Page MenuHomeWildfire Games
Feed All Stories

Nov 25 2021

JCWasmx86 updated the diff for D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 25 2021, 7:24 PM
vladislavbelov committed rP26012: Removes rand function usage from tests to avoid non-uniform distributions..
Removes rand function usage from tests to avoid non-uniform distributions.
Nov 25 2021, 6:59 PM
vladislavbelov committed rP26011: Reduces number of allocations during GPU profiler processing for Intel queries..
Reduces number of allocations during GPU profiler processing for Intel queries.
Nov 25 2021, 6:53 PM
vladislavbelov committed rP26010: Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the….
Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the…
Nov 25 2021, 6:52 PM
Stan set the repository for D4319: New game mode: capture the wonder to rP 0 A.D. Public Repository.
Nov 25 2021, 6:52 PM
Freagarach added inline comments to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 25 2021, 6:49 PM
nani added a comment to D4319: New game mode: capture the wonder.

Up

Nov 25 2021, 6:49 PM
nani updated the summary of D4319: New game mode: capture the wonder.
Nov 25 2021, 6:49 PM
nani updated the diff for D4319: New game mode: capture the wonder.

Fixes so the linter can rest in peace.

Nov 25 2021, 6:49 PM
Freagarach added a comment to D4319: New game mode: capture the wonder.
In D4319#185350, @nani wrote:

Any blocking issues left @Freagarach ?

Yes, my availability. :( This is outside my usual line of work, so I need to dig in and that costs time I can't spare. Sorry for that.

Nov 25 2021, 6:49 PM
nani added a comment to D4319: New game mode: capture the wonder.

@nani do you plan to patch the AI so this can be used in SP? For the regular wonder victory condition the AI tries to build a wonder.
If not, then a warning in the description would be necessary. I.e. : this does not work in Single player mode

Nov 25 2021, 6:49 PM

Nov 24 2021

marder added a comment to D4319: New game mode: capture the wonder.

@nani do you plan to patch the AI so this can be used in SP? For the regular wonder victory condition the AI tries to build a wonder.
If not, then a warning in the description would be necessary. I.e. : this does not work in Single player mode

Nov 24 2021, 2:33 PM
Silier added inline comments to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 24 2021, 10:08 AM
Silier added inline comments to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..
Nov 24 2021, 10:04 AM
Silier added a comment to D4319: New game mode: capture the wonder.

Can't comment on patch itself but...

Nov 24 2021, 9:58 AM

Nov 23 2021

nani added inline comments to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..
Nov 23 2021, 8:22 PM
nani added a comment to D4319: New game mode: capture the wonder.

Bumping, I think the patch is fairly complete and production ready. Any blocking issues left @Freagarach ?

Nov 23 2021, 8:08 PM
Stan added inline comments to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..
Nov 23 2021, 8:51 AM
Freagarach added inline comments to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..
Nov 23 2021, 8:26 AM

Nov 22 2021

autobuild committed rP26009: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Nov 22 2021, 9:13 AM
autobuild committed rP26008: [Windows] Automated build..
[Windows] Automated build.
Nov 22 2021, 5:49 AM

Nov 21 2021

Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 21 2021, 3:40 PM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 21 2021, 3:39 PM
JCWasmx86 updated the diff for D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Added some constants that weren't replaced

Nov 21 2021, 3:33 PM
vladislavbelov committed rP26007: Adds collision test for fnv_hash, removes unused include forgotten in rP11100..
Adds collision test for fnv_hash, removes unused include forgotten in rP11100.
Nov 21 2021, 1:02 PM
Vulcan added a comment to D4224: Total idle time.

Successful build - Chance fights ever on the side of the prudent.

Nov 21 2021, 12:21 PM
Vulcan added a comment to D4224: Total idle time.

Successful build - Chance fights ever on the side of the prudent.

Nov 21 2021, 12:21 PM
toonijn updated the diff for D4224: Total idle time.

