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Oct 2 2020

Stan added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

If I remove the lion it's fine?

Oct 2 2020, 2:02 PM
Nescio added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

@Stan?

Oct 2 2020, 1:51 PM
Nescio added a comment to D3019: [art] delete unused scaffolds.

Probably, though scaffolds that are much too large or too small don't look too good either.

Oct 2 2020, 1:47 PM
Nescio added a comment to rP24081: Texture Update: Celtic linothorax (Minor detail fix).

Shouldn't it be *_a_01.* rather than *_01_a.*?

Oct 2 2020, 1:45 PM
Stan added a comment to D3019: [art] delete unused scaffolds.

Removing scaffoldings would be a regression IMHO.

Oct 2 2020, 1:44 PM
Stan added a comment to rP24081: Texture Update: Celtic linothorax (Minor detail fix).

Also 01 not 1

Oct 2 2020, 1:42 PM
Nescio added inline comments to D3016: clean up structure templates build restriction categories, sounds etc.
Oct 2 2020, 1:39 PM
Nescio added a comment to D3019: [art] delete unused scaffolds.

Yes, I understand that, though that's not what I meant.
The number of foundations is much larger than the number of scaffolds, which means most foundations don't have scaffolding or use scaffolds of a smaller foundation. I wonder whether it wouldn't be more consistent to omit scaffolds from foundation actors altogether.
And another thing, some art/actors/props/structures/construction/ files (1x1.xml, 1x1_t.xml, etc.) appear to be unused and visibly use a different (and older?) design than the scaf_*.xml; shouldn't they be deleted?

Oct 2 2020, 1:36 PM
Nescio added inline comments to D3016: clean up structure templates build restriction categories, sounds etc.
Oct 2 2020, 1:28 PM
Nescio updated the diff for D2855: clean up sound groups in unit templates.
Oct 2 2020, 1:25 PM
Freagarach added inline comments to D3016: clean up structure templates build restriction categories, sounds etc.
Oct 2 2020, 1:24 PM
Vulcan added a comment to D3007: [gui] correct some strings.

Successful build - Chance fights ever on the side of the prudent.

Oct 2 2020, 1:16 PM
Nescio raised a concern with rP24081: Texture Update: Celtic linothorax (Minor detail fix).

Missing file 'art/textures/skins/skeletal/celt_linothorax_03.png' referenced by: 'public/art/actors/units/gauls/cavalry_spearman_c_r.xml', 'public/art/actors/units/gauls/infantry_swordsman_c.xml', 'public/art/actors/units/gauls/infantry_swordsman_c.xml', 'public/art/actors/units/gauls/infantry_swordsman_e.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml'
Missing file 'art/textures/skins/skeletal/celt_linothorax_03_b.png' referenced by: 'public/art/actors/units/gauls/cavalry_spearman_c_r.xml', 'public/art/actors/units/gauls/infantry_swordsman_c.xml', 'public/art/actors/units/gauls/infantry_swordsman_e.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml'
Missing file 'art/textures/skins/skeletal/celt_linothorax_03_c.png' referenced by: 'public/art/actors/units/gauls/cavalry_spearman_c_r.xml', 'public/art/actors/units/gauls/infantry_swordsman_c.xml', 'public/art/actors/units/gauls/infantry_swordsman_e.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml'
Missing file 'art/textures/skins/skeletal/celt_linothorax_03_d.png' referenced by: 'public/art/actors/units/gauls/cavalry_spearman_c_r.xml', 'public/art/actors/units/gauls/infantry_swordsman_c.xml', 'public/art/actors/units/gauls/infantry_swordsman_e.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml'

Oct 2 2020, 1:11 PM
Nescio added inline comments to D3016: clean up structure templates build restriction categories, sounds etc.
Oct 2 2020, 1:10 PM
Nescio updated the diff for D3007: [gui] correct some strings.
  • rephrase timestamp string
  • remove a few incorrect hyphens
Oct 2 2020, 1:09 PM
wackyserious committed rP24081: Texture Update: Celtic linothorax (Minor detail fix).
Texture Update: Celtic linothorax (Minor detail fix)
Oct 2 2020, 10:51 AM
Stan committed rP24080: Fix missing and incorrect garrison flag..
Fix missing and incorrect garrison flag.
Oct 2 2020, 9:49 AM
Stan committed rP24079: Don't detect audio card when audio is disabled, Fix compilation with --without….
Don't detect audio card when audio is disabled, Fix compilation with --without…
Oct 2 2020, 9:36 AM
Stan closed D2809: Don't detect audio card when audio is disabled.
Oct 2 2020, 9:36 AM
autobuild committed rP24078: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Oct 2 2020, 9:34 AM

Oct 1 2020

Silier committed rP24077: Do not reset compatibilty filter when deleting replays.
Do not reset compatibilty filter when deleting replays
Oct 1 2020, 6:09 PM
Silier closed D3024: Do not reset compatibilty filter when deleting replays.
Oct 1 2020, 6:09 PM
Freagarach updated the diff for D2940: Move some position-related functions to PositionHelper..

itf -> iid.

