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Jan 15 2021

wraitii closed D3351: Fix gamesetup map size not updating for clients..
Jan 15 2021, 8:48 AM
wraitii updated the diff for D3364: Fix AI's handling of buildRestriction distances following rP24217.

Remove changes from another diff

Jan 15 2021, 8:46 AM
wraitii accepted D2853: [gameplay] adjust elephant template values.

Given that this only changes the Hero elephant stats now, I think it's rather safe to commit

Jan 15 2021, 8:36 AM
Freagarach updated the Trac tickets for D3299: Fix Jebel Barkal giant..
Jan 15 2021, 8:33 AM
Freagarach updated the Trac tickets for D3286: Allow removing player entities when starting a match.
Jan 15 2021, 8:21 AM
Freagarach set the repository for D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs to rP 0 A.D. Public Repository.
Jan 15 2021, 8:02 AM
Freagarach set the repository for D3366: [gameplay] Rework attack forge techs to rP 0 A.D. Public Repository.
Jan 15 2021, 7:24 AM
Freagarach committed rP24613: Fix PetraAI not building many houses..
Fix PetraAI not building many houses.
Jan 15 2021, 6:59 AM
Freagarach closed D3360: Fix PetraAI not building many houses..
Jan 15 2021, 6:59 AM
Freagarach committed rP24612: [Gameplay A24] - Enable elephant stables for all civs with elephants..
[Gameplay A24] - Enable elephant stables for all civs with elephants.
Jan 15 2021, 6:53 AM
Freagarach closed D3362: [gameplay] enable elephant stables for all civs with elephants.
Jan 15 2021, 6:53 AM
borg- updated the diff for D3366: [gameplay] Rework attack forge techs.
Jan 15 2021, 3:55 AM
borg- requested review of D3366: [gameplay] Rework attack forge techs.
Jan 15 2021, 3:52 AM
borg- retitled D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs from [gameplay] Balance roman Sibylline Books/ cart Exploration techs to [gameplay] Balance roman Sibylline Books / cart Exploration techs.
Jan 15 2021, 3:09 AM
borg- updated the diff for D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs.
Jan 15 2021, 3:09 AM
borg- requested review of D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs.
Jan 15 2021, 3:05 AM
borg- updated subscribers of D2878: [gameplay] update siege techs..

@Nescio, if you want to command this patch it’s all yours.
It can be a great addition to D2494.

Jan 15 2021, 2:58 AM
borg- updated the diff for D3302: Upgrade ship_movement_speed / tower_health icons.

Some icons I have already updated in other patches D3356 D3357.

Jan 15 2021, 2:55 AM
borg- added a comment to D3256: [gameplay] Balance cavalry part 2.

Rebase.
I will not be making changes to the ranged cavalry like the previous patch.
I don't know how the changes in formation, rotation, etc, will change gameplay, so I will make a totally safe patch, only with changes that I am sure will be better.

Jan 15 2021, 2:31 AM
borg- updated the diff for D3256: [gameplay] Balance cavalry part 2.
Jan 15 2021, 2:29 AM
Vulcan added a comment to D3320: [gameplay] Add a carnyx player for the gauls.

Build is green

Jan 15 2021, 1:06 AM

Jan 14 2021

s0600204 committed rP24611: Adjust subsection sizes of civinfo page.
Adjust subsection sizes of civinfo page
Jan 14 2021, 11:57 PM
s0600204 closed D3295: [gui] tweak civ overview column widths.
Jan 14 2021, 11:57 PM
borg- added a comment to D3287: [gameplay] Rework forge armor techs..

@Nescio soldier_resistance_hack_02 should cost food instead of wood.

Jan 14 2021, 11:49 PM
borg- updated the diff for D3355: [gameplay] tweak ptol structures civ bonus again.

+40% build time.

Jan 14 2021, 11:47 PM
borg- updated the diff for D3357: [gameplay] tweak market technologies.

Keep teatry e comercial gain 1/2 by @Nescio.

Jan 14 2021, 11:42 PM
borg- updated the summary of D3356: [gameplay] Changes in long_walls tech.
Jan 14 2021, 11:24 PM
borg- updated the diff for D3356: [gameplay] Changes in long_walls tech.

