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May 19 2020

bb requested changes to D2425: Show number of builders besides (not in space) build time..

^

May 19 2020, 10:22 PM
wraitii updated the summary of D2735: Trigger an exit-reentry when the target entity of an order is renamed.
May 19 2020, 10:21 PM
Vulcan added a comment to D2752: Do not thread the game in Atlas.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 10:19 PM
Vulcan added a comment to D2752: Do not thread the game in Atlas.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 10:08 PM
wraitii updated the diff for D2752: Do not thread the game in Atlas.

Slightly less crap version.

May 19 2020, 10:01 PM
wraitii created D2752: Do not thread the game in Atlas.
May 19 2020, 9:53 PM
Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 8:57 PM
bb updated the diff for D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Happy this is not committed yet: there was a segfault due to faulty initialisation. It could be triggerd by pressing the structree hotkey repeatedly. Also the chat hotkeys appeared broken.

May 19 2020, 8:45 PM
Vulcan added a comment to D2751: Update plural_forms.cpp by tinygettext to reflect needs of translators.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 8:44 PM
Silier added a reviewer for D2751: Update plural_forms.cpp by tinygettext to reflect needs of translators: Restricted Owners Package.
May 19 2020, 8:40 PM
Silier created D2751: Update plural_forms.cpp by tinygettext to reflect needs of translators.
May 19 2020, 8:35 PM
wraitii accepted D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.
May 19 2020, 6:09 PM
bb committed rP23678: Allow timers to update their interval..
Allow timers to update their interval.
May 19 2020, 5:44 PM
bb closed D2666: Allow to update repeat time of running timer..
May 19 2020, 5:44 PM
bb accepted D2666: Allow to update repeat time of running timer..
May 19 2020, 5:41 PM
Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 5:34 PM
bb updated the diff for D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Treat new global hotkey and fix naming issue

May 19 2020, 5:24 PM
Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 5:06 PM
bb updated the diff for D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Try to please bots

May 19 2020, 4:56 PM
wraitii added inline comments to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.
May 19 2020, 4:46 PM
Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Build failure - The Moirai have given mortals hearts that can endure.

May 19 2020, 4:39 PM
Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 4:34 PM
Harbormaster failed remote builds in B11724: Diff 11923 for D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating!
May 19 2020, 4:26 PM
Vulcan added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Build failure - The Moirai have given mortals hearts that can endure.

May 19 2020, 4:25 PM
wraitii added inline comments to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.
May 19 2020, 4:24 PM
bb added a comment to D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

I am not a huge fan of "Press". Maybe "DownOnce" would be more explicit. But TBH this seems like a rather minor thing, and I would be OK with committing "Press".

Well DownOnce doesn't really work either, since it is also fired when we press longer. Note that renaming this needs more changes than is scoped in this patch, since one needs to consider mousebuttons and other events too, they trigger press too.

May 19 2020, 4:21 PM
bb updated the diff for D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating.

Fix comments

May 19 2020, 4:21 PM
wowka added a reviewer for D2750: Hide "Control all units" checkbox in observer mode: Restricted Owners Package.
May 19 2020, 3:06 PM
wowka created D2750: Hide "Control all units" checkbox in observer mode.
May 19 2020, 2:58 PM
Silier added inline comments to rP21907: [i18n] Updated POT and PO files..
May 19 2020, 2:32 PM
Stan added a comment to D2715: Fail test suite when map tests throw errors.

Without patch

May 19 2020, 12:11 PM
elexis added a comment to D2715: Fail test suite when map tests throw errors.

error(foo) prints a message, but thats not a JS exception, one can raise one using throw new Error("foo").
The serialization test error is unrelated and should be reported in a specific ticket, excluded from here.

May 19 2020, 11:44 AM
Vulcan added a comment to D2563: NVTT build fixes.

Successful build - Chance fights ever on the side of the prudent.

May 19 2020, 10:48 AM
Itms updated the diff for D2563: NVTT build fixes.

Make the preprocessor change minimal.

