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Sep 11 2021

Ceres updated the diff for D4252: GUI Enabled Mods - short explanatory note added about later mods overwriting earlier installed mods.

Updated object sizes under "Enabled Mods Wrapper"

Sep 11 2021, 9:21 AM
Ceres added a comment to D4252: GUI Enabled Mods - short explanatory note added about later mods overwriting earlier installed mods.

@marder @Stan
Instead of trying something with additional mouse hover tooltips, I added the proposed text but made the room for it larger to fit. The window resolution is 1024x768. I'm not sure if the result can still be considered "nice" (admittedly, I have some doubts), but I just wanted to ask you for your thoughts. Should this be discussed in the forum, too (so others can also share their ideas)? I would create a new thread. Under "Game Development & Technical Discussion"? I know that this is of very low prio and likely of minor interest, so please regard this also as an exercise for me to learn. Thanks for your patience and your time. ;) And have a nice weekend! :)


PS: Interesting for me is that some changes (object size/position) only take effect after 0 A.D. has been restarted, whereas others (text editions) are immediately visible.

Sep 11 2021, 9:15 AM
Vulcan added a comment to D4241: Allow to push items to the front of the ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Sep 11 2021, 7:47 AM
Vulcan added a comment to D4241: Allow to push items to the front of the ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Sep 11 2021, 7:46 AM
Freagarach updated the diff for D4241: Allow to push items to the front of the ProductionQueue..

Inlines. I'm not sure (yet) how to fix the hotkey stuff.
Also an artist might want to create a nicer icon.

Sep 11 2021, 7:41 AM
Vulcan added a comment to D4268: Fix typo in hotkeys..

Successful build - Chance fights ever on the side of the prudent.

Sep 11 2021, 7:01 AM
Vulcan added a comment to D4268: Fix typo in hotkeys..

Successful build - Chance fights ever on the side of the prudent.

Sep 11 2021, 6:59 AM
Freagarach updated the diff for D4268: Fix typo in hotkeys..

Some more inconsistencies.

Sep 11 2021, 6:54 AM
Freagarach committed rP25914: Fix attacking miraged entities..
Fix attacking miraged entities.
Sep 11 2021, 6:49 AM
Freagarach closed D4267: Fix attacking miraged entities..
Sep 11 2021, 6:48 AM
Freagarach updated the summary of D4267: Fix attacking miraged entities..
Sep 11 2021, 6:44 AM
Freagarach added a comment to D4267: Fix attacking miraged entities..
In D4267#181475, @bb wrote:

However if a unit is attacking a target which becomes miraged by another entity (i.e. its mirage) then the unit will keep attacking the parent (i.e. the original target). This will probably be very hard to fix.

Yeah, I meant this, sorry. ^^

Sep 11 2021, 6:43 AM

Sep 10 2021

Vulcan added a comment to D4256: Adjusting the placeholder text for inputs.

Successful build - Chance fights ever on the side of the prudent.

Sep 10 2021, 10:11 PM
Vulcan added a comment to D4256: Adjusting the placeholder text for inputs.

Successful build - Chance fights ever on the side of the prudent.

Sep 10 2021, 10:10 PM
Langbart updated the diff for D4256: Adjusting the placeholder text for inputs.

Fixing indents, fixing the default warning text and storing the position in a variable.

Sep 10 2021, 10:05 PM
bb added a comment to D4256: Adjusting the placeholder text for inputs.

I suppose we should set the "center" default to the ModernInput, so that all input fields can benefit.

Sep 10 2021, 6:45 PM
Vulcan added a comment to D4256: Adjusting the placeholder text for inputs.

Successful build - Chance fights ever on the side of the prudent.

Sep 10 2021, 6:45 PM
Vulcan added a comment to D4256: Adjusting the placeholder text for inputs.

Successful build - Chance fights ever on the side of the prudent.

Sep 10 2021, 6:43 PM
Langbart updated the diff for D4256: Adjusting the placeholder text for inputs.

Add m_TextVAlign.

Sep 10 2021, 6:35 PM
bb added a comment to D4241: Allow to push items to the front of the ProductionQueue..

Was thinking about upgrades but D2652.

Sep 10 2021, 6:20 PM
bb added inline comments to D3478: Add "Invalid signature" reason to modio.
Sep 10 2021, 5:16 PM
Silier added inline comments to D3478: Add "Invalid signature" reason to modio.
Sep 10 2021, 3:46 PM
bb requested changes to D3478: Add "Invalid signature" reason to modio.
Sep 10 2021, 3:40 PM
bb added a comment to rP25023: Customize hotkey categories & ordering, prepare for translation..

