Page MenuHomeWildfire Games
Feed All Stories

Jan 20 2022

marder updated the diff for D4294: smoother formation manouvres.

This should fix @Freagarach 's error.

Jan 20 2022, 2:48 PM
Vulcan added a comment to D4438: Handle researching technologies in the TechnologyManager..

Successful build - Chance fights ever on the side of the prudent.

Jan 20 2022, 9:16 AM
Vulcan added a comment to D4438: Handle researching technologies in the TechnologyManager..

Successful build - Chance fights ever on the side of the prudent.

Jan 20 2022, 9:15 AM
Freagarach updated the diff for D4438: Handle researching technologies in the TechnologyManager..

Don't keep a researchStarted set.
Linter.
Don't call stop on finish.

Jan 20 2022, 9:03 AM
wraitii planned changes to D4442: Fix AI counting exhausted resources in its dropsite list.
Jan 20 2022, 8:57 AM
Freagarach added a comment to D4294: smoother formation manouvres.

This replay:


It isn't the GetTargetPositions that throws the error, it is avgpos.angleTo(undefined) that expects a vector as input. :)

Jan 20 2022, 6:33 AM
autobuild committed rP26230: [Windows] Automated build..
[Windows] Automated build.
Jan 20 2022, 5:54 AM

Jan 19 2022

ValihrAnt abandoned D4233: [gameplay] Kushite bonus - cheaper farms, corrals, fishing ships..
Jan 19 2022, 7:57 PM
ValihrAnt abandoned D4239: [gameplay] Roman bonus - Increased resource carry capacity.
Jan 19 2022, 7:54 PM
vladislavbelov committed rP26229: Fixes minimap texture scissoring rect following rP25997. Fixes #6382.
Fixes minimap texture scissoring rect following rP25997. Fixes #6382
Jan 19 2022, 6:40 PM
vladislavbelov committed rP26228: Moves blend state management to DeviceCommandContext. Fixes #6420.
Moves blend state management to DeviceCommandContext. Fixes #6420
Jan 19 2022, 6:31 PM
vladislavbelov closed D4441: Moves blend state management to DeviceCommandContext.
Jan 19 2022, 6:31 PM
wowgetoffyourcellphone added a comment to D4086: Texture update/ general overhaul for Gulf of Bothnia and its biomes.

It would be nice to be able to designate specific terrains as unbuildable. The ice in this map's example.

Jan 19 2022, 1:29 PM
wowgetoffyourcellphone added a comment to D4266: Bring Walruss and Muskox back to the arctic biome.
In D4266#186450, @Stan wrote:

I only wish we could make sure to place the walruses at the shoreline.

Don't we have a way for crocodiles?

Jan 19 2022, 1:27 PM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2022, 11:32 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2022, 11:12 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2022, 11:11 AM
vladislavbelov updated the diff for D4441: Moves blend state management to DeviceCommandContext.
Jan 19 2022, 11:00 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2022, 10:59 AM
vladislavbelov updated the summary of D4441: Moves blend state management to DeviceCommandContext.
Jan 19 2022, 10:58 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 19 2022, 10:53 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 19 2022, 10:52 AM
vladislavbelov added a comment to D4441: Moves blend state management to DeviceCommandContext.

Silhouettes work, but they look less transparent than in A25b and are therefore more eye-catching. If the colour for the silhouettes can be made a little more transparent with no extra effort, that's good, otherwise I'll get used to it.

Jan 19 2022, 10:51 AM
vladislavbelov updated the diff for D4441: Moves blend state management to DeviceCommandContext.

Fixes state changes check.

Jan 19 2022, 10:51 AM
marder planned changes to D4294: smoother formation manouvres.

So, open questions:
@Freagarach where did you get the errors from? When testing the patch I get no visible errors in-game or in either of the logs. So not sure what the problem is.
Also if the GetTargetPositions function throws an error if it's called without having a target, isn't even your suggestion a bad idea? I.e. calling the function to test if its empty or not, as this would _still_ generate an error?

Jan 19 2022, 10:24 AM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2022, 10:23 AM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2022, 10:22 AM
marder updated the diff for D4294: smoother formation manouvres.

fix lint issues

Jan 19 2022, 10:17 AM
wraitii added a comment to D4439: Pushing improvements.

The lady gets pushed back and her state switches between the following:
The man gets pushed back and his state switches between the following:

Mh, that looks like my 'static push' range is too big and now units are being pushed too much when gathering. I guess I need to test that better, but possibly I'll lower some values.

