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Sat, Feb 20

nwtour added a comment to D3582: Garbage in menu Language.
In D3582#156547, @Stan wrote:

The reason we do not add those characters is that it makes the fonts too big. Instead CJK are provided as mods of around 100MB each.

Sat, Feb 20, 2:52 AM
Stan added a comment to D3582: Garbage in menu Language.

The reason we do not add those characters is that it makes the fonts too big. Instead CJK are provided as mods of around 100MB each.

Sat, Feb 20, 2:01 AM
nwtour updated the diff for D3582: Garbage in menu Language.

fix

Sat, Feb 20, 1:50 AM
nwtour updated the diff for D3582: Garbage in menu Language.

Remove endonym_generator.pl

Sat, Feb 20, 1:37 AM
Palaxin added a comment to D2382: [WIP] - Building Sockets..

Dude, is this comedy???
@gameboy did you actually read @Freagarach answer to your questions?? Directly before your comment.

Sat, Feb 20, 1:02 AM

Fri, Feb 19

nwtour requested review of D3582: Garbage in menu Language.
Fri, Feb 19, 11:27 PM
OptimusShepard added a comment to D3554: JS Interface Profiler2.

I feel like you might have an easier time with "Enable"/"Disable" instead of Toggle, but otherwise this looks OK :)

Fri, Feb 19, 9:50 PM
Freagarach added a comment to D3303: Split treasures from ResourceSupply..

I so forgot that there was an icon for treasure collecting already ^^'

Fri, Feb 19, 8:54 PM
Freagarach updated subscribers of D3303: Split treasures from ResourceSupply..
Fri, Feb 19, 2:43 PM
Imarok added inline comments to D3303: Split treasures from ResourceSupply..
Fri, Feb 19, 2:22 PM
Imarok added a comment to D3303: Split treasures from ResourceSupply..
In D3303#156498, @Angen wrote:

@Imarok I believe merchant ships can gather them, or at least one of the available ships could in a23b.

Fri, Feb 19, 2:20 PM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 11:51 AM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 11:48 AM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 11:45 AM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 11:43 AM
Stan updated the diff for D3571: Bump version to A25.

Copy paste FTL

Fri, Feb 19, 11:41 AM
Stan added inline comments to D3571: Bump version to A25.
Fri, Feb 19, 11:40 AM
Stan updated the diff for D3571: Bump version to A25.

Use em dash instead. In case I'm not here, and someone can't wait, they have the permission to commit this.

Fri, Feb 19, 11:39 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 11:31 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Feb 19, 11:11 AM
wraitii requested verification of rP24667: Make the in-game menu go over the dev overlay..
Fri, Feb 19, 10:45 AM
Stan removed 1 auditor(s) for rP24286: Drop support for compiling with Visual Studio 2015: Itms.
Fri, Feb 19, 10:43 AM
Stan resigned from rP22037: Add an error message for crashes without required UV sets..
Fri, Feb 19, 10:40 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 10:28 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Feb 19, 10:25 AM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

Test.

Fri, Feb 19, 10:04 AM
Stan added inline comments to D3303: Split treasures from ResourceSupply..
Fri, Feb 19, 10:00 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Feb 19, 9:59 AM
Angen added a comment to D3303: Split treasures from ResourceSupply..

@Imarok I believe merchant ships can gather them, or at least one of the available ships could in a23b.

Fri, Feb 19, 9:57 AM
Freagarach added inline comments to D3303: Split treasures from ResourceSupply..
Fri, Feb 19, 9:54 AM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

Check whether the treasure is available.

Fri, Feb 19, 9:54 AM
Freagarach added a comment to D3303: Split treasures from ResourceSupply..

Fine. Now I can't spot any more oversights.

Nice :)

Fri, Feb 19, 9:25 AM
Imarok added a comment to D3303: Split treasures from ResourceSupply..

Fine. Now I can't spot any more oversights.
A bit unrelated to this diff: Do you know how the floating treasures are supposed to be gathered? (Ships can't gather them and units can only gather them if the treasures are close at the shore)

Fri, Feb 19, 9:24 AM
vladislavbelov requested verification of rP22037: Add an error message for crashes without required UV sets..
Fri, Feb 19, 9:10 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 7:38 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 19, 7:36 AM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

Animals.

Fri, Feb 19, 7:30 AM

Thu, Feb 18

DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Moved declaration of half vector out of conditional compile switch in model_common.vs; also swizzled lines 133 to 137 to correct dependencies.

Thu, Feb 18, 11:49 PM · Contributors
autobuild committed rP24933: [Windows] Automated build..
[Windows] Automated build.
Thu, Feb 18, 10:54 PM
wraitii removed 1 auditor(s) for rP24870: Switches decals to VBChunk to reduce the number of state changes.: wraitii.
Thu, Feb 18, 10:13 PM
vladislavbelov requested verification of rP24870: Switches decals to VBChunk to reduce the number of state changes..
Thu, Feb 18, 10:11 PM
vladislavbelov added a comment to rP24932: Do not generate render data in case CDecal calculated wrong coordinates..

