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Apr 26 2021

Freagarach set the repository for D3865: Auto-Queue feature to rP 0 A.D. Public Repository.
Apr 26 2021, 8:56 AM · Contributors
Freagarach updated subscribers of D3865: Auto-Queue feature.

This seems to be good now. @wraitii can you confirm this is the behaviour you requested? I'm okay with it now, it means indeed a little more thought needs to go in before activating autoqueue.
@Stan can you check out the icons and give us your opinion about them?

Apr 26 2021, 8:55 AM · Contributors

Apr 24 2021

nani added a comment to D3865: Auto-Queue feature.

You might want to add some hotkeys for this.
I suggest these ones I already use that I think work well:
Alt+q to enable auto queue
Alt+w to disable auto queue

Apr 24 2021, 6:13 AM · Contributors
azayrahmad updated the diff for D3865: Auto-Queue feature.

New queue is added when production of current queue begins.
Change turn autoqueue on/off wording to activate/deactivate & autoqueuing.

Apr 24 2021, 4:40 AM · Contributors

Apr 20 2021

Stan added a member for Contributors: pszemsza.
Apr 20 2021, 6:41 PM

Apr 19 2021

wraitii added inline comments to D3865: Auto-Queue feature.
Apr 19 2021, 10:27 AM · Contributors
Freagarach added inline comments to D3865: Auto-Queue feature.
Apr 19 2021, 10:26 AM · Contributors
Freagarach added inline comments to D3865: Auto-Queue feature.
Apr 19 2021, 10:22 AM · Contributors
wraitii requested changes to D3865: Auto-Queue feature.

I would like one change: add the items when production starts, so that there is always 2 items in the queue, the one being produced and the next one.
This is because otherwise Autoqueue is better than manual queuing, as it essentially performs "perfect" queuing, and doesn't incur a "working capital/in-flight" cost.

Apr 19 2021, 10:17 AM · Contributors

Apr 18 2021

Freagarach added inline comments to D3865: Auto-Queue feature.
Apr 18 2021, 10:59 AM · Contributors
Freagarach set the repository for D3865: Auto-Queue feature to rP 0 A.D. Public Repository.
Apr 18 2021, 7:25 AM · Contributors
azayrahmad added a comment to D3865: Auto-Queue feature.

Things I noticed:

  • When one entry could not be completed due to a resource shortage, autoqueue is stopped. Is that intended? It feels strange to me ^^ Especially since the GUI still says it is on ^^
Apr 18 2021, 5:40 AM · Contributors
azayrahmad updated the diff for D3865: Auto-Queue feature.

Updates addressing @Freagarach 's reviews.

Apr 18 2021, 5:28 AM · Contributors
azayrahmad updated the summary of D3865: Auto-Queue feature.
Apr 18 2021, 4:45 AM · Contributors

Apr 17 2021

wraitii added a comment to D3865: Auto-Queue feature.

(Can we get a screenshot of the GUI setup? I'd possibly like to make the icon optional (as in hidden behind an option) / make it relatively non-intrusive)

Apr 17 2021, 8:24 AM · Contributors
wraitii added a comment to D3865: Auto-Queue feature.

Make sure to triple check serialisation, as this introduces GUI - simulation interaction (though at a glance things look setup correctly)

Apr 17 2021, 8:13 AM · Contributors
Freagarach added inline comments to D3865: Auto-Queue feature.
Apr 17 2021, 8:11 AM · Contributors
Freagarach added a comment to D3865: Auto-Queue feature.

First of all, thanks for the patch! I really like this feature (as a casual player ^^ ).

Apr 17 2021, 8:08 AM · Contributors
Langbart added a comment to D3865: Auto-Queue feature.

I was able to apply your already uploaded patch, but I had problems with the .png files, they were not downloaded correctly. If I use the provided .png files from your GitHub repo, then the patch works for me.

Apr 17 2021, 7:29 AM · Contributors
Langbart added a comment to D3865: Auto-Queue feature.

