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Jul 19 2022

Stan added a comment to D4735: Move all buildings to the builder mixin.

Comments are possible although I'm not sure whether it works with tokens, though.
I'm not a fan of XML comments, espcecially when it requires more maintenance but up to the person committing this ;)

Jul 19 2022, 8:43 PM
Stan added inline comments to D4705: Remove sys_generate_random_bytes.
Jul 19 2022, 2:00 PM

Jul 18 2022

Stan added a comment to D4705: Remove sys_generate_random_bytes.

From IRC.

14:17 < phosit> Stan: why the "?"
14:22 <@Stan> Cause I didn't really understand your last message ^^
[...]
14:38 < phosit> Stan: is replacing lib/rand.h out of scope for that patch?
14:55 <@Stan> phosit: Maybe but does an intermediate step make sense and if so what would it be ?
Jul 18 2022, 7:14 PM
Stan added a comment to D4705: Remove sys_generate_random_bytes.

That sounds... good?

Jul 18 2022, 4:00 PM
Stan added a comment to D4732: Fix crash in Atlas when switching from the Actor viewer.

It would seem I need to call

Jul 18 2022, 3:59 PM
Stan updated subscribers of D4732: Fix crash in Atlas when switching from the Actor viewer.

Refs: D4573 by @phosit
I think the issue is that ActorViewer::ActorViewer() creates a new Terrain without making the minimap dirty.

Jul 18 2022, 3:49 PM
Stan added a comment to D4705: Remove sys_generate_random_bytes.

Somewhere in lib we have some stuff about random used by the soundmanager there IIRC.

Jul 18 2022, 3:16 PM
Stan added a comment to D4705: Remove sys_generate_random_bytes.

Can you make this a helper function or something to remove the duplication ?

Jul 18 2022, 2:59 PM
Stan committed rP27013: New icon for the han champion_infantry_crossbowman .
New icon for the han champion_infantry_crossbowman
Jul 18 2022, 2:07 PM
Stan committed rP27012: Use the new crossbow for han champion units..
Use the new crossbow for han champion units.
Jul 18 2022, 2:05 PM
Stan committed rP27011: New crossbow model for the han champion units..
New crossbow model for the han champion units.
Jul 18 2022, 2:04 PM

Jul 15 2022

Stan added inline comments to D4733: Fix other civs able to upgrade Han CC..
Jul 15 2022, 7:10 PM
Stan added inline comments to D4733: Fix other civs able to upgrade Han CC..
Jul 15 2022, 6:50 PM
Stan added a comment to D4733: Fix other civs able to upgrade Han CC..

Might want to check observer / coop mode :)
What happens when it turns to gaia?

Jul 15 2022, 10:20 AM

Jul 14 2022

Stan added inline comments to rP26991: Add techs and auras to the list of possibly missing files..
Jul 14 2022, 9:43 PM
Stan added a comment to D4733: Fix other civs able to upgrade Han CC..

Could there be any mirage shenanigans?
Does serialization work?

Jul 14 2022, 6:35 PM

Jul 13 2022

Stan added a comment to D4713: [balance] Han unit roster restructure.

Aiend said elite cavalry should be archer cavalry.
Elite crossbowmen doesn't make sense because they are supposed to be trash units.

Jul 13 2022, 8:45 AM

Jul 12 2022

Stan added a comment to D4713: [balance] Han unit roster restructure.

Yeah back to 60 but I suppose but keep it to 50 for the hans as to not alter their stats ? No strong feeling.

Jul 12 2022, 6:41 PM
Stan planned changes to D4732: Fix crash in Atlas when switching from the Actor viewer.

Per @vladislavbelov

Doesn’t sound good.
I have an idea, but I can’t write it atm.
The update should happen in atlas code on the terrain change.

Jul 12 2022, 1:55 PM
Stan requested review of D4732: Fix crash in Atlas when switching from the Actor viewer.
Jul 12 2022, 12:05 PM
Stan added a comment to D4713: [balance] Han unit roster restructure.

Does it fix #6560?
Might also fix https://code.wildfiregames.com/rP26469 while at it?

Jul 12 2022, 11:31 AM
Stan committed rP27006: Add an order sound for the Maurya elephant..
Add an order sound for the Maurya elephant.
Jul 12 2022, 10:19 AM
Stan committed rP27005: Add missing garrison flag for the maurya houses..
Add missing garrison flag for the maurya houses.
Jul 12 2022, 10:10 AM

Jul 7 2022

Stan added a comment to D4642: Add EGL support for Wayland.

