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Mar 17 2020

Freagarach added inline comments to D2654: Allow free Upgrades and/or Technologies..
Mar 17 2020, 7:21 PM
Stan added inline comments to D2654: Allow free Upgrades and/or Technologies..
Mar 17 2020, 7:17 PM
Freagarach updated the diff for D2654: Allow free Upgrades and/or Technologies..

Also include techs.

Mar 17 2020, 7:14 PM
Stan committed rP23534: Delete unused GUI textures..
Delete unused GUI textures.
Mar 17 2020, 7:13 PM
Stan added a comment to D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..
In D2630#111403, @user1 wrote:

I can't apply the patch to current SVN. Am I doing something wrong or is it incomplete?

Ok. I'm working on this now. I can't apply the patch either.

Mar 17 2020, 6:51 PM
Freagarach added inline comments to D2337: Internationalise Damage Types and Status Effects using (optional) JSON files..
Mar 17 2020, 3:34 PM
Stan added inline comments to D2337: Internationalise Damage Types and Status Effects using (optional) JSON files..
Mar 17 2020, 3:05 PM
Freagarach planned changes to D2654: Allow free Upgrades and/or Technologies..

Meh,,,
Needs to be elaborated.

Mar 17 2020, 2:59 PM
Vulcan added a comment to D2654: Allow free Upgrades and/or Technologies..

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 2:57 PM
Vulcan added a comment to D2337: Internationalise Damage Types and Status Effects using (optional) JSON files..

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 2:52 PM
Freagarach created D2654: Allow free Upgrades and/or Technologies..
Mar 17 2020, 2:51 PM
Freagarach commandeered D2337: Internationalise Damage Types and Status Effects using (optional) JSON files..
Mar 17 2020, 2:45 PM
Freagarach updated the diff for D2337: Internationalise Damage Types and Status Effects using (optional) JSON files..
  • Rebased.
  • Some other changes.
Mar 17 2020, 2:44 PM
Stan added inline comments to D1958: Turrets and/or sub-units..
Mar 17 2020, 11:58 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 11:27 AM
Freagarach updated the diff for D1958: Turrets and/or sub-units..
  • Bump CCmpPos.-year.
  • Correct comment in MapReader.cpp.
  • return false in FOLLOWING.enter.
Mar 17 2020, 11:18 AM
Freagarach added inline comments to D1958: Turrets and/or sub-units..
Mar 17 2020, 10:40 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 10:34 AM
Freagarach added inline comments to D1958: Turrets and/or sub-units..
Mar 17 2020, 10:24 AM
Freagarach updated the diff for D1958: Turrets and/or sub-units..
  • Rebased.
  • Fix the crash on initGarriosn.
Mar 17 2020, 10:18 AM
Stan added reviewers for D1957: Basic implementation of extended restricted bartering support.: Restricted Owners Package, Silier.

Sorry for removing them then.
IMHO An entry on a review list is like a question: "Would you like to review this, please?" But since that is not the case here I reckoned it is not fair to add them. My mistake then.

Mar 17 2020, 9:28 AM
Freagarach added a comment to D1957: Basic implementation of extended restricted bartering support..

Sorry for removing them then.
IMHO An entry on a review list is like a question: "Would you like to review this, please?" But since that is not the case here I reckoned it is not fair to add them. My mistake then.

Mar 17 2020, 9:26 AM
Stan added a comment to D1957: Basic implementation of extended restricted bartering support..

Still not high on my priority list. The summary shows what it should be so it is not even close to reviewable.
I think the "properties" was - for now - a big enough leap forward :)

Mar 17 2020, 9:22 AM
asterix updated the Trac tickets for D2501: Port scripts to python 3 before doomsday.
Mar 17 2020, 8:47 AM
Freagarach added a comment to D2517: React to target death properly when chasing.

Looking good :)

  • Tasking a unit to chase a unit which later dies lets the former keep running to the last known position.
  • Otherwise no strange/different behaviour is observed.

Just one notion, perhaps/probably out of scope for this patch. When a unit chases another on its own and the target dies the former will stop in its tracks.

Mar 17 2020, 8:27 AM
Freagarach removed reviewers for D1957: Basic implementation of extended restricted bartering support.: Restricted Owners Package, Silier.

Still not high on my priority list. The summary shows what it should be so it is not even close to reviewable.
I think the "properties" was - for now - a big enough leap forward :)

Mar 17 2020, 8:04 AM
Freagarach accepted rP14115: Move ship to shoreline when tasking units to garrison inside, fixes #1391.

Yep, concern fixed :)
Thanks for the reminder.

Mar 17 2020, 8:00 AM

Mar 16 2020

Stan added inline comments to D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..
Mar 16 2020, 11:50 PM
Vulcan added a comment to D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 16 2020, 8:31 PM
Vulcan added a comment to D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 16 2020, 8:30 PM
Harbormaster failed remote builds in B11258: Diff 11489 for D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities.!
Mar 16 2020, 8:29 PM
Vulcan added a comment to D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 16 2020, 8:29 PM
Freagarach updated the diff for D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..
  • Rebased.
  • Use StatusEffects.