Hey, thanks for taking the time to create this patch.
You would need to add context to your patch, try this:

Apr 17 2021, 6:55 AM · Contributors
azayrahmad requested review of D3865: Auto-Queue feature.
Apr 17 2021, 6:00 AM · Contributors

Apr 6 2021

Silier added a member for Contributors: n1xc0d3r.
Apr 6 2021, 9:26 PM

Mar 22 2021

Silier added a member for Contributors: submariner.
Mar 22 2021, 8:28 PM

Mar 12 2021

Freagarach closed D1843: ProductionQueue - Refactor the remove item function.
Mar 12 2021, 9:45 AM · Contributors
Freagarach added inline comments to D1843: ProductionQueue - Refactor the remove item function.
Mar 12 2021, 9:33 AM · Contributors
Vulcan added a comment to D1843: ProductionQueue - Refactor the remove item function.

Successful build - Chance fights ever on the side of the prudent.

Mar 12 2021, 9:30 AM · Contributors
Vulcan added a comment to D1843: ProductionQueue - Refactor the remove item function.

Successful build - Chance fights ever on the side of the prudent.

Mar 12 2021, 9:29 AM · Contributors
Freagarach updated the diff for D1843: ProductionQueue - Refactor the remove item function.

Some small improvements.
Now fixes the bug that the training is still blocked when the next item is a tech.

Mar 12 2021, 9:24 AM · Contributors
Vulcan added a comment to D1843: ProductionQueue - Refactor the remove item function.

Successful build - Chance fights ever on the side of the prudent.

Mar 12 2021, 8:53 AM · Contributors
Vulcan added a comment to D1843: ProductionQueue - Refactor the remove item function.

Successful build - Chance fights ever on the side of the prudent.

Mar 12 2021, 8:52 AM · Contributors
Freagarach updated the diff for D1843: ProductionQueue - Refactor the remove item function.

Rebased.

Mar 12 2021, 8:47 AM · Contributors
Freagarach closed D1906: ProductionQueue - Cleanup timer.
Mar 12 2021, 8:23 AM · Contributors

Mar 11 2021

Freagarach updated the summary of D1843: ProductionQueue - Refactor the remove item function.
Mar 11 2021, 3:45 PM · Contributors
Vulcan added a comment to D1843: ProductionQueue - Refactor the remove item function.

Successful build - Chance fights ever on the side of the prudent.

Mar 11 2021, 3:39 PM · Contributors
Vulcan added a comment to D1843: ProductionQueue - Refactor the remove item function.

Successful build - Chance fights ever on the side of the prudent.

Mar 11 2021, 3:37 PM · Contributors
Freagarach updated the diff for D1843: ProductionQueue - Refactor the remove item function.

Rebased.

Mar 11 2021, 3:33 PM · Contributors
Vulcan added a comment to D1906: ProductionQueue - Cleanup timer.

Successful build - Chance fights ever on the side of the prudent.

Mar 11 2021, 12:28 PM · Contributors
Vulcan added a comment to D1906: ProductionQueue - Cleanup timer.

Successful build - Chance fights ever on the side of the prudent.

Mar 11 2021, 12:27 PM · Contributors
Freagarach updated the diff for D1906: ProductionQueue - Cleanup timer.

Rebased.

Mar 11 2021, 12:23 PM · Contributors

Mar 3 2021

Stan added a member for Contributors: tpearson-raptor.
Mar 3 2021, 11:36 AM

Feb 18 2021

DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Moved declaration of half vector out of conditional compile switch in model_common.vs; also swizzled lines 133 to 137 to correct dependencies.

Feb 18 2021, 11:49 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Took the exporting of the half-vector out of any conditional switches in model_common.vs.

Feb 18 2021, 9:09 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Minor code optimization in model_common.fs; saved one sqrt() call.

Feb 18 2021, 1:24 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Change name of function "get_white_dimming_factor(tex)" to "get_needed_white_dimming_factor(tex)", in terrain_common.fs.
Fixed a few more comments not capitalized, or not ending with a period.

Feb 18 2021, 1:18 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Removed leftover code from attempting to use skybox as enviromap.

Feb 18 2021, 1:03 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

More cosmetic fixes.

Feb 18 2021, 12:52 PM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Carried on style fixes to the other shaders.

Feb 18 2021, 5:44 AM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Figured out how to diff from root while skipping /sources.

Feb 18 2021, 5:18 AM · Contributors
DanW58 updated the diff for D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Updated the patch again after fixing style 'mistakes' at Stan's request. What I was not able to do is diff from the root folder, as then svn diff wants to include all the stuff from sources, which amounts to more than two megabytes. I'm sure there must be a command to skip a folder, but I was a Tortoise user for many years; never learned the command line.

