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Sep 23 2021

Stan added inline comments to rP13200: Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001..
Sep 23 2021, 8:23 AM
marder added a comment to D2175: Select formations as a whole by default..

Nice, thanks :)

Sep 23 2021, 8:07 AM
Freagarach added inline comments to D4280: [gameplay] Adjust Kushite Pyramids to be more used.
Sep 23 2021, 7:54 AM
Freagarach added a member for Contributors: ValihrAnt.
Sep 23 2021, 7:51 AM
Freagarach added a comment to D2175: Select formations as a whole by default..

The behaviour you describe regarding attack/gather are known limitations of the formations. But I can try to see whether it can be fixed as well (in another patch).

Sep 23 2021, 7:25 AM
Freagarach added inline comments to rP13200: Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001..
Sep 23 2021, 7:13 AM

Sep 22 2021

s0600204 added a comment to D4279: Improve minimap viewpoint-polygon placement.

(Also I don't know how much more computationally expensive such an approach is.)

That's the main point. In theory it shouldn't be slower than 4 heightmap traces in your current approach.

Sep 22 2021, 11:57 PM
Langbart added a comment to D4280: [gameplay] Adjust Kushite Pyramids to be more used.

@wraitii Is it allowed to move the structures/{civ}/pyramid_small into the builder.xml file? Layout looks better this way.

Sep 22 2021, 11:51 PM
chrstgtr added a comment to D4280: [gameplay] Adjust Kushite Pyramids to be more used.

This makes sense to me and I think expands on one of the “unique” civ aspects in the game.

Sep 22 2021, 11:11 PM
vladislavbelov added a comment to D4279: Improve minimap viewpoint-polygon placement.

I might be wrong, but from what I can tell, the problem with that approach is that it seems to ignore the water plane.

Sure, and you can easily do max(waterHeight, mipmapHeight).

Sep 22 2021, 10:06 PM
Stan added inline comments to D4279: Improve minimap viewpoint-polygon placement.
Sep 22 2021, 8:23 PM
ValihrAnt requested review of D4280: [gameplay] Adjust Kushite Pyramids to be more used.
Sep 22 2021, 8:15 PM
s0600204 added a comment to D4279: Improve minimap viewpoint-polygon placement.

Maybe you could get average height from HeightMipmap?

Sep 22 2021, 7:55 PM
marder added a comment to D2175: Select formations as a whole by default..

@Langbart thanks for testing.

Sep 22 2021, 7:26 PM
Langbart added a comment to D2175: Select formations as a whole by default..

The units in a battalion, who were tasked with cutting down trees will only cut down the first tree and then remain idle. They will not look for a new tree.


This behavior might work for stone/metal but is not good for wood.

Sep 22 2021, 6:58 PM
Langbart added a comment to D2175: Select formations as a whole by default..

Since the battalions are now tied to formations (as far as I understand), is it still possible to have a battalion and send it to gather something or will this disband it, since the formation can not be used for that?
Cause I liked it to be able to select one wood cutter battalion with one click and task them with something different.

Sep 22 2021, 6:45 PM
marder added a comment to D2175: Select formations as a whole by default..

I am unable to test the new version at the moment, that's why I'm asking;
Since the battalions are now tied to formations (as far as I understand), is it still possible to have a battalion and send it to gather something or will this disband it, since the formation can not be used for that?
Cause I liked it to be able to select one wood cutter battalion with one click and task them with something different.

Sep 22 2021, 6:31 PM
Silier added a comment to D3037: Add gui scale to options.

Only issue with number as string being key in dropdown is that it depends how is written in config 1.0 and 1.00 or 1 will dispay as 100% in dropdown now, but will not work with dropdown having string as keys

Sep 22 2021, 6:20 PM
Langbart added a comment to D4279: Improve minimap viewpoint-polygon placement.

Tested it on the map Hindu Kush (2) with steep hills, Farmland and the scenario map Units Demo. The problem in the referenced ticket can no longer be reproduced. For a player/user this solution works.
EDIT: Also tested in Atlas, works.

Sep 22 2021, 6:12 PM
Vulcan added a comment to D4279: Improve minimap viewpoint-polygon placement.

Successful build - Chance fights ever on the side of the prudent.

Sep 22 2021, 6:06 PM
Vulcan added a comment to D4279: Improve minimap viewpoint-polygon placement.

Successful build - Chance fights ever on the side of the prudent.

Sep 22 2021, 6:05 PM
s0600204 updated the diff for D4279: Improve minimap viewpoint-polygon placement.

Use const, and reduce number of method calls on the g_Renderer object.

Sep 22 2021, 6:00 PM
vladislavbelov added a comment to D4279: Improve minimap viewpoint-polygon placement.