May 19 2020, 10:37 AM
Stan added a comment to D2563: NVTT build fixes.
‎[10:28:26] ‎Angen‎: Stan: is build with  --system-nvtt  fixable ?
‎[10:28:39] ‎Stan‎: Not really?
‎[10:29:01] ‎Stan‎: It's up to the package maintainers to patch their NVTT copy
‎[10:29:08] ‎Stan‎: hence the system
‎[10:29:28] ‎Stan‎: so unless NVTT decides to make a new release with the fixes
‎[10:29:35] ‎Stan‎: I guess we're a bit stuck
‎[10:30:51] ‎Stan‎: ricotz can correct me if I say something wrong ^^
‎[10:31:26] ‎ricotz‎: correct
‎[10:31:50] ‎ricotz‎: dropping the --system-nvtt option would that more clear
‎[10:31:55] ‎ricotz‎: *make
May 19 2020, 10:33 AM
Stan added a comment to D2715: Fail test suite when map tests throw errors.

Without the patch (Test failure not related) @(rP23677)

May 19 2020, 10:26 AM
Stan added inline comments to D2563: NVTT build fixes.
May 19 2020, 10:17 AM
Nescio added inline comments to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.
May 19 2020, 10:00 AM
Stan retitled D2476: Remove obsolete GetVideoMode platform-specifics from Remove obsolete clipboard and GetVideoMode platform-specifics to Remove obsolete GetVideoMode platform-specifics.
May 19 2020, 9:51 AM
elexis added a comment to rP23374: Gamesetup class rewrite, fixes #5322, refs #5387..

When having more than 1000 FPS, the menu panel is not animated anymore (millisecond delta = 0), reported by OptimusShepard on
http://irclogs.wildfiregames.com/2020-05/2020-05-03-QuakeNet-%230ad-dev.log

May 19 2020, 1:13 AM
elexis added a reviewer for D2715: Fail test suite when map tests throw errors: elexis.

I hereby review this patch based on the grounds that it is a defect I introduced in the feature of rP23455.

May 19 2020, 1:09 AM

May 18 2020

elexis updated the summary of D2715: Fail test suite when map tests throw errors.
May 18 2020, 11:45 PM
wraitii added a comment to D2747: Make password hashing case-insensitive to comply with jabberd specification..
In D2747#116000, @user1 wrote:

I do not want to break all current passwords unless we have a plan in place to address that.

May 18 2020, 11:11 PM
user1 requested changes to D2747: Make password hashing case-insensitive to comply with jabberd specification..

I do not want to break all current passwords unless we have a plan in place to address that.

May 18 2020, 11:07 PM
user1 added a reviewer for D2747: Make password hashing case-insensitive to comply with jabberd specification.: user1.
May 18 2020, 11:01 PM
Vulcan added a comment to D2749: Fix missing template instantiation in hierarchical pathfinder tests.

Successful build - Chance fights ever on the side of the prudent.

May 18 2020, 9:11 PM
Dunedan accepted D2747: Make password hashing case-insensitive to comply with jabberd specification..

Looks good given the current constraints for the password generation logic. 👍

May 18 2020, 9:06 PM
wraitii created D2749: Fix missing template instantiation in hierarchical pathfinder tests.
May 18 2020, 9:03 PM
Vulcan added a comment to D2662: Gather using ResourceGatherer instead of UnitAI..

Successful build - Chance fights ever on the side of the prudent.

May 18 2020, 8:40 PM
Freagarach updated the diff for D2662: Gather using ResourceGatherer instead of UnitAI..
  • Move range check to cmpResourceGatherer.
  • Change test.
  • Remove most logic from UnitAI-timer.
May 18 2020, 8:35 PM
Vulcan added a comment to D2748: Do not compute capture points for the invalid player on player defeat.

Successful build - Chance fights ever on the side of the prudent.

May 18 2020, 8:24 PM
wraitii created D2748: Do not compute capture points for the invalid player on player defeat.
May 18 2020, 8:19 PM
Vulcan added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

Successful build - Chance fights ever on the side of the prudent.

May 18 2020, 7:47 PM
Stan updated the diff for D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

Fix notes

May 18 2020, 7:41 PM
Freagarach resigned from D1206: Absorb duplicated summary tab code to the tab_buttons gui.

(Black-box testing passes.)

May 18 2020, 7:00 PM
Vulcan added a comment to D2747: Make password hashing case-insensitive to comply with jabberd specification..

Successful build - Chance fights ever on the side of the prudent.

May 18 2020, 6:41 PM
Stan updated subscribers of D2747: Make password hashing case-insensitive to comply with jabberd specification..

cc @user1 @Dunedan

May 18 2020, 6:37 PM
wraitii added a comment to D2747: Make password hashing case-insensitive to comply with jabberd specification..

Also _> Remember to check why we salt with the username and not the password, that seems wrong at a glance but I'm no expert.

