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Jun 1 2020

Imarok created D2778: Improve the warning message for FromJSValue<CColor>.
Jun 1 2020, 12:01 PM
Stan added a comment to rP23719: Remove all spaces, caps, parentheses and hyphens from map file names..

vesuvius and two_seas are missing a p (e.g. two_seas_6p.xml instead of two_seas_6.xml)

Jun 1 2020, 11:47 AM
wraitii added a comment to D665: Make ship pickup nicer.

Trigger-based test map, showing rather poor behaviour all around. The patch fixes the particular issue it was made to fix, but not the fact that ships move around the map too much.
I noticed that ship behaviour is bad because they don't adjust when the unit they want to pick up moves, which is because they are following a "known bad path", so they only update the path when it ends (this is WAD but the design expected units & ships to converge on a common point, which doesn't happen).

Jun 1 2020, 11:45 AM
Vulcan added a comment to D2740: rename palisades_fort to wooden_tower, deprecate palisades_outpost and palisades_watchtower.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:44 AM
Vulcan added a comment to D2740: rename palisades_fort to wooden_tower, deprecate palisades_outpost and palisades_watchtower.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:44 AM
Harbormaster failed remote builds in B11894: Diff 12085 for D2740: rename palisades_fort to wooden_tower, deprecate palisades_outpost and palisades_watchtower!
Jun 1 2020, 11:44 AM
Nescio updated the diff for D2740: rename palisades_fort to wooden_tower, deprecate palisades_outpost and palisades_watchtower.

rebased

Jun 1 2020, 11:42 AM
Harbormaster failed remote builds in B11893: Diff 12084 for D2739: delete golden fleece!
Jun 1 2020, 11:38 AM
Vulcan added a comment to D2739: delete golden fleece.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:38 AM
Vulcan added a comment to D2739: delete golden fleece.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:38 AM
Nescio updated the diff for D2739: delete golden fleece.

rebased

Jun 1 2020, 11:35 AM
Harbormaster failed remote builds in B11892: Diff 12083 for D2756: workshop → arsenal!
Jun 1 2020, 11:29 AM
Vulcan added a comment to D2756: workshop → arsenal.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:29 AM
Vulcan added a comment to D2756: workshop → arsenal.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:29 AM
Nescio updated the diff for D2756: workshop → arsenal.

rebased

Jun 1 2020, 11:26 AM
Harbormaster failed remote builds in B11891: Diff 12082 for D1355: [gameplay] introduce axeman templates!
Jun 1 2020, 11:19 AM
Vulcan added a comment to D1355: [gameplay] introduce axeman templates.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:19 AM
Vulcan added a comment to D1355: [gameplay] introduce axeman templates.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 11:19 AM
Nescio updated the diff for D1355: [gameplay] introduce axeman templates.

rebased

Jun 1 2020, 11:12 AM
Nescio retitled D2575: [gameplay] tweak war elephant costs from [gameplay] Elephant balancing to [gameplay] tweak war elephant costs.
Jun 1 2020, 11:05 AM
Nescio retitled D2623: [gui] increase label space in chat from [gui]: increase label space in chat to [gui] increase label space in chat.
Jun 1 2020, 11:04 AM
Vulcan added a comment to D2777: delete maps/scenarios/height*.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 10:57 AM
Harbormaster failed remote builds in B11890: Diff 12081 for D2777: delete maps/scenarios/height*!
Jun 1 2020, 10:56 AM
Vulcan added a comment to D2777: delete maps/scenarios/height*.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 10:56 AM
Nescio created D2777: delete maps/scenarios/height*.
Jun 1 2020, 10:54 AM
Nescio abandoned D1711: map preview naming consistency.

The map preview art files naming is inconsistent and ideally ought to follow the https://trac.wildfiregames.com/wiki/ArtFileNamingConventions and be made to match the file names of the maps they belong to (rP23719). However, I won't be the one doing that.

Jun 1 2020, 10:41 AM
Nescio added a comment to rP23719: Remove all spaces, caps, parentheses and hyphens from map file names..

This is a pleasant surprise! Many, many thanks, I highly appreciate it! D1042 was the one patch I was looking forward to most. When I proposed it in 2017, I hoped it would make it into A23; I'm glad it's now part of A24. It's a significant improvement, one that gives Vulcan one less reason to complain phabricator fails to build. Thanks again, you made my day!