Feb 18 2021, 4:29 AM · Contributors

Feb 17 2021

Stan added a comment to D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..

Okay so here comes the frustrating and tough part :/ So bear with me cause we're in for a ride. Just know that it's not against you :)

Feb 17 2021, 11:44 PM · Contributors
DanW58 requested review of D3555: (1) AO factors = 1.0 for all materials, (2) skyward bias for ambient light in shaders; (3) temporary fix for excessively bright colors in terrain textures..
Feb 17 2021, 11:22 PM · Contributors

Feb 16 2021

Imarok added a member for Contributors: DynamoFox.
Feb 16 2021, 5:27 PM

Jan 23 2021

Stan added a member for Contributors: DanW58.
Jan 23 2021, 9:13 AM

Jan 17 2021

Stan added members for Contributors: nifa, toonijn.
Jan 17 2021, 6:08 PM

Jan 14 2021

Stan added a member for Contributors: borg-.
Jan 14 2021, 11:43 AM

Dec 20 2020

Vulcan added a comment to D1906: ProductionQueue - Cleanup timer.

Successful build - Chance fights ever on the side of the prudent.

Dec 20 2020, 10:42 AM · Contributors
Freagarach updated the diff for D1906: ProductionQueue - Cleanup timer.

Inline cmpTimer.

Dec 20 2020, 10:37 AM · Contributors
Vulcan added a comment to D1906: ProductionQueue - Cleanup timer.

Successful build - Chance fights ever on the side of the prudent.

Dec 20 2020, 10:33 AM · Contributors
Freagarach updated the diff for D1906: ProductionQueue - Cleanup timer.

Add test.

Dec 20 2020, 10:25 AM · Contributors

Dec 19 2020

Freagarach added inline comments to D1906: ProductionQueue - Cleanup timer.
Dec 19 2020, 9:25 PM · Contributors
Stan added inline comments to D1906: ProductionQueue - Cleanup timer.
Dec 19 2020, 9:20 PM · Contributors
Vulcan added a comment to D1906: ProductionQueue - Cleanup timer.

Successful build - Chance fights ever on the side of the prudent.

Dec 19 2020, 8:00 PM · Contributors
Freagarach updated the diff for D1906: ProductionQueue - Cleanup timer.
  • Rebased.
  • Some minor changes.
  • Removed some comments.
Dec 19 2020, 7:54 PM · Contributors

Dec 2 2020

Stan added a member for Contributors: mammadori.
Dec 2 2020, 1:51 PM

Nov 28 2020

vladislavbelov added a member for Contributors: r-a-sattarov.
Nov 28 2020, 10:41 PM

Nov 22 2020

Stan abandoned D2531: Analysis of unique_range assertion failure on MacOS.

Fixed by D613 Thanks for the test case @Teiresias

Nov 22 2020, 6:57 PM · Contributors
Vulcan added a comment to D2531: Analysis of unique_range assertion failure on MacOS.

Successful build - Chance fights ever on the side of the prudent.

Nov 22 2020, 6:30 PM · Contributors
Vulcan added a comment to D2531: Analysis of unique_range assertion failure on MacOS.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 22 2020, 5:51 PM · Contributors
Stan updated the diff for D2531: Analysis of unique_range assertion failure on MacOS.

Actually rebase --'' the header was removed

Nov 22 2020, 5:33 PM · Contributors
Vulcan added a comment to D2531: Analysis of unique_range assertion failure on MacOS.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 22 2020, 5:05 PM · Contributors
Vulcan added a comment to D2531: Analysis of unique_range assertion failure on MacOS.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 22 2020, 4:56 PM · Contributors
Stan updated the diff for D2531: Analysis of unique_range assertion failure on MacOS.

Rebase, in order to check everything is okay so this can be abandoned.

Nov 22 2020, 4:50 PM · Contributors

Nov 21 2020

Stan added a member for Contributors: Samulis.
Nov 21 2020, 11:38 AM

Oct 20 2020

Stan added a member for Contributors: wackyserious.
Oct 20 2020, 3:41 PM

Aug 12 2020

Stan added a member for Contributors: lonehawk.
Aug 12 2020, 3:44 PM

Aug 5 2020

Stan added a member for Contributors: StefanBruens.
Aug 5 2020, 10:28 PM

Jul 26 2020

Imarok added a member for Contributors: Mr.lie.
Jul 26 2020, 7:35 PM

Jul 23 2020

Vulcan added a comment to D1906: ProductionQueue - Cleanup timer.

