think we're at risk on windows, particularly if we drop VS2013 (soon-ish): https://stackoverflow.com/a/15142193
I also believe we're fine with GCC 4.8.1 and clang 'ought to be unproblematic', so I believe we're in the clear.

Jun 8 2019, 12:34 PM
Vulcan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2019, 12:23 PM
Freagarach added inline comments to D1955: Support "phenotype"-tag in VisualActor..
Jun 8 2019, 12:22 PM
Freagarach updated the diff for D1955: Support "phenotype"-tag in VisualActor..
  • FIxed typo's in serialise.
  • Local variable in "CCmpVisualActor.cpp".
Jun 8 2019, 12:20 PM
gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen If you can launch this patch that may degrade performance, let me test it. I want to test this patch to help you.

Jun 8 2019, 11:23 AM
Silier added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

Vladislav told he will look into his older patch, I tried to but cannot solve it, unless we remove something but it might lower performance.

Jun 8 2019, 11:17 AM
autobuild committed rP22349: [Windows] Automated build..
[Windows] Automated build.
Jun 8 2019, 11:12 AM
gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen When will there be a solution to the water problem?

Jun 8 2019, 11:06 AM
Silier added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@gameboy not related to water problem

Jun 8 2019, 10:37 AM
gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen How is this going, my friend? Is there a good solution released? I can test it for you.

Jun 8 2019, 10:17 AM
Itms committed rP22348: Delete old redistributables for VS 2010, and add new ones for VS 2015. Refs….
Delete old redistributables for VS 2010, and add new ones for VS 2015. Refs…
Jun 8 2019, 9:46 AM
Itms awarded D1955: Support "phenotype"-tag in VisualActor. a Like token.
Jun 8 2019, 9:25 AM
Harbormaster failed remote builds in B7835: Diff 8375 for D1955: Support "phenotype"-tag in VisualActor.!
Jun 8 2019, 8:46 AM
Vulcan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Build failure - The Moirai have given mortals hearts that can endure.

Jun 8 2019, 8:46 AM
Freagarach updated the diff for D1955: Support "phenotype"-tag in VisualActor..
  • Moved random function to Init.
  • Hopefully serialised properly.
Jun 8 2019, 8:39 AM
Freagarach added a comment to D1955: Support "phenotype"-tag in VisualActor..
In D1955#81447, @elexis wrote:

( ... The voice would also depend on this identity property, not stating that it has to be done in this patch.)

IIRC that is already the case?

Jun 8 2019, 8:39 AM
Vulcan added a comment to D1851: Automated exploring..

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2019, 8:17 AM
Freagarach updated the diff for D1851: Automated exploring..

Applied @Angen's comments.

Jun 8 2019, 8:12 AM
Freagarach added inline comments to D1938: Easier introduction of new damage types..
Jun 8 2019, 7:45 AM
vladislavbelov added inline comments to D1928: Refactors Developer Overlay.
Jun 8 2019, 1:49 AM
elexis added inline comments to D1928: Refactors Developer Overlay.
Jun 8 2019, 1:26 AM

Jun 7 2019

vladislavbelov added inline comments to D1928: Refactors Developer Overlay.
Jun 7 2019, 11:01 PM
elexis added inline comments to D1928: Refactors Developer Overlay.
Jun 7 2019, 10:40 PM
Silier added a comment to D1958: Turrets and/or sub-units..

attack animation does not play and sometimes will not attack ( if player commands )

Jun 7 2019, 9:57 PM
vladislavbelov added inline comments to D1928: Refactors Developer Overlay.
Jun 7 2019, 9:46 PM
vladislavbelov added inline comments to D1955: Support "phenotype"-tag in VisualActor..
Jun 7 2019, 9:34 PM
elexis added a comment to D1955: Support "phenotype"-tag in VisualActor..

(Feature was also requested by wowgetoffyourcellphone and others, as it's what AoK has. The voice would also depend on this identity property, not stating that it has to be done in this patch.)

Jun 7 2019, 9:22 PM
Silier added inline comments to D1958: Turrets and/or sub-units..
Jun 7 2019, 9:16 PM
elexis added a comment to D1781: Fix lobby chat performance issue..

