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Nov 28 2021

Vulcan added a comment to D4108: Adds FreeType support to the engine.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 28 2021, 11:08 PM
Vulcan added a comment to D4108: Adds FreeType support to the engine.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 28 2021, 11:08 PM
vladislavbelov updated the diff for D4108: Adds FreeType support to the engine.

Rebase and @s0600204 suggestions.

Nov 28 2021, 11:06 PM
Vulcan added a comment to D4244: Forbids using more than 64 bones for GPU skinning.

Successful build - Chance fights ever on the side of the prudent.

Nov 28 2021, 5:37 PM
Vulcan added a comment to D4244: Forbids using more than 64 bones for GPU skinning.

Successful build - Chance fights ever on the side of the prudent.

Nov 28 2021, 5:34 PM
vladislavbelov updated the diff for D4244: Forbids using more than 64 bones for GPU skinning.
Nov 28 2021, 5:28 PM
Stan added inline comments to D4357: Fix Trainer/Researcher without entities/techs..
Nov 28 2021, 1:54 PM
Freagarach added inline comments to D4357: Fix Trainer/Researcher without entities/techs..
Nov 28 2021, 1:22 PM
Freagarach added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

Completeness. ^^ But adding it to the Proxy will affect performance.

Nov 28 2021, 12:41 PM
Stan added inline comments to D4357: Fix Trainer/Researcher without entities/techs..
Nov 28 2021, 11:17 AM
nwtour added a comment to D4357: Fix Trainer/Researcher without entities/techs..

Smoke test passed.

Nov 28 2021, 10:01 AM
Silier added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

Why to give option to occupy turret then to api?

Nov 28 2021, 9:12 AM
Freagarach requested review of D4357: Fix Trainer/Researcher without entities/techs..
Nov 28 2021, 8:49 AM
Freagarach added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

But she wouldn't use that information at all?

Nov 28 2021, 8:23 AM
Silier added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

How no?
Ai gets information through proxy and messages.
If she doesn't get memo that unit is in turret state, she will act like it would not be.

Nov 28 2021, 8:19 AM
Freagarach added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

@Freagarach GarrisonManager and AIProxy?

Not affected?

Nov 28 2021, 8:11 AM
Silier raised a concern with rP25123: Technically seperate Turrets from GarrisonHolder..
Nov 28 2021, 8:02 AM
Silier raised a concern with rP26000: Split tasks from ProductionQueue..

See comments on diff

Nov 28 2021, 7:54 AM
autobuild committed rP26021: [Windows] Automated build..
[Windows] Automated build.
Nov 28 2021, 6:06 AM
nwtour added inline comments to D4333: Split tasks from ProductionQueue..
Nov 28 2021, 12:35 AM

Nov 27 2021

nwtour added inline comments to D4333: Split tasks from ProductionQueue..
Nov 27 2021, 10:02 PM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 8:05 PM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 8:05 PM
JCWasmx86 updated the diff for D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 27 2021, 7:59 PM
Silier added inline comments to D4356: Check for squaredRange being negative.
Nov 27 2021, 7:43 PM
Vulcan added a comment to D4356: Check for squaredRange being negative.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 7:29 PM
vladislavbelov added inline comments to D4356: Check for squaredRange being negative.
Nov 27 2021, 7:28 PM
Vulcan added a comment to D4356: Check for squaredRange being negative.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 7:26 PM
Vulcan added a comment to D4356: Check for squaredRange being negative.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 7:24 PM
Silier published D4356: Check for squaredRange being negative for review.
Nov 27 2021, 7:20 PM
Stan added inline comments to rP25993: Moves MiniMap texture rendering to a separate framebuffer to update it less….
Nov 27 2021, 5:27 PM
vladislavbelov committed rP26020: Removes direct access to shaders, leaves only techniques..
Removes direct access to shaders, leaves only techniques.
Nov 27 2021, 4:01 PM
vladislavbelov closed D4353: Removes direct access to shaders, leaves only techniques.
Nov 27 2021, 4:01 PM
Silier added inline comments to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 27 2021, 3:54 PM
Silier added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

@Freagarach GarrisonManager and AIProxy?