No changes in description.

Jan 14 2021, 11:23 PM
borg- updated the summary of D2917: [gameplay] enable cart apartment.
Jan 14 2021, 11:19 PM
borg- updated the diff for D2917: [gameplay] enable cart apartment.

Changes requested by @Nescio
I kept health at +50%, with 75% it has 2100 health, more than a barracks or temple that are much bigger, 1800 health seems fair.

Jan 14 2021, 11:18 PM
wraitii added a comment to rP24610: Fix common OOS following rP24563..
In rP24610#47522, @Angen wrote:

does it fix #5909 ?

Jan 14 2021, 10:51 PM
Silier added a comment to rP24609: Do not show message box in lobby for an empty message with no sender..

is it fixing #5348 or just improving situation ?

Jan 14 2021, 10:33 PM
Silier added a comment to rP24610: Fix common OOS following rP24563..

does it fix #5909 ?

Jan 14 2021, 10:24 PM
borg- added a comment to D3320: [gameplay] Add a carnyx player for the gauls.

Healer costs 250 food. Carnyx has a strong aura and has the power of a champion, I think the value I proposed is fair. 100/150 is bassically same cost of normal champion.

Jan 14 2021, 9:55 PM
Silier added inline comments to D3364: Fix AI's handling of buildRestriction distances following rP24217.
Jan 14 2021, 9:31 PM
Silier accepted D3360: Fix PetraAI not building many houses..
Jan 14 2021, 9:30 PM
Nescio updated the diff for D3320: [gameplay] Add a carnyx player for the gauls.
Jan 14 2021, 9:09 PM
wraitii committed rP24610: Fix common OOS following rP24563..
Fix common OOS following rP24563.
Jan 14 2021, 9:08 PM
wraitii closed D3363: Fix random-looking OOS following rP24563.
Jan 14 2021, 9:08 PM
Stan accepted D3363: Fix random-looking OOS following rP24563.

Could finally reproduce with forced hashes (that should be an option)

Jan 14 2021, 8:48 PM
Harbormaster failed to build B15044: rP24609: Do not show message box in lobby for an empty message with no sender. for rP24609: Do not show message box in lobby for an empty message with no sender.!
Jan 14 2021, 8:31 PM
wraitii requested review of D3364: Fix AI's handling of buildRestriction distances following rP24217.
Jan 14 2021, 8:27 PM
user1 committed rP24609: Do not show message box in lobby for an empty message with no sender..
Do not show message box in lobby for an empty message with no sender.
Jan 14 2021, 8:12 PM
user1 closed D3354: Do not show message box in lobby for an empty message with no sender..
Jan 14 2021, 8:12 PM
wraitii added a comment to rP24217: Update range queries to account for entity size..

I do somewhat agree that build restrictions might be better served by a center-to-center distance calculation. Needs some thinking for A25.

Jan 14 2021, 8:09 PM
wraitii accepted D3360: Fix PetraAI not building many houses..

Same diagnostic + tested to work -> merge.

Jan 14 2021, 8:08 PM
Vulcan added a comment to D3363: Fix random-looking OOS following rP24563.

Build is green

Jan 14 2021, 8:05 PM
Vulcan added a comment to D3363: Fix random-looking OOS following rP24563.

Build is green

Jan 14 2021, 7:56 PM
wraitii updated the diff for D3363: Fix random-looking OOS following rP24563.

Use MovableCellObject<JSObject*>, since that appears to work & per moz devs it should be equivalent.

Jan 14 2021, 7:48 PM
borg- accepted D3362: [gameplay] enable elephant stables for all civs with elephants.
Jan 14 2021, 7:35 PM
borg- added a comment to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.

the "D" is the most consistent between citizen and champions.
To increase attack for ranged soldiers a health nerf or armor is required. Option D does this.

Jan 14 2021, 7:09 PM
Nescio retitled D3355: [gameplay] tweak ptol structures civ bonus again from [gameplay] Fix broken number in ptol_structures.json to [gameplay] tweak ptol structures civ bonus again.
Jan 14 2021, 6:28 PM
Nescio added a comment to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.