Successful build - Chance fights ever on the side of the prudent.

Jul 23 2020, 5:13 PM · Contributors
Vulcan added a comment to D1906: ProductionQueue - Cleanup timer.

Successful build - Chance fights ever on the side of the prudent.

Jul 23 2020, 5:08 PM · Contributors
Freagarach updated the diff for D1906: ProductionQueue - Cleanup timer.

Forgot one time.

Jul 23 2020, 5:07 PM · Contributors
Freagarach updated the diff for D1906: ProductionQueue - Cleanup timer.
  • Rebased.
  • Slight adaptations.
Jul 23 2020, 5:01 PM · Contributors

Jul 1 2020

wraitii closed D2782: [Gameplay] make ram less effective.
Jul 1 2020, 5:09 PM · Restricted Project, Contributors
borg- added a comment to D2782: [Gameplay] make ram less effective.

@Itms done.

Jul 1 2020, 5:07 PM · Restricted Project, Contributors
borg- changed the edit policy for D2782: [Gameplay] make ram less effective.
Jul 1 2020, 5:07 PM · Restricted Project, Contributors
Itms added a comment to D2782: [Gameplay] make ram less effective.

Even as admin, I am blocked by the policy @borg- set! borg, you have to click "Edit Revision" at the top right of the diff description, then change "Editable By" to become "All Users".

Jul 1 2020, 4:49 PM · Restricted Project, Contributors
wraitii added a comment to D2782: [Gameplay] make ram less effective.

I don't have the permissions to accept it :)

Jul 1 2020, 2:39 PM · Restricted Project, Contributors
Silier added a comment to D2782: [Gameplay] make ram less effective.

@wraitii needs to accept it first, then @borg- can close it

Jul 1 2020, 7:48 AM · Restricted Project, Contributors

Jun 30 2020

Nescio added a comment to D2782: [Gameplay] make ram less effective.

@borg-, could you click “Add Action...” → “Close Revision”?

Jun 30 2020, 10:04 PM · Restricted Project, Contributors
Stan added a member for Contributors: cyrille.
Jun 30 2020, 7:37 PM

Jun 12 2020

Stan added a member for Contributors: vinhig.
Jun 12 2020, 4:12 PM
wraitii added a comment to D2531: Analysis of unique_range assertion failure on MacOS.

See D613 for some code that removes UniqueRange altogether.

Jun 12 2020, 10:13 AM · Contributors

Jun 8 2020

wraitii added a comment to D2782: [Gameplay] make ram less effective.

This was accepted and committed by @wraitii today as rP23753 and should thus have been closed.

Jun 8 2020, 8:34 PM · Restricted Project, Contributors
Nescio added a comment to D2782: [Gameplay] make ram less effective.

This was accepted and committed by @wraitii today as rP23753 and should thus have been closed.

Jun 8 2020, 8:27 PM · Restricted Project, Contributors
chrstgtr added a comment to D2782: [Gameplay] make ram less effective.

Why not allow to attack fields? Killing fields doesn't make rams OP--no one does it on purpose.

Jun 8 2020, 7:29 PM · Restricted Project, Contributors

Jun 6 2020

Nescio added a comment to D2782: [Gameplay] make ram less effective.

Oh sorry, my English is not that good, I didn't understand what you meant.

Whenever you don't understand something, please do ask. Most people are usually willing to help clarify things.

Jun 6 2020, 8:11 PM · Restricted Project, Contributors
Stan added a member for Contributors: irishninja.
Jun 6 2020, 7:43 PM
borg- added a comment to D2782: [Gameplay] make ram less effective.

Up patch with correct indentation.

Jun 6 2020, 2:12 PM · Restricted Project, Contributors
borg- updated the diff for D2782: [Gameplay] make ram less effective.
Jun 6 2020, 2:12 PM · Restricted Project, Contributors
borg- added a comment to D2782: [Gameplay] make ram less effective.

As you can see the indentation is still wrong.
[EDIT] https://code.wildfiregames.com/differential/diff/12165/

Jun 6 2020, 2:07 PM · Restricted Project, Contributors
Freagarach added a comment to D2782: [Gameplay] make ram less effective.

Sorry, I thought that was another diff.

Jun 6 2020, 11:49 AM · Restricted Project, Contributors