Hey @dark_moughty send me an email at dolcini dot stan at live dot fr. I'll get you in touch.

Jul 7 2022, 8:20 AM

Jul 6 2022

Stan updated subscribers of rP15813: Makes the bot more lenient on case sensitivity due to inconsistencies in case….

cc @Dunedan @user1 is this still valid?

Jul 6 2022, 11:04 AM
Stan removed 1 auditor(s) for rP24492: Adapt the civinfo page to read from templates: Nescio.
Jul 6 2022, 11:00 AM
Stan resigned from rP25023: Customize hotkey categories & ordering, prepare for translation..
Jul 6 2022, 11:00 AM
Stan added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

I think it's fixed now that you no longer need the proxy for the AI?

Jul 6 2022, 10:59 AM

Jul 5 2022

Stan added inline comments to D4718: Allocator and generator for component data..
Jul 5 2022, 1:41 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jul 5 2022, 9:04 AM

Jul 4 2022

Stan added a reviewer for D4730: Type-erased SharedState: Restricted Owners Package.
Jul 4 2022, 8:34 PM
Stan added a comment to D4718: Allocator and generator for component data..

Also mind the warnings in the linux ci output :)

Jul 4 2022, 5:34 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jul 4 2022, 11:38 AM
Stan added a comment to D4718: Allocator and generator for component data..

Did you forget the test file?

Jul 4 2022, 12:12 AM

Jul 2 2022

Stan added inline comments to D4718: Allocator and generator for component data..
Jul 2 2022, 2:19 PM
Stan added inline comments to D4682: Profiler2 lives in main().
Jul 2 2022, 2:15 PM

Jun 30 2022

Stan added a comment to D4722: Balance Fanatic.

More auras less performance by the way.

Jun 30 2022, 5:24 PM
Stan committed rP26994: Fix flickering tooltip for user report button.
Fix flickering tooltip for user report button
Jun 30 2022, 3:35 PM
Stan published D4722: Balance Fanatic for review.
Jun 30 2022, 3:18 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jun 30 2022, 7:04 AM
Stan added a comment to D4718: Allocator and generator for component data..

Have you seen https://trac.wildfiregames.com/ticket/3362 ? It also talks about memory pools :)
Also worth mentioning it could maybe used for the Pathfinder https://trac.wildfiregames.com/ticket/3588#comment:4

Jun 30 2022, 6:58 AM

Jun 29 2022

Herald added a reviewer for D1731: Allow to use multiple technologies as requirements for unit training and construction: Restricted Owners Package.

@Freagarach I think this is superseeded by your patch.

Jun 29 2022, 6:36 PM
Stan updated subscribers of D1595: Ranged units attacks melee when target in minimum ranged attack range.

@Freagarach

Jun 29 2022, 6:35 PM
Stan added a comment to D4718: Allocator and generator for component data..

https://godbolt.org/z/v8jEfMx9W

Jun 29 2022, 1:12 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jun 29 2022, 12:43 PM

Jun 28 2022

Stan committed rP26992: Remove unused han_hero_wei_qing_3.json aura. .
Remove unused han_hero_wei_qing_3.json aura.
Jun 28 2022, 3:48 PM
Stan added a comment to D4718: Allocator and generator for component data..

Fair enough. Did you test multiplayer? Rejoining a match ? This shouldn't affect the simulation but it would be bad if it broke serialization or something.

Jun 28 2022, 12:06 AM

Jun 27 2022

Stan added a comment to D4724: [Gameplay] Differentiating Persian.

Yes. I'd like people to accept it. It's a “big” change.

Jun 27 2022, 5:20 PM
Stan committed rP26991: Add techs and auras to the list of possibly missing files..
Add techs and auras to the list of possibly missing files.
Jun 27 2022, 4:31 PM
Stan closed D4725: Add techs and auras to the list of possibly missing files .
Jun 27 2022, 4:31 PM
Stan updated the diff for D4725: Add techs and auras to the list of possibly missing files .

Fix @Langbart's notes, mark autoresearched techs as root, and reference paired techs. add deps for identity techs.

Jun 27 2022, 3:16 PM
Stan added a comment to D4725: Add techs and auras to the list of possibly missing files .

Thanks for testing. Wonder why it does not find the others I will investigate.

Jun 27 2022, 9:27 AM
Stan added a comment to D4718: Allocator and generator for component data..

