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Jan 18 2020

Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 3:42 PM
linkmauve updated the diff for D2485: Report SDL2 version and video backend in hwdetect.

Fix HWDetect.cpp.

Jan 18 2020, 3:39 PM
Harbormaster failed remote builds in B10871: Diff 11095 for D2485: Report SDL2 version and video backend in hwdetect!
Jan 18 2020, 3:35 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 3:35 PM
linkmauve updated the diff for D2485: Report SDL2 version and video backend in hwdetect.

Move the implementation in lib/external_libraries/libsdl.cpp

Jan 18 2020, 3:34 PM
Vulcan added a comment to D2581: Refactor gamesetup page to support subpages.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 3:25 PM
Vulcan added a comment to D2581: Refactor gamesetup page to support subpages.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 3:24 PM
Harbormaster failed remote builds in B10870: Diff 11094 for D2581: Refactor gamesetup page to support subpages!
Jan 18 2020, 3:23 PM
Vulcan added a comment to D2581: Refactor gamesetup page to support subpages.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 3:23 PM
elexis created D2581: Refactor gamesetup page to support subpages.
Jan 18 2020, 3:23 PM
Nescio removed a reviewer for D2496: tweak soldier footprints: borg-.
Jan 18 2020, 2:34 PM
Vulcan added a comment to D2580: display centre before house.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 2:29 PM
Vulcan added a comment to D2580: display centre before house.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 2:29 PM
Vulcan added a comment to D2580: display centre before house.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 2:26 PM
Nescio created D2580: display centre before house.
Jan 18 2020, 2:25 PM
Nescio added a reviewer for D2532: [gameplay] train champion cavalry at stable: ValihrAnt.
Jan 18 2020, 1:31 PM
Nescio updated subscribers of D2511: [gameplay] give worker elephants an aura instead.

@ValihrAnt, any thought on this?

Jan 18 2020, 1:27 PM
Nescio added inline comments to D2575: [gameplay] tweak war elephant costs.
Jan 18 2020, 1:26 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 1:21 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 1:20 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 1:18 PM
Nescio updated the diff for D2578: update structure template tooltips.

crannog

Jan 18 2020, 1:16 PM
Vulcan added a comment to D2579: standardize armor technology tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 1:13 PM
Vulcan added a comment to D2579: standardize armor technology tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 1:12 PM
Vulcan added a comment to D2579: standardize armor technology tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 1:10 PM
Nescio created D2579: standardize armor technology tooltips.
Jan 18 2020, 1:08 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 12:49 PM
Harbormaster failed remote builds in B10866: Diff 11090 for D2578: update structure template tooltips!
Jan 18 2020, 12:45 PM
Vulcan added a comment to D2578: update structure template tooltips.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 12:45 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 12:45 PM
Nescio updated the diff for D2578: update structure template tooltips.
  • build restrictions
  • technologies
  • wood, stone, *and* metal
  • redistributed fortress tooltips
Jan 18 2020, 12:38 PM
Gallaecio added inline comments to D2578: update structure template tooltips.
Jan 18 2020, 11:50 AM
asterix awarded D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder a Like token.
Jan 18 2020, 11:33 AM
Freagarach planned changes to D1958: Turrets and/or sub-units..

Fix loading a map which has an entity with a turret on init.

Jan 18 2020, 11:08 AM
ValihrAnt added a comment to D2510: [gameplay] change phase requirements.

Town phase from five village structures to one corral, farmstead, house, and storehouse.

I dislike forcing players to make a corral to click up to Phase 2 just for the sake of differentiation. It feels a bit too artificial. Corrals currently are a very rarely used building due to taking much longer to set up and also requiring constant attention, but if a player does plan to use corrals as the main source of food income they will start setting them up early due to how long it takes to get them going. So it doesn't feel like anything gets differentiated for the start, just a mild annoyance is added, due to a building that isn't made in 99% of multiplayer matches being required to click up.

City phase from four town structures to one blacksmith, market, and temple.

As a consequence building towers or military structures no longer brings you closer to the next, which means there is now a greater differentiation between early strategies (e.g. neglecting defences and military to rush to city phase, or train more units instead).

Again, maybe I'm missing something, but I don't feel like it adds any differentiation, just hinders it. In a 1v1 if I'm going aggressive and my opponent uses towers for defense and then clicks up to City phase with just those towers, I know that I can severely hurt my enemy by just idling any single one of his resources since he won't be able to buy it to, for example, continue unit production, build a fort or get economy upgrades.
I feel like forcing players to have 3 specific buildings to click up will only mean that there will be much less differentiation between the buildings and the situations the players arrive to City phase in due to lacking those buildings.