May 18 2020, 6:31 PM
wraitii created D2747: Make password hashing case-insensitive to comply with jabberd specification..
May 18 2020, 6:25 PM
Freagarach added a comment to D2735: Trigger an exit-reentry when the target entity of an order is renamed.

It "breaks" hunting.

WARNING: JavaScript warning: simulation/components/UnitAI.js line 2022 reference to undefined property this.order.data.attackType
May 18 2020, 5:55 PM
wraitii requested changes to D2629: Fix remote segfault when spamming chat.

Thanks for debugging this and thanks for the patch.

May 18 2020, 4:00 PM
Nescio added a comment to D2503: reorganize selection textures.

I'm wondering if it isn't confusing to have folders named after sizes.

The reason for that change is maintainability: having dozens of folders with only four images each is less practical than just four folders with dozens of images each.

Other than that it's quite a significant breaking change for mods... As in it breaks every single one of them. If I commit this I will be the one to blame hence the previous question.
Is there any way we can create something to update them?

Only mods that include some template_unit_* files would break; Terra Magna etc. don't and should be fine.

Also it seems it doesn't apply correctly
Can you check?

I just ran arc patch D2503:

OKAY  Successfully applied patch to the working copy.

No errors or warnings. I have no idea why Vulcan complains; I don't understand phabricator, though.

May 18 2020, 11:41 AM
Stan added a comment to D2503: reorganize selection textures.

I'm wondering if it isn't confusing to have folders named after sizes. Other than that it's quite a significant breaking change for mods... As in it breaks every single one of them. If I commit this I will be the one to blame hence the previous question.

May 18 2020, 11:07 AM
Nescio retitled D2725: [art/actors] move foundations into a new folder from move foundations into a new folder to [art/actors] move foundations into a new folder.
May 18 2020, 10:39 AM
Nescio retitled D911: [gui] brighter pure white text font colour in “mod selection” screen from brighter pure white text font colour in “mod selection” screen to [gui] brighter pure white text font colour in “mod selection” screen.
May 18 2020, 10:35 AM
Nescio retitled D1712: [art/actors] rename Maur flag banner template from rename Maur flag banner template to [art/actors] rename Maur flag banner template.
May 18 2020, 10:34 AM
Nescio retitled D2722: [gui] rename “History” to “Civilization Overview” from [gui]: rename “History” to “Civilization Overview” to [gui] rename “History” to “Civilization Overview”.
May 18 2020, 10:34 AM
Nescio retitled D2052: [gui] remove unnecessary selection panels object from remove unnecessary selection panels object to [gui] remove unnecessary selection panels object.
May 18 2020, 10:33 AM
Nescio retitled D1410: [gui] separate top_panel.js file from GUI: separate top_panel.js file to [gui] separate top_panel.js file.
May 18 2020, 10:31 AM
Nescio retitled D1324: [gui] vertically space objects and separate top_panel.js file from GUI: vertically space objects and separate top_panel.js file to [gui] vertically space objects and separate top_panel.js file.
May 18 2020, 10:30 AM
Nescio retitled D2516: [gui] credits/*.json white space corrections from gui/credits/*.json white space corrections to [gui] credits/*.json white space corrections.
May 18 2020, 10:30 AM
Nescio retitled D2568: [gui] remove empty space between logo and buttons from [gui]: remove empty space between logo and buttons to [gui] remove empty space between logo and buttons.
May 18 2020, 10:30 AM
Nescio retitled D2569: [gui] standardize modmod buttons width from gui: standardize modmod buttons width to [gui] standardize modmod buttons width.
May 18 2020, 10:30 AM
Nescio retitled D2594: [gui] two decimals for gather rate tooltips from [gui]: two decimals for gather rate tooltips to [gui] two decimals for gather rate tooltips.
May 18 2020, 10:28 AM
Nescio retitled D2221: [gui] use bullets in civ history window from use bullets in civ history window to [gui] use bullets in civ history window.
May 18 2020, 10:28 AM
Nescio retitled D2430: [gui] list “Credits” above “Exit” from list “Credits” above “Exit” to [gui] list “Credits” above “Exit”.
May 18 2020, 10:28 AM
Nescio retitled D2427: [gui] alphabetize credits from Alphabetize credits to [gui] alphabetize credits.
May 18 2020, 10:27 AM
Nescio retitled D2247: [gui] omit unnecessary decimals for resistance tooltip from [gui]: no decimals for armor tooltip to [gui] no decimals for armor tooltip.
May 18 2020, 10:27 AM
Nescio retitled D2050: [art/actors] move six actors to correct location from Move six actors to correct location to [art/actors] move six actors to correct location.
May 18 2020, 10:25 AM
Nescio retitled D1713: [art/actors] rename /mauryans/ to /mauryas/ folders from rename /mauryans/ to /mauryas/ folders to [art/actors] rename /mauryans/ to /mauryas/ folders.
May 18 2020, 10:23 AM
Stan updated subscribers of D2620: use non-breaking space in 0 A.D..