Seems there is no more leak anymore. :)
Did you test on combat demo huge ?
Is it thread safe? Should it be?

Jun 27 2022, 8:45 AM
Stan added a comment to D4719: graph2.html and graph2.js.

Feel free to make some improvements as well. :)

Jun 27 2022, 8:42 AM
Stan added a comment to D4719: graph2.html and graph2.js.

Profiler2 also allows you to load jsonp files from other runs to do the comparison :)

Jun 27 2022, 12:32 AM

Jun 26 2022

Stan resigned from rP26986: [GUI] increase msgbox button size to fix text overlap.
Jun 26 2022, 6:08 PM
Stan added a comment to D4698: Fix entvalidate.py.
#!/usr/bin/env python3
# -*- mode: python-mode; python-indent-offset: 4; -*-
# SPDX-License-Identifier: GPL-2.0-or-later
# SPDX-FileCopyrightText: © 2022 Wildfire Games
Jun 26 2022, 6:06 PM
Stan updated subscribers of D4725: Add techs and auras to the list of possibly missing files .
Jun 26 2022, 5:48 PM
Stan added a comment to D4724: [Gameplay] Differentiating Persian.

Hey @borg-
Thanks for the patch.

Jun 26 2022, 3:26 PM

Jun 25 2022

Stan added reviewers for D4728: No recursive calls in FunctionWrapper.h: wraitii, vladislavbelov.
Jun 25 2022, 12:10 PM
Stan added a comment to D4728: No recursive calls in FunctionWrapper.h.

Does it make that code slower?

Jun 25 2022, 12:09 PM
Stan added reviewers for D4719: graph2.html and graph2.js: Restricted Owners Package, vladislavbelov, wraitii.
Jun 25 2022, 11:28 AM
Stan added a comment to D4718: Allocator and generator for component data..

Can you fix all the while( to while ( and for( to for (?

Jun 25 2022, 10:35 AM

Jun 24 2022

Stan requested review of D4725: Add techs and auras to the list of possibly missing files .
Jun 24 2022, 8:32 PM
Stan raised a concern with rP26986: [GUI] increase msgbox button size to fix text overlap.

Can we mitigate this? Now that we have a new RB we gained more time to fix things better.

Jun 24 2022, 5:36 PM

Jun 23 2022

Stan committed rP26983: Logic fix for very high shadows on very large screens. .
Logic fix for very high shadows on very large screens.
Jun 23 2022, 7:06 PM
Stan closed D4723: Performance fix for very high shadows on very large screens..
Jun 23 2022, 7:06 PM
Stan added a comment to D4723: Performance fix for very high shadows on very large screens..

Thanks for the patch.

Jun 23 2022, 7:04 PM
Stan added a member for Contributors: karmux.
Jun 23 2022, 6:01 PM
Stan accepted D4723: Performance fix for very high shadows on very large screens..

LGTM, I was afraid it would mean a too small shadowmap (and thus low quality) on high end settings, but if @vladislavbelov says it's okay then it's fine by me.

Jun 23 2022, 2:54 PM

Jun 22 2022

Stan added a comment to P279 Find missing macro/symbol headers.

Refs D4610 rP26815

Jun 22 2022, 3:11 PM
Stan added a comment to P279 Find missing macro/symbol headers.
$ python ./find-missing-config2-includes.py -m "CONFIG2_"  -v
INFO - Parsing C:\Dev\Perso\0ad-svn\source
INFO - Found 709 source files to parse.
INFO - Found 795 header files to parse.
INFO - Found 14 files with missing headers for CONFIG2_.
ERROR - C:\Dev\Perso\0ad-svn\source\graphics\TextureConverter.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\lobby\scripting\JSInterface_Lobby.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\backend\gl\ShaderProgram.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\backend\gl\DeviceCommandContext.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\ps\Profiler2GPU.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\graphics\TextureConverter.h
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\ShadowMap.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\ps\Profiler2GPU.h
ERROR - C:\Dev\Perso\0ad-svn\source\ps\GameSetup\HWDetect.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\backend\gl\Device.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\SceneRenderer.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\lib\posix\posix_aio.h
ERROR - C:\Dev\Perso\0ad-svn\source\ps\Util.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\ps\scripting\JSInterface_Game.cpp
Jun 22 2022, 3:09 PM
Stan created P279 Find missing macro/symbol headers.
Jun 22 2022, 3:08 PM
Stan added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

I'm a bit torn between ugly buttons and overlapping text ^^ At least people are used to overlapping text?