A few of the descriptions end with a period. IMO all of them should.

Sep 10 2021, 3:34 PM
Stan added a comment to D4108: Adds FreeType support to the engine.

Another solution would be to #ifdef the usages of freetype. Up to you;

Sep 10 2021, 3:33 PM
bb accepted D4267: Fix attacking miraged entities..

However when the mirage is unmiraged the order is still the parent (which is bad),

I don't think so: when a mirage is unmiraged there is an onEntityRenamed message send, which will change the order in unitAI, so the order should be set correctly in that route. However if a unit is attacking a target which becomes miraged by another entity (i.e. its mirage) then the unit will keep attacking the parent (i.e. the original target). This will probably be very hard to fix.

Sep 10 2021, 3:26 PM
Stan added a comment to D4108: Adds FreeType support to the engine.

Okay so as @wraitii said build fails on macos because path is

Sep 10 2021, 12:35 PM
Vulcan added a comment to D4108: Adds FreeType support to the engine.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 10 2021, 10:13 AM
Vulcan added a comment to D4108: Adds FreeType support to the engine.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 10 2021, 10:13 AM
vladislavbelov updated the diff for D4108: Adds FreeType support to the engine.
Sep 10 2021, 10:11 AM
vladislavbelov added a comment to D4108: Adds FreeType support to the engine.
In D4108#181466, @Stan wrote:

Forgot the build-osx-libs.sh file :)

Thanks!

Sep 10 2021, 10:06 AM
Stan added a comment to D4108: Adds FreeType support to the engine.

Forgot the build-osx-libs.sh file :)
Need to update the dockerfile too

Sep 10 2021, 9:56 AM
autobuild committed rP25913: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Sep 10 2021, 9:49 AM
vladislavbelov requested review of D4269: Removes duplication of terrain alpha map creation.
Sep 10 2021, 9:45 AM
Vulcan added a comment to D4108: Adds FreeType support to the engine.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 10 2021, 9:28 AM
Vulcan added a comment to D4108: Adds FreeType support to the engine.

Build failure - The Moirai have given mortals hearts that can endure.

Sep 10 2021, 9:26 AM
vladislavbelov updated the diff for D4108: Adds FreeType support to the engine.

Uses @s0600204 and @wraitii patches.

Sep 10 2021, 9:24 AM
Freagarach requested review of D4268: Fix typo in hotkeys..
Sep 10 2021, 9:19 AM
Stan resigned from rP25101: GameSetup GUI cleanup - Renaming..

Fixed in rP25851

Sep 10 2021, 8:47 AM
Vulcan added a comment to D4267: Fix attacking miraged entities..

Successful build - Chance fights ever on the side of the prudent.

Sep 10 2021, 8:34 AM
Freagarach accepted rP25102: Optimise FindWalkAndFightTargets..

My concern has been fixed.

Sep 10 2021, 8:34 AM
Vulcan added a comment to D4267: Fix attacking miraged entities..

Successful build - Chance fights ever on the side of the prudent.

Sep 10 2021, 8:33 AM
Freagarach accepted rP25133: Exclude Towers from Town->City phase requirements..

My concern has been lifted.

Sep 10 2021, 8:30 AM
Freagarach updated the diff for D4267: Fix attacking miraged entities..

const

Sep 10 2021, 8:28 AM
Langbart resigned from rP24963: Decay/Regenerate option for resources..

The problem was fixed in changeset rP25912.

Sep 10 2021, 8:26 AM
Freagarach committed rP25912: Fix renaming fields losing the ability to be gathered..
Fix renaming fields losing the ability to be gathered.
Sep 10 2021, 8:23 AM
Freagarach closed D4263: Fix renaming fields losing the ability to be gathered..
Sep 10 2021, 8:23 AM
Freagarach committed rP25911: Two fixes in PetraAI after the basesManager introduction..
Two fixes in PetraAI after the basesManager introduction.
Sep 10 2021, 8:20 AM
Freagarach closed D4253: Fix PetraAI after the baseManager split..
Sep 10 2021, 8:20 AM
Freagarach committed rP25910: More generalised testing in the PositionHelper.js..
More generalised testing in the PositionHelper.js.
Sep 10 2021, 8:13 AM
Freagarach closed D3060: Nicer way of testing time to target in Position-helper..
Sep 10 2021, 8:13 AM
Freagarach added a comment to D4246: Expand mini map.

