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Feb 28 2020

user1 created an object: Public.
Feb 28 2020, 10:49 PM
user1 edited the content of Gdpr Request.
Feb 28 2020, 9:18 PM
nani added a comment to rP23484: Adds anti-aliasing option with FXAA algorithm..

Hmm, is it intended, that FXAA is not used on maps with PostEffect to default even when I enabled FXAA in the options?
I guess we will definitely get some reports because of that after the release...

Feb 28 2020, 6:36 PM
Imarok raised a concern with rP23484: Adds anti-aliasing option with FXAA algorithm..
Feb 28 2020, 6:06 PM
Imarok added a comment to rP23484: Adds anti-aliasing option with FXAA algorithm..

Hmm, is it intended, that FXAA is not used on maps with PostEffect to default even when I enabled FXAA in the options?
I guess we will definitely get some reports because of that after the release...

Feb 28 2020, 6:05 PM
user1 edited the content of Xmpp.
Feb 28 2020, 2:18 PM
elexis added a comment to D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

Disable TLS option from rP21924 has not been rebased as well.

Feb 28 2020, 1:12 PM
autobuild committed rP23516: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Feb 28 2020, 9:30 AM
Dunedan added a comment to D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

The following revisions are lost because of this:

r22460 | 2019-07-12 13:40:40 -0400 (Fri, 12 Jul 2019) Fix lineendings. (partially lost)
r21927 | 2018-11-07 12:32:21 -0500 (Wed, 07 Nov 2018) The files in this path were not marked as moved in rP21926...

Feb 28 2020, 8:02 AM
user1 edited the content of Ratings.
Feb 28 2020, 3:50 AM
user1 edited the content of Lobby.
Feb 28 2020, 3:46 AM
user1 edited the content of Documents.
Feb 28 2020, 3:25 AM
user1 edited the content of Xmpp.
Feb 28 2020, 1:11 AM
user1 created an object: Xmpp.
Feb 28 2020, 1:06 AM
user1 edited the content of Ejabberd.
Feb 28 2020, 12:48 AM
user1 edited the content of Data.
Feb 28 2020, 12:44 AM
user1 created an object: Gdpr Request.
Feb 28 2020, 12:39 AM

Feb 27 2020

user1 created an object: Gdpr.
Feb 27 2020, 11:33 PM
user1 edited the content of Knowledge Base Home.
Feb 27 2020, 11:32 PM
user1 edited the content of Knowledge Base Home.
Feb 27 2020, 11:32 PM
user1 edited the content of Mnesia.
Feb 27 2020, 11:30 PM
user1 created an object: Gdpr.
Feb 27 2020, 11:29 PM
user1 edited the content of Knowledge Base Home.
Feb 27 2020, 11:11 PM
user1 created an object: Ejabberd.
Feb 27 2020, 10:03 PM
user1 created an object: Lobby.
Feb 27 2020, 10:02 PM
user1 created an object: Mnesia.
Feb 27 2020, 9:55 PM
user1 created an object: Ratings.
Feb 27 2020, 9:46 PM
user1 created an object: Lobby.
Feb 27 2020, 9:32 PM
user1 created an object: Data.
Feb 27 2020, 9:30 PM
user1 edited the content of Terms Of Service.
Feb 27 2020, 9:26 PM
Silier added inline comments to D2643: Allow to cancel trade route setup.
Feb 27 2020, 9:15 PM
Freagarach added inline comments to D2643: Allow to cancel trade route setup.
Feb 27 2020, 9:07 PM
Silier added inline comments to D2643: Allow to cancel trade route setup.
Feb 27 2020, 9:00 PM
user1 edited the content of Lobby.
Feb 27 2020, 8:59 PM
user1 created an object: Terms Of Service.
Feb 27 2020, 8:58 PM
user1 created an object: Terms Of Use.
Feb 27 2020, 8:55 PM
Freagarach added inline comments to D2643: Allow to cancel trade route setup.
Feb 27 2020, 8:53 PM
elexis added a comment to D2644: Support JS class syntax / non-enumerable entity component message handlers.

why is the Schema moved?