Tests will fail, still some stuff to do.

Mar 16 2020, 8:27 PM
Silier removed a reviewer for D2460: Implement placeholder text for input fields and get rid of hack with mod filter: Restricted Owners Package.
Mar 16 2020, 7:06 PM
Silier planned changes to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Needs rework,
caption change event is triggering rebuild, so solution would be possibly override.

Mar 16 2020, 7:06 PM
Silier removed a reviewer for D2517: React to target death properly when chasing: Restricted Owners Package.
Mar 16 2020, 6:17 PM
Stan added a comment to D2596: [gameplay] unify Cavalry walk speeds.

Does it make sense for heavy cavalry to move as fast as light cavalry?

A horse is a horse. :)

Mar 16 2020, 4:50 PM
Nescio added a comment to D2596: [gameplay] unify Cavalry walk speeds.

Does it make sense for heavy cavalry to move as fast as light cavalry?

A horse is a horse. :)

Mar 16 2020, 4:31 PM
Stan added a comment to D2596: [gameplay] unify Cavalry walk speeds.

Does it make sense for heavy cavalry to move as fast as light cavalry?

Mar 16 2020, 1:15 PM
Vulcan added a comment to D2653: [art/actors] remove obelisk from ptol military colony.

Successful build - Chance fights ever on the side of the prudent.

Mar 16 2020, 11:50 AM
Vulcan added a comment to D2596: [gameplay] unify Cavalry walk speeds.

Successful build - Chance fights ever on the side of the prudent.

Mar 16 2020, 11:43 AM
Nescio created D2653: [art/actors] remove obelisk from ptol military colony.
Mar 16 2020, 11:27 AM
Nescio updated the diff for D2596: [gameplay] unify Cavalry walk speeds.

rebased

Mar 16 2020, 11:13 AM
Stan added reviewers for D1957: Basic implementation of extended restricted bartering support.: Restricted Owners Package, Silier.
Mar 16 2020, 10:44 AM
Stan edited reviewers for D2426: Allow world population., added: Restricted Owners Package, Silier; removed: Restricted Owners Package.
Mar 16 2020, 10:31 AM
Silier edited reviewers for D2015: Add formation CheckTarget-/MoveToTargetRange-functions., added: Silier; removed: Restricted Owners Package.
Mar 16 2020, 9:56 AM
autobuild committed rP23533: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 16 2020, 9:40 AM
autobuild committed rP23532: [Windows] Automated build..
[Windows] Automated build.
Mar 16 2020, 8:34 AM

Mar 15 2020

Stan planned changes to D2377: Fix text input max_length attribute..

This should be updated.

Mar 15 2020, 5:18 PM
Stan accepted rP22335: Improve UTF-8 character handling in Atlas.

Warning was fixed in rP23531

Mar 15 2020, 5:15 PM
Stan committed rP23531: Fix warnings with VS2015 introduced in rP22335.
Fix warnings with VS2015 introduced in rP22335
Mar 15 2020, 5:14 PM
Stan closed D2394: Fix compiler warning (comparison against a string literal) in the ActorEditor following rP22335.
Mar 15 2020, 5:14 PM
Freagarach closed D2597: Store Garrison(Holder) in map file..

Thanks for the review and commit @Angen :)

Mar 15 2020, 5:09 PM
Stan committed rP23530: - Use @Lordgood's new obelisks for the Ptol civic center, and the….
- Use @Lordgood's new obelisks for the Ptol civic center, and the…
Mar 15 2020, 5:02 PM
Silier committed rP23529: Support garrisoned enitites defined in map files..
Support garrisoned enitites defined in map files.
Mar 15 2020, 3:04 PM
Stan added inline comments to D2394: Fix compiler warning (comparison against a string literal) in the ActorEditor following rP22335.
Mar 15 2020, 2:00 PM
Silier added inline comments to D2394: Fix compiler warning (comparison against a string literal) in the ActorEditor following rP22335.
Mar 15 2020, 1:58 PM
Silier accepted D2394: Fix compiler warning (comparison against a string literal) in the ActorEditor following rP22335.

Comparison to number is done correctly.