Maybe you could get average height from HeightMipmap?

Sep 22 2021, 5:59 PM
s0600204 requested review of D4279: Improve minimap viewpoint-polygon placement.
Sep 22 2021, 5:49 PM
Langbart added a comment to D2175: Select formations as a whole by default..

IRC 0ad-dev (22/Sep/21)

Sep 22 2021, 5:31 PM
Stan updated subscribers of D4155: Remove code for the lobby bots from SVN.

Indeed it was not discussed publicly I believe, as I had a really hard time reaching to @user1

Sep 22 2021, 5:23 PM
Langbart added a comment to D2175: Select formations as a whole by default..

http://irclogs.wildfiregames.com/%230ad-dev/2021-09-20-QuakeNet-%230ad-dev.log
I'll try to merge this this week then, unless objected.

Sep 22 2021, 4:06 PM
Freagarach added a comment to D2175: Select formations as a whole by default..

http://irclogs.wildfiregames.com/%230ad-dev/2021-09-20-QuakeNet-%230ad-dev.log
I'll try to merge this this week then, unless objected.

Sep 22 2021, 12:36 PM
Stan added a comment to D3611: Use pkg-config even more.

I will run the --force-rebuild if/when it is committed. :)

Sep 22 2021, 7:16 AM
autobuild committed rP25937: [Windows] Automated build..
[Windows] Automated build.
Sep 22 2021, 5:46 AM
Vulcan added a comment to D3611: Use pkg-config even more.

Successful build - Chance fights ever on the side of the prudent.

Sep 22 2021, 1:15 AM
Vulcan added a comment to D3611: Use pkg-config even more.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 22 2021, 1:07 AM
s0600204 updated the diff for D3611: Use pkg-config even more.

One (final) pass on the CI

Sep 22 2021, 1:06 AM
vladislavbelov committed rP25936: Moves cursor to VideoMode to draw it via SDL..
Moves cursor to VideoMode to draw it via SDL.
Sep 22 2021, 12:45 AM
vladislavbelov closed D4278: Moves cursor to VideoMode.
Sep 22 2021, 12:45 AM

Sep 21 2021

Vulcan added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

Successful build - Chance fights ever on the side of the prudent.

Sep 21 2021, 10:05 PM
Vulcan added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

Successful build - Chance fights ever on the side of the prudent.

Sep 21 2021, 10:05 PM
bb accepted D4274: Fix negative gatherers upon ownership changes..

In any code we are going to need two checks, so this is probably the cleanest way to dupe the call.

Sep 21 2021, 10:02 PM
bb updated the diff for D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.
Sep 21 2021, 10:00 PM
Vulcan added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

Successful build - Chance fights ever on the side of the prudent.

Sep 21 2021, 9:44 PM
Vulcan added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

Successful build - Chance fights ever on the side of the prudent.

Sep 21 2021, 9:44 PM
bb accepted D4277: Rename misnamed lastGatheredType in ResourceGatherer..

I would side with Stan that a getter should be named GetFoo(). Otherwise seems good and greps complete.

Sep 21 2021, 9:41 PM
bb updated the diff for D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

Improve the statusEffect handling (removes 2 todo's)

Sep 21 2021, 9:34 PM
Vulcan added a comment to D4278: Moves cursor to VideoMode.

Successful build - Chance fights ever on the side of the prudent.

Sep 21 2021, 8:33 PM
Vulcan added a comment to D4278: Moves cursor to VideoMode.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 21 2021, 8:24 PM
vladislavbelov updated the diff for D4278: Moves cursor to VideoMode.

Fixes "system".

Sep 21 2021, 8:22 PM
bb added a comment to D4278: Moves cursor to VideoMode.

Front doesn't fall, no difference on my system

Sep 21 2021, 6:48 PM
Langbart added a comment to D4278: Moves cursor to VideoMode.
In D4278#182263, @Stan wrote:

@Langbart can you check cursorbackend="system"


This also works.

Sep 21 2021, 4:24 PM
Stan updated subscribers of D4278: Moves cursor to VideoMode.

@Langbart can you check cursorbackend="system"

Sep 21 2021, 3:57 PM
Langbart added a comment to D4278: Moves cursor to VideoMode.

IRC 0ad-dev (20/Sep/21)

19:12 <@Stan> @tell Langbart have you got a retina screen ? Can you test D4278 anyway ?

Yes, I do use a retina screen. Ok.

Sep 21 2021, 3:26 PM
Langbart added a comment to D3611: Use pkg-config even more.
In D3611#182259, @Stan wrote:

Any errors/warnings? Else it's good to go I suppose @s0600204

Sep 21 2021, 2:12 PM
Stan added a comment to D3611: Use pkg-config even more.

