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Feb 25 2020

Silier added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 25 2020, 8:31 PM
Stan added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 25 2020, 8:27 PM
Freagarach updated the diff for D1973: Support friendly fire for projectile attacks..

More readable line.

Feb 25 2020, 8:26 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Add slider for sharpness factor.

Feb 25 2020, 8:25 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 25 2020, 8:17 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Fix missing this.

Feb 25 2020, 8:12 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 25 2020, 8:10 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 25 2020, 8:09 PM
Harbormaster failed remote builds in B11192: Diff 11425 for D2492: Allow buildings to autobuild themselves!
Feb 25 2020, 8:08 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 25 2020, 8:08 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Remove usage of this.GetRate()

Feb 25 2020, 8:07 PM
Freagarach added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 25 2020, 7:34 PM
user1 updated the summary of D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..
Feb 25 2020, 3:55 PM
user1 added inline comments to D1661: lobby bots systemd service.
Feb 25 2020, 3:54 PM
user1 updated the diff for D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

Missed some copyrights

Feb 25 2020, 3:37 PM
user1 updated the diff for D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

I used svn mv to move and rename the files. This way allows comparison of the files.
I also updated the copyright year.

Feb 25 2020, 3:24 PM
user1 updated the summary of D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..
Feb 25 2020, 2:48 PM
Silier added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 25 2020, 11:56 AM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 25 2020, 8:31 AM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Remove message code.

Feb 25 2020, 8:24 AM
Stan requested review of D2492: Allow buildings to autobuild themselves.
Feb 25 2020, 8:23 AM
Silier added a comment to D2492: Allow buildings to autobuild themselves.

can you request review ?

Feb 25 2020, 7:48 AM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 25 2020, 1:32 AM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Remove more noise and coupling.

Feb 25 2020, 1:27 AM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 25 2020, 1:18 AM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Move the code to the Autobuildable component to decouple it as much as possible.

Feb 25 2020, 1:13 AM

Feb 24 2020

badosu added a comment to D2585: [gameplay] Cavalry archer speed adjustment.

@elexis

If its easier, one could also just upload replays and perhaps a link to the mod.

Feb 24 2020, 9:34 PM
Stan committed rP23513: Fix a texture bug noticed by @Angen..
Fix a texture bug noticed by @Angen.
Feb 24 2020, 9:02 PM
Silier resigned from D2476: Remove obsolete GetVideoMode platform-specifics.

windows build was fixed

Feb 24 2020, 9:00 PM
Vulcan added a comment to D2476: Remove obsolete GetVideoMode platform-specifics.

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2020, 8:54 PM
Silier requested changes to D1973: Support friendly fire for projectile attacks..
Feb 24 2020, 8:46 PM
linkmauve updated the diff for D2476: Remove obsolete GetVideoMode platform-specifics.

Add missing SDL_clipboard.h include for Windows.

Feb 24 2020, 8:36 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.
In D2492#110907, @Stan wrote:

@Freagarach, can you try your solution with the latest version of the patch? (To move the three functions)


(You'd need to update the Foundation test though.)

In D2492#110907, @Stan wrote:

Stan` shoots himself in the foot: Shouldn't this use Status Effects? Could be done in V2.

I'm not sure how one could use Status Effects for this?

Feb 24 2020, 8:24 PM
Freagarach added a comment to D2492: Allow buildings to autobuild themselves.
In D2492#110907, @Stan wrote:

@Freagarach, can you try your solution with the latest version of the patch? (To move the three functions)


(You'd need to update the Foundation test though.)

Feb 24 2020, 8:23 PM
Stan added a comment to D2643: Allow to cancel trade route setup.

Feb 24 2020, 8:07 PM
Silier added a reviewer for D2517: React to target death properly when chasing: Restricted Owners Package.
Feb 24 2020, 3:43 PM
Silier added a reviewer for D2643: Allow to cancel trade route setup: Restricted Owners Package.
Feb 24 2020, 1:42 PM
Silier added a comment to D2643: Allow to cancel trade route setup.
In D2643#110822, @Stan wrote:

Do you need an icon with a red cross?

