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Apr 3 2021
Why did you abandon this? (You can reclaim using the action menu.)
Apr 2 2021
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Fixes order for siblings.
Refs. #6081.
Agreeing. Just not the motivation to do this soon.
Yeah, binaries files are not really handled.
I fixed the black lines.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Rebased. Merging soon.
In D3787#164763, @Stan wrote:This probably breaks the actor editor... Wonder if you shouldn't use the actor version and set it to 2 or something to show the difference.
This probably breaks the actor editor... Wonder if you shouldn't use the actor version and set it to 2 or something to show the difference.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Slight resimplification: groups, variants (when defined as part of a group) & material/castshadow/float can take a minquality and a maxquality. They only get loaded if the range matches. If you want to skip textures/anims/props, just make a variant/group.
Successful build - Chance fights ever on the side of the prudent.
Gave this a bit more thought - I think this isn't working if the variations vary the model (which basically never happens right now, but it could). The idea is overall pretty OK I think, but it's not like to work here.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
In D3775#164707, @Imarok wrote:Quickly scanning through the previews of maps by going down the list with the arrow keys is not possible anymore. (Yeah I know Map Browser :D)
You can also do it by scrolling above the dropdown while the dropdown isn't open.
Fix units going through foundations.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- Allow delegating to a file
- That defining 'minquality' on groups/variants/textures/props/animations, and automatically skip these. This makes it possible to use a single file as basis for multiple quality levels. Ideally I'd add a maxQuality too there.
- Further minor code refactoring.
Maybe combine the lowest setting with bb change about reducing variations (using the same seed)? It'd be more clear for players.
Successful build - Chance fights ever on the side of the prudent.
I'm not sure I like it.
Quickly scanning through the previews of maps by going down the list with the arrow keys is not possible anymore. (Yeah I know Map Browser :D)
I guess we should ask some more actual players for their opinion.
In D3743#164567, @borg- wrote:In D3743#164562, @Nescio wrote:The issue is how to differentiate crossbowmen without making them more effective than archers, which would unbalance the game.
For citizen units it may make sense to remove the advance and elite rank, since it was easy to learn, and increase the attack or something else.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- unordered_set, constantify stuff
- Fix testudo - units were indeed too close to each other.
I think it would be good to have option to delegate actor to another file like variant or prop
In D1490#164491, @Stan wrote:Dumb question, does it impact unitmotionflying?
It does not.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Some better testing shows:
- minimap doesn't work anymore
- some wrong z-levels in the gameosetup & the game session (civ shield)
As noted by Freagarach, if you typed fast enough you could still trigger hotkeys.
The problem is that "KeyUp" wasn't handled, and so you could actually retrigger hotkeys on key up.
I think the logical thing to do here is to handle "keyup" in input/console too - since anyways otherwise keyup hotkeys could also fire on Press, which seems wrong too.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- Switch to a dropdown: Low/Medium/High
- Implement the same quality levels as text in actors
- Rework the Demo actors for Combat Demo Huge, see summary for screenshots.
Typing in the chat makes the camera move with this patch, but not without.
Since walls only snap at towers, you can keep those the same and do introduce the civ-specific components for the rest of the pieces? We can try to fix the snapping in the meantime? I know it is hacky, and inconsistent, but seems closer to what the above two people want?
Moreover, it would make rebuilding palisades captured from other players (e.g. via territory decay) harder.
This is already the case for walls, so perhaps not too strange.
"Easy to learn, difficult to master." ;)
@DanW58 what happened? This diff looked so promising would be a pity to be left to accumulate dust.
I like the idea (Hello, by the way, first post here). I'm guessing you need new meshes and textures for the palisades of different civs? If that's the case, I can make some.
+5 pierce armor > +50% health
Range increased from 80 to 100.
Apr 1 2021
In D2739#115739, @Stan wrote:What about fixing it instead?
It's an improvement. Makes it easier to add civ-specific actors/models later. A bamboo fence for example for the Han (just an example! don't need a long treatise about why this is or isn't accurate).
In D3692#160946, @Freagarach wrote:The problem I can see is that people think: "Why do I have reduced trade?" because the multiplier is smaller than 1.
If there is to be a default, then why not name it 'Default'? Make things easier to understand for our players.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
"none" can be an interesting addition.
"Deathmatch" must have the values proposed by "Millionaire".
Successful build - Chance fights ever on the side of the prudent.