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Sep 21 2020

Nescio planned changes to D2841: [gameplay] split Celtic civ bonuses.

See also https://wildfiregames.com/forum/topic/24495-celtic-reference/page/8/

Sep 21 2020, 11:21 AM
Nescio added a comment to D2950: [gameplay] keep population for houses.

This (D2950) and the other (D2841) are two separate patches, with different aims, that can be reviewed independently. If and when one is committed, the other will have to be rebased, though that's unimportant for the discussion here.
This patch initially kept the population for brit and gaul structures, but that exception was later removed, per @borg-.
As for D2841, the purpose of which is to differentiate brit and gaul, it's unclear if and in what form it will end up. There was some more discussion on the forums last month, which indicate that perhaps the brit might keep the structure build time discount and the gauls would get one or more new bonuses (still to be determined). Anyway, that's outside the scope of this patch, and belongs in D2841.

Sep 21 2020, 11:17 AM
Stan committed rP24059: Add missing credit in 3D work. I missed the fact he was in 2D.
Add missing credit in 3D work. I missed the fact he was in 2D
Sep 21 2020, 11:05 AM
Nescio added a comment to rP24058: New Kushite Range by @m7600. Small Edits by @Stan.

gui/credits/texts/art.json?

Sep 21 2020, 11:03 AM
Stan committed rP24058: New Kushite Range by @m7600. Small Edits by @Stan.
New Kushite Range by @m7600. Small Edits by @Stan
Sep 21 2020, 10:40 AM
Stan committed rP24057: Optimise some textures. Reduce the noise and the size to 512x512, and while at….
Optimise some textures. Reduce the noise and the size to 512x512, and while at…
Sep 21 2020, 10:02 AM
autobuild committed rP24056: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Sep 21 2020, 9:38 AM
Freagarach added a comment to D2382: [WIP] - Building Sockets..

@gameboy No sir, this patch is not ready. In the title it says [WIP] -- meaning that it is a work in progress. Moreover the status of the patch is Changes Planned meaning there is stuff that needs to be done but time (and motivation) to be found.

Sep 21 2020, 7:33 AM
autobuild committed rP24055: [Windows] Automated build..
[Windows] Automated build.
Sep 21 2020, 7:31 AM

Sep 20 2020

autobuild committed rP24054: [Windows] Automated build..
[Windows] Automated build.
Sep 20 2020, 6:21 PM
Stan added a comment to D2967: Cache the model-animation maximum bounds..

Will that break Atlas animation hotloading?

Sep 20 2020, 12:55 PM
Silier added a comment to rP24053: [Petra/AI]Handle 0 case for template parsing.

Fixes: #5823

Sep 20 2020, 11:50 AM
Silier committed rP24053: [Petra/AI]Handle 0 case for template parsing.
[Petra/AI]Handle 0 case for template parsing
Sep 20 2020, 11:49 AM
Silier closed D3010: Handle 0 case for template parsing.
Sep 20 2020, 11:49 AM
Silier accepted rP23847: Use victory conditions json's in Atlas.
Sep 20 2020, 11:41 AM
Stan committed rP24052: Fix non power of two texture. .
Fix non power of two texture.
Sep 20 2020, 11:37 AM
Stan committed rP24051: Fix map serialization bug in rP23847 and rP23881..
Fix map serialization bug in rP23847 and rP23881.
Sep 20 2020, 11:35 AM
Stan closed D2974: Fix map serialization bug.
Sep 20 2020, 11:34 AM
badosu added a comment to D2950: [gameplay] keep population for houses.

Given we won't have the building time bonus as per https://code.wildfiregames.com/D2841, what is the justification for removing from britons?

Sep 20 2020, 11:18 AM
badosu added a comment to D2972: [gameplay] Increase hack damage of pikemen.

Anything that increases the role of melee is a plus for me. My comments:

Sep 20 2020, 11:07 AM
gameboy added a comment to D2382: [WIP] - Building Sockets..

@Freagarach Is this patch ready to be released?