Fix comments of Freagarach

Nov 21 2021, 12:14 PM
Stan added inline comments to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..
Nov 21 2021, 11:44 AM
Silier updated the summary of D4349: Fix infinite loop when queuing a gather order after garrison..
Nov 21 2021, 11:29 AM
Langbart resigned from rP20875: Cleanup of GetEntityState.

this is not reason for the issue, see ticket for infos.

Nov 21 2021, 10:55 AM
Freagarach requested changes to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

$ grep -irn -e '"worker"'

navalManager.js:517:				queues.ships.addPlan(new PETRA.TrainingPlan(gameState, template, { "base": 0, "role": "worker", "sea": sea }, 1, 1));
queueplanTraining.js:82:		let workerUnit = this.metadata && this.metadata.role && this.metadata.role == "worker";
researchManager.js:82:	let numWorkers = phase1 ? gameState.getOwnEntitiesByRole("worker", true).length : 0;
researchManager.js:126:	let numWorkers = phase2 ? gameState.getOwnEntitiesByRole("worker", true).length : 0;
headquarters.js:393:			if (item.metadata && item.metadata.role && item.metadata.role == "worker" &&
headquarters.js:470:		queues.villager.addPlan(new PETRA.TrainingPlan(gameState, templateDef, { "role": "worker", "base": 0, "support": true }, size, size));
headquarters.js:472:		queues.citizenSoldier.addPlan(new PETRA.TrainingPlan(gameState, template, { "role": "worker", "base": 0 }, size, size));
headquarters.js:1870:	let metadata = { "role": "worker", "base": nearestAnchor.getMetadata(PlayerID, "base"), "plan": -1, "trainer": nearestAnchor.id() };
headquarters.js:2157:		let workers = gameState.getOwnEntitiesByRole("worker", true).length;
headquarters.js:2162:				if (!item.metadata || !item.metadata.role || item.metadata.role != "worker")
attackPlan.js:654:				data.role = gameState.getTemplate(template).hasClass("CitizenSoldier") ? "worker" : "attack";
attackPlan.js:733:	for (const ent of gameState.getOwnEntitiesByRole("worker", true).values())
queueManager.js:417:	let numWorkers = gameState.countOwnEntitiesAndQueuedWithRole("worker");
victoryManager.js:357:	let numWorkers = gameState.getOwnEntitiesByRole("worker", true).length;

grep -irn -e '"trader"'

tradeManager.js:44:			if (!item.metadata || !item.metadata.role || item.metadata.role != "trader")
tradeManager.js:59:	let metadata = { "role": "trader" };

grep -irn -e '"fisher"'

baseManager.js:502:			this.workersBySubrole(gameState, "fisher").forEach(ent => {
Nov 21 2021, 9:00 AM
Vulcan added a comment to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..

Successful build - Chance fights ever on the side of the prudent.

Nov 21 2021, 8:29 AM
Vulcan added a comment to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..

Successful build - Chance fights ever on the side of the prudent.

Nov 21 2021, 8:28 AM
Freagarach updated the diff for D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..

Comments from @Stan.

Nov 21 2021, 8:22 AM
Freagarach added a comment to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..
In D2016#185294, @Stan wrote:

OriginY sounds like a weird replacement for height could also be yOffset?

See some earlier discussion. ;)

Nov 21 2021, 8:11 AM

Nov 20 2021

Vulcan added a comment to D4303: Copy TeamPlacement options from Frontier.

Successful build - Chance fights ever on the side of the prudent.

Nov 20 2021, 11:09 PM
Vulcan added a comment to D4303: Copy TeamPlacement options from Frontier.

Successful build - Chance fights ever on the side of the prudent.

Nov 20 2021, 11:08 PM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

@Jammyjamjamman attempts to fix the remaining linter messages

Nov 20 2021, 11:03 PM
Vulcan added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

Successful build - Chance fights ever on the side of the prudent.

Nov 20 2021, 9:24 PM
Vulcan added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

Successful build - Chance fights ever on the side of the prudent.

Nov 20 2021, 9:22 PM
Jammyjamjamman updated the diff for D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

Remove dependency of the value of Allied view on Revealed map/ vice versa

Nov 20 2021, 9:18 PM
Langbart resigned from rP24983: Refactor all usage of RegisterFunction to ScriptFunction::Register.

see D4345

Nov 20 2021, 4:05 PM
Langbart raised a concern with rP20875: Cleanup of GetEntityState.