Jun 1 2020, 10:37 AM
Stan added inline comments to rP23718: Fix Gaul trader offset. Refs Phab:D2640.
Jun 1 2020, 10:36 AM
Nescio added a comment to D2640: adjust trader footprints.

Thanks, @Stan!
Next request: could athen and spart get a donkey, and brit and gaul a cart?
Also, a dromedary camel might be more appropiate for sele; cf. pers and ptol.

Jun 1 2020, 10:32 AM
Nescio added inline comments to rP23718: Fix Gaul trader offset. Refs Phab:D2640.
Jun 1 2020, 10:31 AM
Nescio added a comment to D1473: Add SelectionGroupNames for siege engines..

The last time I looked at this it grouped packed and unpacked siege engines together. That no longer seems to be the case.
Two other things to consider:

  • Roman artillery inflicts more damage; should those be grouped separately?
  • While there is only one generic parent template for bolt shooters and one for stone throwers, in the units folder (and workshop production queue) there are three each: scorpio, polybolos, oxybeles and onager, lithobolos, ballista. Perhaps those ought to be the selection groups?

I don't know, I don't have strong feelings either way.

Jun 1 2020, 10:31 AM
Nescio added a comment to D1473: Add SelectionGroupNames for siege engines..

The

Jun 1 2020, 10:26 AM
Dunedan added a comment to D2771: Remove "domestic" attribute for wolves on polar sea.

And in case it wasn't clear from the code, the trigger script spawns wolves, the wolves receive Move orders making the wolves attack the players units - so basically zombie wolves. It was added to make the map less boring. The wolves are Domestic because currently only Domestic animals can follow move orders […]

Jun 1 2020, 9:57 AM
autobuild committed rP23724: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 1 2020, 9:33 AM
wraitii added a comment to D2772: Prevent Upgrading units from moving.

This plays into two concepts:

  • Controllability (see D1960)
  • actually being able to move.
Jun 1 2020, 9:19 AM
Vulcan added a comment to D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 9:07 AM
Harbormaster failed remote builds in B11889: Diff 12080 for D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed!
Jun 1 2020, 9:05 AM
Vulcan added a comment to D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 9:05 AM
wraitii updated the diff for D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed.

Investigating further:

  • it seems one could patrol to a target by changing the GUI. Unlikely to have worked before, fixed by this patch.
  • Guarding has some seriously custom code in Transform.js to maintain the list of guards. It seems we could clean it up a bit.
  • As noted by bb, fleeing was broken before. This fixes it but plays the "panic" sound again, so I'll add a custom handler.
  • Garrison approaching will request a new pickup, which seems fair. Garrisoned early-exits.
  • Chasing & repairing have been noted and still work correctly.
Jun 1 2020, 9:03 AM
Vulcan added a comment to D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points.

Successful build - Chance fights ever on the side of the prudent.

Jun 1 2020, 8:58 AM
Harbormaster failed remote builds in B11888: Diff 12079 for D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points!
Jun 1 2020, 8:36 AM
Vulcan added a comment to D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points.

Build failure - The Moirai have given mortals hearts that can endure.

Jun 1 2020, 8:36 AM
wraitii updated the diff for D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points.

Add tests & actually mage visible garrisoned entities have no obstruction at all because it still broke and that makes more sense than hacking around flags.

Jun 1 2020, 8:30 AM
autobuild committed rP23723: [Windows] Automated build..
[Windows] Automated build.
Jun 1 2020, 8:01 AM
wraitii requested review of D270: Allow Modifiers to affect tokens..

For the record, given the hack I'm now introducing in ProductionQueue.js, I won't commit this until I either:

  • Get some other dev to look at this and agree that it's painful but we should go along with it
  • Refactor so I can remove the hack.
Jun 1 2020, 7:15 AM
wraitii committed rP23722: Do not change the gamma of the display on startup..
Do not change the gamma of the display on startup.
Jun 1 2020, 7:14 AM
wraitii closed D1976: Remove gamma ramp setting..
Jun 1 2020, 7:14 AM
wraitii added a comment to D1976: Remove gamma ramp setting..