Oct 1 2020, 4:44 PM
Freagarach updated the diff for D2808: Allow resistance to StatusEffects..

Comment changes.

Oct 1 2020, 8:21 AM
Freagarach added inline comments to D2808: Allow resistance to StatusEffects..
Oct 1 2020, 8:03 AM
Freagarach accepted D3024: Do not reset compatibilty filter when deleting replays.
  • Works as advertised.
  • Code looks good.
  • Nice change :)
Oct 1 2020, 7:29 AM

Sep 30 2020

Vulcan added a comment to D3024: Do not reset compatibilty filter when deleting replays.

Successful build - Chance fights ever on the side of the prudent.

Sep 30 2020, 8:12 PM
Silier published D3024: Do not reset compatibilty filter when deleting replays for review.
Sep 30 2020, 8:08 PM
Silier added inline comments to D2151: Use "setStringTags"-function more often..
Sep 30 2020, 7:21 PM
Freagarach added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 30 2020, 7:20 PM
Silier added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 30 2020, 7:09 PM
Freagarach added a reviewer for D3016: clean up structure templates build restriction categories, sounds etc: Freagarach.
Sep 30 2020, 7:08 PM
Freagarach requested changes to D2855: clean up sound groups in unit templates.

Idem for the infant elephant and domestic cattle.

Sep 30 2020, 7:07 PM
Vulcan added a comment to D2423: Do not use GPUSkinning without glsl [Crash fix].

Successful build - Chance fights ever on the side of the prudent.

Sep 30 2020, 6:54 PM
Silier updated the diff for D2423: Do not use GPUSkinning without glsl [Crash fix].

reload gpuskinning from config when disabled and enabling preferglsl

Sep 30 2020, 6:48 PM
Freagarach added inline comments to D3016: clean up structure templates build restriction categories, sounds etc.
Sep 30 2020, 6:45 PM
Freagarach added inline comments to D3021: Stop dodging arrows by spamclicking or patrol: Acceleration.
Sep 30 2020, 5:33 PM
Freagarach resigned from D2652: Do not allow upgrading when entity is producing and vice versa..

Playtesting reveals no oddities.

Sep 30 2020, 4:41 PM
genava55 added a comment to D2815: [gameplay] give all civs rams.

About the revision demanded by @wraitii, I think we have the simpler log-ram available so is the revision still a necessity? The simpler log-ram should be addressed in another diff I think.

Sep 30 2020, 4:36 PM
Freagarach added a comment to D2948: Move PopulationBonus to new component Population.

Sure, no problem! Please don't feel pushed by me, I'm just pinging every now and then ;)

Sep 30 2020, 2:28 PM
lonehawk added a comment to D2948: Move PopulationBonus to new component Population.

Do you guys think OnValueModification is where the problem would be? Isn't that what is called whenever the population bonus value is updated?

Sep 30 2020, 12:26 PM
Vulcan added a comment to D2808: Allow resistance to StatusEffects..

Successful build - Chance fights ever on the side of the prudent.

Sep 30 2020, 12:02 PM
Freagarach updated the diff for D2808: Allow resistance to StatusEffects..

Translations in JSON.

Sep 30 2020, 11:49 AM
Freagarach added a comment to D2808: Allow resistance to StatusEffects..

To me it seems logical to define the whole SE in a JSON, just like auras. That way one can easily apply them also beyond attacking (refs rotting carcasses).

Sep 30 2020, 10:27 AM
Vulcan added a comment to D2948: Move PopulationBonus to new component Population.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 30 2020, 10:20 AM
Vulcan added a comment to D2948: Move PopulationBonus to new component Population.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 30 2020, 9:25 AM
Vulcan added a comment to D2948: Move PopulationBonus to new component Population.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 30 2020, 9:25 AM
Freagarach updated the diff for D2948: Move PopulationBonus to new component Population.

Add regression test for above mentioned behaviour.

Sep 30 2020, 9:20 AM
Freagarach added a comment to D2948: Move PopulationBonus to new component Population.

