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Feb 20 2020

Stan added a comment to D2643: Allow to cancel trade route setup.

Do you need an icon with a red cross?

Feb 20 2020, 9:46 PM
Silier created D2643: Allow to cancel trade route setup.
Feb 20 2020, 9:45 PM
Stan added a comment to D2046: Fix GetTerritoryPercentage when changing number of players.

Patch looks good other than that last comment. Not sure how often that error might occur, but I assume it's better to have correct code.

Feb 20 2020, 9:45 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.

For me and future me: Why is it a bad idea to have the Autobuild timer in the Autobuild component?

Feb 20 2020, 9:39 PM
Vulcan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Successful build - Chance fights ever on the side of the prudent.

Feb 20 2020, 9:07 PM
Vulcan added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Successful build - Chance fights ever on the side of the prudent.

Feb 20 2020, 9:01 PM
OptimusShepard planned changes to D2642: Contrast-Adaptiv-Sharpening pass.

I will add a slider for selecting the sharpness factor.

Feb 20 2020, 9:00 PM
Freagarach requested review of D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..
Feb 20 2020, 8:56 PM
Freagarach updated the diff for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..
  • Refactor test.
  • Updated translation.
Feb 20 2020, 8:56 PM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Do I have to add something to the LICENSE.txt?
I ported the reshade port of AMDs CAS, so is there anything else to consider?

Feb 20 2020, 8:55 PM
OptimusShepard created D2642: Contrast-Adaptiv-Sharpening pass.
Feb 20 2020, 8:50 PM
Silier added a reviewer for D1973: Support friendly fire for projectile attacks.: Silier.

quick look, looks good.
critical look comes later,

Feb 20 2020, 8:25 PM
Freagarach planned changes to D2597: Store Garrison(Holder) in map file..
Feb 20 2020, 7:54 PM
Silier requested changes to D2492: Allow buildings to autobuild themselves.

when rate drops to 0, gui shows remaining time but that is not correct information,
(maybe some autobuild icon or tooltip could be added as well)

Feb 20 2020, 7:51 PM
Silier requested changes to D2453: Allow Flying objects to be stationary.
Feb 20 2020, 7:49 PM
Freagarach planned changes to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Remove template (and upgrade) changes, fix translation code.

Feb 20 2020, 7:09 PM
Freagarach added a comment to D2492: Allow buildings to autobuild themselves.

For me and future me: Why is it a bad idea to have the Autobuild timer in the Autobuild component?

Feb 20 2020, 7:05 PM
elexis added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

The bogus template is only for testing, not to be committed?

Feb 20 2020, 3:14 PM
Stan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Getting on step closer to D1718.

Feb 20 2020, 8:17 AM
Silier added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..
In D2296#110758, @Stan wrote:

Ah I thought you meant stacking status effects not their icons. In the former case if status effects have different interval you cant combine them.

Feb 20 2020, 8:11 AM
Silier accepted D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Confirmed by manual testing and code review and extended tests , that functionality of the summary is achieved.
I could not find any more flaws in code and design that I have reported already and have been addressed.
This is solving Todo from rP23448 so accepting.

Feb 20 2020, 8:10 AM
Stan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Ah I thought you meant stacking status effects not their icons. In the former case if status effects have different interval you cant combine them.

Feb 20 2020, 8:06 AM
Silier added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

I am not sure what do you mean.
I am coming with this idea because it could show in gui one icon with instead 4 when stacking up effect, but numbers in tooltip would need to be or generated or displayed how many times it is stacked so maybe not so good idea,

Feb 20 2020, 7:58 AM

Feb 19 2020

OptimusShepard abandoned D1253: Better ultrawidescreen support in game.

The ultra widescreen support should be taken into account in a future revision of the gui.

Feb 19 2020, 10:08 PM
Vulcan added a comment to D2641: improve specific names of Celtic units.

Successful build - Chance fights ever on the side of the prudent.

Feb 19 2020, 9:25 PM
Nescio created D2641: improve specific names of Celtic units.
Feb 19 2020, 9:19 PM
Stan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Wouldn't work with different intervals?

Feb 19 2020, 8:58 PM
Vulcan added a comment to D2453: Allow Flying objects to be stationary.

Successful build - Chance fights ever on the side of the prudent.

Feb 19 2020, 8:55 PM
Stan updated the diff for D2453: Allow Flying objects to be stationary.

Recompute distance when changing directions.

Feb 19 2020, 8:48 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 19 2020, 8:48 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Listen to onownershipchanged message

Feb 19 2020, 8:41 PM
Silier requested changes to D2453: Allow Flying objects to be stationary.
Feb 19 2020, 8:28 PM
Silier added a comment to D2597: Store Garrison(Holder) in map file..

btw, this could pass array of them, no ? Instead one by one

I tried that at first but it didn't work.