Jan 18 2020, 10:51 AM
Freagarach updated subscribers of D1958: Turrets and/or sub-units..

Thanks for the report @Nescio! I have a hunch where it could come from, but I'll investigate.
(The rebuilding of the game is not necessary for quick tests on this patch, one only needs it when testing (de)serialisation (i.e. saving/loading and MP).)

Jan 18 2020, 7:47 AM
autobuild committed rP23411: [Windows] Automated build..
[Windows] Automated build.
Jan 18 2020, 7:29 AM
dm updated the diff for D2528: Performance improvements to VertexBuffer.
Jan 18 2020, 3:48 AM
vladislavbelov added inline comments to D2479: Add thread names on Linux.
Jan 18 2020, 12:38 AM

Jan 17 2020

Vulcan added a comment to D2511: [gameplay] give worker elephants an aura instead.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 10:41 PM
Vulcan added a comment to D2510: [gameplay] change phase requirements.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 10:36 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 10:30 PM
Vulcan added a comment to D2000: aura style corrections.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 10:25 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 10:19 PM
Nescio added a comment to D2510: [gameplay] change phase requirements.

greater differentiation between early strategies

But the patch is doing the opposite of that and forcing the player to build A B C and D instead of making it his choice which direction to go.

Right now it doesn't matter what you build, all structures count towards the phase requirements. With this patch players will have to choose: do I build what I want (e.g. several houses to train more women) first or do I prioritize the phase requirements instead?

Disagree both with reducing the amount of structures necessary to be built (the phases are usually eco-rushed through quite quickly)

corral + farmstead + house + storehouse = 375 or 450 wood
5 small houses = 375 wood or 5 storehouses = 500 wood
blacksmith + market + temple = 500 wood + 300 stone
4 large towers = 400 wood + 400 stone

Jan 17 2020, 10:17 PM
vladislavbelov committed rP23410: Fixes GLES mode builds on Mesa and running on Intel Iris drivers..
Fixes GLES mode builds on Mesa and running on Intel Iris drivers.
Jan 17 2020, 10:15 PM
vladislavbelov closed D2448: Make GLES mode work on Mesa.
Jan 17 2020, 10:14 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 10:13 PM
Nescio added a comment to D1958: Turrets and/or sub-units..

For your information, I implemented this patch:

svn revert -R *
svn up
arc patch D1958
cd build/workspaces/
./update-workspaces.sh -j7
cd gcc/
make -j7
cd ../../..
binaries/system/test
binaries/system/pyrogenesis

Then I decided to try out the “Sandbox - The Britons” scenario, because that one has Boudica. When generating the map, 0ad closed itself, but pyrogenesis continued running in the terminal. I shut it down and tried again, twice, but with the same result.
Afterwards I removed the patch, recompiled the game, and tried the scenario: no problems at all.
Conclusion: there is something wrong with your code.

Jan 17 2020, 10:04 PM
vladislavbelov accepted D2448: Make GLES mode work on Mesa.

I've reviewed and tested the patch. It looks ok for me. I'm going to commit it soon (fixed years and GL types by myself).

Jan 17 2020, 9:55 PM
elexis added a comment to D2510: [gameplay] change phase requirements.

Disagree both with reducing the amount of structures necessary to be built (the phases are usually eco-rushed through quite quickly) and with forcing the player to build certain structures.

Jan 17 2020, 9:50 PM
Vulcan added a comment to D2511: [gameplay] give worker elephants an aura instead.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 9:46 PM
Vulcan added a comment to D2511: [gameplay] give worker elephants an aura instead.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 9:46 PM
Harbormaster failed remote builds in B10861: Diff 11083 for D2511: [gameplay] give worker elephants an aura instead!
Jan 17 2020, 9:46 PM
Nescio updated the diff for D2511: [gameplay] give worker elephants an aura instead.

svn propset svn:mime-type text/json elephant_worker.json
svn propset svn:eol-style native elephant_worker.json

Jan 17 2020, 9:45 PM
Harbormaster failed remote builds in B10860: Diff 11082 for D2510: [gameplay] change phase requirements!
Jan 17 2020, 9:41 PM
Vulcan added a comment to D2510: [gameplay] change phase requirements.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 9:41 PM
Vulcan added a comment to D2510: [gameplay] change phase requirements.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 9:39 PM
Nescio updated the diff for D2510: [gameplay] change phase requirements.

"all": on a new line

Jan 17 2020, 9:38 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 9:25 PM
Vulcan added a comment to D2000: aura style corrections.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 9:24 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 9:23 PM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 9:20 PM
Freagarach added a comment to D2578: update structure template tooltips.