Any errors/warnings? Else it's good to go I suppose @s0600204

Sep 21 2021, 2:09 PM
Langbart added a comment to D3611: Use pkg-config even more.
In D3611#182257, @Stan wrote:

pass --force-rebuild to build-osx-libs.sh

Sep 21 2021, 2:01 PM
Stan added a comment to D3611: Use pkg-config even more.

I'm stupid, you need to pass --force-rebuild to build-osx-libs.sh

Sep 21 2021, 12:11 PM
bb updated the Trac tickets for D2623: [gui] increase label space in chat.
Sep 21 2021, 12:08 PM
Langbart added a comment to D3611: Use pkg-config even more.
In D3611#182254, @Stan wrote:

Can you run the script without --preserve libs ;) You need to rebuild the thing for the pc files to be copied.

Same error as above.
Entire terminal output: https://termbin.com/47vw

Sep 21 2021, 11:58 AM
Stan added a comment to D3611: Use pkg-config even more.

Can you run the script without --preserve libs ;) You need to rebuild the thing for the pc files to be copied.

Sep 21 2021, 11:23 AM
Langbart added a comment to D3611: Use pkg-config even more.
In D3611#182252, @Stan wrote:

Can you see if you can find the fmt.pc file? It might be name libfmt.pc or something similar.

Sep 21 2021, 11:14 AM
Stan added a comment to D3611: Use pkg-config even more.

Can you see if you can find the fmt.pc file? It might be name libfmt.pc or something similar.

Sep 21 2021, 11:05 AM
Langbart added a comment to D3611: Use pkg-config even more.
In D3611#182197, @Stan wrote:

@Langbart can you test this maybe we'll be able to debug what goes wrong on macos :)

Sep 21 2021, 10:57 AM
Vulcan added a comment to D4277: Rename misnamed lastGatheredType in ResourceGatherer..

Successful build - Chance fights ever on the side of the prudent.

Sep 21 2021, 8:21 AM
Vulcan added a comment to D4277: Rename misnamed lastGatheredType in ResourceGatherer..

Successful build - Chance fights ever on the side of the prudent.

Sep 21 2021, 8:21 AM
Freagarach updated the summary of D4250: [Gameplay] - Allow a "Turbo Match"..
Sep 21 2021, 8:08 AM
Freagarach updated the diff for D4277: Rename misnamed lastGatheredType in ResourceGatherer..

taskedResourceType

Sep 21 2021, 7:52 AM
Freagarach committed rP25935: Fix some typos in the hotkey specs..
Fix some typos in the hotkey specs.
Sep 21 2021, 7:44 AM
Freagarach closed D4268: Fix typo in hotkeys..
Sep 21 2021, 7:44 AM
autobuild committed rP25934: [Windows] Automated build..
[Windows] Automated build.
Sep 21 2021, 6:47 AM
s0600204 updated the summary of D3611: Use pkg-config even more.
Sep 21 2021, 12:39 AM
s0600204 committed rP25933: Debundle Valgrind and make it optional.
Debundle Valgrind and make it optional
Sep 21 2021, 12:18 AM
s0600204 closed D3646: Debundle Valgrind and make it optional.
Sep 21 2021, 12:18 AM

Sep 20 2021

vladislavbelov added inline comments to D4278: Moves cursor to VideoMode.
Sep 20 2021, 9:25 PM
vladislavbelov requested review of D4278: Moves cursor to VideoMode.
Sep 20 2021, 9:23 PM
Vulcan added a comment to D3200: Stop dodging arrows by spamclicking or patrol: Combine rotations with acceleration..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 8:54 PM
Vulcan added a comment to D3200: Stop dodging arrows by spamclicking or patrol: Combine rotations with acceleration..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 8:49 PM
bb updated the diff for D3200: Stop dodging arrows by spamclicking or patrol: Combine rotations with acceleration..

Some balancing on the different units: make infantry and animals accelerate faster and ships and siege slower

Sep 20 2021, 8:37 PM
wraitii added a comment to D3991: Mod selector: 'Filter compatible' off by default.
In D3991#182204, @bb wrote:

Showing all the incompatible mods fills your screen with a lot of blur, a new user certainly shouldn't be seeing. So against this default change.

Well, a new user wouldn't have many mods, but point taken.

There is also a filter valid mods checkbox in the download screen. If anything it should be consistent.

Good point.

I really only see one usecase of the other default: if there are no compatible mods available. However in that case it would be much better to write that instead of the list of available mods.