Fixes #6034.

Thu, Feb 18, 10:10 PM
vladislavbelov committed rP24932: Do not generate render data in case CDecal calculated wrong coordinates..
Do not generate render data in case CDecal calculated wrong coordinates.
Thu, Feb 18, 10:10 PM
vladislavbelov closed D3578: Do not generate render data in case Decal calculated wrong coordinates.
Thu, Feb 18, 10:10 PM
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Took the exporting of the half-vector out of any conditional switches in model_common.vs.

Thu, Feb 18, 9:09 PM · Contributors
wraitii requested review of D3581: Clean out CSkeletonAnim - make ObjectBase own them, and cache bounds there..
Thu, Feb 18, 9:03 PM
OptimusShepard accepted D3578: Do not generate render data in case Decal calculated wrong coordinates.

Patch works for me, can't reproduce the bug anymore. Thx

Thu, Feb 18, 8:55 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Thu, Feb 18, 8:54 PM
Imarok added a comment to D3303: Split treasures from ResourceSupply..

Catafalque.

Thu, Feb 18, 8:00 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Thu, Feb 18, 7:57 PM
Nescio added a comment to D3303: Split treasures from ResourceSupply..

Nice one! I like the idea and the clean-up in the templates.

Thu, Feb 18, 7:56 PM
Freagarach added inline comments to D3303: Split treasures from ResourceSupply..
Thu, Feb 18, 7:19 PM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

Catafalque.

Thu, Feb 18, 7:19 PM
Imarok added inline comments to D3303: Split treasures from ResourceSupply..
Thu, Feb 18, 7:01 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Thu, Feb 18, 5:53 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Thu, Feb 18, 5:51 PM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

Minor fixes.

Thu, Feb 18, 5:45 PM
Freagarach added inline comments to D3303: Split treasures from ResourceSupply..
Thu, Feb 18, 5:45 PM
wraitii added a comment to D2440: [WIP] Per-Unit Discrete LOD.

Yeah this is definitely still WIP because of that issue. I think there are a few possible switcheroos:

  • make it so that changing ObjectEntry is really fast, by not needing to copy much
  • Have multiple objectentries in parallel per Unit (definitely takes a bit more memory, but possibly preferred solution)
Thu, Feb 18, 4:54 PM
Angen added a comment to D2440: [WIP] Per-Unit Discrete LOD.

I think it is slow because you are constantly acting like reloading whole actor when switching lods, what I was trying to do is to keep all used lods as separate models and just to return the correct one, cost there was I needed to sync animation frames on all lods when updating currently used, but they were ready to use instantly. Although my last test was bugged animation when switching them so I moved it to backup milestone for time being.

Thu, Feb 18, 3:52 PM
Angen added a comment to D2440: [WIP] Per-Unit Discrete LOD.

is it possible to use file= in actor tag? esle they will be mess if everything will be in one file

Thu, Feb 18, 3:39 PM
Vulcan added a comment to D2440: [WIP] Per-Unit Discrete LOD.

Successful build - Chance fights ever on the side of the prudent.

Thu, Feb 18, 1:30 PM
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Minor code optimization in model_common.fs; saved one sqrt() call.

Thu, Feb 18, 1:24 PM · Contributors
Vulcan added a comment to D2440: [WIP] Per-Unit Discrete LOD.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Feb 18, 1:23 PM
Vulcan added a comment to D2440: [WIP] Per-Unit Discrete LOD.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Feb 18, 1:23 PM
wraitii added inline comments to D2440: [WIP] Per-Unit Discrete LOD.
Thu, Feb 18, 1:23 PM
wraitii updated the diff for D2440: [WIP] Per-Unit Discrete LOD.

Fix a number of bugs, support a max # of LOD levels per actor to 5, account for prop LOD correctly.

Thu, Feb 18, 1:22 PM
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Change name of function "get_white_dimming_factor(tex)" to "get_needed_white_dimming_factor(tex)", in terrain_common.fs.
Fixed a few more comments not capitalized, or not ending with a period.

Thu, Feb 18, 1:18 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Removed leftover code from attempting to use skybox as enviromap.

Thu, Feb 18, 1:03 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

More cosmetic fixes.

Thu, Feb 18, 12:52 PM · Contributors
wraitii added a comment to D3575: Fix assert in topology.cpp.

I think this is overly complicated to be honest. I don't think there is a need to #define the CPUID implementation - the previous code worked fine.
I would simply revert to the previous version of the patch and merge that.