Feb 19 2020, 8:21 PM
Silier added a comment to D2492: Allow buildings to autobuild themselves.

almost missed

Feb 19 2020, 8:02 PM
Silier requested changes to D2492: Allow buildings to autobuild themselves.

Autobuildable needs to watch for OnOwnershipChanged message and recalculate this.rate.
Else looks acceptable.

Feb 19 2020, 7:18 PM
Silier added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

I had an idea.
Sorry but here it is.
Would it not be better if stack would increase values of current status effect instead add another?

Feb 19 2020, 6:40 PM
Silier added inline comments to D2453: Allow Flying objects to be stationary.
Feb 19 2020, 6:19 PM
Silier added inline comments to D2453: Allow Flying objects to be stationary.
Feb 19 2020, 6:18 PM
Silier resigned from D2549: clean up tower classes.
Feb 19 2020, 10:06 AM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 19 2020, 8:25 AM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 19 2020, 8:19 AM
Stan updated subscribers of D2453: Allow Flying objects to be stationary.

@Freagarach @Angen anything else?

Feb 19 2020, 8:14 AM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.
Feb 19 2020, 8:12 AM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Invert condition check for rate !=0

Feb 19 2020, 8:11 AM
Silier added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 19 2020, 7:39 AM
Imarok added inline comments to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.
Feb 19 2020, 6:48 AM

Feb 18 2020

Stan added inline comments to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.
Feb 18 2020, 10:19 PM
Stan added a comment to D1960: Move the controllability of an entity to cmpIdentity..
In D1960#108972, @Stan wrote:

Can't turret use this? Or do they have another special property?

Turrets can use this yes, what for did you have in mind?

Feb 18 2020, 10:17 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 18 2020, 10:12 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Use custom message instead.

Feb 18 2020, 10:06 PM
Vulcan added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Successful build - Chance fights ever on the side of the prudent.

Feb 18 2020, 9:53 PM
Freagarach added inline comments to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.
Feb 18 2020, 9:48 PM
Freagarach added a comment to D1960: Move the controllability of an entity to cmpIdentity..
In D1960#108972, @Stan wrote:

Can't turret use this? Or do they have another special property?

Turrets can use this yes, what for did you have in mind?

Feb 18 2020, 9:44 PM
Freagarach updated the diff for D1960: Move the controllability of an entity to cmpIdentity..
  • Added test.
  • Early return in Commands.js.
  • Rebased.
  • Fix issue of deletable catafalques by introducing a "fixed" property.
  • Remove some redunant code ("Unloadable" in template and message.)
Feb 18 2020, 9:44 PM
Imarok added inline comments to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.
Feb 18 2020, 9:40 PM
Nescio added a comment to D2626: 3 → ȝ ; ‘ and ’ → ʿ.

Added in Unicode 5.1 (April 2008):

U+A722 Ꜣ LATIN CAPITAL LETTER EGYPTOLOGICAL ALEF
U+A723 ꜣ LATIN SMALL LETTER EGYPTOLOGICAL ALEF
U+A724 Ꜥ LATIN CAPITAL LETTER EGYPTOLOGICAL AIN
U+A725 ꜥ LATIN SMALL LETTER EGYPTOLOGICAL AIN

Added in Unicode 12.0 (March 2019):

U+A7BA Ꞻ LATIN CAPITAL LETTER GLOTTAL A
U+A7BB ꞻ LATIN SMALL LETTER GLOTTAL A
U+A7BC Ꞽ LATIN CAPITAL LETTER GLOTTAL I
U+A7BD ꞽ LATIN SMALL LETTER GLOTTAL I
U+A7BE Ꞿ LATIN CAPITAL LETTER GLOTTAL U
U+A7BF ꞿ LATIN SMALL LETTER GLOTTAL U

0 A.D.'s default fonts (Linux Biolinum and FreeSans) support none of the above. Gentium Plus and FreeSerif support the first four but not the last six. The only font I know of that supports all of them is New Athena Unicode.

Feb 18 2020, 5:24 PM
Silier added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 18 2020, 7:47 AM
autobuild committed rP23508: [Windows] Automated build..
[Windows] Automated build.
Feb 18 2020, 7:26 AM

Feb 17 2020

Vulcan added a comment to D2640: adjust trader footprints.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2020, 9:39 PM
Nescio added inline comments to D2640: adjust trader footprints.
Feb 17 2020, 9:32 PM
Nescio created D2640: adjust trader footprints.
Feb 17 2020, 9:32 PM
Vulcan added a comment to D2496: tweak soldier footprints.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2020, 8:51 PM
Nescio updated the summary of D2496: tweak soldier footprints.
Feb 17 2020, 8:45 PM
Nescio added inline comments to D2496: tweak soldier footprints.
Feb 17 2020, 8:44 PM
Nescio updated the diff for D2496: tweak soldier footprints.

status bars

Feb 17 2020, 8:42 PM
Nescio added a comment to D2639: adjust ptol military colony footprint.