Sep 20 2020, 10:36 AM
Freagarach edited reviewers for D1010: introduce subfolders for geology templates, added: Freagarach; removed: Restricted Owners Package.
Sep 20 2020, 7:55 AM

Sep 19 2020

Harbormaster failed to build B13199: rP24050: Add safeguards for all queryOwnerInterface calls for rP24050: Add safeguards for all queryOwnerInterface calls!
Sep 19 2020, 8:01 PM
bb committed rP24050: Add safeguards for all queryOwnerInterface calls.
Add safeguards for all queryOwnerInterface calls
Sep 19 2020, 7:56 PM
bb closed D2973: Add safeguards for all queryOwnerInterface calls.
Sep 19 2020, 7:56 PM
asterix added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Just found this nice post about MSAA that might come in handy here @vladislavbelov https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/

Sep 19 2020, 12:12 PM
Nescio updated the summary of D1010: introduce subfolders for geology templates.
Sep 19 2020, 11:01 AM
Nescio added inline comments to rP23890: Enable Macedonian gastraphetēs (crossbowmen) at the siege workshop..
Sep 19 2020, 10:46 AM
Nescio updated the summary of D1009: introduce subfolders for flora templates.
Sep 19 2020, 10:43 AM
Nescio updated the diff for D1010: introduce subfolders for geology templates.
  • redone from scratch
Sep 19 2020, 10:41 AM
Krinkle added a comment to D2827: build-osx-libs: Update SDL to 2.0.12 (fix macOS 10.14+).

@Itms ping :)

Sep 19 2020, 3:52 AM
Krinkle awarded D3004: Do not display right click tooltip when it is not supported right now a Orange Medal token.
Sep 19 2020, 3:51 AM
Krinkle awarded rP24024: Clean Formation.js a Love token.
Sep 19 2020, 3:48 AM
Krinkle abandoned D1617: implement Travis code integration testing.
Sep 19 2020, 3:47 AM
borg- updated the diff for D2996: [gameplay] Move bireme to village phase and balance..

DefaultArrowCount 1.

Sep 19 2020, 12:36 AM

Sep 18 2020

Freagarach added inline comments to rP23890: Enable Macedonian gastraphetēs (crossbowmen) at the siege workshop..
Sep 18 2020, 10:07 PM
Freagarach accepted D2973: Add safeguards for all queryOwnerInterface calls.
Sep 18 2020, 3:02 PM
Freagarach added a comment to D2973: Add safeguards for all queryOwnerInterface calls.

This is complete and correct (awaiting the answer).

Sep 18 2020, 2:48 PM
Freagarach commandeered D1323: Add Upkeep component..

Forgot,,,

Sep 18 2020, 1:36 PM
Nescio added a comment to D2953: clean up fauna templates.

without [...] this patch makes little sense IMHO.

That's a fair point. This patch does mean more duplication. When writing it, I envisioned the following:

  • move various values to specific fauna files (this patch)
  • move <UnitAI/NaturalBehaviour> and the related <Vision/Range> to specific fauna files
  • reduce the number of generic template_unit_fauna* from the current 25 to perhaps three or four that are meaningful
  • differentiate animal stats (cf. D497, #3778, #3918), affecting gameplay

The first and second are prerequisites of the third and also make the fourth easier. This patch is already quite large, however, if you believe it's better, I suppose I could merge the first three and do all those things here.

Sep 18 2020, 12:50 PM
Nescio added a comment to D1323: Add Upkeep component..

@Freagarach, since this patch now is completely different from the initial version, you should just commandeer.

Sep 18 2020, 12:37 PM
Stan added a comment to D1323: Add Upkeep component..

Maybe we should allow specific resources to go negative, eg if one wants to use coin. Out of scope though.

Sep 18 2020, 12:26 PM
Herald added a reviewer for D2917: [gameplay] enable cart apartment: Balancing.

One could use a technology to swap the house with the apartment in the build list? Meaning the player would have houses and can build apartments thereafter.
E.g. the player builds one house, researches the technology and can only build apartments next.

Sep 18 2020, 12:22 PM
Freagarach updated the diff for D1323: Add Upkeep component..

Component.

Sep 18 2020, 10:58 AM
wraitii added a comment to D2922: Fix a compartment mismatch in XmppClient / Possibly fix semi-random lobby / in game JS crash.