Now I'm confused. The current situation for ranged soldiers is:

        damage , spread ; resistance
basic   : 1    , 3      ; 1
advanced: 1    , 2.7    ; 2
elite   : 1    , 2.43   ; 3
champion: 2    , 1      ; 5
hero    : 4    , 0.5    ; 8

Now let's list a few competing suggestions:
(A) Initial patch, give advanced and elite +20% attack damage each, without spread improvements; leave champions and heroes unchanged:

        damage , spread ; resistance
basic   : 1    , 3      ; 1
advanced: 1.2  , 3      ; 2
elite   : 1.44 , 3      ; 3
champion: 2    , 1      ; 5
hero    : 4    , 0.5    ; 8

(B) Give advanced and elite +20% attack damage each, without spread improvements, but remove their resistance increases:

        damage , spread ; resistance
basic   : 1    , 3      ; 1
advanced: 1.2  , 3      ; 1
elite   : 1.44 , 3      ; 1
champion: 2    , 1      ; 3
hero    : 4    , 0.5    ; 6

(C) Give advanced and elite +10% attack damage and −20% spread each, weaken champions and heroes accordingly:

        damage , spread ; resistance
basic   : 1    , 3      ; 1
advanced: 1.1  , 2.4    ; 2
elite   : 1.21 , 1.92   ; 3
champion: 1.5  , 1      ; 5
hero    : 2    , 0.6    ; 8

(D) Give advanced and elite +15% attack damage and −25% spread each, remove resistance increases, and weaken champions and heroes accordingly:

        damage , spread ; resistance
basic   : 1    , 3      ; 1
advanced: 1.15 , 2.25   ; 1
elite   : 1.32 , 1.6875 ; 1
champion: 1.75 , 1      ; 3
hero    : 2.66 , 0.4    ; 6

(E) Something else.
I'd highly appreciate feedback from @ValihrAnt, @wraitii, and others as well.

Jan 14 2021, 6:21 PM
wraitii requested review of D3363: Fix random-looking OOS following rP24563.
Jan 14 2021, 6:15 PM
borg- added a comment to D3362: [gameplay] enable elephant stables for all civs with elephants.

First, thanks for that patch.
Some players asked me to return elephants to Persians. That said, I think it is correct that you will be trained in the right place for that. Just like stables (cavalry), arsenal have been added to this alpha, it's just for elephant stables too.
This makes the civilizations that train elephants more similar to the Mauryans but different from everything else, which for me is plausible.

Jan 14 2021, 6:02 PM
Nescio requested review of D3362: [gameplay] enable elephant stables for all civs with elephants.
Jan 14 2021, 5:54 PM
borg- added a comment to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.

Yes, I like that idea, with that the 20% attack increase can be balanced. Armor of champions ranged must also be changed.

Jan 14 2021, 5:49 PM
wraitii added inline comments to D3351: Fix gamesetup map size not updating for clients..
Jan 14 2021, 5:47 PM
Nescio added a comment to D3350: [gameplay] tweak mace, ptol, sele specific structures.

I'm not sure I like the removal of the reveal shore, to me it seems a fun addition. <- Maybe another team member disagrees with me here.
I dislike the removal of the colony from the metropolis tech also, because that just seems to be a good part of what its supposed to do.

Those two things could be split off.

Jan 14 2021, 5:26 PM
Freagarach added a comment to D3343: elephant_stables → elephant_stable.

I wanted to wait after release.

Jan 14 2021, 5:22 PM
Nescio added a comment to D3343: elephant_stables → elephant_stable.

@Freagarach, if you have time, could you review this? It's small and doesn't affect gameplay balance (and includes map files).

Jan 14 2021, 5:21 PM
Freagarach committed rP24608: [Gameplay A24] - Drastically change artillery attacks..
[Gameplay A24] - Drastically change artillery attacks.
Jan 14 2021, 5:18 PM
Freagarach closed D2494: [gameplay] overhaul artillery attacks.
Jan 14 2021, 5:18 PM
Nescio added a comment to D3320: [gameplay] Add a carnyx player for the gauls.

Removing the wood cost is fine by me, but 250 food seems rather excessive. How about 100 food and 150 metal instead? Or perhaps 100 food and 200 metal? (How much is the aura worth to you?)