@lonehawk No rushes, but how are things going? The patch is nigh finished and I'm eager to get your first contribution in ;)

Sep 30 2020, 8:53 AM
Stan added inline comments to D2860: Notify players with a sound when a player is defeated.
Sep 30 2020, 8:37 AM
Freagarach added inline comments to D2860: Notify players with a sound when a player is defeated.
Sep 30 2020, 8:35 AM

Sep 29 2020

Vulcan added a comment to D2860: Notify players with a sound when a player is defeated.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 29 2020, 11:09 PM
Vulcan added a comment to D2860: Notify players with a sound when a player is defeated.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 29 2020, 11:07 PM
Stan updated the diff for D2860: Notify players with a sound when a player is defeated.

Update, for some reason I got confused. Now works with @bb's suggestion

Sep 29 2020, 11:07 PM
Stan added inline comments to D2860: Notify players with a sound when a player is defeated.
Sep 29 2020, 9:44 PM
bb added inline comments to D2860: Notify players with a sound when a player is defeated.
Sep 29 2020, 9:27 PM
Vulcan added a comment to D2809: Don't detect audio card when audio is disabled.

Successful build - Chance fights ever on the side of the prudent.

Sep 29 2020, 8:55 PM
Stan updated the diff for D2809: Don't detect audio card when audio is disabled.

Revert the changes of order, as it belongs to another patch (Discussed with @vladislavbelov) the change has too many implications. Will commit it after build

Sep 29 2020, 8:50 PM
vladislavbelov added a comment to D2423: Do not use GPUSkinning without glsl [Crash fix].
In D2423#132496, @Angen wrote:

so you suggest to add variable to keep track if gpu skinning was disabled or to write custom getter for gpuskinning and disable it silently?

Sep 29 2020, 8:23 PM
bb added a comment to D3022: Allow cText to be non-wrapping.

These Width == 0 checks are nagging me a bit, they seem to have some undefined behaviour.

Sep 29 2020, 7:25 PM
Vulcan added a comment to D3022: Allow cText to be non-wrapping.

Successful build - Chance fights ever on the side of the prudent.

Sep 29 2020, 6:14 PM
bb updated the diff for D3022: Allow cText to be non-wrapping.

Better noWrap handling

Sep 29 2020, 6:09 PM
bb added a comment to rP24076: Redo the previous commit by actually parsing the comments in the revision: use….

Yea, was messing up stuff

Sep 29 2020, 5:25 PM
Silier added a comment to rP24076: Redo the previous commit by actually parsing the comments in the revision: use….

@bb did you revert it intentionally?

Sep 29 2020, 5:24 PM
Vulcan added a comment to D3022: Allow cText to be non-wrapping.

Successful build - Chance fights ever on the side of the prudent.

Sep 29 2020, 1:12 PM
bb updated the diff for D3022: Allow cText to be non-wrapping.

Some stylistic fixes

Sep 29 2020, 1:07 PM
Vulcan added a comment to D3022: Allow cText to be non-wrapping.

Successful build - Chance fights ever on the side of the prudent.

Sep 29 2020, 11:03 AM
bb updated the diff for D3022: Allow cText to be non-wrapping.

no_text_wrap => text_nowrap
initialize lastTextSize per elexis request
Fix allignment issue

Sep 29 2020, 10:56 AM
Stan requested review of D3023: [WIP] Allow anisotropic filtering for textures.
Sep 29 2020, 9:20 AM
Vulcan added a comment to D3020: Allow to set texture quality in config.

Successful build - Chance fights ever on the side of the prudent.

Sep 29 2020, 9:06 AM
Stan updated the diff for D3020: Allow to set texture quality in config.

Fix notes

Sep 29 2020, 8:58 AM
Stan added a comment to D3022: Allow cText to be non-wrapping.

Maybe text_nowrap to match the others? On the web it's actually whitespace: nowrap. But since we have text_* and text* variants of properties I'm not sure.

Sep 29 2020, 7:18 AM
Vulcan added a comment to D3022: Allow cText to be non-wrapping.

Successful build - Chance fights ever on the side of the prudent.

Sep 29 2020, 12:14 AM
bb updated the diff for D3022: Allow cText to be non-wrapping.

Years

Sep 29 2020, 12:08 AM

Sep 28 2020

bb requested review of D3022: Allow cText to be non-wrapping.
Sep 28 2020, 11:43 PM
lyv added inline comments to D1545: Provide AI json description files with ID tag to tell them apart from other JSON files.
Sep 28 2020, 8:45 PM
Herald added a reviewer for D1545: Provide AI json description files with ID tag to tell them apart from other JSON files: Silier.

Patch is alright logically. But syntactically, I am not so sure.

Sep 28 2020, 8:41 PM
bb committed rP24076: Redo the previous commit by actually parsing the comments in the revision: use….
Redo the previous commit by actually parsing the comments in the revision: use…
Sep 28 2020, 6:21 PM
Stan added a comment to D3021: Stop dodging arrows by spamclicking or patrol: Acceleration.