To make @elexis happy

I appreciate it, but it's really in every code users interest to have this file split well, as there are already 3 random functions that are uncommon for JSInterface GUI Objects but defined here (committed or not).
Ticket was created at #5442.

Jun 7 2019, 9:16 PM
Silier added a comment to D1958: Turrets and/or sub-units..

some comments

Jun 7 2019, 9:08 PM
vladislavbelov added inline comments to D1781: Fix lobby chat performance issue..
Jun 7 2019, 8:43 PM
Silier added a comment to D1955: Support "phenotype"-tag in VisualActor..

yes, needs to be serialised

Jun 7 2019, 8:32 PM
Silier added inline comments to D1851: Automated exploring..
Jun 7 2019, 8:19 PM
vladislavbelov added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

@wraitii could you check that?

Jun 7 2019, 8:14 PM
Vulcan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:58 PM
Freagarach retitled D1955: Support "phenotype"-tag in VisualActor. from Feature request: Random gender. to Feature request: Random gender in VisualActor..
Jun 7 2019, 6:56 PM
Freagarach updated the diff for D1955: Support "phenotype"-tag in VisualActor..

Linter.
By the way, I guess that the gender ought to be properly serialised? Otherwise you could have a diffently gendered army after loading?

Jun 7 2019, 6:55 PM
Freagarach added inline comments to D1957: Basic implementation of extended restricted bartering support..
Jun 7 2019, 6:54 PM
Vulcan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:45 PM
Freagarach updated the diff for D1955: Support "phenotype"-tag in VisualActor..

Seems to be working now. I tested it using a replacement tag in a female citizen.
I currently one-lined (and hard-coded the genders) in the "Identity.js", but should that be more readable?

Jun 7 2019, 6:43 PM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:30 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

Small cleanup

Jun 7 2019, 6:29 PM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:18 PM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:17 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

again.

Jun 7 2019, 6:16 PM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:15 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

add missing lines at end of files.

Jun 7 2019, 6:15 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

Re add missing files.

Jun 7 2019, 6:13 PM
vladislavbelov added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..
In rP22344#33832, @Stan wrote:

I probably should have asked that before, but wasn't std::thread broken/missing features on windows ? https://stackoverflow.com/questions/13134186/c11-stdthreads-vs-posix-threads

Jun 7 2019, 6:11 PM
Stan added a comment to D1958: Turrets and/or sub-units..

Damn it deleted all the files...

Jun 7 2019, 6:11 PM
Freagarach awarded D1958: Turrets and/or sub-units. a Like token.
Jun 7 2019, 6:07 PM
Stan added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

I probably should have asked that before, but wasn't std::thread broken/missing features on windows ? https://stackoverflow.com/questions/13134186/c11-stdthreads-vs-posix-threads

Jun 7 2019, 6:06 PM
Vulcan added a comment to D1707: Generalise hard-counter tooltips..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:05 PM
Stan updated the diff for D1707: Generalise hard-counter tooltips..

Use every instead of some.

Jun 7 2019, 6:03 PM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 6:02 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

Working version, animation is weird.

Jun 7 2019, 5:59 PM
elexis added a comment to D1928: Refactors Developer Overlay.

Looks much better to me, perhaps changePerspective can be avoided by using just the checked() value as the state (I don't remember and didnt investigate why thats a separate variable), controlAll might or might not be buggy because the state is in the simulation and if cheats are disabled (in multiplayermode), then clicking this will not succeed to control all units, but the checkbox might or might not still be ticked (I didn't test). (I mean that might be the case before the patch already, and I didn't check what this revision does to that aspect...)

Jun 7 2019, 4:47 PM
elexis added inline comments to D1707: Generalise hard-counter tooltips..
Jun 7 2019, 4:38 PM
wraitii added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

Ah, ok, then It's probably done in the follow-ups, D1916, D1917 or D1920.

Jun 7 2019, 4:11 PM
vladislavbelov added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

I don't understand the question, sorry?

Jun 7 2019, 3:53 PM
wraitii added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

Why pthread_t was replaced only for the main thread and not for workers?

Jun 7 2019, 3:46 PM
vladislavbelov added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

Why pthread_t was replaced only for the main thread and not for workers?