Jan 14 2021, 5:18 PM
borg- added a comment to D3320: [gameplay] Add a carnyx player for the gauls.

I thought about removing wood cost and adding more food and metal, like 250 food and 100 metal.

Jan 14 2021, 5:13 PM
Nescio added a comment to D3320: [gameplay] Add a carnyx player for the gauls.

@borg-, how much should this unit cost?

Jan 14 2021, 5:03 PM
Nescio added a comment to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.

It's pending on whether it's acceptable to lower ranged champion and hero attack damage; see earlier post.

Jan 14 2021, 5:01 PM
borg- added a comment to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.

News?

Jan 14 2021, 4:55 PM
borg- added a comment to D3357: [gameplay] tweak market technologies.

I can agree to keep two techs for commercial gain, but I see no reason to keep tech for international gain, it seems to me repeated.

It's fundamentally different. If you're only trading with yourself, it won't help you at all (which is my it is so cheap), but if you have allies, both you and them benefit. It may be a bit more difficult to understand, but it encourages cooperation, therefore I'd really like it to stay.

Jan 14 2021, 4:51 PM
Nescio added a comment to D2939: [gameplay] delete armor_hero_01 technology.

D3287/rP24604 has been committed today, from which heroes still benefit, confirming for me the need to delete this hero-only technology.

Jan 14 2021, 4:44 PM
Nescio added a comment to D3357: [gameplay] tweak market technologies.

I could also suggest to have I II III on tech icons if they feel identical?

Please do that for the gather technologies!

Jan 14 2021, 4:39 PM
Nescio added a comment to D3357: [gameplay] tweak market technologies.

I can agree to keep two techs for commercial gain, but I see no reason to keep tech for international gain, it seems to me repeated.

It's fundamentally different. If you're only trading with yourself, it won't help you at all (which is my it is so cheap), but if you have allies, both you and them benefit. It may be a bit more difficult to understand, but it encourages cooperation, therefore I'd really like it to stay.

Jan 14 2021, 4:38 PM
Stan added a comment to D3357: [gameplay] tweak market technologies.

I could also suggest to have I II III on tech icons if they feel identical?

Jan 14 2021, 4:38 PM
borg- added a comment to D3357: [gameplay] tweak market technologies.

I can agree to keep two techs for commercial gain, but I see no reason to keep tech for international gain, it seems to me repeated. my intention is to clean and add new technologies soon.
the same will apply to temple technologies.

Jan 14 2021, 4:33 PM
wraitii accepted D2494: [gameplay] overhaul artillery attacks.

For the greater good

Jan 14 2021, 4:33 PM
Freagarach added a comment to D2494: [gameplay] overhaul artillery attacks.

I already forgot that ^^ I actually thought that was in already ;)

Jan 14 2021, 4:29 PM
Nescio added a comment to D2494: [gameplay] overhaul artillery attacks.

Purge 0 lines?

D3342 (I like consistency.)

Jan 14 2021, 4:28 PM
Vulcan added a comment to D2494: [gameplay] overhaul artillery attacks.

Build is green

Jan 14 2021, 4:27 PM
Freagarach added a comment to D2494: [gameplay] overhaul artillery attacks.

Purge 0 lines?

Jan 14 2021, 4:26 PM
Nescio updated the diff for D2494: [gameplay] overhaul artillery attacks.
  • let bolt-shooters keep a linear splash, because the removal was deemed too controversial
  • give fireship and fireraiser only fire damage, instead of a combination of hack, pierce, and crush, per @Freagarach
  • raise fireship minimum range because of its footprint size
Jan 14 2021, 4:21 PM
Nescio planned changes to D2720: update information in {civ}.json files.

Back to this patch. Civilization bonuses hidden in templates:

  • cart market and dock
  • cart merchant ship
  • pers trader
  • iber tower
  • kush, pers, rome ram
  • rome bolt-shooter and stone-thower
  • spart female citizen

and without D2950 a number of population bonuses. Anything else?
The first three are particularly important, since trade gain and international bonus increases won't show up in the structure tree or cursor pop-ups. As for the rest, I think it's an improvement highlighting them by inclusion in the civ pages, but I'm unsure it's strictly necessary. Opinions?