I'd say that clicking the minimap wouldn't flare, but move. One can flare by using the hotkey/button.
(Also, calling it a minimap is quite strange. ^^ )

Sep 10 2021, 8:08 AM
Freagarach added inline comments to D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..
Sep 10 2021, 8:04 AM
autobuild committed rP25909: [Windows] Automated build..
[Windows] Automated build.
Sep 10 2021, 5:56 AM

Sep 9 2021

bb accepted D3060: Nicer way of testing time to target in Position-helper..

Tests run correctly, don't see a significant slowdown. Reads correct and complete.

Sep 9 2021, 10:19 PM
Vulcan added a comment to D3060: Nicer way of testing time to target in Position-helper..

Successful build - Chance fights ever on the side of the prudent.

Sep 9 2021, 10:12 PM
Vulcan added a comment to D3060: Nicer way of testing time to target in Position-helper..

Successful build - Chance fights ever on the side of the prudent.

Sep 9 2021, 10:11 PM
Freagarach updated the diff for D3060: Nicer way of testing time to target in Position-helper..

Add general comment to the function.

Sep 9 2021, 9:49 PM
asterix added a comment to D3475: General improvements to 0ad.desktop.

Btw reference file for stk is here https://github.com/supertuxkart/stk-code/blob/master/data/supertuxkart.desktop

Sep 9 2021, 8:59 PM
Stan added inline comments to D3475: General improvements to 0ad.desktop.
Sep 9 2021, 8:42 PM
bb added inline comments to D3475: General improvements to 0ad.desktop.
Sep 9 2021, 8:40 PM
Stan abandoned D4127: Move test maps and some demo maps out of the public mod..
Sep 9 2021, 8:00 PM
Stan committed rP25908: Fix false positive; undefined variable in NetworkClient.cpp.
Fix false positive; undefined variable in NetworkClient.cpp
Sep 9 2021, 8:00 PM
Stan closed D4258: Fix undefined variable in NetworkClient.cpp and save one check.
Sep 9 2021, 8:00 PM
Stan committed rP25907: Remove Custom implementation of wrename on windows. Phab:rP25854 removed the….
Remove Custom implementation of wrename on windows. Phab:rP25854 removed the…
Sep 9 2021, 7:53 PM
Stan closed D4225: Remove Custom implemenation of wrename on windows..
Sep 9 2021, 7:53 PM
Stan committed rP25906: Disable the false positive "mod by 0" warning on Windows..
Disable the false positive "mod by 0" warning on Windows.
Sep 9 2021, 7:49 PM
Stan closed D4259: Disable the mod by 0 warning on windows.
Sep 9 2021, 7:49 PM
vladislavbelov closed D4265: Adds header for forward declarations of CStr.

Committed in rP25905.

Sep 9 2021, 7:45 PM
Stan accepted D4265: Adds header for forward declarations of CStr.
Sep 9 2021, 7:43 PM
Stan added a comment to D4265: Adds header for forward declarations of CStr.

Patch looks okay, compiles and seems like a move in the right direction.

Sep 9 2021, 7:43 PM
vladislavbelov committed rP25905: Adds header for forward declarations of CStr..
Adds header for forward declarations of CStr.
Sep 9 2021, 7:39 PM
Freagarach requested review of D4267: Fix attacking miraged entities..
Sep 9 2021, 7:23 PM
DynamoFox added inline comments to D3475: General improvements to 0ad.desktop.
Sep 9 2021, 7:16 PM
Freagarach added inline comments to rP25368: Let entity react on target death directly..
Sep 9 2021, 6:51 PM
Freagarach added inline comments to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..
Sep 9 2021, 6:03 PM
wraitii added a comment to D3424: Allow setting modifiers while upgrading..
In D3424#181342, @bb wrote:

Now I am not so sure if doing this on the cart houses is good gameplay wise (it renders the up pretty useless if one first loses pop to get a little more, s one won;t need to have more houses to start).

For what it's worth, this was intended to make upgrade less good, as it's currently very efficient since it takes no builder (something that e.g. Nescio didn't like in the Tower case IIRC). Giving a temporary debuf allows balancing the cost in resources & build time vs the ultimate bonus. Whether the current balance is good is quite debatable.

Sep 9 2021, 5:35 PM
Freagarach added a comment to D3424: Allow setting modifiers while upgrading..
In D3424#181342, @bb wrote:

I would more see a usecase in towers losing there arrows during upgrade.

That perhaps sounds more like #5889? (Upgrading state so one cannot be in the attacking state.)