Just tested -> couldn't reproduce the crash via launching a map or triggering a shrinking GC on the lobby page.

Sep 18 2020, 10:55 AM
autobuild committed rP24049: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Sep 18 2020, 9:29 AM
Freagarach added a comment to D2953: clean up fauna templates.

To me this adds merely a lot of duplication actually. While I am not opposed to moving values to specific templates, without the number of template_unit_fauna_* files can be greatly reduced, keeping only those that are meaningful (e.g. elephant, whale). this patch makes little sense IMHO.
E.g. there are three bears, nicely inheriting from a *bear template, which now all three have the exact same values added. I know that in reality those three bears are vastly different and should have different stats, but until they do I do no think it is necessary to duplicate those values.

Sep 18 2020, 9:00 AM

Sep 17 2020

Freagarach added a comment to D1009: introduce subfolders for flora templates.

I'm hoping someone knows a clever way to move and rename all of them at once with a single command while preserving their svn file history.

I would be interested in that as well. In the meantime one could write a bash script like used for the civ-moving. (Notice the first part of each sentence in my itemisation was a command one could use :) )

Sep 17 2020, 6:48 PM
Nescio added a comment to D1009: introduce subfolders for flora templates.

(svn rename is just an alias to svn mv according to its help function, whereas the rename program can do more.)

Yeah, I figured that out already.

My knowledge is limited, but I would do something along the lines of:

  • find files with name matching flora_tree_*
  • cut that part from the name
  • svn mv the matching files to tree/ with their new name

That's what I want to do, however, there are over 70 such files and I don't really want to svn mv them one by one, so I'm hoping someone knows a clever way to move and rename all of them at once with a single command while preserving their svn file history.

Sep 17 2020, 6:43 PM
Freagarach edited reviewers for D1009: introduce subfolders for flora templates, added: Freagarach; removed: Restricted Owners Package.
Sep 17 2020, 6:25 PM
Freagarach added a comment to D1009: introduce subfolders for flora templates.

My knowledge is limited, but I would do something along the lines of:

  • find files with name matching flora_tree_*
  • cut that part from the name
  • svn mv the matching files to tree/ with their new name

(svn rename is just an alias to svn mv according to its help function, whereas the rename program can do more.)

Sep 17 2020, 6:21 PM
Stan added a comment to D1009: introduce subfolders for flora templates.

Did you svn add tree/ ?

Sep 17 2020, 6:14 PM
Nescio added a comment to D1009: introduce subfolders for flora templates.

TODO: flora_tree_* → tree/*

The following does what I want:

svn mv flora_tree_* tree/
cd tree/
rename 'flora_tree_' '' flora_tree_*

However, replacing rename with svn rename doesn't work on my end, and without it the svn history is lost. Any suggestions?

Sep 17 2020, 6:12 PM
Nescio updated the diff for D1009: introduce subfolders for flora templates.
  • redone from scratch
Sep 17 2020, 5:43 PM
Silier added a comment to D2494: [gameplay] overhaul artillery attacks.

Addition of splash damage story
http://irclogs.wildfiregames.com/2012-02/2012-02-06-QuakeNet-%230ad-dev.log

Sep 17 2020, 5:20 PM
Itms added a comment to D2922: Fix a compartment mismatch in XmppClient / Possibly fix semi-random lobby / in game JS crash.

Hi there! I rebased https://github.com/na-Itms/0ad/tree/spidermonkey upon this. Please test it, along SM52 ? I'll update the forum post whenever I have the chance.

Sep 17 2020, 2:39 PM
Stan added a comment to D2913: Stop dodging arrows by patrol: Wait a few seconds between patrol waypoints..

http://irclogs.wildfiregames.com/2020-09/2020-09-11-QuakeNet-%230ad-dev.log

Sep 17 2020, 1:34 PM
Silier added a comment to D2985: [gui] omit resource trickle and loot from attack & resistance tooltip.

instead of removing this information, maybe it could be moved to extended version of tooltip

Sep 17 2020, 1:27 PM
Nescio added a comment to D2985: [gui] omit resource trickle and loot from attack & resistance tooltip.