Jun 22 2022, 3:07 PM
Stan added a comment to D4713: [balance] Han unit roster restructure.

AIEND seems not to support the removal of units, though.

Jun 22 2022, 2:43 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jun 22 2022, 1:27 AM

Jun 21 2022

Stan added a comment to D4718: Allocator and generator for component data..

Might wanna test units demo

Jun 21 2022, 10:30 PM
Stan added a comment to D4718: Allocator and generator for component data..

We were talking about https://m.youtube.com/watch?v=qH6sSOr-yk8&feature=youtu.be might be of some interest to you too

Jun 21 2022, 10:30 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jun 21 2022, 9:57 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jun 21 2022, 3:32 PM
Stan added a comment to D4718: Allocator and generator for component data..

I think you introduced a memory leak on Windows. This shows up in the test output failing them.

Jun 21 2022, 3:22 PM
Stan committed rP26978: Add missing frequency for the idle variant..
Add missing frequency for the idle variant.
Jun 21 2022, 7:39 AM
Stan added a comment to D4719: graph2.html and graph2.js.

Can you show some screenshots and fix the lint warnings? :)

Jun 21 2022, 7:22 AM

Jun 20 2022

Stan added a comment to D4713: [balance] Han unit roster restructure.

Might ask @AIEND specifically.

Jun 20 2022, 11:09 PM
Stan retitled D4713: [balance] Han unit roster restructure from [balance] Han unit rooster restructure to [balance] Han unit roster restructure.
Jun 20 2022, 11:07 PM
Stan accepted D4706: [graphics] Adjust default config to give a better first impression.

Fine by me.

Jun 20 2022, 9:22 PM
Stan added a comment to D4704: [balancing] allow kushite axe champions in p2.

@borg- feel free to accept if you like it. The sooner the balancing patches get merged the sooner RC2 comes and maybe becomes A26.

Jun 20 2022, 6:10 PM · Balancing
Stan added a comment to D4711: [balance] Move ptol heroes to the fortress.

@real_tabasco_sauce No, it's not wrong to accept, in fact, we are more inclined to committing patches that have been formally accepted, since it's hard to get a consensus, it can give us a sense of majority.

Jun 20 2022, 5:58 PM
Stan added inline comments to D4709: [balancing] Han - Hero adjustments .
Jun 20 2022, 5:50 PM
Stan committed rP26971: Fix some capes not having approaching animations..
Fix some capes not having approaching animations.
Jun 20 2022, 3:48 PM
Stan added a comment to D4623: Fix quicksave not appearing in the menu.

Thanks for the update. No need to add the po files an automatic script takes cares of them :)

Jun 20 2022, 2:58 PM
Stan committed rP26969: Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as….
Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as…
Jun 20 2022, 9:14 AM
Stan added a comment to D4706: [graphics] Adjust default config to give a better first impression.

Well we agree. We were talking about it with Vladislav. The issue is that as of right now we don't have a way to restrict options per platform (e.g. the option menu doesn't know about the hardware and there is currently no coded way to make it aware of it) this is something we hope to have for A27

Jun 20 2022, 8:39 AM

Jun 19 2022

Stan committed rP26966: Add a new type of flower for decoration.
Add a new type of flower for decoration
Jun 19 2022, 10:22 PM
Stan committed rP26965: Add missing file in Phab:rP26961.
Add missing file in Phab:rP26961
Jun 19 2022, 10:22 PM
Stan created P278 Script to find merged gathering and carry units..
Jun 19 2022, 10:15 PM
Stan committed rP26964: Fix missing animations for grain gathering for spearmen. This workarounds a bug….
Fix missing animations for grain gathering for spearmen. This workarounds a bug…
Jun 19 2022, 10:06 PM
Stan committed rP26963: Fix missing animations for grain gathering for swordsmen. This workarounds a….
Fix missing animations for grain gathering for swordsmen. This workarounds a…
Jun 19 2022, 9:53 PM
Stan committed rP26962: Fix missing animations for grain gathering for pikemen. is workarounds a bug in….
Fix missing animations for grain gathering for pikemen. is workarounds a bug in…
Jun 19 2022, 9:46 PM
Stan committed rP26961: Fix missing animations for grain gathering for han units. This workarounds a….
Fix missing animations for grain gathering for han units. This workarounds a…
Jun 19 2022, 9:28 PM