How about I just adding "there are hidden, incompatible mods" as the last line in all cases where there are some

Sep 20 2021, 6:40 PM
vladislavbelov committed rP25932: Removes ogl_tex_find function, which duplicates cache-like logic in….
Removes ogl_tex_find function, which duplicates cache-like logic in…
Sep 20 2021, 6:39 PM
bb added a comment to D4002: Warn loudly when Querying a miraged interface that doesn't actually exist..

I see two different cases, how we with the proposed code produce the error:

  • A component on a mirage is queried which is not present in the parent. In this case, there is no problem at all, we should just return null.
  • A component on a mirage is queried which is present on the parent but isn't fogged. Now there are some sub cases
    • The mirage shouldn't have the component since the mirage isn't expected to have that component (e.g. a mirage doesn't shoot arrows so it doesn't have a buildingAI).
    • The mirage shouldn't have the component since it has its own (e.g. selectable): we probably should be returning the mirage's own component then (having both a miraged and an own version sounds weird and buggy).
    • It should have been fogged: if someone calls QueryMiragedInterface, the calling code will probably not function correctly or at least do something different than expected. Any proper review will check if the requested component is actually miraged if it should be. Since we cannot distinguish this case from the previous, we cannot really error in this case
Sep 20 2021, 5:53 PM
bb requested changes to D3991: Mod selector: 'Filter compatible' off by default.

I really only see one usecase of the other default: if there are no compatible mods available. However in that case it would be much better to write that instead of the list of available mods. Just write like No compatible mods available,. Try to disable some mods or download new mods online.

Sep 20 2021, 5:15 PM
bb added a comment to D3965: Move rating to the player tab.

I see the issue, but don't like this solution (since "rating" says more about game type than player), nor I have a better solution.

Sep 20 2021, 5:03 PM
Stan updated subscribers of D3611: Use pkg-config even more.

@Langbart can you test this maybe we'll be able to debug what goes wrong on macos :)

Sep 20 2021, 4:49 PM
vladislavbelov committed rP25931: Removes duplication of terrain alpha map creation in Renderer..
Removes duplication of terrain alpha map creation in Renderer.
Sep 20 2021, 2:56 PM
vladislavbelov closed D4269: Removes duplication of terrain alpha map creation.
Sep 20 2021, 2:56 PM
Vulcan added a comment to D2175: Select formations as a whole by default..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 12:05 PM
Vulcan added a comment to D2175: Select formations as a whole by default..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 12:03 PM
Freagarach updated the diff for D2175: Select formations as a whole by default..

Text.

Sep 20 2021, 11:58 AM
Freagarach retitled D2175: Select formations as a whole by default. from Basic battalionish support. to Select formations as a whole by default..
Sep 20 2021, 11:43 AM
Freagarach updated the summary of D2175: Select formations as a whole by default..
Sep 20 2021, 11:42 AM
Stan added inline comments to D2175: Select formations as a whole by default..
Sep 20 2021, 11:36 AM
wraitii added a comment to D2175: Select formations as a whole by default..

[disclaimer -> not tested]

Sep 20 2021, 9:32 AM
wowgetoffyourcellphone added a comment to D2175: Select formations as a whole by default..

The new method feels really good. I like it a lot. I like how you can even combine battalions into one. It feels really smooth and useful even. It's a step forward for Delenda Est for sure.

Sep 20 2021, 9:25 AM
autobuild committed rP25930: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Sep 20 2021, 9:12 AM
wraitii added a comment to D4277: Rename misnamed lastGatheredType in ResourceGatherer..

I think TaskedResourceType might be a better fit than 'current'

Sep 20 2021, 9:03 AM
sera added a comment to D4273: [gameplay] Briton bonus - faster wood gather rate.

It'd be great but who knows how long it will take for someone to go out and make it.

Just write it as you like and get it committed to /binaries/data/mods/public, doesn't have to be a complete or perfect plan, a rundown of possibilities will already do, anything else I don't see ever having success indeed.

Sep 20 2021, 8:38 AM
Vulcan added a comment to D4272: Use Transform for changing a formation template..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 8:11 AM
Vulcan added a comment to D4272: Use Transform for changing a formation template..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 8:10 AM
Stan added inline comments to D4277: Rename misnamed lastGatheredType in ResourceGatherer..
Sep 20 2021, 8:06 AM
Freagarach updated the diff for D4272: Use Transform for changing a formation template..

Use clone.

Sep 20 2021, 8:05 AM
Vulcan added a comment to D4277: Rename misnamed lastGatheredType in ResourceGatherer..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 7:59 AM
Vulcan added a comment to D4277: Rename misnamed lastGatheredType in ResourceGatherer..

Successful build - Chance fights ever on the side of the prudent.

Sep 20 2021, 7:57 AM