That varies from case to case. For attack & resistance specifically, I suppose only combat and action (e.g. healer, gatherer) stats.

Sep 17 2020, 12:46 PM
Nescio added a comment to D2950: [gameplay] keep population for houses.

Yes, the extra population is removed from the brit, gaul, and iber structures; brit and gaul structures already are built more quickly, whereas iber fortress and tower have significantly more health; see also the D2841 discussion.

Sep 17 2020, 12:39 PM
Freagarach added a comment to D2985: [gui] omit resource trickle and loot from attack & resistance tooltip.

Agreed, but then there is the question what is ,,only the most important and relevant information'' ;)

Sep 17 2020, 12:38 PM
Nescio added a comment to D2985: [gui] omit resource trickle and loot from attack & resistance tooltip.

In my opinion the tooltip that opens when right-clicking on a entity icon should list everything (as is already the case), but the smaller ones that pop up when hovering over an icon ought to display only the most important and relevant information, hence this patch.

Sep 17 2020, 12:35 PM
Nescio updated the diff for D2987: [gameplay] change ship technologies.
  • replace armor_ship_* technologies with different ship_* technologies, as discussed with @borg-
  • delete special_exploration.json and vision_sibylline.json, per @borg-
Sep 17 2020, 12:32 PM
Freagarach requested changes to D2913: Stop dodging arrows by patrol: Wait a few seconds between patrol waypoints..

See IRC on acceptance-day.

Sep 17 2020, 12:28 PM
Freagarach added inline comments to D2940: Move some position-related functions to PositionHelper..
Sep 17 2020, 12:25 PM
Freagarach added a comment to D2985: [gui] omit resource trickle and loot from attack & resistance tooltip.

in the one that opens when right-clicking on an entity icon.

Hmm, maybe that is indeed enough,,,

Sep 17 2020, 12:08 PM
Stan added a comment to D2950: [gameplay] keep population for houses.

The Brit one did ?

Sep 17 2020, 11:49 AM
Stan added inline comments to D2940: Move some position-related functions to PositionHelper..
Sep 17 2020, 11:32 AM
Nescio added a comment to D2985: [gui] omit resource trickle and loot from attack & resistance tooltip.

Perhaps this could be moved to the tooltip of the entity icon?

Which tooltip do you mean exactly?
Loot and resource trickle are already displayed in the one that pops up when hovering over an icon in the structure tree, as well as in the one that opens when right-clicking on an entity icon.

Sep 17 2020, 11:26 AM
Nescio added a comment to D2802: [gameplay] make fireships ignore anything but ships.

A fireship is “a ship loaded with burning material and explosives and set adrift to ignite and blow up an enemy's ships”. It should not be confused with a warship armed with flamethrowers and Greek fire, as used by the Byzantines in the 7th C AD. Age of Empires II erroneously calls the latter a “Fire Ship”, while their “Demolition Ship” actually resembles a real fireship.

Sep 17 2020, 11:23 AM
Freagarach added a comment to D2985: [gui] omit resource trickle and loot from attack & resistance tooltip.

Perhaps this could be moved to the tooltip of the entity icon?

Sep 17 2020, 11:20 AM
Freagarach added a comment to D2551: [art] rename structure icons.

@Stan did the discussion help you any further?

Sep 17 2020, 11:18 AM
Nescio updated the diff for D2507: [gameplay] allow building palisades in neutral territory.
  • rebased
Sep 17 2020, 11:12 AM
Freagarach added a comment to D2477: [gameplay] garrison units on short wall segments.

It isn't pretty, but it works.

Since a key of 0 A.D. is prettiness, I don't think this should be committed.

Sep 17 2020, 11:11 AM
Nescio added a comment to D2995: Introduce translatable attack names.

For simplicity and consistency it might be best if the name node takes exactly the name of its parent, i.e. Capture, Melee, Ranged, or Slaughter. If and when multiple attacks are enabled and can have any name, then the translatable string can be renamed too.

Sep 17 2020, 11:10 AM
Nescio added inline comments to rP23553: Move Persian cavalry to the persian folder..
Sep 17 2020, 11:07 AM
Freagarach updated subscribers of D2802: [gameplay] make fireships ignore anything but ships.
In D2802#119810, @borg- wrote:

As far as I know about them, they were Greek and not Iberian ships, but I must be mistaken. It would be interesting to have a historical expert here.

