- don't add it to cart, kush, pers, per @borg-
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Jan 12 2021
Gauls also have an extra farming technology (D2668/rP23803) and there is a proposal to give them a carnyx aura unit (D3320), so yes, Gauls seem to have an advantage over the Britons, so maybe the celt_structures bonus should be limited to brit only. However, that discussion belongs in D2841; doing one bonus at a time makes patches simpler, so let's concentrate here on the proposed cavalry bonus.
Not necessary following rP24563
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Bug fix required for D2830 to work.
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- Nice change, not adding all resources is better for modders (don't need to purge resources that they remove) and us (if we decide to add another resource we don't need to update all techs to be consistent).
- Complete.
- Checkrefs passes.
- insert “idle” in health_regen_units.json tooltip, spotted by @Freagarach
Hi, after I realized that the look of this version of the map might not be as bad as I thought back then, I decided to rebase it to open it once again for feedback.
When evaluating the look of the map I recommend to sometimes generate it with the fog of war, as seeing it from a players perspective can be different from having all revealed.
Also revert rP24466 since that is no longer necessary.
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@user1 says it's a release blocker, and that he will review it.
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Yeah as discussed on IRC, this is working as designed, though it looks a bit odd. The # of column is static.
I've created #5910, I don't think it warrants more at the moment?
I think we're hitting a VS17 bug and I'm not sure which.
Trying a different hash.
Apparently it's a "feature" (the problem comes when you switch between fullscreen and windowed) If you load the gamesetup in fullscreen it works. See the images i posted above.
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Nah, it is not needed when you have a patch, but thanks anyway :)
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I think there is something wrong in fullscreen.
I'd expect to see 9 or 12 maps in fullscreen and not only two:
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My concern was fixed by rP24517.
Fix the tests.
Thanks! I was just checking how to do this scripted ;)
Here's a script for indenting json files:
I'm not using it, because I'd like to keep modifications on one line each, which is easier to read when rewriting tooltips (the primary aim of this patch).
Much of the training was against immobile targets, so against a moving target it's still an experience.
Thanks! I was just checking how to do this scripted ;)
They're weak, so I wouldn't make it too high. I don't really see how killing civilians would make you a better soldier. How about 10%?
they are not, what is the prefered health xp ratio ?
While breastplates, scale armour, and chain mail existed and were used, leather, linen, wool, and cotton were very common materials for body armour.
How about the armour (hack resistance) technologies costing food and metal, and the shield (pierce resistance) technologies costing wood and metal?
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I would keep the xp,
For me no problem If u want keep xp.
Fine by me, if the value is proportional to their health. I'll leave it up to you to choose a suitable percentage.
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Update using GCHashTable following mozilla dev's comments (asked them questions on Matrix today).
ok, so if @Stan agrees on icons, he can commit them beforehand :)
Better now. For me no problem If u want keep xp.
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exclude ships and do it separately,
I would keep the xp, although most of them cant fight back, they do move and particulary ranged units should get better when shooting at moving target or any target
@Nescio is exchanging bronze armor for leather and putting food and wood cost realistic?
Then just check next week whether they're still there, and if so, manually retranslate them on transifex.
nah, there is odd featurre on transifex which will keep translation if string is "the same", it happened with "Learn To Play" -> "Learn to Play" so can happen here too.
Add tests that validate that this doesn't crash.
translations will take care of themselves :) probably they did copy paste, maybe transifex will screw it with auto translation, but we can just add comment there, maybe @Gallaecio could force clear these after this is commited but there is still chance they will reuse old translations?
If strings are changed they are automatically prompted for retranslation, so committing this patch (without the builder entities line, of course) most likely means those characters will be gone too (in a few days).
- UnitDemo loads fine.
- Change is nice.
My concern was fixed :)
Rename a few, per @Freagarach:
- metropolis.json → hellenistic_metropolis.json
- unlock_reformed_army.json → reformed_army_sele.json
- unlock_traditional_army.json → traditional_army_sele.json
Build is green