Jan 14 2021, 4:10 PM
Stan added a comment to D2494: [gameplay] overhaul artillery attacks.

With linear I'd be okay. Not completely fond of it but enough for it to be committed.

Jan 14 2021, 4:04 PM
Freagarach added a comment to D2494: [gameplay] overhaul artillery attacks.

I wouldn't block anymore yeah.

Jan 14 2021, 4:04 PM
Nescio updated the summary of D3350: [gameplay] tweak mace, ptol, sele specific structures.
Jan 14 2021, 3:59 PM
Freagarach requested verification of rP24501: Combine "EntityCommand" and "AllyEntityCommand"..
Jan 14 2021, 3:52 PM
Nescio updated subscribers of D2494: [gameplay] overhaul artillery attacks.

To summarize, @badosu, @borg-, @wraitii, and I are in favour of this patch, but I believe @Angen, @Freagarach, @Stan are against.
While I strongly believe removing linear splash from bolt-shooters is a real improvement, if that's the only thing blocking this, how about leaving it out then? I'd rather see most of it committed than nothing at all; artillery is simply not very effective right now.
Also, D2493?

Jan 14 2021, 3:52 PM
Nescio added a comment to D3357: [gameplay] tweak market technologies.

What's wrong with having two trade gain technologies? The storehouse technologies are fine, aren't they?
If some market has to go, I'd say deprecate trade_convoys_speed. I don't really care about trade_convoys_armor either.
And if you want to simply have fewer similar technologies, have a look at the healer technologies at the temple.

Jan 14 2021, 3:43 PM
Nescio added inline comments to rP24401: Correct some strings in the GUI..
Jan 14 2021, 3:38 PM
vladislavbelov added inline comments to rP24401: Correct some strings in the GUI..
Jan 14 2021, 3:23 PM
Nescio added inline comments to rP24401: Correct some strings in the GUI..
Jan 14 2021, 3:19 PM
Stan added a comment to D3320: [gameplay] Add a carnyx player for the gauls.

Jan 14 2021, 3:09 PM
vladislavbelov added inline comments to rP24401: Correct some strings in the GUI..
Jan 14 2021, 2:51 PM
borg- added a comment to D3357: [gameplay] tweak market technologies.

How about move the commercial gain tech to town and keep the international gain techonology superseding commercial gain for city phase?

Jan 14 2021, 2:51 PM
vladislavbelov added a comment to rP24332: [SM78 1/2] Upgrade Spidermonkey build system and binaries to 78.6.0.

That's the windows 'stub' lib for rust code. I believe we need that for compilation on Windows?

Jan 14 2021, 2:45 PM
Freagarach added a comment to rP24605: [Gameplay A24] - Move shared vision / dropsites to CC..

Yeah I'm too short on text sometimes ^^'

Jan 14 2021, 2:41 PM
Nescio added a comment to rP24605: [Gameplay A24] - Move shared vision / dropsites to CC..

Let's rephrase the descriptions then.
The commit message is quite short, the patch summary gives a more detailed reasoning.

Jan 14 2021, 2:39 PM
Silier added a comment to rP24605: [Gameplay A24] - Move shared vision / dropsites to CC..

Since they are conceptually more policical techs than commercial.

Description of these techs says othervise.

Cartography

By means of trading and travelling people explored beyond the boundaries of their lands and drew maps of it in order to share and memorize their discoveries.

This has nothing to do with politic, it says trading and traveling and drawing maps.

Diaspora

The extension of trade leads to the permanent establishment of storekeepers and their families in foreign countries, allowing them to exploit the wealth of these countries.

How is this not commercial.

Jan 14 2021, 2:27 PM
Nescio added inline comments to rP24401: Correct some strings in the GUI..
Jan 14 2021, 2:26 PM
Stan added a comment to D3350: [gameplay] tweak mace, ptol, sele specific structures.

Might be relevant https://wildfiregames.com/forum/topic/25669-lighthouse-bonuseffect/?tab=comments#comment-372794

Jan 14 2021, 2:23 PM
Stan added inline comments to rP24401: Correct some strings in the GUI..
Jan 14 2021, 2:21 PM