Feb 24 2020, 1:42 PM
autobuild committed rP23512: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Feb 24 2020, 9:39 AM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

I use Intel CPU, and the graphics card USES NVIDIA GTX850M. The operating system is Windows10 64bit. Do you support Intel CPU and NVIDIA series of graphics CARDS in this patch

Feb 24 2020, 8:25 AM
autobuild committed rP23511: [Windows] Automated build..
[Windows] Automated build.
Feb 24 2020, 7:29 AM
gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

I use Intel CPU, and the graphics card USES NVIDIA GTX850M. The operating system is Windows10 64bit. Do you support Intel CPU and NVIDIA series of graphics CARDS in this patch

Feb 24 2020, 1:43 AM

Feb 23 2020

Vulcan added a comment to D2643: Allow to cancel trade route setup.

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2020, 7:46 PM
Silier updated the diff for D2643: Allow to cancel trade route setup.

remove switch

Feb 23 2020, 7:41 PM
Silier committed rP23510: Fix GetTerritoryPercentage when changing number of players.
Fix GetTerritoryPercentage when changing number of players
Feb 23 2020, 7:28 PM
Silier closed D2046: Fix GetTerritoryPercentage when changing number of players.
Feb 23 2020, 7:28 PM
Imarok added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

It might be better to store the data in UnitAI as datapairs of class and variation.

Feb 23 2020, 7:06 PM
Vulcan added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2020, 5:41 PM
Imarok updated the diff for D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Fix small style issues

Feb 23 2020, 5:36 PM
Silier added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 23 2020, 5:16 PM
Imarok added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

I got

ERROR: Failed to compile shader 'shaders/glsl/cas.fs':
0(64) : error C1008: undefined variable "rcp"
0(70) : error C1008: undefined variable "rcp"
0(73) : error C1008: undefined variable "rcp"

Edit: Tested on Ubuntu 18.04 with GTX 960

Feb 23 2020, 5:07 PM
Vulcan added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2020, 5:06 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Replace rcp(x) to 1/x.
rcp seems to be a performance optimized function for AMD GPUs. As strange, rsqrt is also a special function, which doesn't work with my GPU. I had it replaced bevor my first upload.
@vladislavbelov do you know more about such things? Is it possible to implement a parallel path for AMD hardware?

Feb 23 2020, 4:57 PM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.
In D2642#110914, @Stan wrote:

AFAIK @gameboy uses Windows.

Feb 23 2020, 4:19 PM
OptimusShepard retitled D2642: Contrast-Adaptiv-Sharpening pass from Contras-Adaptiv-Sharpening pass to Contrast-Adaptiv-Sharpening pass.
Feb 23 2020, 4:17 PM
Stan added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

AFAIK @gameboy uses Windows.

Feb 23 2020, 4:15 PM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

@OptimusShepard I tested your patch and when I select CAS in the options, the error appears:

ERROR: Failed to compile shader 'shaders/glsl/cas.fs': 0(64) : warning C1503: undefined variable "rcp" 0(70) : warning C1503: undefined variable "rcp" 0(73) : warning C1503: undefined variable "rcp" 0(64) : error C1008: undefined variable "rcp" 0(70) : error C1008: undefined variable "rcp" 0(73) : error C1008: undefined variable "rcp"

Feb 23 2020, 4:12 PM
Imarok added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

I got

ERROR: Failed to compile shader 'shaders/glsl/cas.fs':
0(64) : error C1008: undefined variable "rcp"
0(70) : error C1008: undefined variable "rcp"
0(73) : error C1008: undefined variable "rcp"

Edit: Tested on Ubuntu 18.04 with GTX 960

Feb 23 2020, 3:44 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.

@Freagarach, can you try your solution with the latest version of the patch? (To move the three functions)

Feb 23 2020, 12:16 PM
Silier accepted D2492: Allow buildings to autobuild themselves.

Structure with autobuildable component builds without unit building it.
Modifications from technologies and auras apply correctly.

Feb 23 2020, 10:48 AM
gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

@OptimusShepard I tested your patch and when I select CAS in the options, the error appears:

Feb 23 2020, 9:49 AM

Feb 22 2020

Stan added inline comments to D2597: Store Garrison(Holder) in map file..
Feb 22 2020, 10:46 AM
Stan added inline comments to D2476: Remove obsolete GetVideoMode platform-specifics.
Feb 22 2020, 10:12 AM
Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 22 2020, 10:05 AM
Stan added a comment to D2492: Allow buildings to autobuild themselves.