Thanks for the look both of you, this was one of these things that had been annoying me for a while :)

Jun 1 2020, 7:13 AM
wraitii added inline comments to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..
Jun 1 2020, 7:01 AM
wraitii accepted D2627: Report GUI object script handler error stack.
Jun 1 2020, 6:55 AM
wraitii added a comment to D2627: Report GUI object script handler error stack.

I independently rediscovered this on D2768. ReportError seems rather useless (particularly since JSNative functions can return false to indicate failure), and it is removed in later SM versions.

Jun 1 2020, 6:55 AM

May 31 2020

bb requested changes to D2654: Allow free Upgrades and/or Technologies..
May 31 2020, 11:50 PM
bb added a comment to D2654: Allow free Upgrades and/or Technologies..

Shouldn't the sele paired tech benefit from this immediately?

May 31 2020, 11:49 PM
elexis added a comment to rP23721: Correct tooltips of gamesetupSettingsTabs.

Thanks for the patch and review, I had forgotton about that regression of mine.

May 31 2020, 11:31 PM
Harbormaster failed to build B11886: rP23721: Correct tooltips of gamesetupSettingsTabs for rP23721: Correct tooltips of gamesetupSettingsTabs!
May 31 2020, 11:19 PM
bb committed rP23721: Correct tooltips of gamesetupSettingsTabs.
Correct tooltips of gamesetupSettingsTabs
May 31 2020, 11:17 PM
bb closed D2615: [gui] correct gamesetup tabs.
May 31 2020, 11:17 PM
bb accepted D2615: [gui] correct gamesetup tabs.
May 31 2020, 11:14 PM
elexis added a comment to D2771: Remove "domestic" attribute for wolves on polar sea.

The comments without parentheses will be understood as helpful by most readers.

May 31 2020, 11:00 PM
bb added a comment to D2627: Report GUI object script handler error stack.

Needs a rebase, appears to be equivalent to rP8997

May 31 2020, 10:57 PM
Harbormaster failed to build B11885: rP23720: Allow a garrisonholder to not have health. for rP23720: Allow a garrisonholder to not have health.!
May 31 2020, 9:42 PM
bb committed rP23720: Allow a garrisonholder to not have health..
Allow a garrisonholder to not have health.
May 31 2020, 9:41 PM
bb closed D2375: Do not require a garrisonHolder to have health..
May 31 2020, 9:41 PM
bb accepted D2375: Do not require a garrisonHolder to have health..
May 31 2020, 9:40 PM
Harbormaster failed to build B11884: rP23719: Remove all spaces, caps, parentheses and hyphens from map file names. for rP23719: Remove all spaces, caps, parentheses and hyphens from map file names.!
May 31 2020, 9:12 PM
bb committed rP23719: Remove all spaces, caps, parentheses and hyphens from map file names..
Remove all spaces, caps, parentheses and hyphens from map file names.
May 31 2020, 9:10 PM
bb accepted D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

The name of Flight_demo_2 should have been adapted.

May 31 2020, 9:05 PM
wraitii added a comment to rP22296: Add unit motion integration test map.
In rP22296#42528, @bb wrote:

Seems like the pmp file is missing, map doesn't load here

May 31 2020, 8:53 PM
wraitii added inline comments to D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed.
May 31 2020, 8:53 PM
Vulcan added a comment to D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed.

Build failure - The Moirai have given mortals hearts that can endure.

May 31 2020, 8:52 PM
Harbormaster failed remote builds in B11883: Diff 12075 for D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed!
May 31 2020, 8:52 PM
Vulcan added a comment to D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed.

Build failure - The Moirai have given mortals hearts that can endure.

May 31 2020, 8:52 PM
wraitii created D2776: [#2] Trigger an exit-reentry when the target entity of an order is renamed.
May 31 2020, 8:52 PM
bb added a comment to rP22296: Add unit motion integration test map.

Seems like the pmp file is missing, map doesn't load here

May 31 2020, 8:48 PM
wraitii requested verification of rP23710: Enable garrisoning on gates / fix movement of units with visible garrison points.
In rP23710#42484, @Angen wrote:

Start game with iberians.
Update long wall to gate.
Move unit through gate.
It will never ever close back.

May 31 2020, 8:17 PM
Vulcan added a comment to D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points.

Build failure - The Moirai have given mortals hearts that can endure.