Nov 27 2021, 3:00 PM
vladislavbelov committed rP26019: Adds disabled sprites to slider..
Adds disabled sprites to slider.
Nov 27 2021, 2:37 PM
vladislavbelov closed D4355: Adds disabled sprites to slider.
Nov 27 2021, 2:37 PM
Vulcan added a comment to D4318: Fix timeout confirmation box.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 1:08 PM
Vulcan added a comment to D4318: Fix timeout confirmation box.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 1:04 PM
Stan added inline comments to D4318: Fix timeout confirmation box.
Nov 27 2021, 1:03 PM
Vulcan added a comment to D4318: Fix timeout confirmation box.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 1:02 PM
Vulcan added a comment to D4318: Fix timeout confirmation box.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 1:00 PM
Vulcan added a comment to D4318: Fix timeout confirmation box.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 12:57 PM
Vulcan added a comment to D4318: Fix timeout confirmation box.

Successful build - Chance fights ever on the side of the prudent.

Nov 27 2021, 12:56 PM
Silier updated the diff for D4318: Fix timeout confirmation box.

messageObject fix

Nov 27 2021, 12:54 PM
Silier updated the diff for D4318: Fix timeout confirmation box.

fix translate

Nov 27 2021, 12:51 PM
Silier updated the diff for D4318: Fix timeout confirmation box.

rewrite to class, edit displayed message

Nov 27 2021, 12:50 PM
Freagarach added inline comments to D4224: Total idle time.
Nov 27 2021, 11:15 AM
Silier added inline comments to D4224: Total idle time.
Nov 27 2021, 10:50 AM
Freagarach added inline comments to D4224: Total idle time.
Nov 27 2021, 10:47 AM
Silier added a comment to D4224: Total idle time.

thank you for working on this.
Good job so far.

Nov 27 2021, 10:46 AM
vladislavbelov added a comment to rP26017: Draws fancy water and its shore waves only for GLSL shaders..

Can you please elaborate why to draw it only with glsl?

Nov 27 2021, 9:30 AM
Silier added a comment to rP26017: Draws fancy water and its shore waves only for GLSL shaders..

Can you please elaborate why to draw it only with glsl?

Nov 27 2021, 8:04 AM
Silier awarded D4354: Adds more flexible dependencies to options a Like token.
Nov 27 2021, 7:48 AM
autobuild committed rP26018: [Windows] Automated build..
[Windows] Automated build.
Nov 27 2021, 5:52 AM
Langbart added a comment to D4354: Adds more flexible dependencies to options.

Apply the patch

Ok.

Test options with dependencies, check that sharpness factor depends on the sharpening enable

Yes. Tested with rP26017+D4354+D4355

Nov 27 2021, 5:46 AM
Langbart added a comment to D4353: Removes direct access to shaders, leaves only techniques.

Apply the patch and compile the game

Ok.

Make sure game looks the same for GLSL on/off

Yes, it does. Some images with rP26017+D4353 GLSL on/off
Aegean Sea
https://pasteall.org/media/6/2/62a59363528b3cb9dd2f025ac5a64c08.png
https://pasteall.org/media/3/5/35d711e2e460721aa0fb0f28857167bd.png

Nov 27 2021, 4:27 AM
vladislavbelov requested review of D4355: Adds disabled sprites to slider.
Nov 27 2021, 12:02 AM

Nov 26 2021

vladislavbelov requested review of D4354: Adds more flexible dependencies to options.
Nov 26 2021, 11:47 PM
vladislavbelov committed rP26017: Draws fancy water and its shore waves only for GLSL shaders..
Draws fancy water and its shore waves only for GLSL shaders.
Nov 26 2021, 10:47 PM
Silier awarded rP26016: Fix Researchers' GUI without a tech cost multiplier. a Like token.
Nov 26 2021, 10:11 PM
Freagarach committed rP26016: Fix Researchers' GUI without a tech cost multiplier..
Fix Researchers' GUI without a tech cost multiplier.
Nov 26 2021, 9:53 PM
Silier added inline comments to D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 26 2021, 6:52 PM
Freagarach added inline comments to D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 26 2021, 6:50 PM
Freagarach added inline comments to D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 26 2021, 6:49 PM
Silier added inline comments to D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 26 2021, 6:48 PM
Silier added inline comments to D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 26 2021, 6:47 PM
Stan added a comment to D4349: Fix infinite loop when queuing a gather order after garrison..

