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Jan 23 2021
Slight formatting tweaks before commit.
Make the password not print to the logs. The length doesn't matter since it's hashed to a constant length (or 0 if there is no password, but that's also not secret information).
Build is green
Fix Angen's remarks.
In D3456#152814, @Stan wrote:Is there a way to test what broke and forces the revert of this?
I get some warnings about g_LastFlare not being defined. I remade the highlited version. Should be better now.
Is there a way to test what broke and forces the revert of this?
In D3411#152810, @Stan wrote:A24 or A25?
In D3446#152808, @Stan wrote:A24 or A25?
In D3326#152805, @asterix wrote:Any news here?
Any news here?
I'm not a fan of several of these, to be honest.
I can see a few artefacts with mines with 0 bias, but 0.0005 is probably bigger than it needs to be for medium/high/very high shadow settings (looks bad with chicken)
Perhaps we should just scale the bias with the shadow setting, from like 0.001 (very low) to 0.0001 (very high)
- Removed comments.
- Fixed the tabs that were spaces issue, courtesy of CodeLite
- Added alignment directives
- Removed padding member
- svn diff'ed from the instructions in the wiki
Build is green
Fix tests.
In D3455#152730, @Angen wrote:I meant idle timer may not run yet
I meant idle timer may not run yet
I'm not entirely sure where units are supposed to check their surroundings in CHEERING, tbh.
Congrats on your first patch :)
A few general remarks:
- Not everything is specified, but we have some general conventions here: https://trac.wildfiregames.com/wiki/Coding_Conventions
- We write comments capitalised + dotted
- from reading your forum posts, I believe you're used to 'older' C++, this has no real impact here but we're using C++17
- we don't really do the "author: some comment" thing, though I guess you might intend those for review only. In that case, you can also leave inline comments on Phabricator.
- you appear to have a few whitespace issues with the patch.
I disagree with the change in the shared dropsites tech. The rest seems okay.
I'm opposed, as it is a nice bonus for a cheat unit. That being said, if someone disagrees with mee, feel free to commit (I won't).
Attack-zone was also an idea I had some time ago, yeah.
Jan 22 2021
Build is green
update so i dont mess up
You need to rebase this one m8 :p
Enter Cheer
In Cheering state, get attacked/notice a target. PushOrderFront("Attack", newTarget). This just pushes 'Cheer' back onto the order queue.
Target is killed, FINDINGNEWTARGET::FinishOrder -> Cheering is found -> back to step 1.
See https://trac.wildfiregames.com/ticket/5945#comment:10 & corresponding replay (works on rP24757 to rP24767)
Tested to work and this seems reasonable, and fixes Seleucids.
Build is green
I actually renamed the C++ to "GetHeightAtFixed", which makes more sense.
@user1 What do you think of this patch?