That's quick, thanks!
D2502 (quite large) is still waiting, and there is also D2496 (much smaller).

Feb 17 2020, 8:41 PM
Stan added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Looking good to me apart from the indentation.

Feb 17 2020, 8:36 PM
Imarok committed rP23507: Should have waited for the bears.
Should have waited for the bears
Feb 17 2020, 8:23 PM
Itms requested changes to D2613: Updated cppformat.

Hi! Things look good to me ?

Feb 17 2020, 8:05 PM
Imarok added a comment to D148: Fix gametime overlay and watermark in summary screen.

@vladislavbelov any news regarding that issue? ;)

Feb 17 2020, 7:41 PM
Imarok added a comment to D1517: [RFC] Print out the state and message name in Fsm error warnings.

@elexis Do you have any preferred solution?
I'd like to have this feature but don't care too much about its way of implementation.

Feb 17 2020, 7:38 PM
Vulcan added a comment to D1752: Add GUI events for middle mouse click.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2020, 7:24 PM
Imarok committed rP23506: Fix button caption and enable in modmod.
Fix button caption and enable in modmod
Feb 17 2020, 7:23 PM
Imarok closed D1623: Fix button caption and enable in modmod.
Feb 17 2020, 7:23 PM
Imarok committed rP23505: Add GUI events for middle mouse click.
Add GUI events for middle mouse click
Feb 17 2020, 7:17 PM
Imarok closed D1752: Add GUI events for middle mouse click.
Feb 17 2020, 7:17 PM
Imarok updated the diff for D1752: Add GUI events for middle mouse click.

Allow reuse of the strings in inherited and friend classes.

Feb 17 2020, 7:06 PM
bb committed rP23504: Correct military colony footprint/obstruction.
Correct military colony footprint/obstruction
Feb 17 2020, 7:01 PM
bb closed D2639: adjust ptol military colony footprint.
Feb 17 2020, 7:01 PM
bb added inline comments to D2639: adjust ptol military colony footprint.
Feb 17 2020, 6:59 PM
bb accepted D2639: adjust ptol military colony footprint.

Correct and complete, no need to let this rot

Feb 17 2020, 6:56 PM
Vulcan added a comment to D2639: adjust ptol military colony footprint.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2020, 6:49 PM
Nescio added inline comments to D2639: adjust ptol military colony footprint.
Feb 17 2020, 6:44 PM
Nescio created D2639: adjust ptol military colony footprint.
Feb 17 2020, 6:42 PM
Vulcan added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2020, 6:39 PM
Imarok added inline comments to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.
Feb 17 2020, 6:27 PM
Imarok updated the diff for D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Show helmets for women. Default to build

Feb 17 2020, 6:26 PM
autobuild committed rP23503: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Feb 17 2020, 9:41 AM
Nescio added a comment to D2503: reorganize selection textures.

Also shouldn't this patch delete other textures?

That would break A24 mods, so I assumed it would be better to update selection textures here, then correct mods, and afterwards do another patch to delete the old textures. But if you prefer to delete them immediately, I could include that in this patch.

Feb 17 2020, 9:08 AM
Silier added inline comments to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.
Feb 17 2020, 8:28 AM
Stan added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Still some comments to be addressed.

Feb 17 2020, 7:54 AM
wowgetoffyourcellphone added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Commit? lol

Feb 17 2020, 6:17 AM
bb added inline comments to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.
Feb 17 2020, 12:15 AM

Feb 16 2020

Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Successful build - Chance fights ever on the side of the prudent.

Feb 16 2020, 10:50 PM
Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Successful build - Chance fights ever on the side of the prudent.

Feb 16 2020, 10:39 PM
bb updated the diff for D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Fix years

Feb 16 2020, 10:29 PM
Vulcan added a comment to D2492: Allow buildings to autobuild themselves.

Successful build - Chance fights ever on the side of the prudent.

Feb 16 2020, 10:27 PM
bb added inline comments to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.
Feb 16 2020, 10:24 PM
bb updated the diff for D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Rebase

Feb 16 2020, 10:23 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Reuse class syntax as it works now, not sure what happened.
Add missing filter merge else it does not work.

Feb 16 2020, 10:18 PM