Have to use both. Events are not supported in class syntax.

Feb 22 2020, 12:02 AM

Feb 21 2020

Silier requested changes to D2476: Remove obsolete GetVideoMode platform-specifics.

Failing to build on windows.

Feb 21 2020, 11:13 PM
Silier added a comment to D2476: Remove obsolete GetVideoMode platform-specifics.

@elexis
He meant the button on crash window, not that it creates crash.

Feb 21 2020, 11:01 PM
bb added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Random thought for the if else repeat mess: put all strings in a global with MarkForTranslation and get the correct on by constructing it using the template properties. Also translators might like some context

Feb 21 2020, 10:52 PM
Silier added a comment to D1492: Abort instead of throwing an error when dealing with empty areas..
In D1492#69823, @elexis wrote:

setCenterPosition(undefined) still unhealthy, ain't?

Feb 21 2020, 10:24 PM
Silier added a comment to D2492: Allow buildings to autobuild themselves.

part of autobuildable has class syntax and part prototype, should use one

Feb 21 2020, 9:47 PM
Silier requested changes to D2597: Store Garrison(Holder) in map file..
Feb 21 2020, 9:41 PM
Harbormaster failed remote builds in B11182: Diff 11413 for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades.!
Feb 21 2020, 8:58 PM
Vulcan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 21 2020, 8:58 PM
Freagarach updated the diff for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Forgot one line.

Feb 21 2020, 8:57 PM
Harbormaster failed remote builds in B11181: Diff 11412 for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades.!
Feb 21 2020, 8:56 PM
Vulcan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 21 2020, 8:56 PM
Freagarach updated the diff for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Tooltip.

Feb 21 2020, 8:55 PM
Vulcan added a comment to D2597: Store Garrison(Holder) in map file..

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2020, 8:01 PM
Freagarach updated the diff for D2597: Store Garrison(Holder) in map file..

Use std::vector.

Feb 21 2020, 7:37 PM
Vulcan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2020, 6:55 PM
Freagarach updated the diff for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Translation.

Feb 21 2020, 6:50 PM
autobuild committed rP23509: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Feb 21 2020, 9:30 AM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2020, 8:36 AM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Remove cancelling

Feb 21 2020, 8:28 AM
Silier requested changes to D2492: Allow buildings to autobuild themselves.
Feb 21 2020, 7:51 AM
nani awarded D2642: Contrast-Adaptiv-Sharpening pass a Like token.
Feb 21 2020, 12:02 AM

Feb 20 2020

Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 20 2020, 11:17 PM
Stan added inline comments to D2453: Allow Flying objects to be stationary.
Feb 20 2020, 11:13 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Fix broken check.

Feb 20 2020, 11:11 PM
Stan accepted D2046: Fix GetTerritoryPercentage when changing number of players.
Feb 20 2020, 11:09 PM
Silier added a comment to D2453: Allow Flying objects to be stationary.

you can move this.reachedtarget section to function and pass it computed distance

Feb 20 2020, 10:31 PM
Vulcan added a comment to D2046: Fix GetTerritoryPercentage when changing number of players.

Successful build - Chance fights ever on the side of the prudent.

Feb 20 2020, 10:13 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 20 2020, 10:06 PM
Vulcan added a comment to D1973: Support friendly fire for projectile attacks..

Successful build - Chance fights ever on the side of the prudent.

Feb 20 2020, 10:01 PM
Silier updated the diff for D2046: Fix GetTerritoryPercentage when changing number of players.

comment

Feb 20 2020, 9:58 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.
  • Cancel timers when rate is 0
Feb 20 2020, 9:53 PM
Freagarach updated the diff for D1973: Support friendly fire for projectile attacks..
  • Rebased.
  • Add test for FF == true for splash.
Feb 20 2020, 9:52 PM
Vulcan added a comment to D2643: Allow to cancel trade route setup.

Successful build - Chance fights ever on the side of the prudent.

Feb 20 2020, 9:51 PM
Freagarach added a comment to D2492: Allow buildings to autobuild themselves.

But I sent you a paste last week which had the timer in the Autobuildable cmp. and that worked?

Feb 20 2020, 9:47 PM
Silier added inline comments to D2643: Allow to cancel trade route setup.
Feb 20 2020, 9:47 PM