Successful build - Chance fights ever on the side of the prudent.
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Dec 13 2019
Successful build - Chance fights ever on the side of the prudent.
There is an animation bug with the heal animation in alpha 24 that isn't in alpha23b, so it was presumably in this revision.
Dec 12 2019
According to the comment V it seems that the function had the wrong behaviour.
/** * display all clients' totals; does not reset them. * typically called at exit. **/ LIB_API void timer_DisplayClientTotals();
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Actually save the file...
Fix notes
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Build was aborted.
Feature itself and code is good and works correctly.
To proceed please exclude art changes (as it is not entirely clear if it is desired in vanila, for reference I am not against and bb said something in way he is not against either irc log) and fix notes.
Dec 11 2019
In D2463#103241, @Stan wrote:Can you improve the description? What does this patch actually do?
Can you improve the description? What does this patch actually do?
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Add missing files
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Fix include.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
nullptr
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
nullptr
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Add nullptr initialization
Anything wrong with the patch itself? As I said, we are not forced to use it in Vanilla but it would be nice to give the option to modders.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Remove useless interfaces
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Fix tests, still not working
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Compiling version, Fixed values are weird.
I got this error, not sure if related. Map Acropolis bay.
Dec 10 2019
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- Removed empy functions.
- Check for pickup in APPROACHING.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Fix almost all errors, still missing sin cos, euclid distance, and one priority operation
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
rename : templatePlayer -> owner
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
I do not think it would be so big information leak to the enemy.
- it does not tell what is researching
- it does not tell how long until research is finished
- to get this information, entity needs to be visible
- it only tells which building is productive, compare that to towers with garrison flags. Flags do tell someone is in there but do not tell what kind of units or how many. (and yet some players ask to have garrison flags on ships)
templatePlayer sounds weird, so I ll rename to owner
https://smiley3.github.io/ The darker one is what I came up with.
In D1634#103111, @Stan wrote:Is there no way to force victory conditions?
Would be nice to have this gamemode as a victory condition :)
Is there no way to force victory conditions?
Would be nice to have this gamemode as a victory condition :)
This is visible (while not in sync) by all the players. If @borg thinks this this is too dangerous for vanilla I won't add it. But I think it's nice to give the options to modders.
Should this be limited to the current player's own researching? Or also their allies? What about enemies?