(Agreed, just a reference.)

Jan 17 2020, 9:19 PM
Nescio added a comment to D2578: update structure template tooltips.

For territory root see also D2005.

Yeah, but it's unclear if and when that one will be committed, or in what form. Removing "Territory root." from the <Tooltip> strings later shouldn't be much work.

Jan 17 2020, 9:14 PM
Harbormaster failed remote builds in B10858: Diff 11080 for D2578: update structure template tooltips!
Jan 17 2020, 9:13 PM
Vulcan added a comment to D2578: update structure template tooltips.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 9:13 PM
Freagarach accepted D2000: aura style corrections.

Thanks :)

Jan 17 2020, 9:12 PM
Nescio updated the diff for D2578: update structure template tooltips.
Jan 17 2020, 9:11 PM
Harbormaster failed remote builds in B10857: Diff 11079 for D2000: aura style corrections!
Jan 17 2020, 9:11 PM
Vulcan added a comment to D2000: aura style corrections.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 9:10 PM
Freagarach added a comment to D2578: update structure template tooltips.

For territory root see also D2005.

Jan 17 2020, 9:10 PM
Nescio updated the diff for D2000: aura style corrections.

Hack, Pierce, Crush again.

Jan 17 2020, 9:09 PM
elexis updated the test plan for D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.
Jan 17 2020, 9:06 PM
Harbormaster failed remote builds in B10856: Diff 11078 for D2578: update structure template tooltips!
Jan 17 2020, 9:04 PM
Vulcan added a comment to D2578: update structure template tooltips.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 9:04 PM
Nescio updated the diff for D2578: update structure template tooltips.
Jan 17 2020, 9:02 PM
Harbormaster failed remote builds in B10853: Diff 11075 for D2578: update structure template tooltips!
Jan 17 2020, 8:59 PM
Vulcan added a comment to D2578: update structure template tooltips.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 8:59 PM
Vulcan added a comment to D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 8:58 PM
Nescio created D2578: update structure template tooltips.
Jan 17 2020, 8:58 PM
Vulcan added a comment to D2360: Fix entities not retaining repair order after target transforms..

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 8:56 PM
Vulcan added a comment to D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 8:55 PM
Harbormaster failed remote builds in B10855: Diff 11077 for D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder!
Jan 17 2020, 8:55 PM
Vulcan added a comment to D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 8:55 PM
Harbormaster failed remote builds in B10854: Diff 11076 for D2360: Fix entities not retaining repair order after target transforms.!
Jan 17 2020, 8:55 PM
elexis updated the Trac tickets for D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.
Jan 17 2020, 8:55 PM
Vulcan added a comment to D2360: Fix entities not retaining repair order after target transforms..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 8:55 PM
Vulcan added a comment to D2360: Fix entities not retaining repair order after target transforms..

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 8:55 PM
elexis created D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.
Jan 17 2020, 8:54 PM
Freagarach updated the diff for D2360: Fix entities not retaining repair order after target transforms..
  • Handle builders changed function in Foundation.js.
  • Comment for @param.
Jan 17 2020, 8:53 PM
Freagarach requested changes to D2000: aura style corrections.

Please revert the ordering.

Jan 17 2020, 8:45 PM
Freagarach added a comment to D1958: Turrets and/or sub-units..

Yes :)
So if you have any feedback regarding the GUI part (which seems to be the last hurdle for now), feel free to comment on that :)

Jan 17 2020, 8:40 PM
Freagarach added a comment to D2000: aura style corrections.

Yeah, there is a concern raised IIRC. And moreover: a fix proposed somewhere.

Jan 17 2020, 8:36 PM
Nescio added a comment to D1958: Turrets and/or sub-units..

Would this allow the Mauryan elephant archer to be replaced with a melee attack elephant upon which players can place an arbitrary number of archers?
If so, great!

Jan 17 2020, 8:35 PM
Nescio added a comment to D2000: aura style corrections.

Apparently it no longer is:

Jan 17 2020, 8:22 PM
Vulcan added a comment to D2281: Status Effects v2 - More cleanup, allow modifiers..

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 8:16 PM
Harbormaster failed remote builds in B10851: Diff 11073 for D2281: Status Effects v2 - More cleanup, allow modifiers.!
Jan 17 2020, 8:14 PM
Vulcan added a comment to D2281: Status Effects v2 - More cleanup, allow modifiers..

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2020, 8:14 PM
Vulcan added a comment to D2281: Status Effects v2 - More cleanup, allow modifiers..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 17 2020, 8:14 PM