Jan 19 2022, 9:17 AM
Freagarach requested changes to D4294: smoother formation manouvres.
Jan 19 2022, 7:23 AM
Langbart added a comment to D4441: Moves blend state management to DeviceCommandContext.

Silhouettes work, but they look less transparent than in A25b and are therefore more eye-catching. If the colour for the silhouettes can be made a little more transparent with no extra effort, that's good, otherwise I'll get used to it.

Jan 19 2022, 5:33 AM
Langbart added a comment to rP26217: Moves hardcoded blend state in ParticleRenderer to the transparent particles….

The issue is described in this ticket #6420, applying D4441 fixes it.

Jan 19 2022, 5:11 AM
Langbart added a comment to D4439: Pushing improvements.

very good, I don't get the waltzing any more.

Jan 19 2022, 3:16 AM

Jan 18 2022

Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 10:15 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 10:15 PM
wraitii updated the diff for D4439: Pushing improvements.

This should fix the waltzing. Also cleans up somewhat the rotation logic from 25953, we shouldn't be spending time turning if the offset is 0 or the turn rate is 0.

Jan 18 2022, 10:08 PM
wraitii added a comment to D4439: Pushing improvements.

I get some waltzing: rP26226+D4439

I don't think it's related, the units aren't pushing on each other at all, but unfortunately the replay is too different without the diff (probably the Ads changing stuff).

Jan 18 2022, 9:45 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 8:42 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 8:41 PM
wraitii added a comment to D4439: Pushing improvements.

Showcase of how the perpendicular avoidance can look great when groups of units that are slightly offset run into each other:

Jan 18 2022, 8:30 PM
wraitii updated the diff for D4439: Pushing improvements.

Update -> make the perpendicular avoidance direction aware. Check the new video in the comment below.

Jan 18 2022, 8:29 PM
wraitii added a comment to D4439: Pushing improvements.

I get some waltzing: rP26226+D4439

I don't think it's related, the units aren't pushing on each other at all, but unfortunately the replay is too different without the diff (probably the Ads changing stuff).

Jan 18 2022, 8:07 PM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 3:33 PM
Stan added inline comments to D4439: Pushing improvements.
Jan 18 2022, 3:16 PM
Stan added a comment to D4428: SM91 upgrade.

Shellcheck output

Jan 18 2022, 3:12 PM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 3:12 PM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 3:11 PM
wraitii added inline comments to D4439: Pushing improvements.
Jan 18 2022, 3:00 PM
vladislavbelov updated the diff for D4441: Moves blend state management to DeviceCommandContext.
Jan 18 2022, 3:00 PM
Stan added inline comments to D4439: Pushing improvements.
Jan 18 2022, 2:39 PM
Stan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Some optionnal inlines I noticed.

Jan 18 2022, 1:48 PM
vladislavbelov added a comment to D4441: Moves blend state management to DeviceCommandContext.

Apply the patch and compile the game

Ok, worked with the pull0ad function. rP26226 + D4441 (but with diffID 19480)

Make sure the game looks the same for GLSL and ARB

Yes, i think so. Took some screenshots.

Thank you for your testing!

Jan 18 2022, 1:31 PM
Stan committed rP26227: Fix a warning when building pyrogenesis in Debug on Windows..
Fix a warning when building pyrogenesis in Debug on Windows.
Jan 18 2022, 12:07 PM
Langbart added a comment to D4441: Moves blend state management to DeviceCommandContext.

Apply the patch and compile the game

Ok, worked with the pull0ad function. rP26226 + D4441 (but with diffID 19480)

Make sure the game looks the same for GLSL and ARB

Yes, i think so. Took some screenshots.

Jan 18 2022, 10:43 AM
Stan updated subscribers of D4442: Fix AI counting exhausted resources in its dropsite list.
Jan 18 2022, 9:16 AM
wowgetoffyourcellphone awarded D4294: smoother formation manouvres a Mountain of Wealth token.
Jan 18 2022, 9:03 AM
marder added a comment to D4294: smoother formation manouvres.

In the next update I will fix the linter complaints, but until then:
@alre how do you want to appear in the credits? only with your nick or with your name as well? And if yes what should I put in there :)

Jan 18 2022, 8:48 AM
Stan added inline comments to D4442: Fix AI counting exhausted resources in its dropsite list.
Jan 18 2022, 8:46 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 8:39 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 8:22 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 8:22 AM
vladislavbelov updated the diff for D4441: Moves blend state management to DeviceCommandContext.
Jan 18 2022, 8:11 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 7:35 AM
Langbart added a comment to D4439: Pushing improvements.