A problem has been detected - #6387.

Nov 20 2021, 2:25 PM
autobuild committed rP26006: [Windows] Automated build..
[Windows] Automated build.
Nov 20 2021, 5:51 AM

Nov 19 2021

Vulcan added a comment to D4303: Copy TeamPlacement options from Frontier.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2021, 10:55 PM
Vulcan added a comment to D4303: Copy TeamPlacement options from Frontier.

Build is unstable, some tests have failed - The Moirai have given mortals hearts that can endure.

Nov 19 2021, 10:54 PM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

Betterize the code

Nov 19 2021, 10:50 PM
Stan added a comment to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..

OriginY sounds like a weird replacement for height could also be yOffset?

Nov 19 2021, 6:11 PM
Freagarach added a comment to D2016: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively..

(I'll aim to commit this next week, unless objected.)

Nov 19 2021, 3:51 PM
marder added a comment to rP25953: Add accelerations in unit movement..

Edit: I tried to do some profiling on this, but elexis pointed out that you can't just use the same ai vs ai replay to do that, since the game will play out differently.

Nov 19 2021, 2:14 PM
Vulcan added a comment to D4349: Fix infinite loop when queuing a gather order after garrison..

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2021, 1:04 PM
Vulcan added a comment to D4349: Fix infinite loop when queuing a gather order after garrison..

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2021, 1:03 PM
Freagarach updated the diff for D4349: Fix infinite loop when queuing a gather order after garrison..

A slightly more involved fix.

Nov 19 2021, 12:57 PM
Freagarach committed rP26005: Fix replay folders with special characters..
Fix replay folders with special characters.
Nov 19 2021, 12:34 PM
Freagarach closed D4345: Fix for changeset 24983.
Nov 19 2021, 12:34 PM
autobuild committed rP26004: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Nov 19 2021, 9:14 AM
Freagarach added inline comments to D4308: Fix pop indications of paused items..
Nov 19 2021, 8:29 AM
marder added a comment to D4344: [Gameplay] Increase workshop garrison limit .

sounds good to me and as mentioned it increases the consistency (elephant stable).

Nov 19 2021, 8:25 AM
Vulcan added a comment to D4352: Some fixes after r26000..

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2021, 7:47 AM
Vulcan added a comment to D4352: Some fixes after r26000..

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2021, 7:45 AM
Freagarach updated the diff for D4352: Some fixes after r26000..

Inline.

Nov 19 2021, 7:41 AM
andy5995 awarded D4303: Copy TeamPlacement options from Frontier a Love token.
Nov 19 2021, 6:57 AM
Vulcan added a comment to D4303: Copy TeamPlacement options from Frontier.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2021, 6:21 AM
Vulcan added a comment to D4303: Copy TeamPlacement options from Frontier.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2021, 6:19 AM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

Computes the gap between allies based on radius(g_PlayerbaseTypes[pattern].distance)

Nov 19 2021, 6:15 AM

Nov 18 2021

Silier added inline comments to D4352: Some fixes after r26000..
Nov 18 2021, 8:41 PM
Freagarach added a comment to D4339: [Gameplay] Expand the number of structures that do not decay in neutral territory..

I agree with the walls, since those cannot be garrisoned. However the rest should go back to GAIA if one abandons them. IMHO.

Nov 18 2021, 7:19 PM
Freagarach requested review of D4352: Some fixes after r26000..
Nov 18 2021, 7:17 PM
Freagarach added inline comments to rP26000: Split tasks from ProductionQueue..
Nov 18 2021, 7:02 PM
Langbart updated the summary of D4329: Copy/Open button for file path in replay window.
Nov 18 2021, 9:20 AM
Vulcan added a comment to D4345: Fix for changeset 24983.

Successful build - Chance fights ever on the side of the prudent.

Nov 18 2021, 4:03 AM
Vulcan added a comment to D4345: Fix for changeset 24983.