What is the current impact for the game? Does it induce lag?

Nov 26 2021, 6:33 PM
Freagarach added inline comments to D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 26 2021, 6:27 PM
Freagarach committed rP26015: Some fixes after the ProductionQueue split..
Some fixes after the ProductionQueue split.
Nov 26 2021, 6:12 PM
Freagarach closed D4352: Some fixes after r26000..
Nov 26 2021, 6:12 PM
Freagarach added inline comments to D4352: Some fixes after r26000..
Nov 26 2021, 6:12 PM
Freagarach added inline comments to D4352: Some fixes after r26000..
Nov 26 2021, 6:09 PM
Stan added inline comments to D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 26 2021, 6:05 PM
Stan added inline comments to D4352: Some fixes after r26000..
Nov 26 2021, 6:01 PM
Silier updated Silier.
Nov 26 2021, 5:52 PM
Vulcan added a comment to D4349: Fix infinite loop when queuing a gather order after garrison..

Successful build - Chance fights ever on the side of the prudent.

Nov 26 2021, 5:46 PM
Vulcan added a comment to D4349: Fix infinite loop when queuing a gather order after garrison..

Successful build - Chance fights ever on the side of the prudent.

Nov 26 2021, 5:44 PM
Freagarach updated the diff for D4349: Fix infinite loop when queuing a gather order after garrison..

Also safeguard the actual order.

Nov 26 2021, 5:38 PM
nwtour awarded D4352: Some fixes after r26000. a Like token.
Nov 26 2021, 5:21 PM
Vulcan added a comment to D4352: Some fixes after r26000..

Successful build - Chance fights ever on the side of the prudent.

Nov 26 2021, 4:31 PM
Freagarach added a comment to D4333: Split tasks from ProductionQueue..

Thanks for the report! I forgot to serialise the population part of an item. -_-'

Nov 26 2021, 4:29 PM
Vulcan added a comment to D4352: Some fixes after r26000..

Successful build - Chance fights ever on the side of the prudent.

Nov 26 2021, 4:28 PM
Freagarach updated the summary of D4352: Some fixes after r26000..
Nov 26 2021, 4:24 PM
Freagarach updated the summary of D4352: Some fixes after r26000..
Nov 26 2021, 4:24 PM
Freagarach updated the diff for D4352: Some fixes after r26000..

Fix #6391.

Nov 26 2021, 4:24 PM
autobuild committed rP26014: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Nov 26 2021, 9:14 AM
nwtour added a comment to D4333: Split tasks from ProductionQueue..

@nwtour Can you attach a replay, please?

Nov 26 2021, 8:20 AM
Freagarach added a comment to D4333: Split tasks from ProductionQueue..

@nwtour Can you attach a replay, please?

Nov 26 2021, 7:43 AM
autobuild committed rP26013: [Windows] Automated build..
[Windows] Automated build.
Nov 26 2021, 5:49 AM

Nov 25 2021

nwtour added inline comments to D4333: Split tasks from ProductionQueue..
Nov 25 2021, 11:15 PM
nani awarded D4353: Removes direct access to shaders, leaves only techniques a Like token.
Nov 25 2021, 8:54 PM
marder added a comment to D4319: New game mode: capture the wonder.
In D4319#185358, @nani wrote:

. Frankly I don't know (haven't looked) how to adapt the AI so it can detect this mode. Someone more adept in the Petra AI codebase should be better choice than me doing it.

Nov 25 2021, 8:08 PM
vladislavbelov requested review of D4353: Removes direct access to shaders, leaves only techniques.
Nov 25 2021, 7:53 PM
Stan added inline comments to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 25 2021, 7:50 PM
JCWasmx86 added inline comments to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 25 2021, 7:38 PM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 25 2021, 7:37 PM
Stan added inline comments to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 25 2021, 7:34 PM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 25 2021, 7:34 PM
Imarok awarded D4351: Slightly improves minimap flares a Love token.
Nov 25 2021, 7:33 PM