@genava55

Sep 17 2020, 11:01 AM
Vulcan added a comment to D2940: Move some position-related functions to PositionHelper..

Successful build - Chance fights ever on the side of the prudent.

Sep 17 2020, 10:58 AM
Freagarach added a comment to D2507: [gameplay] allow building palisades in neutral territory.

This would be ideal, unfortunately I don't have the skills to be able to figure out if this is a meta changing patch with a few games.

(Better not commit this too late in the dev-cycle then.)

Sep 17 2020, 10:56 AM
Freagarach updated the diff for D2940: Move some position-related functions to PositionHelper..

Changed some JSDOC.

Sep 17 2020, 10:44 AM
Freagarach planned changes to D2161: Also account for elevation for melee units..
In D2161#131391, @Angen wrote:

Spreading this issue to melee units is not happy solution. Also I am not sure if this is actually needed for melee. Or target is 2 meters from me and I can reach in any direction, does not matter if target stays a bit higher than me or below or I cant reach it because my weapon is too short.

Notice melee units don't use parabolic range, so the only described case that would be true is that the range query would return entities which are actually out of range.

Sep 17 2020, 10:17 AM
Freagarach added a comment to D2993: [gameplay] add visible garrison points to rome siege wall tower.

it's consistent to remove them.

True that.

Sep 17 2020, 10:04 AM
Stan updated subscribers of D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 17 2020, 8:59 AM
Silier added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 17 2020, 8:55 AM
Stan added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 17 2020, 8:42 AM
Freagarach added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 17 2020, 8:38 AM
Silier added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 17 2020, 8:29 AM
Freagarach added a comment to D2995: Introduce translatable attack names.

The main reason for this differentiation above just Melee and Ranged is secondary attacks (which _will_ come and thus should be counted with). Then one can have a longer ranged melee attack, e.g. using a sarissa and one for close combat, e.g. a sword and Melee wouldn't suffice anymore.
We may just use AttackName and use the weapon there when possible (i.e. the above mentioned case) and revert to Melee and Ranged when it is either not possible (e.g. animals) or undesirable (e.g. structures).

Sep 17 2020, 8:18 AM
Freagarach added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

Works as advertised.

Sep 17 2020, 7:47 AM
autobuild committed rP24048: [Windows] Automated build..
[Windows] Automated build.
Sep 17 2020, 7:31 AM

Sep 16 2020

lyv added a comment to D3010: Handle 0 case for template parsing.

Right, hence not having null be distinguished from null.

Sep 16 2020, 10:16 PM
vladislavbelov committed rP24047: Render waves for fancy water effects only if we have water on screen..
Render waves for fancy water effects only if we have water on screen.
Sep 16 2020, 8:44 PM
Silier added a comment to D3010: Handle 0 case for template parsing.

I do not see ai getting any valueable information knowing that some was defined as null instead of undefined.
metal: null equals to not including that line at all from simulation point of view so should be the same as `undefined'.

Sep 16 2020, 8:18 PM
vladislavbelov committed rP24046: Reduces memory usage for fancy water by merging two textures..
Reduces memory usage for fancy water by merging two textures.
Sep 16 2020, 8:04 PM
vladislavbelov closed D2983: Reduces memory usage for fancy water.
Sep 16 2020, 8:04 PM
Silier added inline comments to D3010: Handle 0 case for template parsing.
Sep 16 2020, 7:58 PM
lyv added inline comments to D3010: Handle 0 case for template parsing.
Sep 16 2020, 7:57 PM
lyv added inline comments to D3010: Handle 0 case for template parsing.
Sep 16 2020, 7:50 PM
Silier updated the diff for D2652: Do not allow upgrading when entity is producing and vice versa..

Fix research.
O (2*n) for filter so O (n).

Sep 16 2020, 7:41 PM
Vulcan added a comment to D2654: Allow free Upgrades and/or Technologies..

Successful build - Chance fights ever on the side of the prudent.

Sep 16 2020, 7:16 PM