Do we have deceleration as well?

Sep 28 2020, 6:16 PM
bb added a comment to rP24075: Let the Overlay width depend on the longest string in it.

Comments by: elexis, Polakrity, smiley, Stan

Sep 28 2020, 6:03 PM
bb added a comment to rP24075: Let the Overlay width depend on the longest string in it.

*Patch By

Sep 28 2020, 6:01 PM
bb committed rP24075: Let the Overlay width depend on the longest string in it.
Let the Overlay width depend on the longest string in it
Sep 28 2020, 6:00 PM
bb closed D1764: Dynamically sizes the dataCounter overlay.
Sep 28 2020, 6:00 PM
bb accepted D1764: Dynamically sizes the dataCounter overlay.

Needs rebase, but why not just do that and commit it.

Sep 28 2020, 5:49 PM
Vulcan added a comment to D3021: Stop dodging arrows by spamclicking or patrol: Acceleration.

Successful build - Chance fights ever on the side of the prudent.

Sep 28 2020, 5:23 PM
bb updated the diff for D3021: Stop dodging arrows by spamclicking or patrol: Acceleration.

Fix OOS noticed by Freagarach

Sep 28 2020, 5:16 PM
Stan added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 28 2020, 4:12 PM
Vulcan added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

Successful build - Chance fights ever on the side of the prudent.

Sep 28 2020, 3:40 PM
bb updated the diff for D2652: Do not allow upgrading when entity is producing and vice versa..

The Upgrade setupButton was broken in so many ways I couldn't break my head round leaving it like that, or explaining what needs to change. Changing it here.

Sep 28 2020, 3:32 PM
wraitii added a comment to D2808: Allow resistance to StatusEffects..

I really fail to see how you want to find a typo in a name automically.

There's automatically and then there's "easily". We could detect close-names (such as capitalized/uncapitalized versions of the same string) quite easily with a script, and likewise typos aren't too complicated. Simply outputting all "known" status effect node-names would make it obvious if there are duplicates, and that's not extremely difficult to do.

Sep 28 2020, 1:29 PM
bb abandoned D2767: Stop dodging arrows by spamclicking or patrol: Lower speed at short distances.

This patch has maximal gameplay impact and minimal fixed compared to D2837, D2913 and D3021

Sep 28 2020, 12:22 PM
bb added a comment to D3021: Stop dodging arrows by spamclicking or patrol: Acceleration.

Also chasing is beyond broken

I actually find it a tad easier to hunt now, since the hunt does not speed away ^^

Have you tried attacking an infantry unit which is walking away with melee cav?

Sep 28 2020, 12:09 PM
bb added a comment to D2808: Allow resistance to StatusEffects..

I somewhat disagree with @bb -> we have people looking at our templates quite closely,

Currently maybe, but we can't know if that is sustainable.

and we're supposed to test things,

I really fail to see how you want to find a typo in a name automically. It is more that plausible that the codes defer by 1 character and such and not all templates need to define everything.

and it's really just not that hard to make sure there are no typos.

It actually is, since the codes can be almost identical (1 character difference is enough, say a Cap vs lower case), so getting it from the template will be hard. And ingame one would need to look extremely closely too see if the resistance is applied (see the hero garrison aura not being applied for a long time, before we found out).

Forcing template writers to make JSON files isn't an improvement to me.

We already do for Auras and technologies.

Sep 28 2020, 12:05 PM
autobuild committed rP24074: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Sep 28 2020, 9:59 AM
wraitii added a comment to D2808: Allow resistance to StatusEffects..

That is also the case for damage types, right?

Sep 28 2020, 9:05 AM
Freagarach added a comment to D2808: Allow resistance to StatusEffects..

That is also the case for damage types, right?
If you would require SE to have JSONs the templates could be simplified as well (no need for the translatable names in there I guess?).

Sep 28 2020, 8:36 AM
Freagarach added a comment to D3021: Stop dodging arrows by spamclicking or patrol: Acceleration.

Also chasing is beyond broken

I actually find it a tad easier to hunt now, since the hunt does not speed away ^^

Sep 28 2020, 8:27 AM
Freagarach added inline comments to D3020: Allow to set texture quality in config.
Sep 28 2020, 7:52 AM
autobuild committed rP24073: [Windows] Automated build..
[Windows] Automated build.
Sep 28 2020, 7:43 AM

Sep 27 2020

bb added a comment to D2808: Allow resistance to StatusEffects..

What gives me a bit of a stomachache is the fact the codes of the statuseffects can be completely arbitrary, but still need to match for resistances to apply. 1 typo in the resistance and the resistance will silently not work. Imho all statusEffects should have an json and give a big fat error otherwise.

Sep 27 2020, 11:51 PM