I suppose that's out of scope, but I would recommend against get syntax when there is the choice.
If we call a function, it should be visible as such.
If we actually want to have a prototype property, then it should be expressed as such.
Storing literals in the prototype is a use case, for example UnitAI globals, or
BuildingAI.prototype.MAX_PREFERENCE_BONUS = 2;
And IMO it would be ugly to add a function call and making it impossible to assign a value to that property name.
(Its possible to have one value on a given property name on the prototype and another value on the same name on an instance of the prototype, so the prototype value can be used as a fallback.)
Especially if there were many literal values stored in the prototype, having a get function for each would accumulate function ugliness quickly. (If we want an assignment X = Y; then why make it a function. Just for the single class scope shouldn't be worth it if it simultaneosly has these other effects on code, possibly even performance due to the +1 function call)

Feb 27 2020, 8:25 PM
user1 created an object: Privacy Policy.
Feb 27 2020, 8:24 PM
user1 created an object: Lobby.
Feb 27 2020, 8:18 PM
user1 created an object: Forum.
Feb 27 2020, 8:16 PM
Freagarach added a comment to D2644: Support JS class syntax / non-enumerable entity component message handlers.

Tested (also with D1960) and it works :)
Just one question, why is the Schema moved?

Feb 27 2020, 8:07 PM
user1 created an object: Best Practice.
Feb 27 2020, 8:04 PM
user1 created an object: Documents.
Feb 27 2020, 7:36 PM
user1 edited the content of Document.
Feb 27 2020, 6:57 PM
user1 created an object: Glossary.
Feb 27 2020, 6:55 PM
user1 created an object: Sections.
Feb 27 2020, 6:53 PM
user1 edited the content of Knowledge Base Home.
Feb 27 2020, 6:52 PM
Harbormaster failed remote builds in B11208: Diff 11442 for D2645: Fix tests without public mod following globalscripts tests rP22970 and mapscript tests rP23455!
Feb 27 2020, 6:47 PM
Vulcan added a comment to D2645: Fix tests without public mod following globalscripts tests rP22970 and mapscript tests rP23455.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 27 2020, 6:47 PM
elexis created D2645: Fix tests without public mod following globalscripts tests rP22970 and mapscript tests rP23455.
Feb 27 2020, 6:45 PM
Harbormaster failed remote builds in B11207: Diff 11441 for D2644: Support JS class syntax / non-enumerable entity component message handlers!
Feb 27 2020, 6:36 PM
Vulcan added a comment to D2644: Support JS class syntax / non-enumerable entity component message handlers.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 27 2020, 6:36 PM
Vulcan added a comment to D2597: Store Garrison(Holder) in map file..

Successful build - Chance fights ever on the side of the prudent.

Feb 27 2020, 6:34 PM
elexis updated the diff for D2644: Support JS class syntax / non-enumerable entity component message handlers.

Use JS_HasProperty instead of JS_HasOwnProperty.

Feb 27 2020, 6:31 PM
Freagarach updated the diff for D2597: Store Garrison(Holder) in map file..
  • SetInitGarrison.
  • if (Garrison.size()).
Feb 27 2020, 6:08 PM
user1 created an object: Document.
Feb 27 2020, 5:58 PM
user1 edited the content of Knowledge Base Home.
Feb 27 2020, 5:36 PM
user1 created an object: Knowledge Base.
Feb 27 2020, 5:23 PM
user1 created an object: Knowledge Base Home.
Feb 27 2020, 5:23 PM
elexis added a comment to rP22627: Upgrade SpiderMonkey to version 45.0.2, refs #4893..

(From https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/Releases/45

SpiderMonkey 45 contains known security vulnerabilities.

CVE doesnt list spidermonkey, so I suppose that refers to a subset of https://www.cvedetails.com/vulnerability-list/vendor_id-452/product_id-22101/version_id-202242/)

Feb 27 2020, 2:06 PM
elexis added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

http://irclogs.wildfiregames.com/2020-02/2020-02-26-QuakeNet-%230ad-dev.log
Re

20:03 < elexis> "SpecialVariant" what does special mean
20:03 < Imarok> different from the usual ones
20:04 < Imarok> fields are special, so they get a special animation variant
20:05 < Imarok> "special": just different from normal
20:06 < elexis> then define what is normal
20:06 < Stan`> Philosophy 101
20:06 < Imarok> normal is what you get when you don't add this component ^^
20:07 < Imarok> I thought about naming it BuildingDependendVariant, but it could also be used for other entities
20:07 < Imarok> So I stuck with special
20:10 < Imarok> I'm also not 100% fond with the naming, but please use constructive criticism and no philosophical questions...

I object to that notion that this wasn't constructive criticism and that finding a clear definition and name would be a philosophical and not development question, because the reader and template user must not guess what normal and special means.
We can see 60 variants defined in lists.xml, why are those 59 ones normal and the field one special?
Why are gather_treasure and syntagma_front_walk normal and not special?
Perhaps with normal variant you mean "default variant"? But there is no actual default variant I see.
Regardless of the distinction that one might find, is the distinction necessary or might it look better if theyre stored in one place?
It looks like the name of that new component would just be <VariantNames> storing the names of variants that can be used by an entity performing an order with the target entity of that template.