May 31 2020, 8:13 PM
Harbormaster failed remote builds in B11881: Diff 12073 for D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points!
May 31 2020, 8:13 PM
Vulcan added a comment to D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points.

Build failure - The Moirai have given mortals hearts that can endure.

May 31 2020, 8:12 PM
wraitii created D2775: [attempt 2] Enable garrisoning on gates / fix movement of units with visible garrison points.
May 31 2020, 8:12 PM
wraitii added a comment to D1445: Make structures not block construction.

Are there any unintended consequences?

Welp, this broke rP23710

May 31 2020, 7:59 PM
Stan added a comment to D1473: Add SelectionGroupNames for siege engines..

@Nescio thoughts ?

May 31 2020, 7:47 PM
wraitii updated subscribers of D1418: Enable garrisoning on gates / fix movement of units with visible garrison points.

@Itms It seems we can now set up 're-openable diffs' which would be rather convenient here, see https://stackoverflow.com/questions/13633031/how-to-reopen-differential-review-in-phabricator

May 31 2020, 7:08 PM
wraitii added a comment to rP23710: Enable garrisoning on gates / fix movement of units with visible garrison points.

Tested by: Nescio

For the record, I don't believe I actually tested D1418; that would have involved rebuilding the source code. What I did was comment that I liked the concept, and ask for its current status.

May 31 2020, 7:04 PM
Stan added a comment to D2575: [gameplay] tweak war elephant costs.

@ValihrAnt @borg- would this be okay if I only committed the cost change? Or is there a good reasoning behind the team bonus change?

May 31 2020, 6:36 PM
Harbormaster failed to build B11880: rP23718: Fix Gaul trader offset. Refs Phab:D2640 for rP23718: Fix Gaul trader offset. Refs Phab:D2640!
May 31 2020, 6:23 PM
Stan committed rP23718: Fix Gaul trader offset. Refs Phab:D2640.
Fix Gaul trader offset. Refs Phab:D2640
May 31 2020, 6:22 PM
Nescio updated the summary of D2254: gaia/fauna_hawk → birds/buzzard.
May 31 2020, 5:57 PM
Harbormaster failed to build B11879: rP23717: Replace the Flight_demo map from rP9605 with Flight_demo_2 from rP9676. Adding… for rP23717: Replace the Flight_demo map from rP9605 with Flight_demo_2 from rP9676. Adding…!
May 31 2020, 5:56 PM
bb committed rP23717: Replace the Flight_demo map from rP9605 with Flight_demo_2 from rP9676. Adding….
Replace the Flight_demo map from rP9605 with Flight_demo_2 from rP9676. Adding…
May 31 2020, 5:55 PM
Vulcan added a comment to D2774: gaia/fauna_fish* → gaia/fish/*.

Build failure - The Moirai have given mortals hearts that can endure.

May 31 2020, 5:51 PM
Harbormaster failed remote builds in B11878: Diff 12072 for D2774: gaia/fauna_fish* → gaia/fish/*!
May 31 2020, 5:51 PM
Vulcan added a comment to D2774: gaia/fauna_fish* → gaia/fish/*.

Build failure - The Moirai have given mortals hearts that can endure.

May 31 2020, 5:51 PM
Nescio created D2774: gaia/fauna_fish* → gaia/fish/*.
May 31 2020, 5:50 PM
Stan added a comment to D2640: adjust trader footprints.

I can commit it

May 31 2020, 5:43 PM
Vulcan added a comment to D2721: improve animal footprints.

Build failure - The Moirai have given mortals hearts that can endure.

May 31 2020, 5:35 PM
Nescio updated subscribers of D2254: gaia/fauna_hawk → birds/buzzard.

@bb, interested in reviewing this one?

May 31 2020, 5:30 PM
Nescio added a comment to D2640: adjust trader footprints.

you can try :)

Thanks, I did, in combination with this patch, and I'm quite happy with the result:


Can you commit the mesh separately, or should it be included in this differential?

May 31 2020, 5:20 PM
Nescio updated the test plan for D2721: improve animal footprints.
May 31 2020, 5:16 PM
Nescio updated the test plan for D2721: improve animal footprints.
May 31 2020, 5:16 PM
Nescio updated the test plan for D2721: improve animal footprints.
May 31 2020, 5:16 PM