Thu, Feb 18, 10:15 AM
wraitii committed rP24931: Fix error when unsetting a hotkey..
Fix error when unsetting a hotkey.
Thu, Feb 18, 10:03 AM
wraitii closed D3579: Fix hotkey cannot be unset.
Thu, Feb 18, 10:03 AM
Vulcan added a comment to D3579: Fix hotkey cannot be unset.

Successful build - Chance fights ever on the side of the prudent.

Thu, Feb 18, 9:56 AM
Vulcan added a comment to D3579: Fix hotkey cannot be unset.

Successful build - Chance fights ever on the side of the prudent.

Thu, Feb 18, 9:54 AM
wraitii updated the diff for D3579: Fix hotkey cannot be unset.

More proper fix + warning about hack.

Thu, Feb 18, 9:50 AM
wraitii added a comment to D3579: Fix hotkey cannot be unset.

I think the issue is that when translateScancodes is false, the function should return an array (which is really a bad API lol, I need to double-check why I did that).

Thu, Feb 18, 9:35 AM
nwtour added a comment to D3575: Fix assert in topology.cpp.

What's wrong with my I386 detection macro?

Thu, Feb 18, 8:16 AM
nwtour added inline comments to D3575: Fix assert in topology.cpp.
Thu, Feb 18, 7:39 AM
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Carried on style fixes to the other shaders.

Thu, Feb 18, 5:44 AM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Figured out how to diff from root while skipping /sources.

Thu, Feb 18, 5:18 AM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Updated the patch again after fixing style 'mistakes' at Stan's request. What I was not able to do is diff from the root folder, as then svn diff wants to include all the stuff from sources, which amounts to more than two megabytes. I'm sure there must be a command to skip a folder, but I was a Tortoise user for many years; never learned the command line.

Thu, Feb 18, 4:29 AM · Contributors
Stan added inline comments to D3575: Fix assert in topology.cpp.
Thu, Feb 18, 2:40 AM
Stan added a reviewer for D3579: Fix hotkey cannot be unset: wraitii.

Looks like I made a mistake in my hotfix in rP24856

Thu, Feb 18, 2:38 AM
Stan accepted D3578: Do not generate render data in case Decal calculated wrong coordinates.

I tested this patch and it seems to fix the issue. I found another way to reproduce. (It works both in packaged an non packaged and triggers a stack overflow)

Thu, Feb 18, 2:34 AM
nwtour requested review of D3579: Fix hotkey cannot be unset.
Thu, Feb 18, 2:11 AM
borg- added a comment to D3563: [gameplay] Make theater cheaper.

Any opnion @Nescio ?

Thu, Feb 18, 1:42 AM
borg- added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

I agree here with @Nescio.

Thu, Feb 18, 1:41 AM

Wed, Feb 17

Stan added a comment to D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Okay so here comes the frustrating and tough part :/ So bear with me cause we're in for a ride. Just know that it's not against you :)

Wed, Feb 17, 11:44 PM · Contributors
Stan updated the Trac tickets for D3578: Do not generate render data in case Decal calculated wrong coordinates.
Wed, Feb 17, 11:34 PM
Stan added a reviewer for D3578: Do not generate render data in case Decal calculated wrong coordinates: wraitii.
Wed, Feb 17, 11:34 PM
vladislavbelov requested review of D3578: Do not generate render data in case Decal calculated wrong coordinates.
Wed, Feb 17, 11:30 PM
DanW58 requested review of D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..
Wed, Feb 17, 11:22 PM · Contributors
vladislavbelov added inline comments to rP24870: Switches decals to VBChunk to reduce the number of state changes..
Wed, Feb 17, 10:31 PM
Nescio requested review of D3577: introduce template_unit_soldier and clean up unit templates.
Wed, Feb 17, 10:03 PM
nwtour updated the diff for D3575: Fix assert in topology.cpp.

Define CPUID_IMPLEMENTATION_* in x86_x64.h and use them in x86_x64.cpp and topology.cpp

Wed, Feb 17, 9:46 PM
wraitii raised a concern with rP24870: Switches decals to VBChunk to reduce the number of state changes..
Wed, Feb 17, 9:23 PM
wraitii added inline comments to D3575: Fix assert in topology.cpp.
Wed, Feb 17, 9:06 PM
nwtour added a comment to D3575: Fix assert in topology.cpp.

Attached codeblocks from x86_x64.cpp
Version 1 (Windows version): Probably this version correct in all CPU/architectures/compilator options/etc. I don't know if this assertion is possible there.
If another user (on Windows) receives this assertion, this is 99 percent a different issue.

Wed, Feb 17, 8:59 PM
Stan added a comment to D3575: Fix assert in topology.cpp.

I see now still you could use our define cause it has more things

Wed, Feb 17, 6:59 PM