Mar 15 2020, 1:54 PM
Vulcan added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 15 2020, 12:55 PM
Vulcan added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 15 2020, 12:54 PM
Harbormaster failed remote builds in B11252: Diff 11485 for D2652: Do not allow upgrading when entity is producing and vice versa.!
Mar 15 2020, 12:54 PM
Vulcan added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 15 2020, 12:54 PM
Silier created D2652: Do not allow upgrading when entity is producing and vice versa..
Mar 15 2020, 12:51 PM
Vulcan added a comment to D2517: React to target death properly when chasing.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 15 2020, 11:22 AM
Silier updated the diff for D2517: React to target death properly when chasing.

cancel CHASING timer

Mar 15 2020, 11:21 AM
Silier planned changes to D2517: React to target death properly when chasing.

warnings

Mar 15 2020, 11:11 AM
Silier added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

What could be done is to have %(statusName)s: %(tooltip)s, %(effects)s, %(interval)s, %(duration)s %(stackability)s defined in template.
But duration and interval can be changed through aura or technology, what makes 4 options defined in template and 4 ifs in code what will make it easier to read.
Downside is 4 strings for every template.

Mar 15 2020, 11:05 AM
Vulcan added a comment to D2517: React to target death properly when chasing.

Successful build - Chance fights ever on the side of the prudent.

Mar 15 2020, 10:22 AM
Silier updated the diff for D2517: React to target death properly when chasing.

better approach

Mar 15 2020, 10:09 AM
Freagarach added a comment to D2517: React to target death properly when chasing.

Requested replay.

Mar 15 2020, 9:17 AM

Mar 14 2020

Stan added inline comments to D2382: [WIP] - Building Sockets..
Mar 14 2020, 4:14 PM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Mar 14 2020, 3:58 PM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..

Some more work, it properly snaps and is buildable now.

Mar 14 2020, 3:50 PM
Vulcan added a comment to D2651: Allow right-click on disabled buttons..

Successful build - Chance fights ever on the side of the prudent.

Mar 14 2020, 10:32 AM
Freagarach updated the summary of D2651: Allow right-click on disabled buttons..
Mar 14 2020, 10:25 AM
Freagarach created D2651: Allow right-click on disabled buttons..
Mar 14 2020, 10:22 AM

Mar 11 2020

Krinkle updated the summary of D2649: build-osx-libs: Compare lib version instead of dir mtime.
Mar 11 2020, 4:19 AM · macOS Developers
Krinkle added a project to D2649: build-osx-libs: Compare lib version instead of dir mtime: macOS Developers.
Mar 11 2020, 4:18 AM · macOS Developers
Krinkle updated subscribers of D2649: build-osx-libs: Compare lib version instead of dir mtime.
Mar 11 2020, 4:18 AM · macOS Developers

Mar 10 2020

Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Mar 10 2020, 7:49 PM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Fix inlines.

Mar 10 2020, 7:42 PM
elexis added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

I suppose the value is cumulative

Mar 10 2020, 7:15 PM
Freagarach resigned from D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

So far the value of my acceptance ^^

Mar 10 2020, 6:20 PM
elexis added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

(I didn't check whether the message moving makes sense, or test it in any way, or anything else)
IsVisiblyGarrisoned does loop for each entity checked, perhaps that can be optimized, I didn't check (code only handled for garrisoned entities, so its not as grave as it could be, but there also was some 10s freeze when a ship was destroyed some releases ago, and there could be cases where a player deletes/renames/ownershipchanges 100+ entities with 10+ entities garrisoned each). (Also didn't check whether sending visible entities in the messages instead of having the message handlers call into the function is more performant.)

Mar 10 2020, 1:09 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Mar 10 2020, 8:35 AM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Simplify code by returning true when there are no allowed classes specified for a VGP. The check is handled by perfom garrison.

Mar 10 2020, 8:27 AM
elexis added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

One cannot visibly garrison a unit that cannot be garrisoned non visibly
The fallback is needed for things like walls

Why is the check needed for walls if thats the case?

Mar 10 2020, 1:30 AM

Mar 9 2020

Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Mar 9 2020, 11:02 PM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

One cannot visibly garrison a unit that cannot be garrisoned non visibly. (Added a test for that)

Mar 9 2020, 10:56 PM
elexis added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Is the fallback redundant and thus useless (same as always allowed if not specified)?

Mar 9 2020, 9:34 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Mar 9 2020, 9:25 PM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Fix whitespace noticed by linter.

Mar 9 2020, 9:20 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Mar 9 2020, 9:10 PM
elexis added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Else the classes specified in the List tag will be used.

That works too

Mar 9 2020, 9:06 PM
Stan added inline comments to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..
Mar 9 2020, 9:04 PM
norsnor added a comment to D2650: let "0ad.app" appear as "0 A.D." in Finder.

Don't hesitate to ask questions on IRC :)

Mar 9 2020, 9:03 PM · macOS Developers
elexis added inline comments to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..
Mar 9 2020, 9:03 PM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Fallback to what is allowed to garrison, fix comment, and tests.

Mar 9 2020, 9:01 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Mar 9 2020, 8:59 PM
Stan added a comment to D2650: let "0ad.app" appear as "0 A.D." in Finder.

Cool!

I found some other minors I would submit after commit (’m still confused by svn&git)

Mar 9 2020, 8:54 PM · macOS Developers