Feb 27 2020, 1:56 PM
elexis committed rP23515: Fix map always being set to circular in rP23374 / D2483..
Fix map always being set to circular in rP23374 / D2483.
Feb 27 2020, 12:07 PM
elexis raised a concern with rP22970: Adds a "properties"-property to resources and let mods be able to prevent….
Feb 27 2020, 10:14 AM
Stan raised a concern with rP23455: Support random map script tests, fixes #4827..

With the patch:

Feb 27 2020, 9:55 AM

Feb 26 2020

Stan added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Missing the new component?

Feb 26 2020, 9:54 PM
Harbormaster failed remote builds in B11203: Diff 11438 for D2362: Allow for building-specific build/repair animations and use seeding animation for fields!
Feb 26 2020, 9:02 PM
Vulcan added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 26 2020, 9:02 PM
Imarok updated the diff for D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Use an extra component for SpecialVariants

Feb 26 2020, 9:01 PM
Harbormaster failed remote builds in B11202: Diff 11437 for D2453: Allow Flying objects to be stationary!
Feb 26 2020, 8:53 PM
Vulcan added a comment to D2453: Allow Flying objects to be stationary.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 26 2020, 8:53 PM
Stan updated the diff for D2453: Allow Flying objects to be stationary.

Reset roll and pitch, send message.

Feb 26 2020, 8:52 PM
Stan added a reviewer for D2644: Support JS class syntax / non-enumerable entity component message handlers: Itms.
Feb 26 2020, 8:40 PM
Vulcan added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Successful build - Chance fights ever on the side of the prudent.

Feb 26 2020, 7:19 PM
Silier added a comment to D2573: Fix AI OOS on rejoin related to random calls.

+1

Feb 26 2020, 6:55 PM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Thx

Feb 26 2020, 6:52 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Change the representation of floats in cas.fs.

Feb 26 2020, 6:51 PM
Vulcan added a comment to D2644: Support JS class syntax / non-enumerable entity component message handlers.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 26 2020, 5:02 PM
Vulcan added a comment to D2644: Support JS class syntax / non-enumerable entity component message handlers.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 26 2020, 5:00 PM
elexis updated the test plan for D2644: Support JS class syntax / non-enumerable entity component message handlers.
Feb 26 2020, 4:59 PM
Harbormaster failed remote builds in B11199: Diff 11433 for D2644: Support JS class syntax / non-enumerable entity component message handlers!
Feb 26 2020, 4:55 PM
Vulcan added a comment to D2644: Support JS class syntax / non-enumerable entity component message handlers.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 26 2020, 4:55 PM
elexis created D2644: Support JS class syntax / non-enumerable entity component message handlers.
Feb 26 2020, 4:55 PM
nani added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 26 2020, 4:45 PM
Vulcan added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Successful build - Chance fights ever on the side of the prudent.

Feb 26 2020, 4:19 PM
OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 26 2020, 3:59 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Add an editing info to the cas.fs header.

Feb 26 2020, 3:51 PM

Feb 25 2020

Harbormaster failed to build B11197: rP23514: Allow buildings to autobuild themselves. for rP23514: Allow buildings to autobuild themselves.!
Feb 25 2020, 10:32 PM
Stan committed rP23514: Allow buildings to autobuild themselves..
Allow buildings to autobuild themselves.
Feb 25 2020, 10:30 PM
Stan closed D2492: Allow buildings to autobuild themselves.
Feb 25 2020, 10:30 PM
Harbormaster failed remote builds in B11196: Diff 11430 for D2492: Allow buildings to autobuild themselves!
Feb 25 2020, 9:41 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 25 2020, 9:41 PM
Silier accepted D2492: Allow buildings to autobuild themselves.
Feb 25 2020, 9:39 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Remove template change.

Feb 25 2020, 9:39 PM
Silier accepted D1973: Support friendly fire for projectile attacks..

It is correct to allow templates decide if friendly fire is enabled instead hardcoding it.
Changes to code are complete and correct.
All required templates have been updated.
Test are passing.

Feb 25 2020, 9:16 PM
Harbormaster failed remote builds in B11195: Diff 11429 for D1973: Support friendly fire for projectile attacks.!
Feb 25 2020, 8:56 PM
Vulcan added a comment to D1973: Support friendly fire for projectile attacks..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 25 2020, 8:56 PM
Vulcan added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Successful build - Chance fights ever on the side of the prudent.

Feb 25 2020, 8:54 PM
OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 25 2020, 8:51 PM
OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 25 2020, 8:44 PM