Successful build - Chance fights ever on the side of the prudent.

Nov 18 2021, 4:02 AM
Langbart updated the diff for D4345: Fix for changeset 24983.

Add a comment to avoid repeating the topic in the future.

Nov 18 2021, 3:57 AM

Nov 17 2021

Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 17 2021, 6:35 PM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 17 2021, 6:32 PM
JCWasmx86 updated the diff for D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Addressed code review

Nov 17 2021, 6:17 PM
Freagarach added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

It greps complete, and I skimmed the code, nothing weird.

Nov 17 2021, 6:00 PM
vladislavbelov added a comment to D4345: Fix for changeset 24983.

The code looks ok to me, might be committed after a test.

Nov 17 2021, 5:10 PM
Freagarach added a reviewer for D4345: Fix for changeset 24983: vladislavbelov.
Nov 17 2021, 5:06 PM
Silier added inline comments to rP26000: Split tasks from ProductionQueue..
Nov 17 2021, 4:01 PM
Silier added inline comments to rP26000: Split tasks from ProductionQueue..
Nov 17 2021, 3:58 PM
Freagarach committed rP26003: Missing tileclass in archipelago / fix fish on land..
Missing tileclass in archipelago / fix fish on land.
Nov 17 2021, 8:20 AM
Freagarach closed D1729: Missing tileclass in archipelago / fix fish on land.
Nov 17 2021, 8:20 AM
autobuild committed rP26002: [Windows] Automated build..
[Windows] Automated build.
Nov 17 2021, 5:56 AM

Nov 16 2021

vladislavbelov added a comment to D4108: Adds FreeType support to the engine.
In D4108#185228, @Stan wrote:

Any update? Just adding the pc file cp seems to do the trick and should pass on the CI

Yes, it's in my list.

Nov 16 2021, 6:19 PM
Stan added a comment to D4108: Adds FreeType support to the engine.

Any update? Just adding the pc file cp seems to do the trick and should pass on the CI

Nov 16 2021, 6:14 PM
vladislavbelov committed rP26001: Slightly improves minimap flares, makes animation more smooth via alpha fade….
Slightly improves minimap flares, makes animation more smooth via alpha fade…
Nov 16 2021, 5:59 PM
vladislavbelov closed D4351: Slightly improves minimap flares.
Nov 16 2021, 5:58 PM
marder added a comment to D4351: Slightly improves minimap flares.

looks nicer indeed

Nov 16 2021, 3:16 PM
Langbart added a comment to D4351: Slightly improves minimap flares.

Apply the patch and compile the game

Ok.

Make flares work as before

Works.
Left side rP26000, right side with D4351

Nov 16 2021, 12:49 PM
vladislavbelov added a comment to D4347: Console close helper.

As far as I understand, for this need to write an analogue of JSInterface_Hotkey::GetHotkeyMap() only for use inside the engine

Yes, you just need to use FindScancodeName with a proper scan code (maybe from g_HotkeyMap).

Nov 16 2021, 11:20 AM
nwtour added a comment to D4347: Console close helper.

What's about a hotkey?

Nov 16 2021, 10:04 AM
nwtour added inline comments to D4338: Fix passibilty overlay in atlas.
Nov 16 2021, 9:35 AM
nwtour updated the diff for D4338: Fix passibilty overlay in atlas.

TERRAIN_TILE_SIZE -> Pathfinding::NAVCELLS_PER_TERRAIN_TILE

Nov 16 2021, 9:26 AM
Freagarach changed the visibility for P256 Fix D4333.
Nov 16 2021, 8:14 AM
Freagarach committed rP26000: Split tasks from ProductionQueue..
Split tasks from ProductionQueue.
Nov 16 2021, 8:09 AM
Freagarach closed D4333: Split tasks from ProductionQueue..
Nov 16 2021, 8:09 AM
vladislavbelov added a comment to D4347: Console close helper.

What's about a hotkey?

Nov 16 2021, 7:52 AM
vladislavbelov added inline comments to D4338: Fix passibilty overlay in atlas.
Nov 16 2021, 7:51 AM