Successful build - Chance fights ever on the side of the prudent.
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Feb 21 2021
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
For what's worth, the equivalent building in Rise of Nations is called a ‘lookout’ too: https://riseofnations.fandom.com/wiki/Lookout
Thanks for pointing me to this patch. In the image below you can see the difference for normal gameplay, developer menu (Alt+D) with camera restriction turned off and your patch D3046 selectable via developer menu. I tried to zoom in as close as possible for each mode.
Maybe there should be a better way to look around, I had to put the soldier right in front of the group of Spartan Hoplites, I can't change the camera position when I enter the soldier view.
I like this mode very much. It gives you a nice perspective and lets you appreciate the art. I never noticed the amount of detail, for example, the well-crafted door of the military mess hall building in the background. Probably use this mode from time to time Delenda Est has a lot of things to discover as well and it reminded me of this forum thread by wowgetoffyourcellphone titled "Hero Mode".
See also D1674.
I think you ought to imitate checkTranslationsForSpam.py instead, which uses catalog to properly parse things. It'll make your life much easier & avoid the monstrous regex (in favour of a less monstrous one).
I think you should also add a check for proper %(something)s data.
(works on CI)
I think this is safe. Fairly rare codepath all in all.
Caused by rP24688, because the formation controller is no longer in FORMATION state, thus there is no MEMBER substate to refer to.
Feb 20 2021
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
(Also, someone should fix these strings on transifex too, otherwise there will the same problem the next release.)
Successful build - Chance fights ever on the side of the prudent.
There is more:
[l10n]$ grep '1%(' * es.public-gui-ingame.po:msgstr "Recolectores actuales: 1%(cantidad)es" es.public-gui-ingame.po:msgstr "Recolectores: 1%(cantidad)es" fr.public-gui-other.po:msgstr[0] "1%(nomduprojectile)s 2%(nombredeprojectiles)s" fr.public-gui-other.po:msgstr "1%(label)s : 2%(effet)s" hy.public-gui-gamesetup.po:msgstr "Գեներացվում է “1%(map)s”-ը" id.public-gui-lobby.po:msgstr "Kode Perintah '1%(cmd)s' tidak didukung." id.public-gui-lobby.po:msgstr "Kode Perintah '1%(cmd)s' hanya untuk moderator." pl.public-gui-other.po:msgstr "Przekupstwa\n(1%(succeeded)s / 2%(failed)s)"
Translators,,,
Correct and compleat.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Rebased, fix casing.
Yes, the current situation is rather ugly. The proper solution would be rendering text directly (e.g. with pango), which would remove the need for having bitmaps and also support decent scaling, different writing directions, and language-specific options.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- Use existing icon.
- Some function renaming.
Those languages are not present in the release. Check A23b :)
In D3582#156547, @Stan wrote:The reason we do not add those characters is that it makes the fonts too big. Instead CJK are provided as mods of around 100MB each.
The reason we do not add those characters is that it makes the fonts too big. Instead CJK are provided as mods of around 100MB each.
Remove endonym_generator.pl
Feb 19 2021
In D3554#156273, @wraitii wrote:I feel like you might have an easier time with "Enable"/"Disable" instead of Toggle, but otherwise this looks OK :)
I just totally forgot that there was an icon for treasure collecting already ^^'
In D3303#156498, @Angen wrote:@Imarok I believe merchant ships can gather them, or at least one of the available ships could in a23b.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Use em dash instead. In case I'm not here, and someone can't wait, they have the permission to commit this.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Test.
Build failure - The Moirai have given mortals hearts that can endure.
@Imarok I believe merchant ships can gather them, or at least one of the available ships could in a23b.
Check whether the treasure is available.
In D3303#156487, @Imarok wrote:Fine. Now I can't spot any more oversights.
Nice :)
Fine. Now I can't spot any more oversights.
A bit unrelated to this diff: Do you know how the floating treasures are supposed to be gathered? (Ships can't gather them and units can only gather them if the treasures are close at the shore)
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Animals.
Feb 18 2021
Moved declaration of half vector out of conditional compile switch in model_common.vs; also swizzled lines 133 to 137 to correct dependencies.