I get some waltzing: rP26226+D4439

Jan 18 2022, 7:23 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 7:16 AM
Vulcan added a comment to D4441: Moves blend state management to DeviceCommandContext.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2022, 7:15 AM
vladislavbelov updated the diff for D4441: Moves blend state management to DeviceCommandContext.
Jan 18 2022, 7:04 AM
Freagarach added inline comments to D4294: smoother formation manouvres.
Jan 18 2022, 6:32 AM

Jan 17 2022

Stan added inline comments to D4439: Pushing improvements.
Jan 17 2022, 11:46 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 11:43 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 11:43 PM
wraitii added inline comments to D4439: Pushing improvements.
Jan 17 2022, 11:31 PM
wraitii updated the diff for D4439: Pushing improvements.

Update, this changes a few key things and should _massively_ improve behaviour.

Jan 17 2022, 11:28 PM
wraitii requested review of D4442: Fix AI counting exhausted resources in its dropsite list.
Jan 17 2022, 8:51 PM
vladislavbelov updated subscribers of D4441: Moves blend state management to DeviceCommandContext.

@nwtour and @Langbart could you test performance with this patch?

Jan 17 2022, 8:49 PM
vladislavbelov requested review of D4441: Moves blend state management to DeviceCommandContext.
Jan 17 2022, 8:31 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 7:57 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 7:53 PM
vladislavbelov added a comment to rP26215: Splits water surface and shore drawing functions and fixes their switch..

Only seems to happen with this combination of settings.

Jan 17 2022, 7:39 PM
wraitii added a comment to rP26215: Splits water surface and shore drawing functions and fixes their switch..

I suppose this is the diff:


Only seems to happen with this combination of settings.

Jan 17 2022, 7:28 PM
wraitii updated the diff for D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Move the AI computation to the end of the turn. Combined with D4442 the hashes no longer change.

Jan 17 2022, 7:27 PM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 7:17 PM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 7:15 PM
Stan added inline comments to D4294: smoother formation manouvres.
Jan 17 2022, 7:06 PM
marder updated the diff for D4294: smoother formation manouvres.

fix @Freagarach 's comments

Jan 17 2022, 6:57 PM
marder added inline comments to D4294: smoother formation manouvres.
Jan 17 2022, 6:45 PM
Stan added inline comments to D4439: Pushing improvements.
Jan 17 2022, 5:25 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 5:08 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Jan 17 2022, 5:07 PM
wraitii updated the diff for D4439: Pushing improvements.

Turn off the 'perpendicular collision avoidance' for formations.

Jan 17 2022, 5:00 PM
Grapjas added a comment to D4009: [WIP] - Adding some buttons to the lobby page.

Even though i really like the functionality (wanted to make an option button for D4385 but found this patch), i agree that there are too many buttons. Maybe just a single "Lobby Menu" button could do the trick, displaying a popup window where you can find the rest of the buttons.

Jan 17 2022, 3:49 PM
Grapjas requested review of D4383: Macedonian catafalque fixes.

It's actually working, was just looking with the wrong build. (sorry for spam)

Jan 17 2022, 1:22 PM
Grapjas planned changes to D4383: Macedonian catafalque fixes.

Second aura isn't showing up in the catafalque overview in the main menu.

Jan 17 2022, 12:43 PM
Grapjas requested review of D4383: Macedonian catafalque fixes.
Jan 17 2022, 12:38 PM
Stan added a comment to D4439: Pushing improvements.

The following replay seems to show a much more erratic behavior when moving units in formation (lots and back and forth) with this patch than without

Jan 17 2022, 11:07 AM
autobuild committed rP26226: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jan 17 2022, 9:17 AM
Freagarach added a comment to D4294: smoother formation manouvres.

It's looking good. :)
I'm pinging @bb for the math.

Jan 17 2022, 8:24 AM
Freagarach added a comment to D4383: Macedonian catafalque fixes.

The problem with auras are that they are slower. In the current state how resources and trickles thereof are handled, a trickle is cheap on the resources.

Jan 17 2022, 8:05 AM
marder updated the test plan for D4294: smoother formation manouvres.
Jan 17 2022, 8:05 AM
Langbart added a comment to D4439: Pushing improvements.

A segmentation fault did not come up while playing. Coupled with the acceleration patch (rP25953) gameplay feels slower.

Jan 17 2022, 2:40 AM