cc @Itms

May 18 2020, 10:20 AM
Nescio retitled D2694: [art/actors] cart mausoleum → cenotaph from cart mausoleum → cenotaph to [art/actors] cart mausoleum → cenotaph.
May 18 2020, 10:18 AM
Nescio retitled D2673: [art/actors] separate actor files for deprecated ptol structures from separate actor files for deprecated ptol structures to [art/actors] separate actor files for deprecated ptol structures.
May 18 2020, 10:17 AM
Nescio retitled D2672: [art/actors] move siege tower and ram actors from structures to units from move siege tower and ram actors from structures to units to [art/actors] move siege tower and ram actors from structures to units.
May 18 2020, 10:17 AM
Nescio retitled D2636: [art/actors] move iberian cavalry swordsman actors from move iberian cavalry swordsman actors to [art/actors] move iberian cavalry swordsman actors.
May 18 2020, 10:17 AM
Nescio retitled D2635: [art/actors] remove elephant prop from pers hall actor from remove elephant prop from pers hall actor to [art/actors] remove elephant prop from pers hall actor.
May 18 2020, 10:16 AM
Nescio retitled D2634: [art/actors] remove ground texture from brit and cart gate actors from remove ground texture from brit and cart gate actors to [art/actors] remove ground texture from brit and cart gate actors.
May 18 2020, 10:16 AM
Nescio retitled D2633: [art/actors] remove frequency="0" variants from brit structure actors from remove frequency="0" variants from brit structure actors to [art/actors] remove frequency="0" variants from brit structure actors.
May 18 2020, 10:16 AM
Nescio retitled D2552: [art/actors] standardize tower actor file names from standardize tower actor file names to [art/actors] standardize tower actor file names.
May 18 2020, 10:15 AM
Nescio retitled D2553: [art/actors] standardize fortress actor names from standardize fortress actor names to [art/actors] standardize fortress actor names.
May 18 2020, 10:15 AM
Nescio retitled D2554: [art/actors] wall_med → wall_medium from wall_med → wall_medium to [art/actors] wall_med → wall_medium.
May 18 2020, 10:14 AM
Nescio retitled D2544: [art/actors] fix space in actor file name from fix space in actor file name to [art/actors] fix space in actor file name.
May 18 2020, 10:14 AM
Nescio retitled D2530: [art/actors] change pers_cavalry_archer_* actor from change pers_cavalry_archer_* actor to [art/actors] change pers_cavalry_archer_* actor.
May 18 2020, 10:13 AM
Nescio retitled D2033: [art/actors] correct sword prop for three units from Correct sword prop for three units to [art/actors] correct sword prop for three units.
May 18 2020, 10:13 AM
Nescio retitled D2653: [art/actors] remove obelisk from ptol military colony from [art] remove obelisk from ptol military colony to [art/actors] remove obelisk from ptol military colony.
May 18 2020, 10:09 AM
autobuild committed rP23677: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
May 18 2020, 9:37 AM
wraitii added a comment to D2667: Upgrade engine to handle up to 30 players.

Indeed this interests me :)
I do have a hunch that we're not going beyond 32 players, as there must be a performance impact for using any data structure. Perhaps 128 bits primitives will become possible someday.
That being said, with 30 players the engine is already going to lag like a madman, so I don't really see this as a problem.
I'm adding this to my list, though I do have plenty of things I want to look at first (mainly release blockers).

May 18 2020, 8:14 AM
Freagarach added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

I'd add a duration as well. It would be annoying to have to repair a building for the whole game just because one javelineer got to throw at it.

May 18 2020, 7:57 AM
causative added inline comments to D665: Make ship pickup nicer.
May 18 2020, 5:25 AM

May 17 2020

nani edited reviewers for D2667: Upgrade engine to handle up to 30 players, added: wraitii; removed: Restricted Owners Package.

Adding wraitii as it might interest him.

May 17 2020, 11:42 PM