Sep 9 2021, 5:29 PM
Stan added inline comments to D3475: General improvements to 0ad.desktop.
Sep 9 2021, 5:25 PM
bb requested changes to D3475: General improvements to 0ad.desktop.

For the fun of it we could add GenericName=Real-Time Strategy Game too

Sep 9 2021, 5:20 PM
bb added a comment to D3424: Allow setting modifiers while upgrading..

Sounds like a great addition. Now I am not so sure if doing this on the cart houses is good gameplay wise (it renders the up pretty useless if one first loses pop to get a little more, s one won;t need to have more houses to start). I would more see a usecase in towers losing there arrows during upgrade.

Sep 9 2021, 4:57 PM
bb added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

grepping playernameText.caption (case insensitive) yields no more instances

Sep 9 2021, 4:23 PM
vladislavbelov added inline comments to D2623: [gui] increase label space in chat.
Sep 9 2021, 3:52 PM
wraitii added a comment to D2623: [gui] increase label space in chat.

I kinda like the approach of a 3rd-party positioning class. I had some reserves about overcomplicating layout logic, but it doesn't seem bad here.

Sep 9 2021, 3:51 PM
Vulcan added a comment to D2623: [gui] increase label space in chat.

Successful build - Chance fights ever on the side of the prudent.

Sep 9 2021, 3:43 PM
Vulcan added a comment to D2623: [gui] increase label space in chat.

Successful build - Chance fights ever on the side of the prudent.

Sep 9 2021, 3:41 PM
bb updated the diff for D2623: [gui] increase label space in chat.
Sep 9 2021, 3:37 PM
marder updated subscribers of D4210: Equal probability of obtaining each civ in random civ generation.
Sep 9 2021, 3:27 PM
marder added a comment to D4210: Equal probability of obtaining each civ in random civ generation.

@Kate do you want to work further on this patch? Otherwise I could commandeer and do the JavaScript part.

Sep 9 2021, 3:17 PM
marder added a comment to D4266: Bring Walruss and Muskox back to the arctic biome.
In D4266#181310, @Stan wrote:

points more toward a will to get A23 back than an actual need for those animals.

Sep 9 2021, 3:14 PM
Vulcan added a comment to D2623: [gui] increase label space in chat.

Successful build - Chance fights ever on the side of the prudent.

Sep 9 2021, 3:13 PM
Vulcan added a comment to D2623: [gui] increase label space in chat.

Successful build - Chance fights ever on the side of the prudent.

Sep 9 2021, 3:13 PM
bb added inline comments to D2623: [gui] increase label space in chat.
Sep 9 2021, 3:10 PM
bb updated the diff for D2623: [gui] increase label space in chat.

Don't align the history filter

Sep 9 2021, 3:08 PM
marder added a comment to D4266: Bring Walruss and Muskox back to the arctic biome.
In D4266#181310, @Stan wrote:

Maybe they were removed due to a lack of animation? The link in the summary points more toward a will to get A23 back than an actual need for those animals.

Sorry the comment was two down from the original link. I fixed it in the summary now.

Sep 9 2021, 2:47 PM
marder updated the summary of D4266: Bring Walruss and Muskox back to the arctic biome.
Sep 9 2021, 2:45 PM
Stan added a comment to D4266: Bring Walruss and Muskox back to the arctic biome.

Maybe they were removed due to a lack of animation? The link in the summary points more toward a will to get A23 back than an actual need for those animals.

Sep 9 2021, 2:35 PM
marder requested review of D4266: Bring Walruss and Muskox back to the arctic biome.
Sep 9 2021, 2:22 PM
marder added a comment to D4086: Texture update/ general overhaul for Gulf of Bothnia and its biomes.

I see, it indeed makes sense. Well you can do as you want, the current snow distribution works and it's true that my suggestion could turn out weird in the end.

Sep 9 2021, 2:05 PM
Feldfeld added a comment to D4086: Texture update/ general overhaul for Gulf of Bothnia and its biomes.

Thanks :) Yes I agree that the snow distribution is subotimal, the problem is the the new snow textures don't blend well with other textures, therefore it is hard to reach a natural looking result either way. But I can try the ways you proposed.
It should be noted however, that the current distribution is at least semi realistic. When the first snow falls, the forest floor is usually not covered, as the snow fall on the trees and melts there with the next sunshine.
In spring it is the other way round: snow stars to melt on open ground as the sun shines on it, but the snow that has fallen over the course of the winter inside the forest is covered in shade and survives longer.

Sep 9 2021, 1:58 PM