Jun 7 2019, 3:38 PM
Vulcan added a comment to D1943: UnitAI fix return value on "enter" according to FSM logic.

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 2:16 PM
wraitii added a comment to D1928: Refactors Developer Overlay.

To be honest I think the best system for the GUI could be similar to what the 'mobx' library does (on top of React), where views can have internal state or depend on external state, and updating any of that state redraws appropriately. It sounds like it would be implementable for 0 A.D.

Jun 7 2019, 2:11 PM
vladislavbelov added a comment to D1928: Refactors Developer Overlay.

This is kind of blurring the sort of MVC pattern we had before. Now the part updating the GUI and the part holding the state are in the same component. It's not necessarily an issue (particularly here since this component isn't intended to be re-usable elsewhere) but we should perhaps think of a more general solution.

Jun 7 2019, 1:47 PM
Silier updated the diff for D1943: UnitAI fix return value on "enter" according to FSM logic.
Jun 7 2019, 1:46 PM
Stan added inline comments to D1707: Generalise hard-counter tooltips..
Jun 7 2019, 12:07 PM
lyv added inline comments to D1707: Generalise hard-counter tooltips..
Jun 7 2019, 11:53 AM
Stan added inline comments to D1707: Generalise hard-counter tooltips..
Jun 7 2019, 11:49 AM
Harbormaster failed remote builds in B7824: Diff 8363 for D1958: Turrets and/or sub-units.!
Jun 7 2019, 11:46 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Build failure - The Moirai have given mortals hearts that can endure.

Jun 7 2019, 11:46 AM
lyv added inline comments to D1707: Generalise hard-counter tooltips..
Jun 7 2019, 11:46 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

Last version I made (probably needs rebase)

Jun 7 2019, 11:46 AM
Harbormaster failed remote builds in B7823: Diff 8362 for D1958: Turrets and/or sub-units.!
Jun 7 2019, 11:45 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Build failure - The Moirai have given mortals hearts that can endure.

Jun 7 2019, 11:45 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

First rebase by me.

Jun 7 2019, 11:45 AM
Harbormaster failed remote builds in B7822: Diff 8361 for D1958: Turrets and/or sub-units.!
Jun 7 2019, 11:44 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Build failure - The Moirai have given mortals hearts that can endure.

Jun 7 2019, 11:44 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

Third version by Sanderd17, will fail as well.

Jun 7 2019, 11:43 AM
Harbormaster failed remote builds in B7821: Diff 8360 for D1958: Turrets and/or sub-units.!
Jun 7 2019, 11:42 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Build failure - The Moirai have given mortals hearts that can endure.

Jun 7 2019, 11:42 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

Second version( will fail)

Jun 7 2019, 11:42 AM
Harbormaster failed remote builds in B7820: Diff 8359 for D1958: Turrets and/or sub-units.!
Jun 7 2019, 11:41 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Build failure - The Moirai have given mortals hearts that can endure.

Jun 7 2019, 11:41 AM
Stan added a comment to D1958: Turrets and/or sub-units..

First version by Sanderd17 (will fail)

Jun 7 2019, 11:41 AM
Stan created D1958: Turrets and/or sub-units..
Jun 7 2019, 11:40 AM
Vulcan added a comment to D1707: Generalise hard-counter tooltips..

Successful build - Chance fights ever on the side of the prudent.

Jun 7 2019, 11:35 AM
Stan updated the diff for D1707: Generalise hard-counter tooltips..

Do not display bonuses equal to 1

Jun 7 2019, 11:33 AM
autobuild committed rP22347: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 7 2019, 10:00 AM
wraitii added a comment to D1928: Refactors Developer Overlay.

This is kind of blurring the sort of MVC pattern we had before. Now the part updating the GUI and the part holding the state are in the same component. It's not necessarily an issue (particularly here since this component isn't intended to be re-usable elsewhere) but we should perhaps think of a more general solution.

Jun 7 2019, 8:19 AM
wowgetoffyourcellphone added a comment to D1782: Allow to apply techs to bonuses.

I guess allowing modifications to add new bonuses is maybe out of scope / not doable yet?

Jun 7 2019, 7:39 AM